ksys/phys: Add more InstanceSet member variables

This commit is contained in:
Léo Lam 2022-03-26 21:51:47 +01:00
parent f1398cd0b1
commit 5df0fb2a6d
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
3 changed files with 70 additions and 50 deletions

View File

@ -8,31 +8,15 @@
namespace ksys::phys {
class CharacterFormSet;
class CharacterController;
class NavMeshCharacter;
class Shape;
struct ShapeParamObj;
SEAD_ENUM(NavMeshCharacterType,
Player,
Horse,
Enemy,
Guardian,
NPC,
NPCGoron,
NPCSwimmer,
NPCGerudoPassable,
Fish,
Animal,
SmallAnimal,
DomesticAnimal,
PoorSwimmer,
GoodSwimmer,
IceSwimmer,
FireEnemy,
WolfLink,
GiantEnemy,
GiantSwimmer,
TallEnemy,
Lynel)
SEAD_ENUM(NavMeshCharacterType, Player, Horse, Enemy, Guardian, NPC, NPCGoron, NPCSwimmer,
NPCGerudoPassable, Fish, Animal, SmallAnimal, DomesticAnimal, PoorSwimmer, GoodSwimmer,
IceSwimmer, FireEnemy, WolfLink, GiantEnemy, GiantSwimmer, TallEnemy, Lynel)
bool navMeshCharacterTypeFromText(NavMeshCharacterType& value, const sead::SafeString& text);
@ -66,14 +50,12 @@ struct CharacterControllerParam : agl::utl::ParameterList, ICharacterControllerP
int getNumForms() override { return forms.size(); }
Shape* createShape(int form_idx, sead::Heap* heap) override;
// TODO: return type
void* createController(sead::Heap* heap);
CharacterFormSet* createFormSet(sead::Heap* heap);
// TODO: types
void* createControllerState(const sead::SafeString& name, void* ctrl, void* x, bool y,
sead::Heap* heap);
// TODO: return type
void* createNavMeshCharacter(const sead::SafeString& name, sead::Heap* heap,
const sead::Vector3f& scale);
CharacterController* createController(const sead::SafeString& name, void* ctrl, void* x, bool y,
sead::Heap* heap);
NavMeshCharacter* createNavMeshCharacter(const sead::SafeString& name, sead::Heap* heap,
const sead::Vector3f& scale);
int findFormIdx(const sead::SafeString& form_type) const;
bool parse(agl::utl::ResParameterList res_list, sead::Heap* heap);

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@ -9,14 +9,14 @@ namespace ksys::phys {
void InstanceSet::setFlag2() {
mFlags.set(Flag::_2);
if (_d8 != nullptr) {
if (mClothSet != nullptr) {
mFlags.set(Flag::_2);
mFlags.set(Flag::DisableDraw);
}
}
void InstanceSet::clothVisibleStuff() {
if (_d8 != nullptr) {
if (mClothSet != nullptr) {
mFlags.set(Flag::DisableDraw);
}
}
@ -89,8 +89,8 @@ void InstanceSet::sub_7100FBA9BC() {
body->addToWorld();
}
if (mCollisionController != nullptr)
mCollisionController->sub_7100F5EC30();
if (mCharacterController != nullptr)
mCharacterController->sub_7100F5EC30();
}
void InstanceSet::sub_7100FBACE0(phys::ContactLayer layer) {
@ -105,8 +105,8 @@ void InstanceSet::sub_7100FBACE0(phys::ContactLayer layer) {
if (mRagdollController != nullptr)
mRagdollController->sub_7101221728(layer);
if (mCollisionController != nullptr)
mCollisionController->enableCollisionMaybe_0(layer);
if (mCharacterController != nullptr)
mCharacterController->enableCollisionMaybe_0(layer);
}
void InstanceSet::sub_7100FBAD74() {
@ -116,8 +116,8 @@ void InstanceSet::sub_7100FBAD74() {
if (mRagdollController != nullptr) {
mRagdollController->sub_71012217A8();
}
if (mCollisionController != nullptr) {
mCollisionController->sub_7100F60604();
if (mCharacterController != nullptr) {
mCharacterController->sub_7100F60604();
}
}

View File

@ -1,6 +1,8 @@
#pragma once
#include <container/seadBuffer.h>
#include <container/seadListImpl.h>
#include <container/seadObjArray.h>
#include <container/seadPtrArray.h>
#include <hostio/seadHostIONode.h>
#include "KingSystem/ActorSystem/actActor.h"
@ -11,21 +13,32 @@ namespace gsys {
class Model;
}
namespace sead {
class DirectResource;
}
namespace ksys::res {
class Handle;
class RagdollBlendWeight;
class RagdollConfigList;
} // namespace ksys::res
namespace ksys::phys {
class CharacterController;
class CharacterFormSet;
class ClothSet;
class CollisionInfo;
class ContactPointInfo;
class NavMeshCharacter;
class ParamSet;
class RagdollController;
class RigidBodySet;
class SystemGroupHandler;
class UserTag;
class CollisionController {
// TODO: move to a separate header
class CharacterController {
public:
void sub_7100F5EC30();
void sub_7100F60604();
@ -47,8 +60,12 @@ public:
_80000000 = 1u << 31,
};
InstanceSet(const sead::SafeString& actor_name, const sead::SafeString& actor_profile,
const ParamSet& param_set);
virtual ~InstanceSet();
const sead::SafeString& getName() const { return mName; }
ParamSet* getParamSet() const { return mParamSet; }
const ParamSet* getParamSet() const { return mParamSet; }
void setFlag2();
void clothVisibleStuff();
@ -73,28 +90,49 @@ public:
s32 sub_7100FBDA2C(const sead::SafeString& name) const;
private:
struct Unk1 {
u8 _0[0x48];
};
sead::SafeString mName;
ParamSet* mParamSet;
const ParamSet* mParamSet;
sead::TypedBitFlag<Flag> mFlags;
u16 _24{};
u16 _26{};
gsys::Model* mModel;
f32 mScale;
u8 _34[0x40 - 0x34];
UserTag* mUserTag;
sead::PtrArray<RigidBodySet> mRigidBodySets;
sead::PtrArray<CollisionInfo> mCollisionInfo;
sead::PtrArray<ContactPointInfo> mContactPointInfo;
sead::Buffer<res::Handle*> mRigidBodySetResHandles;
u8 _70[0x10];
CollisionController* mCollisionController;
u8 _88[8];
RagdollController* mRagdollController;
u8 _98[0xb8 - 0x98];
CharacterController* mCharacterController{};
CharacterFormSet* mCharacterFormSet{};
RagdollController* mRagdollController{};
sead::Buffer<void*> _98;
ContactPointInfo* mRagdollContactPointInfo{};
res::Handle* mRagdollResHandle{};
res::RagdollBlendWeight* mRagdollBlendWt;
res::RagdollConfigList* mRagdollConfigList;
u8 _c8[0xd8 - 0xc8];
void* _d8;
u8 _e0[0x148 - 0xe0];
res::Handle* mClothResHandle{};
sead::DirectResource* mClothRes{};
ClothSet* mClothSet;
res::Handle* mSupportBoneResHandle{};
void* _e8{};
void* _f0{};
NavMeshCharacter* mNavMeshCharacter;
sead::Buffer<void*> _100;
u16 _110{};
sead::ObjArray<Unk1> mLinkMatricesMaybe;
sead::Buffer<void*> _138;
sead::TList<RigidBody*> mList;
u8 _160[0x178 - 0x160];
sead::ListNode _160;
u32 _170{};
SystemGroupHandler* _178[2];
SystemGroupHandler* _188[2];
};