mirror of https://github.com/zeldaret/botw.git
query: Implement CheckGameDataInt
This commit is contained in:
parent
69fcdfbed7
commit
a36463b339
|
|
@ -79,7 +79,7 @@ query::CheckFlag:
|
|||
query::CheckGameDataFloat:
|
||||
status: done
|
||||
query::CheckGameDataInt:
|
||||
status: pending
|
||||
status: done
|
||||
query::CheckGetDemoTypeFromArg:
|
||||
status: pending
|
||||
query::CheckGiveReward:
|
||||
|
|
|
|||
|
|
@ -40811,7 +40811,7 @@
|
|||
0x000000710068d740,AI_Query_CheckGameDataInt::ctor,80,_ZN5uking5query16CheckGameDataIntC1ERKN4ksys3act2ai5Query7InitArgE
|
||||
0x000000710068d790,AI_Query_CheckGameDataInt::dtor,20,_ZN5uking5query16CheckGameDataIntD1Ev
|
||||
0x000000710068d7a4,AI_Query_CheckGameDataInt::dtorDelete,52,_ZN5uking5query16CheckGameDataIntD0Ev
|
||||
0x000000710068d7d8,AI_Query_CheckGameDataInt::doQuery,1200,
|
||||
0x000000710068d7d8,AI_Query_CheckGameDataInt::doQuery,1200,_ZN5uking5query16CheckGameDataInt7doQueryEv
|
||||
0x000000710068dc88,AI_Query_CheckGameDataInt::m10,140,_ZN5uking5query16CheckGameDataInt10loadParamsERKN4evfl8QueryArgE
|
||||
0x000000710068dd14,AI_Query_CheckGameDataInt::loadParams,128,_ZN5uking5query16CheckGameDataInt10loadParamsEv
|
||||
0x000000710068dd94,AI_Query_CheckGameDataInt::rtti1,204,_ZNK5uking5query16CheckGameDataInt27checkDerivedRuntimeTypeInfoEPKN4sead15RuntimeTypeInfo9InterfaceE
|
||||
|
|
|
|||
|
Can't render this file because it is too large.
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "Game/AI/Query/queryCheckGameDataInt.h"
|
||||
#include <evfl/query.h>
|
||||
#include "KingSystem/GameData/gdtManager.h"
|
||||
|
||||
namespace uking::query {
|
||||
|
||||
|
|
@ -7,9 +8,29 @@ CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(ar
|
|||
|
||||
CheckGameDataInt::~CheckGameDataInt() = default;
|
||||
|
||||
// FIXME: implement
|
||||
int CheckGameDataInt::doQuery() {
|
||||
return -1;
|
||||
int flag_value = 0;
|
||||
const auto value = *mValue;
|
||||
|
||||
auto* gdt = ksys::gdt::Manager::instance();
|
||||
if (!gdt || !gdt->getParamBypassPerm().get().getS32(&flag_value, mGameDataIntName))
|
||||
return 0;
|
||||
|
||||
sead::FixedSafeString<32> op = mOperator;
|
||||
if (op == "Equal")
|
||||
return value == flag_value;
|
||||
if (op == "NotEqual")
|
||||
return value != flag_value;
|
||||
if (op == "GreaterThan")
|
||||
return value < flag_value;
|
||||
if (op == "GreaterThanOrEqualTo")
|
||||
return value <= flag_value;
|
||||
if (op == "LessThan")
|
||||
return value > flag_value;
|
||||
if (op == "LessThanOrEqualTo")
|
||||
return value >= flag_value;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) {
|
||||
|
|
|
|||
Loading…
Reference in New Issue