Merge pull request #3 from notyouraveragehooman/master

baseProcUnit setProc, actionSetisntEventFlag ctor dtor
This commit is contained in:
Léo Lam 2020-08-27 23:57:44 +02:00 committed by GitHub
commit c90e29946f
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11 changed files with 174 additions and 22 deletions

3
.gitignore vendored
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@ -26,3 +26,6 @@ main.elf
perf.mData
perf.mData.old
.gdb_history
.DS_Store
tools/aarch64-none-elf-objdump

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@ -13,6 +13,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
add_executable(uking
src/Game/Action/actionSetInstEventFlag.cpp
src/Game/Action/actionSetInstEventFlag.h
src/Game/Action/actionSetLinkTagBasic.cpp
src/Game/Action/actionSetLinkTagBasic.h
@ -31,6 +33,8 @@ add_executable(uking
src/KingSystem/ActorSystem/actAiParam.h
src/KingSystem/ActorSystem/actBaseProc.cpp
src/KingSystem/ActorSystem/actBaseProc.h
src/KingSystem/ActorSystem/actBaseProcHandle.cpp
src/KingSystem/ActorSystem/actBaseProcHandle.h
src/KingSystem/ActorSystem/actBaseProcJob.cpp
src/KingSystem/ActorSystem/actBaseProcJob.h
src/KingSystem/ActorSystem/actBaseProcJobHandler.cpp

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@ -15405,9 +15405,9 @@
0x0000007100249614,AI_Action_SetInstantTemperture::loadParams,4,
0x0000007100249618,AI_Action_SetInstantTemperture::rtti1,288,
0x0000007100249738,AI_Action_SetInstantTemperture::rtti2,92,
0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,
0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,
0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,
0x0000007100249794,AI_Action_SetInstEventFlag::ctor,48,_ZN5uking6action22SetInstEventFlagActionC1ERKN4ksys3act2ai8ClassArgE
0x00000071002497c4,AI_Action_SetInstEventFlag::dtor,20,_ZN5uking6action22SetInstEventFlagActionD1Ev
0x00000071002497d8,AI_Action_SetInstEventFlag::dtorDelete,52,_ZN5uking6action22SetInstEventFlagActionD0Ev
0x000000710024980c,AI_Action_SetInstEventFlag::init,8,
0x0000007100249814,AI_Action_SetInstEventFlag::oneShot,28,
0x0000007100249830,AI_Action_SetInstEventFlag::loadParams,4,
@ -89504,22 +89504,22 @@
0x00000071011bb7f4,sub_71011BB7F4,52,
0x00000071011bb828,sub_71011BB828,92,
0x00000071011bb884,sub_71011BB884,32,
0x00000071011bb8a4,BaseProcHandle::ctor,12,
0x00000071011bb8b0,BaseProcHandle::actorReady,32,
0x00000071011bb8a4,BaseProcHandle::ctor,12,_ZN4ksys3act14BaseProcHandleC1Ev
0x00000071011bb8b0,BaseProcHandle::actorReady,32,_ZN4ksys3act14BaseProcHandle9procReadyEv
0x00000071011bb8d0,BaseProcHandle::hasActorAndFlags5,84,
0x00000071011bb924,BaseProcHandle::x,52,
0x00000071011bb958,BaseProcHandle::deleteActor,112,
0x00000071011bb9c8,BaseProcHandle::dtor,56,
0x00000071011bb9c8,BaseProcHandle::dtor,56,_ZN4ksys3act14BaseProcHandleD1Ev
0x00000071011bba00,BaseProcUnit::deleteActor,316,
0x00000071011bbb3c,BaseProcHandle::getActor,24,
0x00000071011bbb3c,BaseProcHandle::getActor,24,_ZN4ksys3act14BaseProcHandle7getProcEv
0x00000071011bbb54,BaseProcHandle::setProcStateFlag8000,184,
0x00000071011bbc0c,BaseProcHandle::wakeUpActorAndReleaseUnit,184,
0x00000071011bbcc4,BaseProcHandle::getBaseProcEvent,48,
0x00000071011bbcf4,BaseProcHandle::allocUnit,228,
0x00000071011bbdd8,BaseProcUnit::setActor,540,
0x00000071011bbdd8,BaseProcUnit::setActor,540,_ZN4ksys3act12BaseProcUnit7setProcEPNS0_8BaseProcE
0x00000071011bbff4,BaseProcUnit::cleanUp,512,
0x00000071011bc1f4,BaseProcUnit::unlinkActor,412,
0x00000071011bc390,BaseProcUnit::isParentHandleDefault,24,
0x00000071011bc390,BaseProcUnit::isParentHandleDefault,24,_ZNK4ksys3act12BaseProcUnit21isParentHandleDefaultEv
0x00000071011bc3a8,sub_71011BC3A8,132,
0x00000071011bc42c,sub_71011BC42C,56,
0x00000071011bc464,sinitBaseProcHandle,172,

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@ -0,0 +1,11 @@
#include "Game/Action/actionSetInstEventFlag.h"
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::action {
SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg)
: ksys::act::ai::Action(arg) {}
SetInstEventFlagAction::~SetInstEventFlagAction() = default;
} // namespace uking::action

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@ -0,0 +1,18 @@
#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
#include "KingSystem/ActorSystem/actAiParam.h"
#include "KingSystem/Utils/Types.h"
namespace uking::action {
class SetInstEventFlagAction : public ksys::act::ai::Action {
public:
SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg);
~SetInstEventFlagAction() override;
void oneShot() override;
};
KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20);
} // namespace uking::action

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@ -11,6 +11,8 @@ public:
virtual void enter() {}
virtual void loadParams() {}
virtual void oneShot() {}
};
KSYS_CHECK_SIZE_NX150(Action, 0x20);

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@ -9,6 +9,7 @@
#include <prim/seadSafeString.h>
#include <prim/seadTypedBitFlag.h>
#include <thread/seadAtomic.h>
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
#include "KingSystem/ActorSystem/actBaseProcJob.h"
#include "KingSystem/ActorSystem/actBaseProcMap.h"
#include "KingSystem/Utils/StrTreeMap.h"
@ -23,17 +24,7 @@ class BaseProc;
class BaseProcLinkData;
class BaseProcJobHandler;
class BaseProcUnit;
class BaseProcHandle {
public:
BaseProcHandle();
~BaseProcHandle();
private:
BaseProcUnit* mUnit;
u8 mFlag;
};
KSYS_CHECK_SIZE_NX150(BaseProcHandle, 0x10);
class BaseProcHandle;
/// Actor base class that encapsulates all the low-level actor lifetime logic.
class BaseProc {
@ -100,6 +91,7 @@ public:
return mState == State::Delete || mStateFlags.isOn(StateFlags::RequestDelete);
}
bool isInitialized() const { return mFlags.isOn(Flags::Initialized); }
/// For BaseProcLink or ActorLinkConstDataAccess.
bool acquire(ActorLinkConstDataAccess& accessor);
BaseProcLinkData* getBaseProcLinkData() const { return mBaseProcLinkData; }

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@ -0,0 +1,29 @@
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
namespace ksys::act {
BaseProcHandle::BaseProcHandle() {
mUnit = nullptr;
mFlag = 0;
}
BaseProcHandle::~BaseProcHandle() {
if (mUnit) {
mUnit->deleteProc(0, this);
mUnit = nullptr;
}
mFlag = 0;
}
bool BaseProcHandle::procReady() {
return mUnit && mUnit->isReady();
}
BaseProc* BaseProcHandle::getProc() {
if (mUnit)
return mUnit->getProc();
return nullptr;
}
} // namespace ksys::act

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@ -0,0 +1,30 @@
#pragma once
#include <basis/seadTypes.h>
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/ActorSystem/actBaseProcUnit.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::act {
class BaseProcUnit;
class BaseProc;
class BaseProcHandle {
public:
BaseProcHandle();
~BaseProcHandle();
bool procReady();
BaseProc* getProc();
static BaseProcHandle sDummyHandle;
private:
BaseProcUnit* mUnit;
u8 mFlag;
};
KSYS_CHECK_SIZE_NX150(BaseProcHandle, 0x10);
} // namespace ksys::act

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@ -0,0 +1,58 @@
#include "KingSystem/ActorSystem/actBaseProcUnit.h"
#include <prim/seadSafeString.h>
#include <prim/seadScopedLock.h>
#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actBaseProc.h"
#include "KingSystem/Utils/Debug.h"
namespace ksys::act {
// NON_MATCHING: Equivalent but branches are off.
bool BaseProcUnit::setProc(BaseProc* proc) {
bool ret;
static constexpr const char* sStateNames[] = {"Init", "Calc", "Sleep", "Delete"};
auto lock = sead::makeScopedLock(mCS);
if (mProc)
mProc = nullptr;
if (mHandle == &BaseProcHandle::sDummyHandle)
return false;
if (mHandle) {
if (mFlags != 1) {
sead::FixedSafeString<64> message;
if (proc)
message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
proc->isInitialized(), sStateNames[u8(proc->getState())], this,
mHandle.load());
else
message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
util::PrintDebug(message);
}
mProc = proc;
mFlags = 2;
ret = true;
} else {
sead::FixedSafeString<64> message;
if (proc)
message.format("%s, %d, %d, %s, ( %p:%p )", proc->getName().cstr(), mFlags,
proc->isInitialized(), sStateNames[u8(proc->getState())], this,
mHandle.load());
else
message.format("なし, %d, ?, ?, ( %p:%p )", mFlags, this, mHandle.load());
util::PrintDebug(message);
ret = false;
}
return ret;
}
bool BaseProcUnit::isParentHandleDefault() const {
return mHandle == &BaseProcHandle::sDummyHandle;
}
} // namespace ksys::act

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@ -1,7 +1,9 @@
#pragma once
#include <basis/seadTypes.h>
#include <thread/seadAtomic.h>
#include <thread/seadCriticalSection.h>
#include "KingSystem/ActorSystem/actBaseProcHandle.h"
namespace ksys::act {
@ -10,15 +12,18 @@ class BaseProcHandle;
class BaseProcUnit {
public:
bool deleteProc(void*, BaseProcHandle* handle);
bool deleteProc(u32, BaseProcHandle* handle);
bool setProc(BaseProc* proc);
void unlinkProc(BaseProc* proc);
void cleanUp(BaseProc* proc, bool set_flag_5);
bool isParentHandleDefault() const;
BaseProc* getProc() const { return mProc; }
bool isReady() const { return mFlags == 2; }
private:
u32 mFlags;
BaseProcHandle* mHandle;
sead::Atomic<BaseProcHandle*> mHandle;
BaseProc* mProc;
// FIXME:
// BaseProcRequest mRequest;