mirror of https://github.com/zeldaret/botw.git
ksys/phys: Add more InstanceSet member variables
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@ -8,31 +8,15 @@
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namespace ksys::phys {
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class CharacterFormSet;
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class CharacterController;
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class NavMeshCharacter;
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class Shape;
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struct ShapeParamObj;
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SEAD_ENUM(NavMeshCharacterType,
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Player,
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Horse,
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Enemy,
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Guardian,
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NPC,
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NPCGoron,
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NPCSwimmer,
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NPCGerudoPassable,
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Fish,
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Animal,
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SmallAnimal,
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DomesticAnimal,
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PoorSwimmer,
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GoodSwimmer,
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IceSwimmer,
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FireEnemy,
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WolfLink,
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GiantEnemy,
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GiantSwimmer,
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TallEnemy,
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Lynel)
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SEAD_ENUM(NavMeshCharacterType, Player, Horse, Enemy, Guardian, NPC, NPCGoron, NPCSwimmer,
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NPCGerudoPassable, Fish, Animal, SmallAnimal, DomesticAnimal, PoorSwimmer, GoodSwimmer,
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IceSwimmer, FireEnemy, WolfLink, GiantEnemy, GiantSwimmer, TallEnemy, Lynel)
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bool navMeshCharacterTypeFromText(NavMeshCharacterType& value, const sead::SafeString& text);
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@ -66,14 +50,12 @@ struct CharacterControllerParam : agl::utl::ParameterList, ICharacterControllerP
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int getNumForms() override { return forms.size(); }
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Shape* createShape(int form_idx, sead::Heap* heap) override;
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// TODO: return type
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void* createController(sead::Heap* heap);
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CharacterFormSet* createFormSet(sead::Heap* heap);
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// TODO: types
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void* createControllerState(const sead::SafeString& name, void* ctrl, void* x, bool y,
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sead::Heap* heap);
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// TODO: return type
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void* createNavMeshCharacter(const sead::SafeString& name, sead::Heap* heap,
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const sead::Vector3f& scale);
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CharacterController* createController(const sead::SafeString& name, void* ctrl, void* x, bool y,
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sead::Heap* heap);
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NavMeshCharacter* createNavMeshCharacter(const sead::SafeString& name, sead::Heap* heap,
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const sead::Vector3f& scale);
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int findFormIdx(const sead::SafeString& form_type) const;
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bool parse(agl::utl::ResParameterList res_list, sead::Heap* heap);
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@ -9,14 +9,14 @@ namespace ksys::phys {
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void InstanceSet::setFlag2() {
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mFlags.set(Flag::_2);
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if (_d8 != nullptr) {
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if (mClothSet != nullptr) {
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mFlags.set(Flag::_2);
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mFlags.set(Flag::DisableDraw);
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}
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}
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void InstanceSet::clothVisibleStuff() {
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if (_d8 != nullptr) {
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if (mClothSet != nullptr) {
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mFlags.set(Flag::DisableDraw);
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}
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}
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@ -89,8 +89,8 @@ void InstanceSet::sub_7100FBA9BC() {
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body->addToWorld();
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}
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if (mCollisionController != nullptr)
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mCollisionController->sub_7100F5EC30();
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if (mCharacterController != nullptr)
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mCharacterController->sub_7100F5EC30();
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}
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void InstanceSet::sub_7100FBACE0(phys::ContactLayer layer) {
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@ -105,8 +105,8 @@ void InstanceSet::sub_7100FBACE0(phys::ContactLayer layer) {
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if (mRagdollController != nullptr)
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mRagdollController->sub_7101221728(layer);
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if (mCollisionController != nullptr)
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mCollisionController->enableCollisionMaybe_0(layer);
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if (mCharacterController != nullptr)
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mCharacterController->enableCollisionMaybe_0(layer);
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}
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void InstanceSet::sub_7100FBAD74() {
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@ -116,8 +116,8 @@ void InstanceSet::sub_7100FBAD74() {
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if (mRagdollController != nullptr) {
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mRagdollController->sub_71012217A8();
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}
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if (mCollisionController != nullptr) {
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mCollisionController->sub_7100F60604();
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if (mCharacterController != nullptr) {
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mCharacterController->sub_7100F60604();
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}
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}
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@ -1,6 +1,8 @@
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#pragma once
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#include <container/seadBuffer.h>
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#include <container/seadListImpl.h>
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#include <container/seadObjArray.h>
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#include <container/seadPtrArray.h>
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#include <hostio/seadHostIONode.h>
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#include "KingSystem/ActorSystem/actActor.h"
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@ -11,21 +13,32 @@ namespace gsys {
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class Model;
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}
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namespace sead {
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class DirectResource;
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}
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namespace ksys::res {
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class Handle;
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class RagdollBlendWeight;
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class RagdollConfigList;
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} // namespace ksys::res
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namespace ksys::phys {
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class CharacterController;
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class CharacterFormSet;
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class ClothSet;
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class CollisionInfo;
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class ContactPointInfo;
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class NavMeshCharacter;
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class ParamSet;
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class RagdollController;
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class RigidBodySet;
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class SystemGroupHandler;
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class UserTag;
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class CollisionController {
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// TODO: move to a separate header
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class CharacterController {
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public:
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void sub_7100F5EC30();
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void sub_7100F60604();
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@ -47,8 +60,12 @@ public:
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_80000000 = 1u << 31,
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};
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InstanceSet(const sead::SafeString& actor_name, const sead::SafeString& actor_profile,
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const ParamSet& param_set);
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virtual ~InstanceSet();
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const sead::SafeString& getName() const { return mName; }
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ParamSet* getParamSet() const { return mParamSet; }
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const ParamSet* getParamSet() const { return mParamSet; }
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void setFlag2();
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void clothVisibleStuff();
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@ -73,28 +90,49 @@ public:
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s32 sub_7100FBDA2C(const sead::SafeString& name) const;
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private:
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struct Unk1 {
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u8 _0[0x48];
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};
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sead::SafeString mName;
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ParamSet* mParamSet;
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const ParamSet* mParamSet;
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sead::TypedBitFlag<Flag> mFlags;
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u16 _24{};
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u16 _26{};
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gsys::Model* mModel;
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f32 mScale;
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u8 _34[0x40 - 0x34];
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UserTag* mUserTag;
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sead::PtrArray<RigidBodySet> mRigidBodySets;
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sead::PtrArray<CollisionInfo> mCollisionInfo;
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sead::PtrArray<ContactPointInfo> mContactPointInfo;
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sead::Buffer<res::Handle*> mRigidBodySetResHandles;
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u8 _70[0x10];
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CollisionController* mCollisionController;
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u8 _88[8];
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RagdollController* mRagdollController;
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u8 _98[0xb8 - 0x98];
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CharacterController* mCharacterController{};
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CharacterFormSet* mCharacterFormSet{};
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RagdollController* mRagdollController{};
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sead::Buffer<void*> _98;
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ContactPointInfo* mRagdollContactPointInfo{};
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res::Handle* mRagdollResHandle{};
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res::RagdollBlendWeight* mRagdollBlendWt;
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res::RagdollConfigList* mRagdollConfigList;
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u8 _c8[0xd8 - 0xc8];
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void* _d8;
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u8 _e0[0x148 - 0xe0];
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res::Handle* mClothResHandle{};
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sead::DirectResource* mClothRes{};
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ClothSet* mClothSet;
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res::Handle* mSupportBoneResHandle{};
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void* _e8{};
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void* _f0{};
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NavMeshCharacter* mNavMeshCharacter;
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sead::Buffer<void*> _100;
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u16 _110{};
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sead::ObjArray<Unk1> mLinkMatricesMaybe;
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sead::Buffer<void*> _138;
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sead::TList<RigidBody*> mList;
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u8 _160[0x178 - 0x160];
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sead::ListNode _160;
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u32 _170{};
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SystemGroupHandler* _178[2];
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SystemGroupHandler* _188[2];
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};
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