query: Implement CheckGameDataInt

This commit is contained in:
Léo Lam 2021-03-26 00:45:25 +01:00
parent 69fcdfbed7
commit a36463b339
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
3 changed files with 25 additions and 4 deletions

View File

@ -79,7 +79,7 @@ query::CheckFlag:
query::CheckGameDataFloat:
status: done
query::CheckGameDataInt:
status: pending
status: done
query::CheckGetDemoTypeFromArg:
status: pending
query::CheckGiveReward:

View File

@ -40811,7 +40811,7 @@
0x000000710068d740,AI_Query_CheckGameDataInt::ctor,80,_ZN5uking5query16CheckGameDataIntC1ERKN4ksys3act2ai5Query7InitArgE
0x000000710068d790,AI_Query_CheckGameDataInt::dtor,20,_ZN5uking5query16CheckGameDataIntD1Ev
0x000000710068d7a4,AI_Query_CheckGameDataInt::dtorDelete,52,_ZN5uking5query16CheckGameDataIntD0Ev
0x000000710068d7d8,AI_Query_CheckGameDataInt::doQuery,1200,
0x000000710068d7d8,AI_Query_CheckGameDataInt::doQuery,1200,_ZN5uking5query16CheckGameDataInt7doQueryEv
0x000000710068dc88,AI_Query_CheckGameDataInt::m10,140,_ZN5uking5query16CheckGameDataInt10loadParamsERKN4evfl8QueryArgE
0x000000710068dd14,AI_Query_CheckGameDataInt::loadParams,128,_ZN5uking5query16CheckGameDataInt10loadParamsEv
0x000000710068dd94,AI_Query_CheckGameDataInt::rtti1,204,_ZNK5uking5query16CheckGameDataInt27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE

Can't render this file because it is too large.

View File

@ -1,5 +1,6 @@
#include "Game/AI/Query/queryCheckGameDataInt.h"
#include <evfl/query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@ -7,9 +8,29 @@ CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(ar
CheckGameDataInt::~CheckGameDataInt() = default;
// FIXME: implement
int CheckGameDataInt::doQuery() {
return -1;
int flag_value = 0;
const auto value = *mValue;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt || !gdt->getParamBypassPerm().get().getS32(&flag_value, mGameDataIntName))
return 0;
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return value == flag_value;
if (op == "NotEqual")
return value != flag_value;
if (op == "GreaterThan")
return value < flag_value;
if (op == "GreaterThanOrEqualTo")
return value <= flag_value;
if (op == "LessThan")
return value > flag_value;
if (op == "LessThanOrEqualTo")
return value >= flag_value;
return 0;
}
void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) {