mirror of https://github.com/zeldaret/botw.git
ksys: Declutter Utils by creating new Utils/Container folder
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@ -12,7 +12,7 @@
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#include <thread/seadAtomic.h>
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/ActorSystem/actBaseProcMap.h"
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#include "KingSystem/Utils/StrTreeMap.h"
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#include "KingSystem/Utils/Container/StrTreeMap.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::act {
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@ -1,6 +1,6 @@
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#pragma once
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#include "KingSystem/Utils/StrTreeMap.h"
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#include "KingSystem/Utils/Container/StrTreeMap.h"
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namespace ksys::act {
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@ -16,7 +16,7 @@
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#include "KingSystem/ActorSystem/actBaseProc.h"
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/ActorSystem/actBaseProcMap.h"
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#include "KingSystem/Utils/StrTreeMap.h"
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#include "KingSystem/Utils/Container/StrTreeMap.h"
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#include "KingSystem/Utils/Thread/Task.h"
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#include "KingSystem/Utils/Types.h"
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@ -3,7 +3,7 @@
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#include <hostio/seadHostIONode.h>
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resUnit.h"
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#include "KingSystem/Utils/StrTreeMap.h"
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#include "KingSystem/Utils/Container/StrTreeMap.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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@ -1,6 +1,5 @@
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#pragma once
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#include <KingSystem/Utils/StrTreeMap.h>
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#include <hostio/seadHostIONode.h>
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#include <prim/seadEnum.h>
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#include <prim/seadRuntimeTypeInfo.h>
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@ -9,6 +8,7 @@
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#include <resource/seadResourceMgr.h>
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#include <thread/seadAtomic.h>
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Utils/Container/StrTreeMap.h"
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#include "KingSystem/Utils/Thread/Event.h"
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#include "KingSystem/Utils/Thread/Task.h"
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#include "KingSystem/Utils/Types.h"
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@ -64,6 +64,9 @@ target_sources(uking PRIVATE
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Byaml/ByamlLocal.h
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Byaml/ByamlUtil.cpp
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Container/StrTreeMap.h
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Container/UniqueArrayPtr.h
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AtomicLongBitFlag.h
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Debug.h
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FixedString.h
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@ -74,8 +77,6 @@ target_sources(uking PRIVATE
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ParamIO.cpp
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ParamIO.h
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SafeDelete.h
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StrTreeMap.h
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TypeTraits.h
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Types.h
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UniqueArrayPtr.h
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)
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@ -7,10 +7,10 @@
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#include <prim/seadTypedBitFlag.h>
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#include <thread/seadAtomic.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/Utils/Container/UniqueArrayPtr.h"
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#include "KingSystem/Utils/Thread/Event.h"
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#include "KingSystem/Utils/Thread/MessageDispatcherBase.h"
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#include "KingSystem/Utils/Thread/MessageProcessor.h"
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#include "KingSystem/Utils/UniqueArrayPtr.h"
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namespace sead {
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class Thread;
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