Implement FadeProgress class (#110)

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oxixes 2023-01-08 00:49:25 +01:00 committed by GitHub
parent 050bbeab29
commit a7c8d40275
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5 changed files with 98 additions and 8 deletions

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@ -49384,13 +49384,13 @@ Address,Quality,Size,Name
0x00000071007cb938,U,000092,
0x00000071007cb994,U,000056,
0x00000071007cb9cc,U,000092,
0x00000071007cba28,U,000144,FadeProgress::createInstance
0x00000071007cbab8,U,000020,FadeProgress::init
0x00000071007cbacc,U,000020,FadeProgress::reset
0x00000071007cbae0,U,000180,FadeProgress::updateFadeScreen
0x00000071007cbb94,U,000020,FadeProgress::setProgress
0x00000071007cbba8,U,000008,FadeProgress::getGaugeValue
0x00000071007cbbb0,U,000012,FadeProgress::setIsActive
0x00000071007cba28,O,000144,_ZN5uking2ui12FadeProgress14createInstanceEPN4sead4HeapE
0x00000071007cbab8,O,000020,_ZN5uking2ui12FadeProgress4initEv
0x00000071007cbacc,O,000020,_ZN5uking2ui12FadeProgress5resetEv
0x00000071007cbae0,O,000180,_ZN5uking2ui12FadeProgress16updateFadeScreenEv
0x00000071007cbb94,O,000020,_ZN5uking2ui12FadeProgress11setProgressEf
0x00000071007cbba8,O,000008,_ZNK5uking2ui12FadeProgress13getGaugeValueEv
0x00000071007cbbb0,O,000012,_ZN5uking2ui12FadeProgress11setIsActiveEv
0x00000071007cbbbc,U,000020,StageBinder::ctor
0x00000071007cbbd0,U,000068,StageBinder::dtor
0x00000071007cbc14,U,000068,StageBinder::dtorDelete
@ -88672,7 +88672,7 @@ Address,Quality,Size,Name
0x00000071010b62c4,U,000340,ui::isFadeDemoOrFadeScreenOpened
0x00000071010b6418,U,000320,
0x00000071010b6558,U,000024,
0x00000071010b6570,U,000200,
0x00000071010b6570,U,000200,applyScreenFade
0x00000071010b6638,U,000376,
0x00000071010b67b0,O,000096,_ZN4ksys7AutoDim18SingletonDisposer_D1Ev
0x00000071010b6810,O,000104,_ZN4ksys7AutoDim18SingletonDisposer_D0Ev

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@ -1,4 +1,6 @@
target_sources(uking PRIVATE
uiFadeProgress.cpp
uiFadeProgress.h
uiPauseMenuDataMgr.cpp
uiPauseMenuDataMgr.h
uiUtils.cpp

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@ -0,0 +1,56 @@
#include "Game/UI/uiFadeProgress.h"
#include "Game/UI/uiUtils.h"
namespace uking::ui {
SEAD_SINGLETON_DISPOSER_IMPL(FadeProgress)
void FadeProgress::init() {
mActive = false;
mProgress = 0.0;
mGaugeValue = 0.0;
mSteps = 1.0;
}
void FadeProgress::reset() {
init();
}
void FadeProgress::updateFadeScreen() {
if (!mActive)
return;
float progress = mProgress;
float difference = progress - mGaugeValue;
if (difference > 0.1f)
mSteps = 1.1;
if (difference > 0.2f)
mSteps = 1.2;
if (progress > 0.94f)
mSteps = 10.0;
if (difference <= 0.0001f && difference >= -0.0001f)
mSteps = 1.0;
float new_progress = mGaugeValue + (mProgressPerStep * mSteps);
if (new_progress < progress)
progress = new_progress;
mGaugeValue = progress;
applyScreenFade(progress);
}
void FadeProgress::setProgress(float value) {
if (mProgress < value)
mProgress = value;
}
float FadeProgress::getGaugeValue() const {
return mGaugeValue;
}
void FadeProgress::setIsActive() {
mActive = true;
}
} // namespace uking::ui

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@ -0,0 +1,28 @@
#pragma once
#include <heap/seadDisposer.h>
namespace uking::ui {
class FadeProgress {
SEAD_SINGLETON_DISPOSER(FadeProgress)
FadeProgress() = default;
~FadeProgress() = default;
public:
void init();
void reset();
void updateFadeScreen();
void setProgress(float value);
float getGaugeValue() const;
void setIsActive();
private:
bool mActive = false;
float mProgress = 0.0;
float mGaugeValue = 0.0;
float mProgressPerStep = 0.002;
float mSteps = 1.0;
};
} // namespace uking::ui

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@ -43,4 +43,8 @@ int countCookResultsCheck(const sead::SafeString& name, s32 effect_type);
int countCookResultsAllOk(const sead::SafeString& name);
int getItemValue(const sead::SafeString& name);
// TODO: move these to another translation unit (TBD)
// Do not implement until the location is figured out
void applyScreenFade(float progress);
} // namespace uking::ui