uking/ui: Implement "item get" PauseMenuDataMgr function

This commit is contained in:
Léo Lam 2021-01-13 21:46:13 +01:00
parent 2f9e3d0c32
commit 4a6f3f9786
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
5 changed files with 150 additions and 15 deletions

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@ -56329,7 +56329,7 @@
0x000000710096e408,sub_710096E408,1028,_ZNK5uking2ui16PauseMenuDataMgr19hasFreeSpaceForItemERKNS1_5ListsERKN4sead14SafeStringBaseIcEEi
0x000000710096e80c,sub_710096E80C,772,_ZNK5uking2ui16PauseMenuDataMgr10countItemsENS0_13PouchItemTypeEb
0x000000710096eb10,sub_710096EB10,1192,_ZNK5uking2ui16PauseMenuDataMgr19isWeaponSectionFullERKN4sead14SafeStringBaseIcEE
0x000000710096efb8,PauseMenuDataMgr::__auto4,688,
0x000000710096efb8,PauseMenuDataMgr::__auto4,688,_ZN5uking2ui16PauseMenuDataMgr7itemGetERKN4sead14SafeStringBaseIcEEiPKNS_3act18WeaponModifierInfoE
0x000000710096f268,PauseMenuDataMgr::increasePouchNumStackable,1876,
0x000000710096f9bc,PauseMenuDataMgr::saveToGameData,1700,
0x0000007100970060,PauseMenuDataMgr::pouchGetCookResultMaybe,248,

Can't render this file because it is too large.

@ -1 +1 @@
Subproject commit b36b392d9c763f7c084149824a3b5dcef4244138
Subproject commit 212fa5f0a3d9bb6a209af66d3c11fd29afc95371

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@ -57,6 +57,7 @@ enum class WeaponModifier : u32 {
struct WeaponModifierRanges;
struct WeaponModifierInfo {
WeaponModifierInfo() = default;
explicit WeaponModifierInfo(const ui::PouchItem& item);
void fromItem(const ui::PouchItem& item);

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@ -2,6 +2,7 @@
#include <container/seadBuffer.h>
#include <limits>
#include <prim/seadScopedLock.h>
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocManager.h"
#include "Game/UI/uiUtils.h"
#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
@ -9,6 +10,7 @@
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/ActorSystem/actPlayerInfo.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/System/PlayReportMgr.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/InitTimeInfo.h"
@ -34,10 +36,11 @@ sead::SafeArray<CookTagInfo, 11> sCookItemOrder_{{
{0, "Obj_FireWoodBundle", 0},
}};
struct PouchConstants {
struct PouchStaticData {
ksys::util::InitTimeInfoEx info;
void* _18{};
u32 last_added_weapon_add_type{};
u32 last_added_weapon_add_value{};
f32 _20 = std::numeric_limits<f32>::infinity();
f32 _24 = std::numeric_limits<f32>::infinity();
f32 _28 = std::numeric_limits<f32>::infinity();
@ -110,7 +113,7 @@ struct PouchConstants {
}};
};
PouchConstants sValues;
PouchStaticData sValues;
void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item,
al::ByamlIter* iter = nullptr) {
@ -123,6 +126,9 @@ void getSameGroupActorName(sead::SafeString* group, const sead::SafeString& item
} // namespace
int pouchItemSortPredicate(const PouchItem* lhs, const PouchItem* rhs);
int pouchItemSortPredicateForArrow(const PouchItem* lhs, const PouchItem* rhs);
PauseMenuDataMgr::PauseMenuDataMgr() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) {
@ -146,14 +152,23 @@ PouchItem::PouchItem() {
}
void PauseMenuDataMgr::resetItem() {
mItem.mType = PouchItemType::Invalid;
mItem._1c = -1;
mItem.mValue = 0;
mItem.mValid = false;
mItem._25 = 0;
mItem.mName.clear();
mItem.mData.cook = {};
mItem.mData.cook.mCookEffect0 = sDummyCookEffect0;
mNewlyAddedItem.mType = PouchItemType::Invalid;
mNewlyAddedItem._1c = -1;
mNewlyAddedItem.mValue = 0;
mNewlyAddedItem.mValid = false;
mNewlyAddedItem._25 = 0;
mNewlyAddedItem.mName.clear();
mNewlyAddedItem.mData.cook = {};
mNewlyAddedItem.mData.cook.mCookEffect0 = sDummyCookEffect0;
}
void PauseMenuDataMgr::setItemModifier(PouchItem& item, const act::WeaponModifierInfo* modifier) {
if (modifier && !modifier->flags.isZero()) {
item.setWeaponAddType(modifier->flags.getDirect());
item.setWeaponAddValue(static_cast<u32>(modifier->value));
} else {
item.setWeaponAddType(0);
}
}
void PauseMenuDataMgr::init(sead::Heap* heap) {}
@ -514,6 +529,92 @@ bool PauseMenuDataMgr::isWeaponSectionFull(const sead::SafeString& weapon_type)
return false;
}
void PauseMenuDataMgr::itemGet(const sead::SafeString& name, int value,
const act::WeaponModifierInfo* modifier) {
if (name.include("Default") || name.include("Extra"))
return;
const auto type = getType(name);
mNewlyAddedItem.mType = type;
mNewlyAddedItem.mValue = value;
mNewlyAddedItem._25 = 1;
mNewlyAddedItem.mName = name;
mNewlyAddedItem.mValid = false;
if (modifier) {
setItemModifier(mNewlyAddedItem, modifier);
const auto add_type = modifier->flags.getDirect();
const auto add_value = mNewlyAddedItem.getWeaponAddValue();
sValues.last_added_weapon_add_type = add_type;
sValues.last_added_weapon_add_value = add_value;
}
const auto lock = sead::makeScopedLock(mCritSection);
auto& items = getItems();
ksys::PlayReportMgr::instance()->reportDebug("PouchGet", name);
addToPouch(name, type, items, value, false, modifier);
saveToGameData(items);
}
void PauseMenuDataMgr::updateAfterAddingItem(bool only_sort) {
const auto lock = sead::makeScopedLock(mCritSection);
if (getItems().isEmpty())
return;
_44800 = PouchCategory::Invalid;
auto& items = getItems();
items.sort(pouchItemSortPredicateForArrow);
if (!only_sort) {
updateInventoryInfo(items);
updateListHeads();
saveToGameData(items);
}
}
void PauseMenuDataMgr::updateListHeads() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) {
auto& ptr = mArray1[i];
switch (mArray2[i]) {
case PouchItemType::Weapon:
if (!mListHeads[s32(PouchCategory::Weapon)])
mListHeads[s32(PouchCategory::Weapon)] = &ptr;
break;
case PouchItemType::Bow:
case PouchItemType::Arrow:
if (!mListHeads[s32(PouchCategory::Bow)])
mListHeads[s32(PouchCategory::Bow)] = &ptr;
break;
case PouchItemType::Shield:
if (!mListHeads[s32(PouchCategory::Shield)])
mListHeads[s32(PouchCategory::Shield)] = &ptr;
break;
case PouchItemType::ArmorHead:
case PouchItemType::ArmorUpper:
case PouchItemType::ArmorLower:
if (!mListHeads[s32(PouchCategory::Armor)])
mListHeads[s32(PouchCategory::Armor)] = &ptr;
break;
case PouchItemType::Material:
if (!mListHeads[s32(PouchCategory::Material)])
mListHeads[s32(PouchCategory::Material)] = &ptr;
break;
case PouchItemType::Food:
if (!mListHeads[s32(PouchCategory::Food)])
mListHeads[s32(PouchCategory::Food)] = &ptr;
break;
case PouchItemType::KeyItem:
if (!mListHeads[s32(PouchCategory::KeyItem)])
mListHeads[s32(PouchCategory::KeyItem)] = &ptr;
break;
case PouchItemType::Invalid:
break;
}
}
}
void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count) {
if (!ksys::act::InfoData::instance()->hasTag(arrow_name.cstr(), ksys::act::tags::Arrow))
return;

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@ -19,6 +19,10 @@ namespace ksys::act {
class InfoData;
}
namespace uking::act {
struct WeaponModifierInfo;
}
namespace uking::ui {
constexpr int NumWeaponsMax = 20;
@ -127,6 +131,8 @@ public:
u8 get25() const { return _25; }
const sead::SafeString& getName() const { return mName; }
bool isWeapon() const { return getType() <= PouchItemType::Shield; }
// This is only valid if the item is not a weapon.
s32 getCount() const { return getValue(); }
@ -141,6 +147,22 @@ public:
WeaponData& getWeaponData() { return mData.weapon; }
const WeaponData& getWeaponData() const { return mData.weapon; }
u32 getWeaponAddValue() const {
if (!isWeapon())
return 0;
return mData.weapon.mAddValue;
}
void setWeaponAddType(u32 type) {
if (isWeapon())
mData.weapon.mAddType = type;
}
void setWeaponAddValue(u32 value) {
if (isWeapon())
mData.weapon.mAddValue = value;
}
static auto getListNodeOffset() { return offsetof(PouchItem, mListNode); }
private:
@ -181,8 +203,9 @@ public:
static PouchItemType getType(const sead::SafeString& item, al::ByamlIter* iter = nullptr);
int countItems(PouchItemType type, bool count_any_weapon = false) const;
bool isWeaponSectionFull(const sead::SafeString& get_flag) const;
void itemGet(const sead::SafeString& name, int value, const act::WeaponModifierInfo* modifier);
void removeArrow(const sead::SafeString& arrow_name, int count = 1);
int getItemCount(const sead::SafeString& name, bool x = true) const;
void setWeaponItemValue(s32 value, PouchItemType type);
@ -249,8 +272,18 @@ private:
bool isList2Empty() const { return mItemLists.list2.isEmpty(); }
void resetItem();
void setItemModifier(PouchItem& item, const act::WeaponModifierInfo* modifier);
void doLoadFromGameData();
void updateInventoryInfo(const sead::OffsetList<PouchItem>& list);
void updateListHeads();
void saveToGameData(const sead::OffsetList<PouchItem>& list) const;
void updateAfterAddingItem(bool only_sort);
void addToPouch(const sead::SafeString& name, PouchItemType type,
sead::OffsetList<PouchItem>& list, int value, bool x,
const act::WeaponModifierInfo* modifier = nullptr, bool z = false);
bool hasFreeSpaceForItem(const Lists& lists, const sead::SafeString& name, int n = 1) const;
@ -281,7 +314,7 @@ private:
PouchItem* mZoraSoulItem{};
PouchItem* mGerudoSoulItem{};
bool _44538 = false;
PouchItem mItem;
PouchItem mNewlyAddedItem;
/// Indicates if a temporary inventory ("pouch for quest") is being used.
bool mIsPouchForQuest = false;