mirror of https://github.com/zeldaret/botw.git
Match two small functions in PauseMenuDataMgr (#86)
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@ -56412,8 +56412,8 @@ Address,Quality,Size,Name
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0x000000710097a4fc,O,000204,_ZNK5uking2ui16PauseMenuDataMgr21countAlreadyDyedArmorEv
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0x000000710097a5c8,U,000516,PauseMenuDataMgr::armorShopStuff
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0x000000710097a7cc,U,000376,PauseMenuDataMgr::x_31
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0x000000710097a944,U,000184,PauseMenuDataMgr::x_32
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0x000000710097a9fc,U,000092,PauseMenuDataMgr::x_33
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0x000000710097a944,O,000184,_ZN5uking2ui16PauseMenuDataMgr11equipWeaponEPNS0_9PouchItemE
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0x000000710097a9fc,O,000092,_ZN5uking2ui16PauseMenuDataMgr7unequipEPNS0_9PouchItemE
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0x000000710097aa58,O,000124,_ZNK5uking2ui16PauseMenuDataMgr23getNextGrabbedItemIndexEv
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0x000000710097aad4,O,000096,_ZNK5uking2ui16PauseMenuDataMgr18canGrabAnotherItemEv
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0x000000710097ab34,U,000616,PauseMenuDataMgr::__auto3
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Can't render this file because it is too large.
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@ -2749,4 +2749,28 @@ void PauseMenuDataMgr::updateDivineBeastClearFlags(int num_cleared_beasts) {
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}
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}
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void PauseMenuDataMgr::equipWeapon(PouchItem* weapon) {
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if (!weapon) {
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return;
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}
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auto lock = sead::makeScopedLock(mCritSection);
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auto* item = mItemLists.list1.nth(0);
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while (item && item->isWeapon()) {
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if (item->mType == weapon->mType) {
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item->mEquipped = false;
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}
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item = mItemLists.list1.next(item);
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}
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weapon->mEquipped = true;
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saveToGameData(mItemLists.list1);
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}
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void PauseMenuDataMgr::unequip(PouchItem* item) {
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if (!item) {
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return;
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}
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auto lock = sead::makeScopedLock(mCritSection);
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item->mEquipped = false;
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saveToGameData(mItemLists.list1);
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}
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} // namespace uking::ui
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@ -363,6 +363,9 @@ public:
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PouchCategory getCategoryToSort() const { return mCategoryToSort; }
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void equipWeapon(PouchItem* weapon);
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void unequip(PouchItem* item);
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private:
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// TODO: rename
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struct GrabbedItemInfo {
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