mirror of https://github.com/zeldaret/botw.git
actionSetInstEventFlag ctor dtor
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parent
71ac906495
commit
aff4047630
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@ -13,6 +13,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_executable(uking
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src/Game/Action/actionSetInstEventFlag.cpp
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src/Game/Action/actionSetInstEventFlag.h
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src/Game/Action/actionSetLinkTagBasic.cpp
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src/Game/Action/actionSetLinkTagBasic.h
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@ -31,6 +33,8 @@ add_executable(uking
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src/KingSystem/ActorSystem/actAiParam.h
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src/KingSystem/ActorSystem/actBaseProc.cpp
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src/KingSystem/ActorSystem/actBaseProc.h
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src/KingSystem/ActorSystem/actBaseProcHandle.cpp
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src/KingSystem/ActorSystem/actBaseProcHandle.h
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src/KingSystem/ActorSystem/actBaseProcJob.cpp
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src/KingSystem/ActorSystem/actBaseProcJob.h
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src/KingSystem/ActorSystem/actBaseProcJobHandler.cpp
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@ -15405,9 +15405,9 @@
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0x0000007100249614,AI_Action_SetInstantTemperture::loadParams,4,
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0x0000007100249618,AI_Action_SetInstantTemperture::rtti1,288,
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0x0000007100249738,AI_Action_SetInstantTemperture::rtti2,92,
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0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,
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0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,
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0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,
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0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,_ZN5uking6action22SetInstEventFlagActionC1ERKN4ksys3act2ai8ClassArgE
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0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,_ZN5uking6action22SetInstEventFlagActionD1Ev
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0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,_ZN5uking6action22SetInstEventFlagActionD0Ev
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0x000000710024980c,AI_Action_SetInstEventFlag::init,8,
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0x0000007100249814,AI_Action_SetInstEventFlag::oneShot,28,
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0x0000007100249830,AI_Action_SetInstEventFlag::loadParams,4,
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Can't render this file because it is too large.
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@ -0,0 +1,11 @@
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#include "Game/Action/actionSetInstEventFlag.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg)
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: ksys::act::ai::Action(arg) {}
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SetInstEventFlagAction::~SetInstEventFlagAction() = default;
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} // namespace uking::action
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@ -0,0 +1,19 @@
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#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiParam.h"
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#include "KingSystem/Utils/Types.h"
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namespace uking::action {
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class SetInstEventFlagAction : public ksys::act::ai::Action {
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public:
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SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg);
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~SetInstEventFlagAction() override;
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void oneShot() override;
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};
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KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20);
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} // namespace uking::action
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@ -11,6 +11,8 @@ public:
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virtual void enter() {}
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virtual void loadParams() {}
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virtual void oneShot() {}
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};
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KSYS_CHECK_SIZE_NX150(Action, 0x20);
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