ksys/res: Implement GParamList Nest

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Léo Lam 2020-09-20 12:19:25 +02:00
parent 0e13b65932
commit 5583679013
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4 changed files with 28 additions and 1 deletions

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@ -106,6 +106,7 @@ add_executable(uking
src/KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h

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@ -89207,7 +89207,7 @@
0x00000071011a7e60,sub_71011A7E60,12,_ZNK4ksys3res27GParamListObjectMonsterShop7getNameEv
0x00000071011a7e6c,sub_71011A7E6C,12,_ZNK4ksys3res21GParamListObjectSwarm7getNameEv
0x00000071011a7e78,sub_71011A7E78,12,_ZNK4ksys3res24GParamListObjectGelEnemy7getNameEv
0x00000071011a7e84,sub_71011A7E84,12,
0x00000071011a7e84,sub_71011A7E84,12,_ZNK4ksys3res20GParamListObjectNest7getNameEv
0x00000071011a7e90,sub_71011A7E90,12,
0x00000071011a7e9c,sub_71011A7E9C,12,
0x00000071011a7ea8,sub_71011A7EA8,12,

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@ -0,0 +1,24 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectNest : public GParamListObject {
public:
GParamListObjectNest();
const char* getName() const override { return "Nest"; }
agl::utl::Parameter<sead::SafeString> mCreateActor;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectNest, 0x60);
inline GParamListObjectNest::GParamListObjectNest() {
auto* const obj = &mObj;
mCreateActor.init("", "CreateActor", "", obj);
}
} // namespace ksys::res

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@ -45,6 +45,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
@ -167,6 +168,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
// TODO: the rest