mirror of https://github.com/zeldaret/botw.git
ksys/res: Finish GParamList by fixing stack issues
Turns out Nintendo used a macro.
This commit is contained in:
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9aadac7040
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@ -89049,7 +89049,7 @@
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0x0000007101186414,nullsub_4613,4,
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0x0000007101186418,nullsub_4614,4,_ZN4ksys3res10GParamList9doCreate_EPhjPN4sead4HeapE
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0x000000710118641c,ResourceBgparamlist::doCreate,4,_ZThn632_N4ksys3res10GParamList9doCreate_EPhjPN4sead4HeapE
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0x0000007101186420,Bgparamlist::parse,22480,_ZN4ksys3res10GParamList6parse_EPhmPN4sead4HeapE|
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0x0000007101186420,Bgparamlist::parse,22480,_ZN4ksys3res10GParamList6parse_EPhmPN4sead4HeapE
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0x000000710118bbf0,ResourceBgparamlist::parse,28,_ZThn632_N4ksys3res10GParamList6parse_EPhmPN4sead4HeapE
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0x000000710118bc0c,nullsub_4616,4,_ZN4ksys3res10GParamList9finalize_Ev
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0x000000710118bc10,nullsub_4617,4,_ZThn632_N4ksys3res10GParamList9finalize_Ev
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Can't render this file because it is too large.
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@ -11,6 +11,8 @@ struct GParamListObjTypeTraits;
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template <> \
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struct GParamListObjTypeTraits<GParamListObjType::NAME> { \
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using type = class GParamListObject##NAME; \
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static inline constexpr auto enum_value = GParamListObjType::NAME; \
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static inline constexpr auto index = static_cast<s32>(enum_value); \
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};
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KSYS_DECLARE_GPARAM_TRAIT_(System)
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@ -88,25 +88,6 @@ namespace ksys::res {
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void GParamList::doCreate_(u8*, u32, sead::Heap*) {}
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template <GParamListObjType Type>
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KSYS_ALWAYS_INLINE void GParamList::add(const agl::utl::ResParameterList& list,
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const sead::SafeString& name, sead::Heap* heap,
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GParamList* dummy_list) {
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const auto pobj = agl::utl::getResParameterObj(list, name);
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if (pobj.ptr()) {
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using T = typename GParamListObjTypeTraits<Type>::type;
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auto* obj = new (heap) T;
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if (obj)
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addObj(&obj->getObj(), obj->getName());
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mObjects[s32(Type)] = obj;
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} else {
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mObjects[s32(Type)] = dummy_list ? dummy_list->mObjects[s32(Type)] : nullptr;
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}
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}
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bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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GParamList* dummy_list = nullptr;
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if (!sead::IsDerivedFrom<DummyGParamList>(this) && act::ActorParamMgr::instance())
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@ -116,92 +97,103 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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const agl::utl::ResParameterArchive archive{data};
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add<GParamListObjType::System>(archive.getRootList(), "System", heap, dummy_list);
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add<GParamListObjType::General>(archive.getRootList(), "General", heap, dummy_list);
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add<GParamListObjType::Enemy>(archive.getRootList(), "Enemy", heap, dummy_list);
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add<GParamListObjType::EnemyLevel>(archive.getRootList(), "EnemyLevel", heap, dummy_list);
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add<GParamListObjType::EnemyRace>(archive.getRootList(), "EnemyRace", heap, dummy_list);
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add<GParamListObjType::AttackInterval>(archive.getRootList(), "AttackInterval", heap,
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dummy_list);
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add<GParamListObjType::EnemyShown>(archive.getRootList(), "EnemyShown", heap, dummy_list);
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add<GParamListObjType::BindBone>(archive.getRootList(), "BindBone", heap, dummy_list);
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add<GParamListObjType::Attack>(archive.getRootList(), "Attack", heap, dummy_list);
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add<GParamListObjType::WeaponCommon>(archive.getRootList(), "WeaponCommon", heap, dummy_list);
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add<GParamListObjType::WeaponThrow>(archive.getRootList(), "WeaponThrow", heap, dummy_list);
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add<GParamListObjType::Sandworm>(archive.getRootList(), "Sandworm", heap, dummy_list);
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add<GParamListObjType::SmallSword>(archive.getRootList(), "SmallSword", heap, dummy_list);
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add<GParamListObjType::Rod>(archive.getRootList(), "Rod", heap, dummy_list);
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add<GParamListObjType::LargeSword>(archive.getRootList(), "LargeSword", heap, dummy_list);
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add<GParamListObjType::Spear>(archive.getRootList(), "Spear", heap, dummy_list);
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add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
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add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
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add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
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add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
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add<GParamListObjType::GuardianMiniWeapon>(archive.getRootList(), "GuardianMiniWeapon", heap,
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dummy_list);
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add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
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add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
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add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
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add<GParamListObjType::Armor>(archive.getRootList(), "Armor", heap, dummy_list);
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add<GParamListObjType::ArmorEffect>(archive.getRootList(), "ArmorEffect", heap, dummy_list);
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add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
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add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
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add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
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add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
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add<GParamListObjType::Liftable>(archive.getRootList(), "Liftable", heap, dummy_list);
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add<GParamListObjType::Item>(archive.getRootList(), "Item", heap, dummy_list);
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add<GParamListObjType::Rupee>(archive.getRootList(), "Rupee", heap, dummy_list);
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add<GParamListObjType::Arrow>(archive.getRootList(), "Arrow", heap, dummy_list);
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add<GParamListObjType::Bullet>(archive.getRootList(), "Bullet", heap, dummy_list);
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add<GParamListObjType::CureItem>(archive.getRootList(), "CureItem", heap, dummy_list);
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add<GParamListObjType::CookSpice>(archive.getRootList(), "CookSpice", heap, dummy_list);
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add<GParamListObjType::LumberjackTree>(archive.getRootList(), "LumberjackTree", heap,
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dummy_list);
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add<GParamListObjType::Npc>(archive.getRootList(), "Npc", heap, dummy_list);
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add<GParamListObjType::NpcEquipment>(archive.getRootList(), "NpcEquipment", heap, dummy_list);
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add<GParamListObjType::Zora>(archive.getRootList(), "Zora", heap, dummy_list);
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add<GParamListObjType::Traveler>(archive.getRootList(), "Traveler", heap, dummy_list);
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add<GParamListObjType::Prey>(archive.getRootList(), "Prey", heap, dummy_list);
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add<GParamListObjType::AnimalFollowOffset>(archive.getRootList(), "AnimalFollowOffset", heap,
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dummy_list);
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add<GParamListObjType::ExtendedEntity>(archive.getRootList(), "ExtendedEntity", heap,
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dummy_list);
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add<GParamListObjType::BindActor>(archive.getRootList(), "BindActor", heap, dummy_list);
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add<GParamListObjType::EatTarget>(archive.getRootList(), "EatTarget", heap, dummy_list);
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add<GParamListObjType::AnimalUnit>(archive.getRootList(), "AnimalUnit", heap, dummy_list);
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add<GParamListObjType::Insect>(archive.getRootList(), "Insect", heap, dummy_list);
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add<GParamListObjType::Fish>(archive.getRootList(), "Fish", heap, dummy_list);
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add<GParamListObjType::Rope>(archive.getRootList(), "Rope", heap, dummy_list);
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add<GParamListObjType::Horse>(archive.getRootList(), "Horse", heap, dummy_list);
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add<GParamListObjType::HorseUnit>(archive.getRootList(), "HorseUnit", heap, dummy_list);
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add<GParamListObjType::HorseObject>(archive.getRootList(), "HorseObject", heap, dummy_list);
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add<GParamListObjType::HorseRider>(archive.getRootList(), "HorseRider", heap, dummy_list);
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add<GParamListObjType::HorseCreator>(archive.getRootList(), "HorseCreator", heap, dummy_list);
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add<GParamListObjType::GiantArmorSlot>(archive.getRootList(), "GiantArmorSlot", heap,
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dummy_list);
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add<GParamListObjType::GiantArmor>(archive.getRootList(), "GiantArmor", heap, dummy_list);
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add<GParamListObjType::Guardian>(archive.getRootList(), "Guardian", heap, dummy_list);
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add<GParamListObjType::MonsterShop>(archive.getRootList(), "MonsterShop", heap, dummy_list);
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add<GParamListObjType::Swarm>(archive.getRootList(), "Swarm", heap, dummy_list);
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add<GParamListObjType::GelEnemy>(archive.getRootList(), "GelEnemy", heap, dummy_list);
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add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
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add<GParamListObjType::Wizzrobe>(archive.getRootList(), "Wizzrobe", heap, dummy_list);
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add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
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add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
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add<GParamListObjType::ClothReaction>(archive.getRootList(), "ClothReaction", heap, dummy_list);
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add<GParamListObjType::Global>(archive.getRootList(), "Global", heap, dummy_list);
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add<GParamListObjType::Beam>(archive.getRootList(), "Beam", heap, dummy_list);
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add<GParamListObjType::AutoGen>(archive.getRootList(), "AutoGen", heap, dummy_list);
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add<GParamListObjType::ChemicalType>(archive.getRootList(), "ChemicalType", heap, dummy_list);
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add<GParamListObjType::Golem>(archive.getRootList(), "Golem", heap, dummy_list);
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add<GParamListObjType::HorseTargetedInfo>(archive.getRootList(), "HorseTargetedInfo", heap,
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dummy_list);
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add<GParamListObjType::WolfLink>(archive.getRootList(), "WolfLink", heap, dummy_list);
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add<GParamListObjType::Event>(archive.getRootList(), "Event", heap, dummy_list);
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add<GParamListObjType::GolemIK>(archive.getRootList(), "GolemIK", heap, dummy_list);
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add<GParamListObjType::PictureBook>(archive.getRootList(), "PictureBook", heap, dummy_list);
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add<GParamListObjType::AirWall>(archive.getRootList(), "AirWall", heap, dummy_list);
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add<GParamListObjType::Motorcycle>(archive.getRootList(), "Motorcycle", heap, dummy_list);
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#define KSYS_GPARAM_ADD_(NAME) \
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do { \
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using Traits = GParamListObjTypeTraits<GParamListObjType::NAME>; \
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const auto pobj = agl::utl::getResParameterObj(archive.getRootList(), #NAME); \
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if (pobj.ptr()) { \
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auto* obj = new (heap) Traits::type; \
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if (obj) \
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addObj(&obj->getObj(), obj->getName()); \
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\
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mObjects[Traits::index] = obj; \
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\
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} else { \
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mObjects[Traits::index] = dummy_list ? dummy_list->mObjects[Traits::index] : nullptr; \
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} \
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} while (0)
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KSYS_GPARAM_ADD_(System);
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KSYS_GPARAM_ADD_(General);
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KSYS_GPARAM_ADD_(Enemy);
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KSYS_GPARAM_ADD_(EnemyLevel);
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KSYS_GPARAM_ADD_(EnemyRace);
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KSYS_GPARAM_ADD_(AttackInterval);
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KSYS_GPARAM_ADD_(EnemyShown);
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KSYS_GPARAM_ADD_(BindBone);
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KSYS_GPARAM_ADD_(Attack);
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KSYS_GPARAM_ADD_(WeaponCommon);
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KSYS_GPARAM_ADD_(WeaponThrow);
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KSYS_GPARAM_ADD_(Sandworm);
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KSYS_GPARAM_ADD_(SmallSword);
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KSYS_GPARAM_ADD_(Rod);
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KSYS_GPARAM_ADD_(LargeSword);
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KSYS_GPARAM_ADD_(Spear);
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KSYS_GPARAM_ADD_(Shield);
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KSYS_GPARAM_ADD_(Bow);
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KSYS_GPARAM_ADD_(WeaponOption);
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KSYS_GPARAM_ADD_(MasterSword);
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KSYS_GPARAM_ADD_(GuardianMiniWeapon);
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KSYS_GPARAM_ADD_(Player);
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KSYS_GPARAM_ADD_(Camera);
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KSYS_GPARAM_ADD_(Grab);
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KSYS_GPARAM_ADD_(Armor);
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KSYS_GPARAM_ADD_(ArmorEffect);
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KSYS_GPARAM_ADD_(ArmorHead);
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KSYS_GPARAM_ADD_(ArmorUpper);
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KSYS_GPARAM_ADD_(ShiekerStone);
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KSYS_GPARAM_ADD_(SeriesArmor);
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KSYS_GPARAM_ADD_(Liftable);
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KSYS_GPARAM_ADD_(Item);
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KSYS_GPARAM_ADD_(Rupee);
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KSYS_GPARAM_ADD_(Arrow);
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KSYS_GPARAM_ADD_(Bullet);
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KSYS_GPARAM_ADD_(CureItem);
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KSYS_GPARAM_ADD_(CookSpice);
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KSYS_GPARAM_ADD_(LumberjackTree);
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KSYS_GPARAM_ADD_(Npc);
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KSYS_GPARAM_ADD_(NpcEquipment);
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KSYS_GPARAM_ADD_(Zora);
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KSYS_GPARAM_ADD_(Traveler);
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KSYS_GPARAM_ADD_(Prey);
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KSYS_GPARAM_ADD_(AnimalFollowOffset);
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KSYS_GPARAM_ADD_(ExtendedEntity);
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KSYS_GPARAM_ADD_(BindActor);
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KSYS_GPARAM_ADD_(EatTarget);
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KSYS_GPARAM_ADD_(AnimalUnit);
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KSYS_GPARAM_ADD_(Insect);
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KSYS_GPARAM_ADD_(Fish);
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KSYS_GPARAM_ADD_(Rope);
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KSYS_GPARAM_ADD_(Horse);
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KSYS_GPARAM_ADD_(HorseUnit);
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KSYS_GPARAM_ADD_(HorseObject);
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KSYS_GPARAM_ADD_(HorseRider);
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KSYS_GPARAM_ADD_(HorseCreator);
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KSYS_GPARAM_ADD_(GiantArmorSlot);
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KSYS_GPARAM_ADD_(GiantArmor);
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KSYS_GPARAM_ADD_(Guardian);
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KSYS_GPARAM_ADD_(MonsterShop);
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KSYS_GPARAM_ADD_(Swarm);
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KSYS_GPARAM_ADD_(GelEnemy);
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KSYS_GPARAM_ADD_(Nest);
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KSYS_GPARAM_ADD_(Wizzrobe);
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KSYS_GPARAM_ADD_(StalEnemy);
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KSYS_GPARAM_ADD_(GuardianMini);
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KSYS_GPARAM_ADD_(ClothReaction);
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KSYS_GPARAM_ADD_(Global);
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KSYS_GPARAM_ADD_(Beam);
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KSYS_GPARAM_ADD_(AutoGen);
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KSYS_GPARAM_ADD_(ChemicalType);
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KSYS_GPARAM_ADD_(Golem);
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KSYS_GPARAM_ADD_(HorseTargetedInfo);
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KSYS_GPARAM_ADD_(WolfLink);
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KSYS_GPARAM_ADD_(Event);
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KSYS_GPARAM_ADD_(GolemIK);
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KSYS_GPARAM_ADD_(PictureBook);
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KSYS_GPARAM_ADD_(AirWall);
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KSYS_GPARAM_ADD_(Motorcycle);
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#undef KSYS_GPARAM_ADD_
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if (data)
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applyResParameterArchive(archive);
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@ -23,10 +23,6 @@ protected:
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void finalize_() override;
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private:
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template <GParamListObjType Type>
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void add(const agl::utl::ResParameterList& list, const sead::SafeString& name, sead::Heap* heap,
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GParamList* dummy_list);
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sead::Buffer<GParamListObject*> mObjects;
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};
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KSYS_CHECK_SIZE_NX150(GParamList, 0x2c0);
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