mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList Nest
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@ -106,6 +106,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h
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@ -89207,7 +89207,7 @@
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0x00000071011a7e60,sub_71011A7E60,12,_ZNK4ksys3res27GParamListObjectMonsterShop7getNameEv
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0x00000071011a7e6c,sub_71011A7E6C,12,_ZNK4ksys3res21GParamListObjectSwarm7getNameEv
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0x00000071011a7e78,sub_71011A7E78,12,_ZNK4ksys3res24GParamListObjectGelEnemy7getNameEv
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0x00000071011a7e84,sub_71011A7E84,12,
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0x00000071011a7e84,sub_71011A7E84,12,_ZNK4ksys3res20GParamListObjectNest7getNameEv
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0x00000071011a7e90,sub_71011A7E90,12,
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0x00000071011a7e9c,sub_71011A7E9C,12,
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0x00000071011a7ea8,sub_71011A7EA8,12,
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Can't render this file because it is too large.
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@ -0,0 +1,24 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectNest : public GParamListObject {
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public:
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GParamListObjectNest();
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const char* getName() const override { return "Nest"; }
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agl::utl::Parameter<sead::SafeString> mCreateActor;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectNest, 0x60);
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inline GParamListObjectNest::GParamListObjectNest() {
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auto* const obj = &mObj;
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mCreateActor.init("", "CreateActor", "", obj);
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}
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} // namespace ksys::res
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@ -45,6 +45,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLumberjackTree.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMonsterShop.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNest.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpcEquipment.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
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@ -167,6 +168,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
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add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
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add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
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add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
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// TODO: the rest
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