mirror of https://github.com/zeldaret/botw.git
readme: Clarify project scope (and excluded libraries)
This commit is contained in:
parent
950db241d3
commit
79505a1b23
16
README.md
16
README.md
|
@ -14,6 +14,22 @@ Considering the large size of the executable (~40MB), it is not expected to reac
|
|||
|
||||
As a result, the project is unlikely to produce a working executable in the near future. It will help with understanding and reverse engineering the game even in its incomplete state, but it will **not** help with playing BotW or porting the game to other platforms, which is **explicitly a non-goal**.
|
||||
|
||||
## Scope
|
||||
|
||||
* Main executable (main NSO)
|
||||
* *Breath of the Wild* code
|
||||
* Actual game code (`Game` / uking:: namespace)
|
||||
* Framework/engine code (`KingSystem` / ksys:: namespace)
|
||||
* Statically linked libraries
|
||||
* First-party libraries (e.g. sead, agl, EventFlow, etc.)
|
||||
* NintendoSDK inlined utilities
|
||||
* Any other statically linked library, except:
|
||||
* libcurl
|
||||
* NintendoSDK-NEX
|
||||
* Havok (physics engine)
|
||||
|
||||
Excluded libraries will not be fully decompiled but may be partly re-implemented or decompiled, and (reverse-engineered) headers will still be provided so that the rest of the codebase can still use those libraries.
|
||||
|
||||
## Frequently Asked Questions
|
||||
|
||||
### What is (matching) decompilation?
|
||||
|
|
Loading…
Reference in New Issue