mirror of https://github.com/zeldaret/botw.git
Havok: Add hkSimdFloat32 load/store
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@ -99,6 +99,8 @@ public:
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HK_FORCE_INLINE hkVector4fComparison notEqualZero() const;
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HK_FORCE_INLINE m128 toQuad() const;
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HK_FORCE_INLINE void load(const float* out);
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HK_FORCE_INLINE void store(float* out) const;
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Storage m_real;
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@ -390,3 +392,19 @@ inline m128 hkSimdFloat32::toQuad() const {
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return m_real;
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#endif
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}
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inline void hkSimdFloat32::load(const float* out) {
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#ifdef HK_SIMD_FLOAT32_AARCH64_NEON
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m_real = vld1_dup_f32(out);
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#else
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*this = *out;
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#endif
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}
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inline void hkSimdFloat32::store(float* out) const {
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#ifdef HK_SIMD_FLOAT32_AARCH64_NEON
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vst1_lane_f32(out, m_real, 0);
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#else
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*out = val();
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#endif
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}
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