mirror of https://github.com/zeldaret/botw.git
uking: Implement GameDataAddFloat action
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@ -9817,7 +9817,7 @@
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0x00000071001707c0,_ZN5uking6action16GameDataAddFloatD1Ev,20,_ZN5uking6action16GameDataAddFloatD1Ev
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0x00000071001707d4,_ZN5uking6action16GameDataAddFloatD0Ev,52,_ZN5uking6action16GameDataAddFloatD0Ev
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0x0000007100170808,_ZN5uking6action16GameDataAddFloat5init_EPN4sead4HeapE,8,_ZN5uking6action16GameDataAddFloat5init_EPN4sead4HeapE
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0x0000007100170810,_ZN5uking6action16GameDataAddFloat8oneShot_Ev,184,
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0x0000007100170810,_ZN5uking6action16GameDataAddFloat8oneShot_Ev,184,_ZN5uking6action16GameDataAddFloat8oneShot_Ev
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0x00000071001708c8,_ZN5uking6action16GameDataAddFloat11loadParams_Ev,208,_ZN5uking6action16GameDataAddFloat11loadParams_Ev
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0x0000007100170998,_ZNK5uking6action16GameDataAddFloat27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE,288,_ZNK5uking6action16GameDataAddFloat27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
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0x0000007100170ab8,_ZNK5uking6action16GameDataAddFloat18getRuntimeTypeInfoEv,92,_ZNK5uking6action16GameDataAddFloat18getRuntimeTypeInfoEv
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@ -76036,7 +76036,7 @@
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0x0000007100dd2230,sub_7100DD2230,164,
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0x0000007100dd22d4,sub_7100DD22D4,184,
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0x0000007100dd238c,GameDataMgr::setIntByKey,164,
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0x0000007100dd2430,GameDataMgr::setFloatByKey,172,
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0x0000007100dd2430,GameDataMgr::setFloatByKey,172,_ZN4ksys3gdt7Manager6setF32EfRKN4sead14SafeStringBaseIcEE
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0x0000007100dd24dc,GameDataMgr::setString32ByKey,164,
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0x0000007100dd2580,GameDataMgr::setString64ByKey,164,
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0x0000007100dd2624,GameDataMgr::setVec3ByKey,164,
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Can't render this file because it is too large.
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@ -1,4 +1,5 @@
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#include "Game/AI/Action/actionGameDataAddFloat.h"
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#include "KingSystem/GameData/gdtManager.h"
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namespace uking::action {
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@ -10,6 +11,25 @@ bool GameDataAddFloat::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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bool GameDataAddFloat::oneShot_() {
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auto* gdm = ksys::gdt::Manager::instance();
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if (!gdm) {
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setFailed();
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mFlags.set(Flag::_4);
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return false;
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}
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f32 src = 0.0;
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f32 dst = 0.0;
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if (gdm->getParam().get().getF32(&src, mGameDataFloatSrcName_d)) {
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if (gdm->getParam().get().getF32(&dst, mGameDataFloatDstName_d))
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src += dst;
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gdm->setF32(src, mGameDataFloatToName_d);
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}
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return true;
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}
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void GameDataAddFloat::loadParams_() {
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getDynamicParam(&mGameDataFloatSrcName_d, "GameDataFloatSrcName");
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getDynamicParam(&mGameDataFloatDstName_d, "GameDataFloatDstName");
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@ -10,6 +10,7 @@ public:
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explicit GameDataAddFloat(const InitArg& arg);
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~GameDataAddFloat() override;
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bool oneShot_() override;
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bool init_(sead::Heap* heap) override;
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void loadParams_() override;
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