mirror of https://github.com/zeldaret/botw.git
Simplify build setup by adding a setup script
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README.md
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README.md
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@ -122,33 +122,55 @@ Just like other game decompilations, this project is probably in a legal gray zo
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### Alright, how do I start contributing?
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### Alright, how do I start contributing?
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First, set up the build environment by following the instructions below. Then follow the [contributing guidelines here](Contributing.md).
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First, set up the build environment by following the instructions below.
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## Building
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## Building
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### Dependencies
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* Clang 4.0.1
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* Download [Clang 4.0.1](https://releases.llvm.org/download.html#4.0.1) and extract the archive to a convenient location of your choice.
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* You might also need libtinfo5. For Ubuntu or Debian users, install it with `sudo apt install libtinfo5`
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* Ninja
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* For Ubuntu or Debian users, install it with `sudo apt install ninja-build`
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* CMake 3.13+
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* If you are on Ubuntu 18.04, you must [update CMake by using the official CMake APT repository](https://apt.kitware.com/).
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Using Linux (or WSL) is recommended but not required. The rest of this guide assumes that you are using a Linux environment, though.
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### Building for Switch
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1. After cloning this repository, run: `git submodule update --init --recursive`
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2. Run: `env UKING_CLANG=$$$$$ cmake -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_TOOLCHAIN_FILE=toolchain/ToolchainNX64.cmake -B build`
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* Replace `$$$$$` with the path to the extracted Clang archive, such that `$1/bin/clang` exists. This should be an absolute path; use `/home/<name>` instead of `~`.
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3. Start the build by running: `ninja -C build`
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On subsequent builds, just run `ninja -C build` from the project root.
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Reminder: **this will not produce a playable game.** This project will not allow you to play the game if you don't already own it on a Switch.
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Reminder: **this will not produce a playable game.** This project will not allow you to play the game if you don't already own it on a Switch.
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### For Windows users
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While Linux is not a hard requirement, it is strongly advised to [set up WSL](https://docs.microsoft.com/en-us/windows/wsl/install-win10) to simplify the setup process. Ubuntu 20.04 is usually a good choice.
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The instructions below assume that you are using Linux (native or WSL) or macOS.
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### 1. Set up dependencies
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* Python 3.6 or newer
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* Ninja
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* CMake 3.13+
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* If you are on Ubuntu 18.04, you must first [update CMake by using the official CMake APT repository](https://apt.kitware.com/).
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* [Optional] ccache (to speed up builds)
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Ubuntu users can install those dependencies by running:
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```shell
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sudo apt install python3 ninja-build cmake ccache
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```
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### 2. Set up the repository
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1. Clone this repository.
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2. Run `git submodule update --init --recursive`
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3. Run `tools/setup.py`
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* This will set up [Clang 4.0.1](https://releases.llvm.org/download.html#4.0.1) and create a build directory in `build/`.
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### 3. Build
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To start the build, just run
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```shell
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ninja -C build
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```
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By default, Ninja will perform a multithreaded build. There is no need to pass -j manually.
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To check whether everything built correctly, just run `tools/check.py` after the build completes.
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## Contributing
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Follow the [contributing guidelines here](Contributing.md).
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## Resources
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## Resources
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#### Breath of the Wild documentation and datamining
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#### Breath of the Wild documentation and datamining
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@ -0,0 +1,87 @@
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#!/usr/bin/env python3
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import os
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import platform
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from pathlib import Path
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import sys
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import tarfile
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import tempfile
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import urllib.request
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ROOT = Path(__file__).parent.parent
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def fail(error: str):
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print(error)
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sys.exit(1)
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def set_up_compiler():
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compiler_dir = ROOT / "toolchain" / "clang"
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if compiler_dir.is_dir():
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print("clang is already set up: nothing to do")
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return
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system = platform.system()
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machine = platform.machine()
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builds = {
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# Linux
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("Linux", "x86_64"): {
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"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-linux-gnu-Fedora-25.tar.xz",
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"dir_name": "clang+llvm-4.0.1-x86_64-linux-gnu-Fedora-25",
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},
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("Linux", "aarch64"): {
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"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-aarch64-linux-gnu.tar.xz",
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"dir_name": "clang+llvm-4.0.1-aarch64-linux-gnu",
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},
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# macOS
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("Darwin", "x86_64"): {
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"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-apple-darwin.tar.xz",
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"dir_name": "clang+llvm-4.0.1-x86_64-apple-darwin",
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},
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("Darwin", "aarch64"): {
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"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-apple-darwin.tar.xz",
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"dir_name": "clang+llvm-4.0.1-x86_64-apple-darwin",
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},
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}
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build_info = builds.get((system, machine))
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if build_info is None:
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fail(
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f"unknown platform: {platform.platform()} (please report if you are on Linux and macOS)")
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url: str = build_info["url"]
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dir_name: str = build_info["dir_name"]
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print(f"downloading Clang from {url}...")
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with tempfile.TemporaryDirectory() as tmpdir:
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path = tmpdir + "/" + url.split("/")[-1]
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urllib.request.urlretrieve(url, path)
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print(f"extracting Clang...")
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with tarfile.open(path) as f:
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f.extractall(compiler_dir.parent)
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(compiler_dir.parent / dir_name).rename(compiler_dir)
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print(">>> successfully set up Clang")
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def create_build_dir():
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build_dir = ROOT / "build"
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if build_dir.is_dir():
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print("build directory already exists: nothing to do")
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return
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os.system("cmake -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_TOOLCHAIN_FILE=toolchain/ToolchainNX64.cmake -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -B build/")
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print(">>> created build directory")
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def main():
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set_up_compiler()
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create_build_dir()
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if __name__ == "__main__":
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main()
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