mirror of https://github.com/zeldaret/botw.git
add at param helpers
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883e2da96a
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4e39bb884f
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@ -225,7 +225,7 @@ void ActorCreator::setCreatePriorityState1(InstParamPack& pack, BaseProc* proc)
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void ActorCreator::setCreatePriorityState2(InstParamPack& pack, BaseProc* proc) {
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void ActorCreator::setCreatePriorityState2(InstParamPack& pack, BaseProc* proc) {
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pack.setProc(proc);
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pack.setProc(proc);
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proc->setCreatePriorityState2();
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proc->setCreatePriorityState2();
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pack.getBuffer().add(true, "@W");
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pack->addWait();
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}
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}
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} // namespace ksys::act
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} // namespace ksys::act
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@ -99,6 +99,25 @@ public:
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bool pop(s32* position, Entry* out_entry);
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bool pop(s32* position, Entry* out_entry);
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// helpers for @-params
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void addPosition(const sead::Vector3f& arg) { add(arg, "@P"); }
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void addRotation(const sead::Vector3f& arg) { add(arg, "@R"); }
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void addMatrix(const sead::Matrix34f& arg) { add(arg, "@M"); }
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void addScale(const sead::Vector3f& arg) { add(arg, "@S"); }
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void addDelegate(ActorCallback* arg) { add(arg, "@D"); }
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void addDeleteDistanceSq(float arg) { add(arg, "@DD"); }
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void addTranslationVelocity(const sead::Vector3f& arg) { add(arg, "@TV"); }
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void addRotationVelocity(const sead::Vector3f& arg) { add(arg, "@RV"); }
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void addModelUser(const sead::SafeString& arg) { add(arg, "@MU"); }
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void addResourceLane(int arg) { add(arg, "@RL"); }
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// TODO below: name TBD
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void addWait() { add(true, "@W"); }
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void addPlayerControl() { add(true, "@PC"); }
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void addNoDisplay() { add(true, "@ND"); }
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void addDisableCapture() { add(true, "@DC"); }
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void addSystemBits() { add(true, "@SB"); } // 0x7100dc9594 might have a clue
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void addMA(int arg) { add(arg, "@MA"); } // 0x710090e78c
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private:
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private:
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void writeBytes(const void* value, s32 size) {
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void writeBytes(const void* value, s32 size) {
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sead::MemUtil::copy(&mData[mPosition], value, size);
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sead::MemUtil::copy(&mData[mPosition], value, size);
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@ -121,7 +121,7 @@ void ShootingStarMgr::spawnStar() {
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sead::Vector3f pos;
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sead::Vector3f pos;
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tryGetStarPosition(&pos);
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tryGetStarPosition(&pos);
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pack.getBuffer().add(pos, "@P");
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pack->addPosition(pos);
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act::ActorCreator::instance()->requestCreateActor("FldObj_ShootingStar",
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act::ActorCreator::instance()->requestCreateActor("FldObj_ShootingStar",
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act::BaseProcHeapMgr::instance()->getHeap(),
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act::BaseProcHeapMgr::instance()->getHeap(),
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nullptr, &pack, nullptr, 1);
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nullptr, &pack, nullptr, 1);
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