mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList WeaponCommon
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f22c87d03f
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a079a5ab20
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@ -75,6 +75,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.cpp
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h
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src/KingSystem/Resource/GeneralParamList/resGParamListTraits.h
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src/KingSystem/Resource/resCurrentResNameMgr.cpp
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src/KingSystem/Resource/resCurrentResNameMgr.h
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@ -89066,7 +89066,7 @@
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0x000000710118d5ac,BgparamlistObjectEnemyShown::ctor,404,_ZN4ksys3res26GParamListObjectEnemyShownC2Ev
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0x000000710118d740,BgparamlistObjectBindBone::ctor,392,_ZN4ksys3res24GParamListObjectBindBoneC2Ev
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0x000000710118d8c8,BgparamlistObjectAttack::ctor,900,_ZN4ksys3res22GParamListObjectAttackC2Ev
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0x000000710118dc4c,BgparamlistObjectWeaponCommon::ctor,3288,
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0x000000710118dc4c,BgparamlistObjectWeaponCommon::ctor,3288,_ZN4ksys3res28GParamListObjectWeaponCommonC2Ev
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0x000000710118e924,BgparamlistObjectWeaponThrow::ctor,432,
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0x000000710118ead4,BgparamlistObjectSandworm::ctor,1992,
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0x000000710118f29c,BgparamlistObjectSmallSword::ctor,1756,
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@ -89154,7 +89154,7 @@
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0x00000071011a7be4,sub_71011A7BE4,12,_ZNK4ksys3res26GParamListObjectEnemyShown7getNameEv
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0x00000071011a7bf0,sub_71011A7BF0,12,_ZNK4ksys3res24GParamListObjectBindBone7getNameEv
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0x00000071011a7bfc,sub_71011A7BFC,12,_ZNK4ksys3res22GParamListObjectAttack7getNameEv
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0x00000071011a7c08,sub_71011A7C08,12,
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0x00000071011a7c08,sub_71011A7C08,12,_ZNK4ksys3res28GParamListObjectWeaponCommon7getNameEv
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0x00000071011a7c14,sub_71011A7C14,12,
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0x00000071011a7c20,sub_71011A7C20,12,
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0x00000071011a7c2c,sub_71011A7C2C,12,
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Can't render this file because it is too large.
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@ -0,0 +1,114 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectWeaponCommon : public GParamListObject {
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public:
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GParamListObjectWeaponCommon();
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const char* getName() const override { return "WeaponCommon"; }
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agl::utl::Parameter<f32> mPlayerEqScale;
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agl::utl::Parameter<f32> mEnemyEqScale;
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agl::utl::Parameter<s32> mGuardPower;
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agl::utl::Parameter<s32> mRank;
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agl::utl::Parameter<bool> mIsHammer;
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agl::utl::Parameter<bool> mIsWeakBreaker;
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agl::utl::Parameter<bool> mIsBoomerang;
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agl::utl::Parameter<bool> mIsBlunt;
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agl::utl::Parameter<bool> mIsLuckyWeapon;
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agl::utl::Parameter<bool> mIsPikohan;
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agl::utl::Parameter<bool> mIsThrowingWeapon;
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agl::utl::Parameter<bool> mIsThrowingBreakWeapon;
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agl::utl::Parameter<f32> mThrowRange;
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agl::utl::Parameter<sead::SafeString> mDreadActor;
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agl::utl::Parameter<sead::SafeString> mThroughActor;
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agl::utl::Parameter<sead::SafeString> mNPCWeaponType;
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agl::utl::Parameter<bool> mIsNotOnTerrorHold;
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agl::utl::Parameter<bool> mIsAsOffUnEquiped;
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agl::utl::Parameter<s32> mChemicalEnergyMax;
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agl::utl::Parameter<s32> mChemicalEnergyAmountUsed;
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agl::utl::Parameter<f32> mChemicalEnergyRecoverRate;
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agl::utl::Parameter<s32> mChemicalEnergyRecoverInterval;
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agl::utl::Parameter<s32> mStickDamage;
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agl::utl::Parameter<sead::SafeString> mShootBeam;
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agl::utl::Parameter<sead::Vector3f> mDropFromPorchRot;
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agl::utl::Parameter<f32> mSharpWeaponPer;
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agl::utl::Parameter<s32> mSharpWeaponAddAtkMin;
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agl::utl::Parameter<s32> mSharpWeaponAddAtkMax;
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agl::utl::Parameter<s32> mSharpWeaponAddLifeMin;
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agl::utl::Parameter<s32> mSharpWeaponAddLifeMax;
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agl::utl::Parameter<bool> mSharpWeaponAddCrit;
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agl::utl::Parameter<s32> mSharpWeaponAddGuardMin;
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agl::utl::Parameter<s32> mSharpWeaponAddGuardMax;
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agl::utl::Parameter<s32> mPoweredSharpAddAtkMin;
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agl::utl::Parameter<s32> mPoweredSharpAddAtkMax;
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agl::utl::Parameter<s32> mPoweredSharpAddLifeMin;
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agl::utl::Parameter<s32> mPoweredSharpAddLifeMax;
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agl::utl::Parameter<s32> mPoweredSharpWeaponAddGuardMin;
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agl::utl::Parameter<s32> mPoweredSharpWeaponAddGuardMax;
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agl::utl::Parameter<f32> mPoweredSharpAddThrowMin;
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agl::utl::Parameter<f32> mPoweredSharpAddThrowMax;
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agl::utl::Parameter<bool> mPoweredSharpAddSpreadFire;
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agl::utl::Parameter<bool> mPoweredSharpAddZoomRapid;
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agl::utl::Parameter<f32> mPoweredSharpAddRapidFireMin;
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agl::utl::Parameter<f32> mPoweredSharpAddRapidFireMax;
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agl::utl::Parameter<bool> mPoweredSharpAddSurfMaster;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectWeaponCommon, 0x620);
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inline GParamListObjectWeaponCommon::GParamListObjectWeaponCommon() {
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auto* const obj = &mObj;
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mPlayerEqScale.init(1.0, "PlayerEqScale", "", obj);
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mEnemyEqScale.init(1.0, "EnemyEqScale", "", obj);
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mGuardPower.init(0, "GuardPower", "", obj);
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mRank.init(0, "Rank", "", obj);
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mIsHammer.init(false, "IsHammer", "", obj);
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mIsWeakBreaker.init(false, "IsWeakBreaker", "", obj);
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mIsBoomerang.init(false, "IsBoomerang", "", obj);
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mIsBlunt.init(false, "IsBlunt", "", obj);
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mIsLuckyWeapon.init(false, "IsLuckyWeapon", "", obj);
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mIsPikohan.init(false, "IsPikohan", "", obj);
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mIsThrowingWeapon.init(true, "IsThrowingWeapon", "", obj);
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mIsThrowingBreakWeapon.init(true, "IsThrowingBreakWeapon", "", obj);
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mThrowRange.init(20.0, "ThrowRange", "", obj);
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mDreadActor.init("", "DreadActor", "", obj);
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mThroughActor.init("", "ThroughActor", "", obj);
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mNPCWeaponType.init("", "NPCWeaponType", "", obj);
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mIsNotOnTerrorHold.init(false, "IsNotOnTerrorHold", "", obj);
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mIsAsOffUnEquiped.init(false, "IsAsOffUnEquiped", "", obj);
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mChemicalEnergyMax.init(0, "ChemicalEnergyMax", "", obj);
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mChemicalEnergyAmountUsed.init(0, "ChemicalEnergyAmountUsed", "", obj);
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mChemicalEnergyRecoverRate.init(0.0, "ChemicalEnergyRecoverRate", "", obj);
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mChemicalEnergyRecoverInterval.init(60, "ChemicalEnergyRecoverInterval", "", obj);
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mStickDamage.init(0, "StickDamage", "", obj);
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mShootBeam.init("", "ShootBeam", "", obj);
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mDropFromPorchRot.init({0.0, 0.0, 0.0}, "DropFromPorchRot", "", obj);
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mSharpWeaponPer.init(10.0, "SharpWeaponPer", "", obj);
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mSharpWeaponAddAtkMin.init(0, "SharpWeaponAddAtkMin", "", obj);
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mSharpWeaponAddAtkMax.init(0, "SharpWeaponAddAtkMax", "", obj);
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mSharpWeaponAddLifeMin.init(0, "SharpWeaponAddLifeMin", "", obj);
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mSharpWeaponAddLifeMax.init(0, "SharpWeaponAddLifeMax", "", obj);
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mSharpWeaponAddCrit.init(false, "SharpWeaponAddCrit", "", obj);
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mSharpWeaponAddGuardMin.init(0, "SharpWeaponAddGuardMin", "", obj);
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mSharpWeaponAddGuardMax.init(0, "SharpWeaponAddGuardMax", "", obj);
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mPoweredSharpAddAtkMin.init(0, "PoweredSharpAddAtkMin", "", obj);
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mPoweredSharpAddAtkMax.init(0, "PoweredSharpAddAtkMax", "", obj);
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mPoweredSharpAddLifeMin.init(0, "PoweredSharpAddLifeMin", "", obj);
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mPoweredSharpAddLifeMax.init(0, "PoweredSharpAddLifeMax", "", obj);
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mPoweredSharpWeaponAddGuardMin.init(0, "PoweredSharpWeaponAddGuardMin", "", obj);
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mPoweredSharpWeaponAddGuardMax.init(0, "PoweredSharpWeaponAddGuardMax", "", obj);
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mPoweredSharpAddThrowMin.init(1.0, "PoweredSharpAddThrowMin", "", obj);
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mPoweredSharpAddThrowMax.init(1.0, "PoweredSharpAddThrowMax", "", obj);
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mPoweredSharpAddSpreadFire.init(false, "PoweredSharpAddSpreadFire", "", obj);
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mPoweredSharpAddZoomRapid.init(false, "PoweredSharpAddZoomRapid", "", obj);
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mPoweredSharpAddRapidFireMin.init(1.0, "PoweredSharpAddRapidFireMin", "", obj);
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mPoweredSharpAddRapidFireMax.init(1.0, "PoweredSharpAddRapidFireMax", "", obj);
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mPoweredSharpAddSurfMaster.init(false, "PoweredSharpAddSurfMaster", "", obj);
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}
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} // namespace ksys::res
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@ -12,6 +12,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectWeaponCommon.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
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namespace ksys::res {
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@ -56,6 +57,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
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add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
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add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
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add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
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// TODO: the rest
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