mirror of https://github.com/zeldaret/botw.git
ksys/res: Add GameResourceSystem header
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@ -79909,9 +79909,9 @@
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0x0000007100ec9c3c,sub_7100EC9C3C,328,
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0x0000007100eca468,ResourceSystem::createInstance,152,
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0x0000007100eca398,sub_7100ECA398,100,_ZN4ksys3res18GameResourceSystem18SingletonDisposer_D2Ev
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0x0000007100eca3fc,sub_7100ECA3FC,108,_ZN4ksys3res18GameResourceSystem18SingletonDisposer_D0Ev
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0x0000007100eca468,ResourceSystem::createInstance,152,_ZN4ksys3res18GameResourceSystem14createInstanceEPN4sead4HeapE
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0x0000007100eca544,PlayReport::dtor_delete,68,
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0x0000007100eca588,ResourceSystem::init,80,
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Can't render this file because it is too large.
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@ -98,6 +98,8 @@ target_sources(uking PRIVATE
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resCurrentResNameMgr.h
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resEntryFactory.cpp
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resEntryFactory.h
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resGameResourceSystem.cpp
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resGameResourceSystem.h
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resHandle.cpp
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resHandle.h
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resInfoContainer.cpp
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@ -0,0 +1,7 @@
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#include "KingSystem/Resource/resGameResourceSystem.h"
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namespace ksys::res {
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SEAD_SINGLETON_DISPOSER_IMPL(GameResourceSystem)
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} // namespace ksys::res
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#pragma once
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#include <heap/seadDisposer.h>
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namespace ksys::res {
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class CompactionMgr;
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// Also known as game::ResourceSystem (?)
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class GameResourceSystem {
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SEAD_SINGLETON_DISPOSER(GameResourceSystem)
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GameResourceSystem() = default;
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virtual ~GameResourceSystem();
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public:
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struct InitArg {
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sead::Heap* heap;
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};
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bool init(const InitArg& arg);
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void calc();
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void pauseCompaction();
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void resumeCompaction();
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private:
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CompactionMgr* mCompactionMgr = nullptr;
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bool mPauseCompaction = false;
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};
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class ScopedCompactionPauser {
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public:
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ScopedCompactionPauser() { GameResourceSystem::instance()->pauseCompaction(); }
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~ScopedCompactionPauser() { GameResourceSystem::instance()->resumeCompaction(); }
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ScopedCompactionPauser(const ScopedCompactionPauser&) = delete;
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ScopedCompactionPauser(ScopedCompactionPauser&&) = delete;
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auto operator=(const ScopedCompactionPauser&) = delete;
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auto operator=(ScopedCompactionPauser&&) = delete;
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};
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} // namespace ksys::res
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