mirror of https://github.com/zeldaret/botw.git
build: Split the main CMakeLists.txt for readability reasons
This commit is contained in:
parent
7839003d5e
commit
509d19f762
198
CMakeLists.txt
198
CMakeLists.txt
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@ -12,200 +12,8 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_executable(uking
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src/Game/AI/Action/actionSetInstEventFlag.cpp
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src/Game/AI/Action/actionSetInstEventFlag.h
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src/Game/AI/Action/actionSetLinkTagBasic.cpp
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src/Game/AI/Action/actionSetLinkTagBasic.h
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src/Game/DLC/aoc2.cpp
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src/Game/DLC/aoc2.h
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src/KingSystem/ActorSystem/actActor.h
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src/KingSystem/ActorSystem/actActorConstDataAccess.cpp
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src/KingSystem/ActorSystem/actActorConstDataAccess.h
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src/KingSystem/ActorSystem/actActorCreator.cpp
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src/KingSystem/ActorSystem/actActorCreator.h
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src/KingSystem/ActorSystem/actActorFactory.cpp
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src/KingSystem/ActorSystem/actActorFactory.h
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src/KingSystem/ActorSystem/actActorLinkConstDataAccess.cpp
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src/KingSystem/ActorSystem/actActorLinkConstDataAccess.h
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src/KingSystem/ActorSystem/actActorParamMgr.h
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src/KingSystem/ActorSystem/actAiAction.cpp
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src/KingSystem/ActorSystem/actAiAction.h
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src/KingSystem/ActorSystem/actAiClass.cpp
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src/KingSystem/ActorSystem/actAiClass.h
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src/KingSystem/ActorSystem/actAiParam.cpp
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src/KingSystem/ActorSystem/actAiParam.h
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src/KingSystem/ActorSystem/actBaseProc.cpp
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src/KingSystem/ActorSystem/actBaseProc.h
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src/KingSystem/ActorSystem/actBaseProcHandle.cpp
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src/KingSystem/ActorSystem/actBaseProcHandle.h
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src/KingSystem/ActorSystem/actBaseProcJob.cpp
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src/KingSystem/ActorSystem/actBaseProcJob.h
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src/KingSystem/ActorSystem/actBaseProcJobHandler.cpp
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src/KingSystem/ActorSystem/actBaseProcJobHandler.h
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src/KingSystem/ActorSystem/actBaseProcLink.cpp
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src/KingSystem/ActorSystem/actBaseProcLink.h
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src/KingSystem/ActorSystem/actBaseProcMap.cpp
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src/KingSystem/ActorSystem/actBaseProcMap.h
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src/KingSystem/ActorSystem/actBaseProcMgr.cpp
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src/KingSystem/ActorSystem/actBaseProcMgr.h
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src/KingSystem/ActorSystem/actBaseProcUnit.cpp
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src/KingSystem/ActorSystem/actBaseProcUnit.h
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src/KingSystem/ActorSystem/actTag.h
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src/KingSystem/Map/mapTypes.h
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src/KingSystem/Map/mapMubinIter.cpp
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src/KingSystem/Map/mapMubinIter.h
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src/KingSystem/Map/mapObject.cpp
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src/KingSystem/Map/mapObject.h
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src/KingSystem/MessageSystem/mesTransceiver.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAirWall.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalUnit.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArmorUpper.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectArrow.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAttackInterval.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectAutoGen.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBeam.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBindActor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBindBone.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBow.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectBullet.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectCamera.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectChemicalType.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectClothReaction.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectCookSpice.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectCureItem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEatTarget.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyLevel.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEvent.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectExtendedEntity.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectFish.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGelEnemy.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGolem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGolemIK.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseRider.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseUnit.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectInsect.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMotorcycle.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPictureBook.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPrey.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRope.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRupee.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSpear.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectStalEnemy.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSwarm.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.cpp
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponOption.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponThrow.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWizzrobe.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWolfLink.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectZora.h
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src/KingSystem/Resource/GeneralParamList/resGParamListTraits.h
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src/KingSystem/Resource/resCurrentResNameMgr.cpp
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src/KingSystem/Resource/resCurrentResNameMgr.h
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src/KingSystem/Resource/resEntryFactory.cpp
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src/KingSystem/Resource/resEntryFactory.h
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src/KingSystem/Resource/resResource.cpp
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src/KingSystem/Resource/resResource.h
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src/KingSystem/Resource/resResourceActorLink.cpp
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src/KingSystem/Resource/resResourceActorLink.h
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src/KingSystem/Resource/resResourceAIProgram.cpp
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src/KingSystem/Resource/resResourceAIProgram.h
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src/KingSystem/Resource/resResourceArchive.cpp
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src/KingSystem/Resource/resResourceArchive.h
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src/KingSystem/Resource/resResourceDemo.cpp
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src/KingSystem/Resource/resResourceDemo.h
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src/KingSystem/Resource/resResourceDrop.cpp
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src/KingSystem/Resource/resResourceDrop.h
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src/KingSystem/Resource/resResourceGParamList.cpp
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src/KingSystem/Resource/resResourceGParamList.h
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src/KingSystem/Resource/resResourceLod.cpp
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src/KingSystem/Resource/resResourceLod.h
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src/KingSystem/Resource/resResourceRecipe.cpp
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src/KingSystem/Resource/resResourceRecipe.h
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src/KingSystem/Terrain/teraSystem.h
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src/KingSystem/Utils/Thread/Event.cpp
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src/KingSystem/Utils/Thread/Event.h
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src/KingSystem/Utils/Thread/GameTaskThread.cpp
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src/KingSystem/Utils/Thread/GameTaskThread.h
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src/KingSystem/Utils/Thread/ManagedTask.cpp
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src/KingSystem/Utils/Thread/ManagedTask.h
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src/KingSystem/Utils/Thread/ManagedTaskHandle.cpp
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src/KingSystem/Utils/Thread/ManagedTaskHandle.h
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src/KingSystem/Utils/Thread/Task.cpp
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src/KingSystem/Utils/Thread/Task.h
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src/KingSystem/Utils/Thread/TaskMgr.cpp
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src/KingSystem/Utils/Thread/TaskMgr.h
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src/KingSystem/Utils/Thread/TaskQueueBase.cpp
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src/KingSystem/Utils/Thread/TaskQueueBase.h
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src/KingSystem/Utils/Thread/TaskQueue.cpp
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src/KingSystem/Utils/Thread/TaskQueue.h
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src/KingSystem/Utils/Thread/TaskQueueLock.cpp
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src/KingSystem/Utils/Thread/TaskQueueLock.h
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src/KingSystem/Utils/Thread/TaskThread.cpp
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src/KingSystem/Utils/Thread/TaskThread.h
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src/KingSystem/Utils/Byaml.cpp
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src/KingSystem/Utils/Byaml.h
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src/KingSystem/Utils/ByamlLocal.cpp
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src/KingSystem/Utils/ByamlLocal.h
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src/KingSystem/Utils/ByamlUtil.cpp
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src/KingSystem/Utils/Debug.h
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src/KingSystem/Utils/FixedString.h
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src/KingSystem/Utils/HashUtil.h
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src/KingSystem/Utils/HeapUtil.cpp
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src/KingSystem/Utils/HeapUtil.h
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src/KingSystem/Utils/ParamIO.h
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src/KingSystem/Utils/StrTreeMap.h
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src/KingSystem/Utils/Types.h
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)
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target_include_directories(uking PRIVATE src/)
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add_executable(uking)
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target_include_directories(uking PRIVATE src)
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target_compile_options(uking PRIVATE -fno-rtti -fno-exceptions)
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target_compile_options(uking PRIVATE -Wall -Wextra)
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target_compile_options(uking PRIVATE -fno-strict-aliasing)
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@ -219,3 +27,5 @@ target_link_libraries(uking PUBLIC sead)
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add_subdirectory(lib/agl)
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target_link_libraries(uking PUBLIC agl)
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add_subdirectory(src)
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@ -0,0 +1,4 @@
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add_subdirectory(Game/AI/Action)
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add_subdirectory(Game/DLC)
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add_subdirectory(KingSystem)
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@ -0,0 +1,6 @@
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target_sources(uking PRIVATE
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actionSetInstEventFlag.cpp
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actionSetInstEventFlag.h
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actionSetLinkTagBasic.cpp
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actionSetLinkTagBasic.h
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)
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@ -0,0 +1,4 @@
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target_sources(uking PRIVATE
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aoc2.cpp
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aoc2.h
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)
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@ -0,0 +1,35 @@
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target_sources(uking PRIVATE
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actActor.h
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actActorConstDataAccess.cpp
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actActorConstDataAccess.h
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actActorCreator.cpp
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actActorCreator.h
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actActorFactory.cpp
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actActorFactory.h
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actActorLinkConstDataAccess.cpp
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actActorLinkConstDataAccess.h
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actActorParamMgr.h
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actAiAction.cpp
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actAiAction.h
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actAiClass.cpp
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actAiClass.h
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actAiParam.cpp
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actAiParam.h
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actBaseProc.cpp
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actBaseProc.h
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actBaseProcHandle.cpp
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actBaseProcHandle.h
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actBaseProcJob.cpp
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actBaseProcJob.h
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actBaseProcJobHandler.cpp
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actBaseProcJobHandler.h
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actBaseProcLink.cpp
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actBaseProcLink.h
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actBaseProcMap.cpp
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actBaseProcMap.h
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actBaseProcMgr.cpp
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actBaseProcMgr.h
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actBaseProcUnit.cpp
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actBaseProcUnit.h
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actTag.h
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)
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@ -0,0 +1,4 @@
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add_subdirectory(ActorSystem)
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add_subdirectory(Map)
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add_subdirectory(MessageSystem)
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add_subdirectory(Resource)
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@ -0,0 +1,7 @@
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target_sources(uking PRIVATE
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mapTypes.h
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mapMubinIter.cpp
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mapMubinIter.h
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mapObject.cpp
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mapObject.h
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)
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@ -0,0 +1,3 @@
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target_sources(uking PRIVATE
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mesTransceiver.h
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)
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@ -0,0 +1,108 @@
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target_sources(uking PRIVATE
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GeneralParamList/resGParamListObject.h
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GeneralParamList/resGParamListObjectAirWall.h
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GeneralParamList/resGParamListObjectAnimalFollowOffset.h
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GeneralParamList/resGParamListObjectAnimalUnit.h
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GeneralParamList/resGParamListObjectArmor.h
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GeneralParamList/resGParamListObjectArmorEffect.h
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GeneralParamList/resGParamListObjectArmorHead.h
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GeneralParamList/resGParamListObjectArmorUpper.h
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GeneralParamList/resGParamListObjectArrow.h
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GeneralParamList/resGParamListObjectAttack.h
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GeneralParamList/resGParamListObjectAttackInterval.h
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GeneralParamList/resGParamListObjectAutoGen.h
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GeneralParamList/resGParamListObjectBeam.h
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GeneralParamList/resGParamListObjectBindActor.h
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GeneralParamList/resGParamListObjectBindBone.h
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GeneralParamList/resGParamListObjectBow.h
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GeneralParamList/resGParamListObjectBullet.h
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GeneralParamList/resGParamListObjectCamera.h
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GeneralParamList/resGParamListObjectChemicalType.h
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GeneralParamList/resGParamListObjectClothReaction.h
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GeneralParamList/resGParamListObjectCookSpice.h
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GeneralParamList/resGParamListObjectCureItem.h
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GeneralParamList/resGParamListObjectEatTarget.h
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GeneralParamList/resGParamListObjectEnemy.h
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GeneralParamList/resGParamListObjectEnemyLevel.h
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GeneralParamList/resGParamListObjectEnemyRace.h
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GeneralParamList/resGParamListObjectEnemyShown.h
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GeneralParamList/resGParamListObjectEvent.h
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GeneralParamList/resGParamListObjectExtendedEntity.h
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GeneralParamList/resGParamListObjectFish.h
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GeneralParamList/resGParamListObjectGelEnemy.h
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GeneralParamList/resGParamListObjectGeneral.h
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GeneralParamList/resGParamListObjectGiantArmor.h
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GeneralParamList/resGParamListObjectGiantArmorSlot.h
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GeneralParamList/resGParamListObjectGlobal.h
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GeneralParamList/resGParamListObjectGolem.h
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GeneralParamList/resGParamListObjectGolemIK.h
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GeneralParamList/resGParamListObjectGrab.h
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GeneralParamList/resGParamListObjectGuardian.h
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GeneralParamList/resGParamListObjectGuardianMini.h
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GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
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GeneralParamList/resGParamListObjectHorse.h
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GeneralParamList/resGParamListObjectHorseCreator.h
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GeneralParamList/resGParamListObjectHorseObject.h
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GeneralParamList/resGParamListObjectHorseRider.h
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GeneralParamList/resGParamListObjectHorseTargetedInfo.h
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GeneralParamList/resGParamListObjectHorseUnit.h
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GeneralParamList/resGParamListObjectInsect.h
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GeneralParamList/resGParamListObjectItem.h
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GeneralParamList/resGParamListObjectLargeSword.h
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GeneralParamList/resGParamListObjectLiftable.h
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GeneralParamList/resGParamListObjectLumberjackTree.h
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GeneralParamList/resGParamListObjectMasterSword.h
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GeneralParamList/resGParamListObjectMonsterShop.h
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GeneralParamList/resGParamListObjectMotorcycle.h
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GeneralParamList/resGParamListObjectNest.h
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GeneralParamList/resGParamListObjectNpc.h
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GeneralParamList/resGParamListObjectNpcEquipment.h
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GeneralParamList/resGParamListObjectPictureBook.h
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GeneralParamList/resGParamListObjectPlayer.h
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GeneralParamList/resGParamListObjectPrey.h
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GeneralParamList/resGParamListObjectRod.h
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GeneralParamList/resGParamListObjectRope.h
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GeneralParamList/resGParamListObjectRupee.h
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GeneralParamList/resGParamListObjectSandworm.h
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GeneralParamList/resGParamListObjectSeriesArmor.h
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GeneralParamList/resGParamListObjectShiekerStone.h
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GeneralParamList/resGParamListObjectShield.h
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GeneralParamList/resGParamListObjectSmallSword.h
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GeneralParamList/resGParamListObjectSpear.h
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GeneralParamList/resGParamListObjectStalEnemy.h
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GeneralParamList/resGParamListObjectSwarm.h
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GeneralParamList/resGParamListObjectSystem.h
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GeneralParamList/resGParamListObjectTraveler.cpp
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GeneralParamList/resGParamListObjectTraveler.h
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GeneralParamList/resGParamListObjectWeaponCommon.h
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GeneralParamList/resGParamListObjectWeaponOption.h
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GeneralParamList/resGParamListObjectWeaponThrow.h
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GeneralParamList/resGParamListObjectWizzrobe.h
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GeneralParamList/resGParamListObjectWolfLink.h
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GeneralParamList/resGParamListObjectZora.h
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GeneralParamList/resGParamListTraits.h
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resCurrentResNameMgr.cpp
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resCurrentResNameMgr.h
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resEntryFactory.cpp
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resEntryFactory.h
|
||||
|
||||
resResource.cpp
|
||||
resResource.h
|
||||
resResourceActorLink.cpp
|
||||
resResourceActorLink.h
|
||||
resResourceAIProgram.cpp
|
||||
resResourceAIProgram.h
|
||||
resResourceArchive.cpp
|
||||
resResourceArchive.h
|
||||
resResourceDemo.cpp
|
||||
resResourceDemo.h
|
||||
resResourceDrop.cpp
|
||||
resResourceDrop.h
|
||||
resResourceGParamList.cpp
|
||||
resResourceGParamList.h
|
||||
resResourceLod.cpp
|
||||
resResourceLod.h
|
||||
resResourceRecipe.cpp
|
||||
resResourceRecipe.h
|
||||
)
|
|
@ -0,0 +1,3 @@
|
|||
target_sources(uking PRIVATE
|
||||
teraSystem.h
|
||||
)
|
|
@ -0,0 +1,36 @@
|
|||
target_sources(uking PRIVATE
|
||||
Thread/Event.cpp
|
||||
Thread/Event.h
|
||||
Thread/GameTaskThread.cpp
|
||||
Thread/GameTaskThread.h
|
||||
Thread/ManagedTask.cpp
|
||||
Thread/ManagedTask.h
|
||||
Thread/ManagedTaskHandle.cpp
|
||||
Thread/ManagedTaskHandle.h
|
||||
Thread/Task.cpp
|
||||
Thread/Task.h
|
||||
Thread/TaskMgr.cpp
|
||||
Thread/TaskMgr.h
|
||||
Thread/TaskQueueBase.cpp
|
||||
Thread/TaskQueueBase.h
|
||||
Thread/TaskQueue.cpp
|
||||
Thread/TaskQueue.h
|
||||
Thread/TaskQueueLock.cpp
|
||||
Thread/TaskQueueLock.h
|
||||
Thread/TaskThread.cpp
|
||||
Thread/TaskThread.h
|
||||
|
||||
Byaml.cpp
|
||||
Byaml.h
|
||||
ByamlLocal.cpp
|
||||
ByamlLocal.h
|
||||
ByamlUtil.cpp
|
||||
Debug.h
|
||||
FixedString.h
|
||||
HashUtil.h
|
||||
HeapUtil.cpp
|
||||
HeapUtil.h
|
||||
ParamIO.h
|
||||
StrTreeMap.h
|
||||
Types.h
|
||||
)
|
Loading…
Reference in New Issue