mirror of https://github.com/zeldaret/botw.git
ksys/act: Start adding actInfoCommon
This commit is contained in:
parent
9069c4e9f8
commit
8569722db6
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@ -73240,34 +73240,34 @@
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0x0000007100d2d4c4,DamageMgrBase::callDamageCallbacks,152,
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0x0000007100d2d4c4,DamageMgrBase::callDamageCallbacks,152,
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0x0000007100d2d55c,DamageMgrBase::addDamageCallback,80,_ZN4ksys3dmg17DamageManagerBase17addDamageCallbackEiPNS0_14DamageCallbackE
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0x0000007100d2d55c,DamageMgrBase::addDamageCallback,80,_ZN4ksys3dmg17DamageManagerBase17addDamageCallbackEiPNS0_14DamageCallbackE
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0x0000007100d2d5ac,DamageMgrBase::removeDamageCallback,220,_ZN4ksys3dmg17DamageManagerBase20removeDamageCallbackEPNS0_14DamageCallbackE
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0x0000007100d2d5ac,DamageMgrBase::removeDamageCallback,220,_ZN4ksys3dmg17DamageManagerBase20removeDamageCallbackEPNS0_14DamageCallbackE
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0x0000007100d2d688,sub_7100D2D688,20,
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0x0000007100d2d688,sub_7100D2D688,20,_ZN4ksys3act22getSystemIsGetItemSelfEPNS0_8InfoDataEPKc
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0x0000007100d2d69c,act::getSystemIsGetItemSelf,20,
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0x0000007100d2d69c,act::getSystemIsGetItemSelf,20,_ZN4ksys3act22getSystemIsGetItemSelfERKN2al9ByamlIterE
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0x0000007100d2d6b0,ActorInfoData::getGeneralLife,20,
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0x0000007100d2d6b0,ActorInfoData::getGeneralLife,20,_ZN4ksys3act14getGeneralLifeEPNS0_8InfoDataEPKc
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0x0000007100d2d6c4,act::getGeneralLife,20,
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0x0000007100d2d6c4,act::getGeneralLife,20,_ZN4ksys3act14getGeneralLifeERKN2al9ByamlIterE
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0x0000007100d2d6d8,ActorInfoData::getEnemyRank,20,
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0x0000007100d2d6d8,ActorInfoData::getEnemyRank,20,_ZN4ksys3act12getEnemyRankEPNS0_8InfoDataEPKc
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0x0000007100d2d6ec,ActorInfoData::getAttackPower,20,
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0x0000007100d2d6ec,ActorInfoData::getAttackPower,20,_ZN4ksys3act14getAttackPowerEPNS0_8InfoDataEPKc
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0x0000007100d2d700,ActorInfoData::getWeaponCommonGuardPower,20,
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0x0000007100d2d700,ActorInfoData::getWeaponCommonGuardPower,20,_ZN4ksys3act25getWeaponCommonGuardPowerEPNS0_8InfoDataEPKc
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0x0000007100d2d714,ActorInfoData::getWeaponCommonSharpWeaponPer,20,
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0x0000007100d2d714,ActorInfoData::getWeaponCommonSharpWeaponPer,20,_ZN4ksys3act29getWeaponCommonSharpWeaponPerEPNS0_8InfoDataEPKc
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0x0000007100d2d728,act::getWeaponCommonSharpWeaponAddAtkMin,20,
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0x0000007100d2d728,act::getWeaponCommonSharpWeaponAddAtkMin,20,_ZN4ksys3act35getWeaponCommonSharpWeaponAddAtkMinERKN2al9ByamlIterE
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0x0000007100d2d73c,act::getWeaponCommonSharpWeaponAddAtkMax,20,
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0x0000007100d2d73c,act::getWeaponCommonSharpWeaponAddAtkMax,20,_ZN4ksys3act35getWeaponCommonSharpWeaponAddAtkMaxERKN2al9ByamlIterE
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0x0000007100d2d750,act::getWeaponCommonSharpWeaponAddLifeMin,20,
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0x0000007100d2d750,act::getWeaponCommonSharpWeaponAddLifeMin,20,_ZN4ksys3act36getWeaponCommonSharpWeaponAddLifeMinERKN2al9ByamlIterE
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0x0000007100d2d764,act::getWeaponCommonSharpWeaponAddLifeMax,20,
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0x0000007100d2d764,act::getWeaponCommonSharpWeaponAddLifeMax,20,_ZN4ksys3act36getWeaponCommonSharpWeaponAddLifeMaxERKN2al9ByamlIterE
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0x0000007100d2d778,act::getWeaponCommonSharpWeaponAddCrit,20,
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0x0000007100d2d778,act::getWeaponCommonSharpWeaponAddCrit,20,_ZN4ksys3act33getWeaponCommonSharpWeaponAddCritERKN2al9ByamlIterE
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0x0000007100d2d78c,act::getWeaponCommonSharpWeaponAddGuardMin,20,
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0x0000007100d2d78c,act::getWeaponCommonSharpWeaponAddGuardMin,20,_ZN4ksys3act37getWeaponCommonSharpWeaponAddGuardMinERKN2al9ByamlIterE
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0x0000007100d2d7a0,act::getWeaponCommonSharpWeaponAddGuardMax,20,
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0x0000007100d2d7a0,act::getWeaponCommonSharpWeaponAddGuardMax,20,_ZN4ksys3act37getWeaponCommonSharpWeaponAddGuardMaxERKN2al9ByamlIterE
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0x0000007100d2d7b4,act::getWeaponCommonPoweredSharpAddAtkMin,20,
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0x0000007100d2d7b4,act::getWeaponCommonPoweredSharpAddAtkMin,20,_ZN4ksys3act36getWeaponCommonPoweredSharpAddAtkMinERKN2al9ByamlIterE
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0x0000007100d2d7c8,act::getWeaponCommonPoweredSharpAddAtkMax,20,
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0x0000007100d2d7c8,act::getWeaponCommonPoweredSharpAddAtkMax,20,_ZN4ksys3act36getWeaponCommonPoweredSharpAddAtkMaxERKN2al9ByamlIterE
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0x0000007100d2d7dc,act::getWeaponCommonPoweredSharpAddLifeMin,20,
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0x0000007100d2d7dc,act::getWeaponCommonPoweredSharpAddLifeMin,20,_ZN4ksys3act37getWeaponCommonPoweredSharpAddLifeMinERKN2al9ByamlIterE
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0x0000007100d2d7f0,act::getWeaponCommonPoweredSharpAddLifeMax,20,
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0x0000007100d2d7f0,act::getWeaponCommonPoweredSharpAddLifeMax,20,_ZN4ksys3act37getWeaponCommonPoweredSharpAddLifeMaxERKN2al9ByamlIterE
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0x0000007100d2d804,act::getWeaponCommonPoweredSharpAddGuardMin,20,
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0x0000007100d2d804,act::getWeaponCommonPoweredSharpAddGuardMin,20,_ZN4ksys3act38getWeaponCommonPoweredSharpAddGuardMinERKN2al9ByamlIterE
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0x0000007100d2d818,act::getWeaponCommonPoweredSharpAddGuardMax,20,
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0x0000007100d2d818,act::getWeaponCommonPoweredSharpAddGuardMax,20,_ZN4ksys3act38getWeaponCommonPoweredSharpAddGuardMaxERKN2al9ByamlIterE
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0x0000007100d2d82c,act::getWeaponCommonPoweredSharpAddThrowMin,20,
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0x0000007100d2d82c,act::getWeaponCommonPoweredSharpAddThrowMin,20,_ZN4ksys3act38getWeaponCommonPoweredSharpAddThrowMinERKN2al9ByamlIterE
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0x0000007100d2d840,act::getWeaponCommonPoweredSharpAddThrowMax,20,
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0x0000007100d2d840,act::getWeaponCommonPoweredSharpAddThrowMax,20,_ZN4ksys3act38getWeaponCommonPoweredSharpAddThrowMaxERKN2al9ByamlIterE
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0x0000007100d2d854,act::getWeaponCommonPoweredSharpAddSpreadFire,20,
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0x0000007100d2d854,act::getWeaponCommonPoweredSharpAddSpreadFire,20,_ZN4ksys3act40getWeaponCommonPoweredSharpAddSpreadFireERKN2al9ByamlIterE
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0x0000007100d2d868,act::getWeaponCommonPoweredSharpAddZoomRapid,20,
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0x0000007100d2d868,act::getWeaponCommonPoweredSharpAddZoomRapid,20,_ZN4ksys3act39getWeaponCommonPoweredSharpAddZoomRapidERKN2al9ByamlIterE
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0x0000007100d2d87c,act::getWeaponCommonPoweredSharpAddRapidFireMin,20,
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0x0000007100d2d87c,act::getWeaponCommonPoweredSharpAddRapidFireMin,20,_ZN4ksys3act42getWeaponCommonPoweredSharpAddRapidFireMinERKN2al9ByamlIterE
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0x0000007100d2d890,act::getWeaponCommonPoweredSharpAddRapidFireMax,20,
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0x0000007100d2d890,act::getWeaponCommonPoweredSharpAddRapidFireMax,20,_ZN4ksys3act42getWeaponCommonPoweredSharpAddRapidFireMaxERKN2al9ByamlIterE
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0x0000007100d2d8a4,act::getWeaponCommonPoweredSharpAddSurfMaster,20,
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0x0000007100d2d8a4,act::getWeaponCommonPoweredSharpAddSurfMaster,20,_ZN4ksys3act40getWeaponCommonPoweredSharpAddSurfMasterERKN2al9ByamlIterE
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0x0000007100d2d8b8,ActorInfoData::getBowArrowName,24,
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0x0000007100d2d8b8,ActorInfoData::getBowArrowName,24,
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0x0000007100d2d8d0,act::getBowIsLeadShot,20,
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0x0000007100d2d8d0,act::getBowIsLeadShot,20,
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0x0000007100d2d8e4,act::getBowLeadShotNum,20,
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0x0000007100d2d8e4,act::getBowLeadShotNum,20,
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@ -73362,7 +73362,7 @@
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0x0000007100d2e880,ActorInfoData::getActorDataIter,208,_ZNK4ksys3act8InfoData12getActorIterEPN2al9ByamlIterEPKcb
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0x0000007100d2e880,ActorInfoData::getActorDataIter,208,_ZNK4ksys3act8InfoData12getActorIterEPN2al9ByamlIterEPKcb
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0x0000007100d2e950,ActorInfoData::isNotMergedGrudgeOrArmor50OrWeaponSwordDemoCheck,348,_ZNK4ksys3act8InfoData10logFailureERKN4sead14SafeStringBaseIcEE
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0x0000007100d2e950,ActorInfoData::isNotMergedGrudgeOrArmor50OrWeaponSwordDemoCheck,348,_ZNK4ksys3act8InfoData10logFailureERKN4sead14SafeStringBaseIcEE
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0x0000007100d2eaac,ActorInfoData::x,1484,_ZNK4ksys3act8InfoData13getRecipeInfoEPKcRNS1_10RecipeInfoE
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0x0000007100d2eaac,ActorInfoData::x,1484,_ZNK4ksys3act8InfoData13getRecipeInfoEPKcRNS1_10RecipeInfoE
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0x0000007100d2f078,act::getActorInfoInt,56,_ZN4ksys3act8InfoData11getIntByKeyERKN2al9ByamlIterEPKci
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0x0000007100d2f078,act::getActorInfoInt,56,_ZN4ksys3act8InfoData11getIntByKeyERKN2al9ByamlIterEPKcib
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0x0000007100d2f0b0,bymlGetString,84,_ZN4ksys3act8InfoData14getStringByKeyERKN2al9ByamlIterEPKcRKN4sead14SafeStringBaseIcEE
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0x0000007100d2f0b0,bymlGetString,84,_ZN4ksys3act8InfoData14getStringByKeyERKN2al9ByamlIterEPKcRKN4sead14SafeStringBaseIcEE
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0x0000007100d2f104,sub_7100D2F104,608,_ZNK4ksys3act8InfoData11getLocatorsEPKcRNS1_8LocatorsE
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0x0000007100d2f104,sub_7100D2F104,608,_ZNK4ksys3act8InfoData11getLocatorsEPKcRNS1_8LocatorsE
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0x0000007100d2f364,sub_7100D2F364,348,_ZNK4ksys3act8InfoData12getHomeAreasEPKcRNS1_9HomeAreasE
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0x0000007100d2f364,sub_7100D2F364,348,_ZNK4ksys3act8InfoData12getHomeAreasEPKcRNS1_9HomeAreasE
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@ -73385,8 +73385,8 @@
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0x0000007100d30394,ActorInfoData::getActorInt,252,_ZNK4ksys3act8InfoData6getIntEPKcS3_ib
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0x0000007100d30394,ActorInfoData::getActorInt,252,_ZNK4ksys3act8InfoData6getIntEPKcS3_ib
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0x0000007100d30490,ActorInfoData::getActorFloat,252,_ZNK4ksys3act8InfoData8getFloatEPKcS3_fb
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0x0000007100d30490,ActorInfoData::getActorFloat,252,_ZNK4ksys3act8InfoData8getFloatEPKcS3_fb
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0x0000007100d3058c,ActorInfoData::getBool,260,_ZNK4ksys3act8InfoData7getBoolEPKcS3_bb
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0x0000007100d3058c,ActorInfoData::getBool,260,_ZNK4ksys3act8InfoData7getBoolEPKcS3_bb
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0x0000007100d30690,act::getBymlPropertyFloat,56,_ZN4ksys3act8InfoData13getFloatByKeyERKN2al9ByamlIterEPKcf
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0x0000007100d30690,act::getBymlPropertyFloat,56,_ZN4ksys3act8InfoData13getFloatByKeyERKN2al9ByamlIterEPKcfb
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0x0000007100d306c8,act::getBymlPropertyBool,68,_ZN4ksys3act8InfoData12getBoolByKeyERKN2al9ByamlIterEPKcb
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0x0000007100d306c8,act::getBymlPropertyBool,68,_ZN4ksys3act8InfoData12getBoolByKeyERKN2al9ByamlIterEPKcbb
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0x0000007100d3070c,ActorInfoData::getActorIterByHash,168,_ZNK4ksys3act8InfoData12getActorIterEPN2al9ByamlIterEjb
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0x0000007100d3070c,ActorInfoData::getActorIterByHash,168,_ZNK4ksys3act8InfoData12getActorIterEPN2al9ByamlIterEjb
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0x0000007100d307b4,sub_7100D307B4,104,_ZN4ksys3act8InfoData16hasBurnableParamERKN2al9ByamlIterE
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0x0000007100d307b4,sub_7100D307B4,104,_ZN4ksys3act8InfoData16hasBurnableParamERKN2al9ByamlIterE
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0x0000007100d3081c,sub_7100D3081C,252,_ZNK4ksys3act8InfoData17hasCapaciterParamEPKc
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0x0000007100d3081c,sub_7100D3081C,252,_ZNK4ksys3act8InfoData17hasCapaciterParamEPKc
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Can't render this file because it is too large.
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@ -66,6 +66,8 @@ target_sources(uking PRIVATE
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actBaseProcUnit.h
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actBaseProcUnit.h
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actDebug.cpp
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actDebug.cpp
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actDebug.h
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actDebug.h
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actInfoCommon.cpp
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actInfoCommon.h
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actInfoData.cpp
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actInfoData.cpp
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actInfoData.h
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actInfoData.h
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actInstParamPack.cpp
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actInstParamPack.cpp
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@ -0,0 +1,118 @@
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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namespace ksys::act {
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bool getSystemIsGetItemSelf(InfoData* data, const char* actor) {
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return data->getBool(actor, "systemIsGetItemSelf");
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}
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bool getSystemIsGetItemSelf(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "systemIsGetItemSelf");
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}
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int getGeneralLife(InfoData* data, const char* actor) {
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return data->getInt(actor, "generalLife", 100);
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}
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int getGeneralLife(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "generalLife", 100);
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}
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int getEnemyRank(InfoData* data, const char* actor) {
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return data->getInt(actor, "enemyRank");
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}
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int getAttackPower(InfoData* data, const char* actor) {
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return data->getInt(actor, "attackPower");
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}
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int getWeaponCommonGuardPower(InfoData* data, const char* actor) {
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return data->getInt(actor, "weaponCommonGuardPower");
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}
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float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor) {
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return data->getFloat(actor, "weaponCommonSharpWeaponPer", 10.0);
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}
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int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMin");
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}
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int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMax");
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}
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int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMin");
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}
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int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMax");
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}
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bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonSharpWeaponAddCrit");
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}
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int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMin");
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}
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int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMax");
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}
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int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMin");
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}
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int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMax");
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}
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int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMin");
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}
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int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMax");
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}
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int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMin");
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}
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int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter) {
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return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMax");
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}
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float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMin", 1.0);
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}
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float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMax", 1.0);
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}
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bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSpreadFire");
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}
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bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddZoomRapid");
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}
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float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMin", 1.0);
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}
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float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter) {
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return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMax", 1.0);
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}
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bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter) {
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return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSurfMaster");
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}
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} // namespace ksys::act
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#pragma once
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namespace al {
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class ByamlIter;
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}
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namespace ksys::act {
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class InfoData;
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bool getSystemIsGetItemSelf(InfoData* data, const char* actor);
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bool getSystemIsGetItemSelf(const al::ByamlIter& iter);
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int getGeneralLife(InfoData* data, const char* actor);
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int getGeneralLife(const al::ByamlIter& iter);
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int getEnemyRank(InfoData* data, const char* actor);
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int getAttackPower(InfoData* data, const char* actor);
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int getWeaponCommonGuardPower(InfoData* data, const char* actor);
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||||||
|
float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor);
|
||||||
|
|
||||||
|
int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter);
|
||||||
|
bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter);
|
||||||
|
|
||||||
|
int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter);
|
||||||
|
int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter);
|
||||||
|
float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter);
|
||||||
|
float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter);
|
||||||
|
bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter);
|
||||||
|
bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter);
|
||||||
|
float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter);
|
||||||
|
float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter);
|
||||||
|
bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter);
|
||||||
|
|
||||||
|
} // namespace ksys::act
|
|
@ -204,7 +204,7 @@ void InfoData::getRecipeInfo(const char* actor, InfoData::RecipeInfo& info) cons
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
s32 InfoData::getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_) {
|
s32 InfoData::getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_, bool) {
|
||||||
s32 value;
|
s32 value;
|
||||||
return iter.tryGetIntByKey(&value, key) ? value : default_;
|
return iter.tryGetIntByKey(&value, key) ? value : default_;
|
||||||
}
|
}
|
||||||
|
@ -511,12 +511,12 @@ bool InfoData::getBool(const char* actor, const char* key, bool default_, bool x
|
||||||
return getBoolByKey(iter, key, default_);
|
return getBoolByKey(iter, key, default_);
|
||||||
}
|
}
|
||||||
|
|
||||||
f32 InfoData::getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_) {
|
f32 InfoData::getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_, bool) {
|
||||||
f32 value;
|
f32 value;
|
||||||
return iter.tryGetFloatByKey(&value, key) ? value : default_;
|
return iter.tryGetFloatByKey(&value, key) ? value : default_;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_) {
|
bool InfoData::getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_, bool) {
|
||||||
bool value;
|
bool value;
|
||||||
return iter.tryGetBoolByKey(&value, key) ? value != 0 : default_;
|
return iter.tryGetBoolByKey(&value, key) ? value != 0 : default_;
|
||||||
}
|
}
|
||||||
|
|
|
@ -133,9 +133,12 @@ public:
|
||||||
f32 getFloat(const char* actor, const char* key, f32 default_ = 0, bool x = true) const;
|
f32 getFloat(const char* actor, const char* key, f32 default_ = 0, bool x = true) const;
|
||||||
bool getBool(const char* actor, const char* key, bool default_ = false, bool x = true) const;
|
bool getBool(const char* actor, const char* key, bool default_ = false, bool x = true) const;
|
||||||
|
|
||||||
static s32 getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_ = 0);
|
static s32 getIntByKey(const al::ByamlIter& iter, const char* key, s32 default_ = 0,
|
||||||
static f32 getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_ = 0);
|
bool x = true);
|
||||||
static bool getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_ = false);
|
static f32 getFloatByKey(const al::ByamlIter& iter, const char* key, f32 default_ = 0,
|
||||||
|
bool x = true);
|
||||||
|
static bool getBoolByKey(const al::ByamlIter& iter, const char* key, bool default_ = false,
|
||||||
|
bool x = true);
|
||||||
static const char* getStringByKey(const al::ByamlIter& iter, const char* key,
|
static const char* getStringByKey(const al::ByamlIter& iter, const char* key,
|
||||||
const sead::SafeString& default_);
|
const sead::SafeString& default_);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue