mirror of https://github.com/zeldaret/botw.git
ksys/act: Add more ActorConstDataAccess functions
Implements a couple of simple wrappers around BaseProc member functions
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7226150ed7
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76378caa60
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@ -71184,7 +71184,7 @@
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0x0000007100d0df3c,act::acc::Actor::isNPCClass,136,
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0x0000007100d0dfc4,sub_7100D0DFC4,136,
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0x0000007100d0e04c,ActorAccessor::getActorProfile,156,
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0x0000007100d0e0e8,ActorAccessor::getName,156,
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0x0000007100d0e0e8,ActorAccessor::getName,156,_ZNK4ksys3act20ActorConstDataAccess7getNameEv
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0x0000007100d0e184,sub_7100D0E184,176,
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0x0000007100d0e234,sub_7100D0E234,180,
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0x0000007100d0e2e8,sub_7100D0E2E8,180,
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@ -71192,9 +71192,9 @@
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0x0000007100d0e43c,act::acc::Actor::hasTagByName,160,
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0x0000007100d0e4dc,act::acc::Actor::hasTag,160,
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0x0000007100d0e57c,sub_7100D0E57C,148,
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0x0000007100d0e610,ActorAccessor::getId,140,
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0x0000007100d0e69c,sub_7100D0E69C,280,
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0x0000007100d0e7b4,sub_7100D0E7B4,280,
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0x0000007100d0e610,ActorAccessor::getId,140,_ZNK4ksys3act20ActorConstDataAccess5getIdEv
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0x0000007100d0e69c,sub_7100D0E69C,280,_ZNK4ksys3act20ActorConstDataAccess26acquireConnectedCalcParentEPNS0_24ActorLinkConstDataAccessE
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0x0000007100d0e7b4,sub_7100D0E7B4,280,_ZNK4ksys3act20ActorConstDataAccess25acquireConnectedCalcChildEPNS0_24ActorLinkConstDataAccessE
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0x0000007100d0e8cc,sub_7100D0E8CC,152,
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0x0000007100d0e964,act::act::Actor::deleteLater,156,
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0x0000007100d0ea00,act::acc::Actor::fadeOutDelete,164,
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@ -71232,7 +71232,7 @@
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0x0000007100d0ff48,sub_7100D0FF48,148,
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0x0000007100d0ffdc,sub_7100D0FFDC,196,
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0x0000007100d100a0,sub_7100D100A0,152,
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0x0000007100d10138,sub_7100D10138,248,
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0x0000007100d10138,sub_7100D10138,248,_ZNK4ksys3act20ActorConstDataAccess22hasConnectedCalcParentEv
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0x0000007100d10230,sub_7100D10230,368,
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0x0000007100d103a0,act::acc::Actor::x,168,
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0x0000007100d10448,sub_7100D10448,168,
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Can't render this file because it is too large.
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@ -44,6 +44,43 @@ void ActorConstDataAccess::debugLog(s32, const sead::SafeString&) const {
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// Intentionally left empty.
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}
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const sead::SafeString& ActorConstDataAccess::getName() const {
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auto* proc = getProcIfActor(mProc);
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if (!proc)
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return sead::SafeString::cEmptyString;
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return proc->getName();
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}
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u32 ActorConstDataAccess::getId() const {
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auto* proc = getProcIfActor(mProc);
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if (!proc)
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return 0xffffffff;
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return proc->getId();
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}
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bool ActorConstDataAccess::acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const {
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auto* proc = getProcIfActor(mProc);
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if (!proc)
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return false;
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accessor->acquire(sead::DynamicCast<Actor>(proc->getConnectedCalcParent()));
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return accessor->mProc != nullptr;
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}
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bool ActorConstDataAccess::acquireConnectedCalcChild(ActorLinkConstDataAccess* accessor) const {
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auto* proc = getProcIfActor(mProc);
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if (!proc)
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return false;
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accessor->acquire(sead::DynamicCast<Actor>(proc->getConnectedCalcChild()));
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return accessor->mProc != nullptr;
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}
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bool ActorConstDataAccess::hasConnectedCalcParent() const {
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auto* proc = getProcIfActor(mProc);
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return proc && sead::DynamicCast<Actor>(proc->getConnectedCalcParent()) != nullptr;
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}
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bool acquireActor(BaseProcLink* link, ActorConstDataAccess* accessor) {
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return link->getProcInContext([accessor](BaseProc* proc, bool valid) {
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if (!proc) {
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@ -20,6 +20,12 @@ public:
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bool linkAcquireImmediately(BaseProcLink* link) const;
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void debugLog(s32, const sead::SafeString& method_name) const;
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const sead::SafeString& getName() const;
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u32 getId() const;
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bool acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const;
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bool acquireConnectedCalcChild(ActorLinkConstDataAccess* accessor) const;
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bool hasConnectedCalcParent() const;
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};
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bool acquireActor(BaseProcLink* link, ActorConstDataAccess* accessor);
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