mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList Enemy
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@ -64,6 +64,7 @@ add_executable(uking
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src/KingSystem/MessageSystem/mesTransceiver.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObject.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectTraveler.cpp
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@ -89059,7 +89059,7 @@
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0x000000710118bc24,sub_710118BC24,24,_ZN4ksys3res15DummyGParamList6parse_EPhmPN4sead4HeapE
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0x000000710118bc3c,sub_710118BC3C,28,_ZThn632_N4ksys3res15DummyGParamList6parse_EPhmPN4sead4HeapE
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0x000000710118bc58,BgparamlistObjectGeneral::ctor,764,_ZN4ksys3res23GParamListObjectGeneralC2Ev
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0x000000710118bf54,BgparamlistObjectEnemy::ctor,1440,
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0x000000710118bf54,BgparamlistObjectEnemy::ctor,1440,_ZN4ksys3res21GParamListObjectEnemyC2Ev
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0x000000710118c4f4,BgparamlistObjectEnemyLevel::ctor,936,
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0x000000710118c89c,BgparamlistObjectEnemyRace::ctor,2780,
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0x000000710118d378,BgparamlistObjectAttackInterval::ctor,564,
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@ -89147,7 +89147,7 @@
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0x00000071011a7b74,sub_71011A7B74,40,_ZThn664_N4ksys3res15DummyGParamListD0Ev
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0x00000071011a7b9c,sub_71011A7B9C,12,_ZNK4ksys3res22GParamListObjectSystem7getNameEv
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0x00000071011a7ba8,sub_71011A7BA8,12,_ZNK4ksys3res23GParamListObjectGeneral7getNameEv
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0x00000071011a7bb4,sub_71011A7BB4,12,
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0x00000071011a7bb4,sub_71011A7BB4,12,_ZNK4ksys3res21GParamListObjectEnemy7getNameEv
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0x00000071011a7bc0,sub_71011A7BC0,12,
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0x00000071011a7bcc,sub_71011A7BCC,12,
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0x00000071011a7bd8,sub_71011A7BD8,12,
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Can't render this file because it is too large.
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@ -0,0 +1,58 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectEnemy : public GParamListObject {
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public:
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GParamListObjectEnemy();
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const char* getName() const override { return "Enemy"; }
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agl::utl::Parameter<s32> mRank;
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agl::utl::Parameter<s32> mPower;
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agl::utl::Parameter<s32> mDropLife;
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agl::utl::Parameter<s32> mDyingLife;
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agl::utl::Parameter<f32> mLostDist;
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agl::utl::Parameter<f32> mLostHeightMax;
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agl::utl::Parameter<f32> mLostHeightMin;
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agl::utl::Parameter<f32> mLostRayLength;
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agl::utl::Parameter<f32> mLODLostDist;
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agl::utl::Parameter<f32> mLODLostHeightMax;
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agl::utl::Parameter<f32> mLODLostHeightMin;
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agl::utl::Parameter<f32> mIntelligenceLevel;
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agl::utl::Parameter<f32> mEmotionalLevel;
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agl::utl::Parameter<f32> mHeroismLevel;
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agl::utl::Parameter<sead::SafeString> mPartActorName;
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agl::utl::Parameter<bool> mIsMindFriend;
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agl::utl::Parameter<sead::SafeString> mStatusChangeFlag;
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agl::utl::Parameter<f32> mChangeLife;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectEnemy, 0x288);
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inline GParamListObjectEnemy::GParamListObjectEnemy() {
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auto* const obj = &mObj;
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mRank.init(0, "Rank", "", obj);
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mPower.init(0, "Power", "", obj);
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mDropLife.init(100, "DropLife", "", obj);
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mDyingLife.init(20, "DyingLife", "", obj);
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mLostDist.init(100.0, "LostDist", "", obj);
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mLostHeightMax.init(30.0, "LostHeightMax", "", obj);
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mLostHeightMin.init(-30.0, "LostHeightMin", "", obj);
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mLostRayLength.init(-1.0, "LostRayLength", "", obj);
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mLODLostDist.init(40.0, "LODLostDist", "", obj);
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mLODLostHeightMax.init(30.0, "LODLostHeightMax", "", obj);
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mLODLostHeightMin.init(-30.0, "LODLostHeightMin", "", obj);
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mIntelligenceLevel.init(0.0, "IntelligenceLevel", "", obj);
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mEmotionalLevel.init(0.0, "EmotionalLevel", "", obj);
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mHeroismLevel.init(0.0, "HeroismLevel", "", obj);
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mPartActorName.init("", "PartActorName", "", obj);
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mIsMindFriend.init(true, "IsMindFriend", "", obj);
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mStatusChangeFlag.init("", "StatusChangeFlag", "", obj);
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mChangeLife.init(-1.0, "ChangeLife", "", obj);
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}
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} // namespace ksys::res
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@ -3,6 +3,7 @@
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListTraits.h"
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@ -41,6 +42,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
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add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
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add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
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// TODO: the rest
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