mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList LargeSword
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@ -72,6 +72,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h
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@ -89071,7 +89071,7 @@
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0x000000710118ead4,BgparamlistObjectSandworm::ctor,1992,_ZN4ksys3res24GParamListObjectSandwormC2Ev
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0x000000710118f29c,BgparamlistObjectSmallSword::ctor,1756,_ZN4ksys3res26GParamListObjectSmallSwordC2Ev
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0x000000710118f978,BgparamlistObjectRod::ctor,1192,_ZN4ksys3res19GParamListObjectRodC2Ev
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0x000000710118fe20,BgparamlistObjectLargeSword::ctor,1760,
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0x000000710118fe20,BgparamlistObjectLargeSword::ctor,1760,_ZN4ksys3res26GParamListObjectLargeSwordC2Ev
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0x0000007101190500,BgparamlistObjectSpear::ctor,2080,
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0x0000007101190d20,BgparamlistObjectShield::ctor,1484,
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0x00000071011912ec,BgparamlistObjectBow::ctor,2724,
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@ -89159,7 +89159,7 @@
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0x00000071011a7c20,sub_71011A7C20,12,_ZNK4ksys3res24GParamListObjectSandworm7getNameEv
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0x00000071011a7c2c,sub_71011A7C2C,12,_ZNK4ksys3res26GParamListObjectSmallSword7getNameEv
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0x00000071011a7c38,sub_71011A7C38,12,_ZNK4ksys3res19GParamListObjectRod7getNameEv
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0x00000071011a7c44,sub_71011A7C44,12,
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0x00000071011a7c44,sub_71011A7C44,12,_ZNK4ksys3res26GParamListObjectLargeSword7getNameEv
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0x00000071011a7c50,sub_71011A7C50,12,
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0x00000071011a7c5c,sub_71011A7C5C,12,
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0x00000071011a7c68,sub_71011A7C68,12,
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Can't render this file because it is too large.
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@ -0,0 +1,67 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectLargeSword : public GParamListObject {
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public:
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GParamListObjectLargeSword();
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const char* getName() const override { return "LargeSword"; }
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agl::utl::Parameter<sead::SafeString> mPodName;
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agl::utl::Parameter<sead::Vector3f> mPlayerHoldTransOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerHoldRotOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mPlayerEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mRideHorsePlayerHoldTransOffset;
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agl::utl::Parameter<sead::Vector3f> mRideHorsePlayerHoldRotOffset;
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agl::utl::Parameter<sead::Vector3f> mAffectTransOffsetShield;
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agl::utl::Parameter<sead::Vector3f> mAffectRotOffsetShield;
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agl::utl::Parameter<sead::Vector3f> mAffectTransOffsetBow;
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agl::utl::Parameter<sead::Vector3f> mAffectRotOffsetBow;
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agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldTransAddOffset;
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agl::utl::Parameter<sead::Vector3f> mSquatPlayerHoldRotAddOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCHoldTransOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCHoldRotOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mNPCEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mEnemyEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mEnemyEquipRotOffset;
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agl::utl::Parameter<sead::Vector3f> mStandEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mStandEquipRotOffset;
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agl::utl::Parameter<sead::SafeString> mWeaponSubType;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectLargeSword, 0x3a8);
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inline GParamListObjectLargeSword::GParamListObjectLargeSword() {
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auto* const obj = &mObj;
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mPodName.init("", "PodName", "", obj);
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mPlayerHoldTransOffset.init({0.17, -0.025, -0.1}, "PlayerHoldTransOffset", "", obj);
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mPlayerHoldRotOffset.init({16.0, -60.0, -18.0}, "PlayerHoldRotOffset", "", obj);
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mPlayerEquipTransOffset.init({0.0, 0.0, 0.0}, "PlayerEquipTransOffset", "", obj);
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mPlayerEquipRotOffset.init({0.0, 0.0, 0.0}, "PlayerEquipRotOffset", "", obj);
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mRideHorsePlayerHoldTransOffset.init({0.0, 0.0, 0.0}, "RideHorsePlayerHoldTransOffset", "",
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obj);
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mRideHorsePlayerHoldRotOffset.init({0.0, 0.0, 0.0}, "RideHorsePlayerHoldRotOffset", "", obj);
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mAffectTransOffsetShield.init({0.0, 0.0, 0.0}, "AffectTransOffsetShield", "", obj);
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mAffectRotOffsetShield.init({0.0, 0.0, 0.0}, "AffectRotOffsetShield", "", obj);
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mAffectTransOffsetBow.init({0.0, 0.0, 0.0}, "AffectTransOffsetBow", "", obj);
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mAffectRotOffsetBow.init({0.0, 0.0, 0.0}, "AffectRotOffsetBow", "", obj);
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mSquatPlayerHoldTransAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldTransAddOffset", "", obj);
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mSquatPlayerHoldRotAddOffset.init({0.0, 0.0, 0.0}, "SquatPlayerHoldRotAddOffset", "", obj);
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mNPCHoldTransOffset.init({0.0, 0.0, 0.0}, "NPCHoldTransOffset", "", obj);
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mNPCHoldRotOffset.init({0.0, 0.0, 0.0}, "NPCHoldRotOffset", "", obj);
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mNPCEquipTransOffset.init({0.0, 0.0, 0.0}, "NPCEquipTransOffset", "", obj);
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mNPCEquipRotOffset.init({0.0, 0.0, 0.0}, "NPCEquipRotOffset", "", obj);
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mEnemyEquipTransOffset.init({0.0, 0.0, 0.0}, "EnemyEquipTransOffset", "", obj);
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mEnemyEquipRotOffset.init({0.0, 0.0, 0.0}, "EnemyEquipRotOffset", "", obj);
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mStandEquipTransOffset.init({0.0, 0.0, 0.0}, "StandEquipTransOffset", "", obj);
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mStandEquipRotOffset.init({0.0, 0.0, 0.0}, "StandEquipRotOffset", "", obj);
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mWeaponSubType.init("", "WeaponSubType", "", obj);
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}
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} // namespace ksys::res
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@ -11,6 +11,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
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@ -66,6 +67,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Sandworm>(archive.getRootList(), "Sandworm", heap, dummy_list);
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add<GParamListObjType::SmallSword>(archive.getRootList(), "SmallSword", heap, dummy_list);
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add<GParamListObjType::Rod>(archive.getRootList(), "Rod", heap, dummy_list);
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add<GParamListObjType::LargeSword>(archive.getRootList(), "LargeSword", heap, dummy_list);
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// TODO: the rest
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