mirror of https://github.com/zeldaret/botw.git
ksys/gdt: Reorder Manager declarations to better match .cpp
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@ -229,6 +229,19 @@ public:
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using ResetSignal = sead::DelegateEvent<ResetEvent*>;
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using ReinitSignal = sead::DelegateEvent<ReinitEvent*>;
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void init(sead::Heap* heap, sead::Framework* framework);
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void addReinitCallback(ReinitSignal::Slot& slot);
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void removeReinitCallback(ReinitSignal::Slot& slot);
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void setCurrentRupeeFlagName(const sead::SafeString& name);
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void requestResetAllFlagsToInitial();
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/// Checks whether quest flags (e.g. Kass shrine quest flags) are set or cleared properly
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/// and takes any action necessary to fix them.
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void fixQuestFlags();
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void fixQuestFlagsDlc2();
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sead::Heap* getGameDataHeap() const { return mGameDataHeap; }
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sead::Heap* getSaveAreaHeap() const { return mSaveAreaHeap; }
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sead::Heap* getGameDataComHeap() const { return mGameDataComHeap; }
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@ -472,19 +485,6 @@ public:
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bool wasFlagCopied(const sead::SafeString& name);
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bool wasFlagNotCopied(const sead::SafeString& name);
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void init(sead::Heap* heap, sead::Framework* framework);
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void addReinitCallback(ReinitSignal::Slot& slot);
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void removeReinitCallback(ReinitSignal::Slot& slot);
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void setCurrentRupeeFlagName(const sead::SafeString& name);
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void requestResetAllFlagsToInitial();
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/// Checks whether quest flags (e.g. Kass shrine quest flags) are set or cleared properly
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/// and takes any action necessary to fix them.
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void fixQuestFlags();
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void fixQuestFlagsDlc2();
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private:
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enum class BitFlag {
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_1 = 0x1,
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