mirror of https://github.com/zeldaret/botw.git
Merge pull request #3 from notyouraveragehooman/master
baseProcUnit setProc, actionSetisntEventFlag ctor dtor
This commit is contained in:
commit
c90e29946f
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@ -26,3 +26,6 @@ main.elf
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perf.mData
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perf.mData.old
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.gdb_history
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.DS_Store
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tools/aarch64-none-elf-objdump
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@ -13,6 +13,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_executable(uking
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src/Game/Action/actionSetInstEventFlag.cpp
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src/Game/Action/actionSetInstEventFlag.h
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src/Game/Action/actionSetLinkTagBasic.cpp
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src/Game/Action/actionSetLinkTagBasic.h
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@ -31,6 +33,8 @@ add_executable(uking
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src/KingSystem/ActorSystem/actAiParam.h
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src/KingSystem/ActorSystem/actBaseProc.cpp
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src/KingSystem/ActorSystem/actBaseProc.h
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src/KingSystem/ActorSystem/actBaseProcHandle.cpp
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src/KingSystem/ActorSystem/actBaseProcHandle.h
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src/KingSystem/ActorSystem/actBaseProcJob.cpp
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src/KingSystem/ActorSystem/actBaseProcJob.h
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src/KingSystem/ActorSystem/actBaseProcJobHandler.cpp
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@ -15405,9 +15405,9 @@
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0x0000007100249614,AI_Action_SetInstantTemperture::loadParams,4,
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0x0000007100249618,AI_Action_SetInstantTemperture::rtti1,288,
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0x0000007100249738,AI_Action_SetInstantTemperture::rtti2,92,
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0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,
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0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,
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0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,
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0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,_ZN5uking6action22SetInstEventFlagActionC1ERKN4ksys3act2ai8ClassArgE
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0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,_ZN5uking6action22SetInstEventFlagActionD1Ev
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0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,_ZN5uking6action22SetInstEventFlagActionD0Ev
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0x000000710024980c,AI_Action_SetInstEventFlag::init,8,
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0x0000007100249814,AI_Action_SetInstEventFlag::oneShot,28,
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0x0000007100249830,AI_Action_SetInstEventFlag::loadParams,4,
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@ -89504,22 +89504,22 @@
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0x00000071011bb7f4,sub_71011BB7F4,52,
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0x00000071011bb828,sub_71011BB828,92,
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0x00000071011bb884,sub_71011BB884,32,
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0x00000071011bb8a4,BaseProcHandle::ctor,12,
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0x00000071011bb8b0,BaseProcHandle::actorReady,32,
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0x00000071011bb8a4,BaseProcHandle::ctor,12,_ZN4ksys3act14BaseProcHandleC1Ev
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0x00000071011bb8b0,BaseProcHandle::actorReady,32,_ZN4ksys3act14BaseProcHandle9procReadyEv
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0x00000071011bb8d0,BaseProcHandle::hasActorAndFlags5,84,
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0x00000071011bb924,BaseProcHandle::x,52,
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0x00000071011bb958,BaseProcHandle::deleteActor,112,
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0x00000071011bb9c8,BaseProcHandle::dtor,56,
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0x00000071011bb9c8,BaseProcHandle::dtor,56,_ZN4ksys3act14BaseProcHandleD1Ev
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0x00000071011bba00,BaseProcUnit::deleteActor,316,
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0x00000071011bbb3c,BaseProcHandle::getActor,24,
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0x00000071011bbb3c,BaseProcHandle::getActor,24,_ZN4ksys3act14BaseProcHandle7getProcEv
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0x00000071011bbb54,BaseProcHandle::setProcStateFlag8000,184,
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0x00000071011bbc0c,BaseProcHandle::wakeUpActorAndReleaseUnit,184,
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0x00000071011bbcc4,BaseProcHandle::getBaseProcEvent,48,
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0x00000071011bbcf4,BaseProcHandle::allocUnit,228,
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0x00000071011bbdd8,BaseProcUnit::setActor,540,
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0x00000071011bbdd8,BaseProcUnit::setActor,540,_ZN4ksys3act12BaseProcUnit7setProcEPNS0_8BaseProcE
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0x00000071011bbff4,BaseProcUnit::cleanUp,512,
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0x00000071011bc1f4,BaseProcUnit::unlinkActor,412,
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0x00000071011bc390,BaseProcUnit::isParentHandleDefault,24,
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0x00000071011bc390,BaseProcUnit::isParentHandleDefault,24,_ZNK4ksys3act12BaseProcUnit21isParentHandleDefaultEv
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0x00000071011bc3a8,sub_71011BC3A8,132,
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0x00000071011bc42c,sub_71011BC42C,56,
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0x00000071011bc464,sinitBaseProcHandle,172,
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Can't render this file because it is too large.
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@ -0,0 +1,11 @@
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#include "Game/Action/actionSetInstEventFlag.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg)
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: ksys::act::ai::Action(arg) {}
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SetInstEventFlagAction::~SetInstEventFlagAction() = default;
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} // namespace uking::action
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@ -0,0 +1,18 @@
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#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiParam.h"
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#include "KingSystem/Utils/Types.h"
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namespace uking::action {
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class SetInstEventFlagAction : public ksys::act::ai::Action {
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public:
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SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg);
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~SetInstEventFlagAction() override;
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void oneShot() override;
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};
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KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20);
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} // namespace uking::action
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@ -11,6 +11,8 @@ public:
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virtual void enter() {}
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virtual void loadParams() {}
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virtual void oneShot() {}
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};
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KSYS_CHECK_SIZE_NX150(Action, 0x20);
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@ -9,6 +9,7 @@
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#include <prim/seadSafeString.h>
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#include <prim/seadTypedBitFlag.h>
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#include <thread/seadAtomic.h>
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#include "KingSystem/ActorSystem/actBaseProcHandle.h"
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/ActorSystem/actBaseProcMap.h"
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#include "KingSystem/Utils/StrTreeMap.h"
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@ -23,17 +24,7 @@ class BaseProc;
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class BaseProcLinkData;
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class BaseProcJobHandler;
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class BaseProcUnit;
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class BaseProcHandle {
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public:
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BaseProcHandle();
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~BaseProcHandle();
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private:
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BaseProcUnit* mUnit;
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u8 mFlag;
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};
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KSYS_CHECK_SIZE_NX150(BaseProcHandle, 0x10);
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class BaseProcHandle;
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/// Actor base class that encapsulates all the low-level actor lifetime logic.
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class BaseProc {
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@ -100,6 +91,7 @@ public:
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return mState == State::Delete || mStateFlags.isOn(StateFlags::RequestDelete);
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}
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bool isInitialized() const { return mFlags.isOn(Flags::Initialized); }
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/// For BaseProcLink or ActorLinkConstDataAccess.
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bool acquire(ActorLinkConstDataAccess& accessor);
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BaseProcLinkData* getBaseProcLinkData() const { return mBaseProcLinkData; }
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@ -0,0 +1,29 @@
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#include "KingSystem/ActorSystem/actBaseProcHandle.h"
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namespace ksys::act {
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BaseProcHandle::BaseProcHandle() {
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mUnit = nullptr;
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mFlag = 0;
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}
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BaseProcHandle::~BaseProcHandle() {
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if (mUnit) {
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mUnit->deleteProc(0, this);
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mUnit = nullptr;
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}
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mFlag = 0;
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}
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bool BaseProcHandle::procReady() {
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return mUnit && mUnit->isReady();
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}
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BaseProc* BaseProcHandle::getProc() {
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if (mUnit)
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return mUnit->getProc();
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return nullptr;
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}
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} // namespace ksys::act
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@ -0,0 +1,30 @@
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#pragma once
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#include <basis/seadTypes.h>
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#include "KingSystem/ActorSystem/actBaseProc.h"
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#include "KingSystem/ActorSystem/actBaseProcUnit.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::act {
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class BaseProcUnit;
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class BaseProc;
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class BaseProcHandle {
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public:
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BaseProcHandle();
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~BaseProcHandle();
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bool procReady();
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BaseProc* getProc();
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static BaseProcHandle sDummyHandle;
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private:
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BaseProcUnit* mUnit;
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u8 mFlag;
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};
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KSYS_CHECK_SIZE_NX150(BaseProcHandle, 0x10);
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} // namespace ksys::act
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@ -0,0 +1,58 @@
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#include "KingSystem/ActorSystem/actBaseProcUnit.h"
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#include <prim/seadSafeString.h>
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
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#include "KingSystem/ActorSystem/actBaseProc.h"
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#include "KingSystem/Utils/Debug.h"
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namespace ksys::act {
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// NON_MATCHING: Equivalent but branches are off.
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bool BaseProcUnit::setProc(BaseProc* proc) {
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bool ret;
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static constexpr const char* sStateNames[] = {"Init", "Calc", "Sleep", "Delete"};
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auto lock = sead::makeScopedLock(mCS);
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if (mProc)
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mProc = nullptr;
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if (mHandle == &BaseProcHandle::sDummyHandle)
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return false;
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if (mHandle) {
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if (mFlags != 1) {
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sead::FixedSafeString<64> message;
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if (proc)
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message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
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proc->isInitialized(), sStateNames[u8(proc->getState())], this,
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mHandle.load());
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else
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message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
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util::PrintDebug(message);
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}
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mProc = proc;
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mFlags = 2;
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ret = true;
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} else {
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sead::FixedSafeString<64> message;
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if (proc)
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message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
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proc->isInitialized(), sStateNames[u8(proc->getState())], this,
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mHandle.load());
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else
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message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
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util::PrintDebug(message);
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ret = false;
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}
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return ret;
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}
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bool BaseProcUnit::isParentHandleDefault() const {
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return mHandle == &BaseProcHandle::sDummyHandle;
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}
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} // namespace ksys::act
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@ -1,7 +1,9 @@
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#pragma once
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#include <basis/seadTypes.h>
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#include <thread/seadAtomic.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/ActorSystem/actBaseProcHandle.h"
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namespace ksys::act {
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@ -10,15 +12,18 @@ class BaseProcHandle;
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class BaseProcUnit {
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public:
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bool deleteProc(void*, BaseProcHandle* handle);
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bool deleteProc(u32, BaseProcHandle* handle);
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bool setProc(BaseProc* proc);
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void unlinkProc(BaseProc* proc);
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void cleanUp(BaseProc* proc, bool set_flag_5);
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bool isParentHandleDefault() const;
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BaseProc* getProc() const { return mProc; }
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bool isReady() const { return mFlags == 2; }
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private:
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u32 mFlags;
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BaseProcHandle* mHandle;
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sead::Atomic<BaseProcHandle*> mHandle;
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BaseProc* mProc;
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// FIXME:
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// BaseProcRequest mRequest;
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