mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList HorseRider
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707001d747
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@ -92,6 +92,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseRider.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectHorseUnit.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectInsect.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h
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@ -89103,7 +89103,7 @@
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0x00000071011a04c8,BgparamlistObjectRope::ctor,820,_ZN4ksys3res20GParamListObjectRopeC2Ev
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0x00000071011a07fc,BgparamlistObjectHorse::ctor,1068,_ZN4ksys3res21GParamListObjectHorseC2Ev
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0x00000071011a0c28,BgparamlistObjectHorseUnit::ctor,424,_ZN4ksys3res25GParamListObjectHorseUnitC2Ev
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0x00000071011a0dd0,BgparamlistObjectHorseRider::ctor,1432,
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0x00000071011a0dd0,BgparamlistObjectHorseRider::ctor,1432,_ZN4ksys3res26GParamListObjectHorseRiderC2Ev
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0x00000071011a1368,BgparamlistObjectHorseCreator::ctor,328,
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0x00000071011a14b0,BgparamlistObjectGiantArmorSlot::ctor,1188,
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0x00000071011a1954,BgparamlistObjectGuardian::ctor,812,
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@ -89199,7 +89199,7 @@
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0x00000071011a7e00,sub_71011A7E00,12,_ZNK4ksys3res21GParamListObjectHorse7getNameEv
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0x00000071011a7e0c,sub_71011A7E0C,12,_ZNK4ksys3res25GParamListObjectHorseUnit7getNameEv
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0x00000071011a7e18,sub_71011A7E18,12,_ZNK4ksys3res27GParamListObjectHorseObject7getNameEv
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0x00000071011a7e24,sub_71011A7E24,12,
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0x00000071011a7e24,sub_71011A7E24,12,_ZNK4ksys3res26GParamListObjectHorseRider7getNameEv
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0x00000071011a7e30,sub_71011A7E30,12,
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0x00000071011a7e3c,sub_71011A7E3C,12,
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0x00000071011a7e48,sub_71011A7E48,12,
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Can't render this file because it is too large.
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@ -0,0 +1,56 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectHorseRider : public GParamListObject {
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public:
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GParamListObjectHorseRider();
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const char* getName() const override { return "HorseRider"; }
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agl::utl::Parameter<sead::SafeString> mRootNode;
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agl::utl::Parameter<sead::SafeString> mSpineNode;
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agl::utl::Parameter<sead::SafeString> mRotBaseNode;
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agl::utl::Parameter<sead::Vector3f> mRotAxis;
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agl::utl::Parameter<f32> mRotLimit;
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agl::utl::Parameter<sead::Vector3f> mWeaponTransOffsetSmallSword;
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agl::utl::Parameter<sead::Vector3f> mWeaponTransOffsetLargeSword;
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agl::utl::Parameter<sead::Vector3f> mWeaponTransOffsetSpear;
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agl::utl::Parameter<sead::Vector3f> mWeaponTransOffsetBow;
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agl::utl::Parameter<sead::Vector3f> mWeaponTransOffsetShield;
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agl::utl::Parameter<sead::SafeString> mLeftFootNode;
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agl::utl::Parameter<sead::Vector3f> mLeftFootRotAxis;
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agl::utl::Parameter<sead::SafeString> mRightFootNode;
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agl::utl::Parameter<sead::Vector3f> mRightFootRotAxis;
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agl::utl::Parameter<f32> mFootRotRatio;
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agl::utl::Parameter<f32> mFootRetRotRatio;
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agl::utl::Parameter<f32> mFootRotAngleForKuma;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectHorseRider, 0x2c0);
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inline GParamListObjectHorseRider::GParamListObjectHorseRider() {
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auto* const obj = &mObj;
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mRootNode.init("", "RootNode", "", obj);
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mSpineNode.init("", "SpineNode", "", obj);
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mRotBaseNode.init("", "RotBaseNode", "", obj);
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mRotAxis.init({0.0, 1.0, 0.0}, "RotAxis", "", obj);
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mRotLimit.init(0.0, "RotLimit", "", obj);
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mWeaponTransOffsetSmallSword.init({0.0, 0.0, 0.0}, "WeaponTransOffsetSmallSword", "", obj);
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mWeaponTransOffsetLargeSword.init({0.0, 0.0, 0.0}, "WeaponTransOffsetLargeSword", "", obj);
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mWeaponTransOffsetSpear.init({0.0, 0.0, 0.0}, "WeaponTransOffsetSpear", "", obj);
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mWeaponTransOffsetBow.init({0.0, 0.0, 0.0}, "WeaponTransOffsetBow", "", obj);
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mWeaponTransOffsetShield.init({0.0, 0.0, 0.0}, "WeaponTransOffsetShield", "", obj);
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mLeftFootNode.init("", "LeftFootNode", "", obj);
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mLeftFootRotAxis.init({0.0, 0.0, 0.0}, "LeftFootRotAxis", "", obj);
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mRightFootNode.init("", "RightFootNode", "", obj);
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mRightFootRotAxis.init({0.0, 0.0, 0.0}, "RightFootRotAxis", "", obj);
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mFootRotRatio.init(0.4, "FootRotRatio", "", obj);
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mFootRetRotRatio.init(0.8, "FootRetRotRatio", "", obj);
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mFootRotAngleForKuma.init(0.0, "FootRotAngleForKuma", "", obj);
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}
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} // namespace ksys::res
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@ -31,6 +31,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseRider.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseUnit.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectInsect.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectItem.h"
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@ -150,6 +151,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Horse>(archive.getRootList(), "Horse", heap, dummy_list);
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add<GParamListObjType::HorseUnit>(archive.getRootList(), "HorseUnit", heap, dummy_list);
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add<GParamListObjType::HorseObject>(archive.getRootList(), "HorseObject", heap, dummy_list);
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add<GParamListObjType::HorseRider>(archive.getRootList(), "HorseRider", heap, dummy_list);
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// TODO: the rest
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