uking/ui: Implement PauseMenuDataMgr::addToPouch

This commit is contained in:
Léo Lam 2021-01-17 23:41:05 +01:00
parent 36fa2b36c2
commit a0f67e2f7d
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GPG Key ID: 0DF30F9081000741
4 changed files with 102 additions and 37 deletions

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@ -56333,7 +56333,7 @@
0x000000710096e80c,sub_710096E80C,772,_ZNK5uking2ui16PauseMenuDataMgr10countItemsENS0_13PouchItemTypeEb
0x000000710096eb10,sub_710096EB10,1192,_ZNK5uking2ui16PauseMenuDataMgr19isWeaponSectionFullERKN4sead14SafeStringBaseIcEE
0x000000710096efb8,PauseMenuDataMgr::__auto4,688,_ZN5uking2ui16PauseMenuDataMgr7itemGetERKN4sead14SafeStringBaseIcEEiPKNS_3act18WeaponModifierInfoE
0x000000710096f268,PauseMenuDataMgr::increasePouchNumStackable,1876,
0x000000710096f268,PauseMenuDataMgr::addToPouch,1876,_ZN5uking2ui16PauseMenuDataMgr10addToPouchERKN4sead14SafeStringBaseIcEENS0_13PouchItemTypeERNS1_5ListsEibPKNS_3act18WeaponModifierInfoEb
0x000000710096f9bc,PauseMenuDataMgr::saveToGameData,1700,_ZNK5uking2ui16PauseMenuDataMgr14saveToGameDataERKN4sead10OffsetListINS0_9PouchItemEEE
0x0000007100970060,PauseMenuDataMgr::pouchGetCookResultMaybe,248,
0x0000007100970158,PauseMenuDataMgr::x_1,268,
@ -56440,7 +56440,7 @@
0x000000710097dfa4,sub_710097DFA4,240,
0x000000710097e094,PauseMenuDataMgr::openItemCategoryIfNeeded,204,_ZNK5uking2ui16PauseMenuDataMgr24openItemCategoryIfNeededEv
0x000000710097e160,PauseMenuDataMgr::giveDefaultSetItems,1804,
0x000000710097e86c,PauseMenuDataMgr::increasePouchNumNonCat9,6284,
0x000000710097e86c,PauseMenuDataMgr::doAddToPouch,6284,
0x00000071009800f8,sub_71009800F8,612,
0x000000710098035c,updateDivineBeastClearFlags,220,_ZN5uking2ui16PauseMenuDataMgr27updateDivineBeastClearFlagsEi
0x0000007100980438,j__ZdlPv_464,4,_ZN5uking2ui9PouchItemD0Ev

Can't render this file because it is too large.

@ -1 +1 @@
Subproject commit c062aa0fa2bc8ef3a287c9455c76f6229b27089a
Subproject commit bad3539a0d834cd72b1d26c05b98456b3163881e

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@ -1,6 +1,7 @@
#include "Game/UI/uiPauseMenuDataMgr.h"
#include <container/seadBuffer.h>
#include <limits>
#include <math/seadMathCalcCommon.h>
#include <prim/seadScopedLock.h>
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aocManager.h"
@ -10,6 +11,7 @@
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/ActorSystem/actPlayerInfo.h"
#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
#include "KingSystem/GameData/gdtSpecialFlags.h"
#include "KingSystem/System/PlayReportMgr.h"
#include "KingSystem/Utils/Byaml/Byaml.h"
#include "KingSystem/Utils/InitTimeInfo.h"
@ -250,9 +252,9 @@ void PauseMenuDataMgr::loadFromGameData() {
void PauseMenuDataMgr::doLoadFromGameData() {
namespace gdt = ksys::gdt;
const auto lock = sead::makeScopedLock(mCritSection);
auto& items = getItems();
auto& lists = mItemLists;
for (auto* item = items.popFront(); item; item = items.popFront()) {
for (auto* item = lists.list1.popFront(); item; item = lists.list1.popFront()) {
item->~PouchItem();
new (item) PouchItem;
mItemLists.list2.pushFront(item);
@ -293,26 +295,26 @@ void PauseMenuDataMgr::doLoadFromGameData() {
case PouchItemType::Sword: {
act::WeaponModifierInfo info{};
info.loadPorchSwordFlag(num_swords);
addToPouch(item_name, type, items, value, equipped, &info, true);
addToPouch(item_name, type, lists, value, equipped, &info, true);
++num_swords;
break;
}
case PouchItemType::Bow: {
act::WeaponModifierInfo info{};
info.loadPorchBowFlag(num_bows);
addToPouch(item_name, type, items, value, equipped, &info, true);
addToPouch(item_name, type, lists, value, equipped, &info, true);
++num_bows;
break;
}
case PouchItemType::Shield: {
act::WeaponModifierInfo info{};
info.loadPorchShieldFlag(num_shields);
addToPouch(item_name, type, items, value, equipped, &info, true);
addToPouch(item_name, type, lists, value, equipped, &info, true);
++num_shields;
break;
}
default:
addToPouch(item_name, type, items, value, equipped, nullptr, true);
addToPouch(item_name, type, lists, value, equipped, nullptr, true);
break;
}
@ -350,7 +352,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
++num_food;
} else if (type == PouchItemType::Sword && isMasterSwordActorName(mItem_44488->getName()) &&
gdt::getFlag_MasterSwordRecoverTime() <= std::numeric_limits<f32>::epsilon() &&
gdt::getFlag_MasterSwordRecoverTime() <= sead::Mathf::epsilon() &&
mItem_44488->getValue() <= 0) {
const s32 new_value = getWeaponInventoryLife(mItem_44488->getName());
mItem_44488->mValue = new_value;
@ -361,7 +363,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
// Add the Travel Medallion (Obj_WarpDLC) to the inventory if it is missing for some reason
if (aoc::Manager::instance()->hasAoc2() &&
!(found_travel_medallion | !gdt::getFlag_IsGet_Obj_WarpDLC())) {
addToPouch(sValues.Obj_WarpDLC.cstr(), PouchItemType::KeyItem, items, 1, false, nullptr,
addToPouch(sValues.Obj_WarpDLC.cstr(), PouchItemType::KeyItem, lists, 1, false, nullptr,
true);
}
@ -374,7 +376,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
++num_cleared_beasts;
if (!mRitoSoulItem) {
was_missing_hero_soul = true;
addToPouch(sValues.Obj_HeroSoul_Rito.cstr(), PouchItemType::KeyItem, items, 1, true,
addToPouch(sValues.Obj_HeroSoul_Rito.cstr(), PouchItemType::KeyItem, lists, 1, true,
nullptr, true);
gdt::setFlag_IsPlayed_Demo119_0(true);
}
@ -384,7 +386,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
++num_cleared_beasts;
if (!mGoronSoulItem) {
was_missing_hero_soul = true;
addToPouch(sValues.Obj_HeroSoul_Goron.cstr(), PouchItemType::KeyItem, items, 1, true,
addToPouch(sValues.Obj_HeroSoul_Goron.cstr(), PouchItemType::KeyItem, lists, 1, true,
nullptr, true);
gdt::setFlag_IsPlayed_Demo116_0(true);
}
@ -394,7 +396,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
++num_cleared_beasts;
if (!mZoraSoulItem) {
was_missing_hero_soul = true;
addToPouch(sValues.Obj_HeroSoul_Zora.cstr(), PouchItemType::KeyItem, items, 1, true,
addToPouch(sValues.Obj_HeroSoul_Zora.cstr(), PouchItemType::KeyItem, lists, 1, true,
nullptr, true);
gdt::setFlag_IsPlayed_Demo122_0(true);
}
@ -404,7 +406,7 @@ void PauseMenuDataMgr::doLoadFromGameData() {
++num_cleared_beasts;
if (!mGerudoSoulItem) {
was_missing_hero_soul = true;
addToPouch(sValues.Obj_HeroSoul_Gerudo.cstr(), PouchItemType::KeyItem, items, 1, true,
addToPouch(sValues.Obj_HeroSoul_Gerudo.cstr(), PouchItemType::KeyItem, lists, 1, true,
nullptr, true);
gdt::setFlag_IsPlayed_Demo125_0(true);
}
@ -722,10 +724,10 @@ void PauseMenuDataMgr::itemGet(const sead::SafeString& name, int value,
}
const auto lock = sead::makeScopedLock(mCritSection);
auto& items = getItems();
auto& lists = mItemLists;
ksys::PlayReportMgr::instance()->reportDebug("PouchGet", name);
addToPouch(name, type, items, value, false, modifier);
saveToGameData(items);
addToPouch(name, type, lists, value, false, modifier);
saveToGameData(lists.list1);
}
void PauseMenuDataMgr::updateAfterAddingItem(bool only_sort) {
@ -745,40 +747,42 @@ void PauseMenuDataMgr::updateAfterAddingItem(bool only_sort) {
}
void PauseMenuDataMgr::updateListHeads() {
mListHeads.fill(nullptr);
for (s32 i = 0; i < mListHeads.size(); ++i)
mListHeads[i] = nullptr;
const auto set_if_null = [&](PouchCategory cat, s32 i) {
if (!mListHeads[s32(cat)])
mListHeads[s32(cat)] = &mArray1[i];
};
for (s32 i = 0; i < NumPouch50; ++i) {
auto& ptr = mArray1[i];
if (mArray2[i] == PouchItemType::Invalid)
continue;
switch (mArray2[i]) {
case PouchItemType::Sword:
if (!mListHeads[s32(PouchCategory::Sword)])
mListHeads[s32(PouchCategory::Sword)] = &ptr;
set_if_null(PouchCategory::Sword, i);
break;
case PouchItemType::Bow:
case PouchItemType::Arrow:
if (!mListHeads[s32(PouchCategory::Bow)])
mListHeads[s32(PouchCategory::Bow)] = &ptr;
set_if_null(PouchCategory::Bow, i);
break;
case PouchItemType::Shield:
if (!mListHeads[s32(PouchCategory::Shield)])
mListHeads[s32(PouchCategory::Shield)] = &ptr;
set_if_null(PouchCategory::Shield, i);
break;
case PouchItemType::ArmorHead:
case PouchItemType::ArmorUpper:
case PouchItemType::ArmorLower:
if (!mListHeads[s32(PouchCategory::Armor)])
mListHeads[s32(PouchCategory::Armor)] = &ptr;
set_if_null(PouchCategory::Armor, i);
break;
case PouchItemType::Material:
if (!mListHeads[s32(PouchCategory::Material)])
mListHeads[s32(PouchCategory::Material)] = &ptr;
set_if_null(PouchCategory::Material, i);
break;
case PouchItemType::Food:
if (!mListHeads[s32(PouchCategory::Food)])
mListHeads[s32(PouchCategory::Food)] = &ptr;
set_if_null(PouchCategory::Food, i);
break;
case PouchItemType::KeyItem:
if (!mListHeads[s32(PouchCategory::KeyItem)])
mListHeads[s32(PouchCategory::KeyItem)] = &ptr;
set_if_null(PouchCategory::KeyItem, i);
break;
case PouchItemType::Invalid:
break;
@ -786,6 +790,64 @@ void PauseMenuDataMgr::updateListHeads() {
}
}
void PauseMenuDataMgr::addToPouch(const sead::SafeString& name, PouchItemType type, Lists& lists,
int value, bool equipped, const act::WeaponModifierInfo* modifier,
bool is_inventory_load) {
if (ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanGetCollectSet))
return;
if (type == PouchItemType::KeyItem) {
// If this is a key item and duplicates are not allowed, we need to check
// whether the item is already in the inventory. If it is, do not add it again.
if (!ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanStack)) {
for (auto* item = getItemHead(PouchCategory::KeyItem);
item && item->getType() == PouchItemType::KeyItem; item = lists.list1.next(item)) {
if (item->get25() && item->getName() == name)
return;
}
}
} else if (type == PouchItemType::Sword && isMasterSwordActorName(name)) {
// Duplicates are not allowed for the Master Sword.
// Adding a second Master Sword should just refresh the item value or equipped status.
for (auto* item = getItemHead(PouchCategory::Sword);
item && item->getType() == PouchItemType::Sword; item = lists.list1.next(item)) {
if (!item->get25() || item->getName() != name)
continue;
if (ksys::gdt::getFlag_MasterSwordRecoverTime() <= sead::Mathf::epsilon()) {
if (item->getValue() <= 0)
item->mValue = value;
} else {
item->mValue = 0;
item->mEquipped = false;
}
mItem_44488 = item->mValue > 0 ? item : nullptr;
resetItem();
return;
}
}
if (type != PouchItemType::Invalid) {
doAddToPouch(type, name, lists, value, equipped, modifier, is_inventory_load);
updateAfterAddingItem(true);
updateInventoryInfo(lists.list1);
updateListHeads();
if (name == sValues.Obj_KorokNuts)
ksys::gdt::setFlag_KorokNutsNum(getItemCount(name));
else if (name == sValues.Obj_DungeonClearSeal)
ksys::gdt::setFlag_DungeonClearSealNum(getItemCount(name));
}
sead::SafeString same_group_actor_name;
ksys::act::getSameGroupActorName(&same_group_actor_name, name);
ksys::gdt::setIsGetItem(same_group_actor_name, true);
ksys::gdt::setIsGetItem2(same_group_actor_name, true);
}
void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) const {
if (mIsPouchForQuest)
return;

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@ -288,11 +288,14 @@ private:
void saveToGameData(const sead::OffsetList<PouchItem>& list) const;
void updateAfterAddingItem(bool only_sort);
void addToPouch(const sead::SafeString& name, PouchItemType type,
sead::OffsetList<PouchItem>& list, int value, bool equipped,
const act::WeaponModifierInfo* modifier = nullptr,
void addToPouch(const sead::SafeString& name, PouchItemType type, Lists& lists, int value,
bool equipped, const act::WeaponModifierInfo* modifier = nullptr,
bool is_inventory_load = false);
void doAddToPouch(PouchItemType type, const sead::SafeString& name, Lists& lists, int value,
bool equipped, const act::WeaponModifierInfo* modifier = nullptr,
bool is_inventory_load = false);
bool hasFreeSpaceForItem(const Lists& lists, const sead::SafeString& name, int n = 1) const;
/// @param num_cleared_beasts The number of divine beasts that have been done.