mirror of https://github.com/zeldaret/botw.git
ksys/phys: Rename two MotionAccessor functions for clarity
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@ -95374,8 +95374,8 @@ Address,Quality,Size,Name
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0x00000071012afb44,O,000008,_ZNK4ksys4phys14MotionAccessor13getMotionInfoEv
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0x00000071012afb4c,O,000008,_ZNK4ksys4phys14MotionAccessor9getMotionEv
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0x00000071012afb54,O,000008,_ZN4ksys4phys14MotionAccessor13setMotionFlagENS0_9RigidBody10MotionFlagE
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0x00000071012afb5c,O,000020,_ZNK4ksys4phys14MotionAccessor12hasMotionSetENS0_9RigidBody10MotionFlagE
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0x00000071012afb70,O,000020,_ZNK4ksys4phys14MotionAccessor17hasMotionDisabledENS0_9RigidBody10MotionFlagE
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0x00000071012afb5c,O,000020,_ZNK4ksys4phys14MotionAccessor16hasMotionFlagSetENS0_9RigidBody10MotionFlagE
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0x00000071012afb70,O,000020,_ZNK4ksys4phys14MotionAccessor21hasMotionFlagDisabledENS0_9RigidBody10MotionFlagE
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0x00000071012afb84,O,000032,_ZN4ksys4phys14MotionAccessor17disableMotionFlagENS0_9RigidBody10MotionFlagE
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0x00000071012afba4,U,000112,
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0x00000071012afc14,U,000092,
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Can't render this file because it is too large.
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@ -19,11 +19,11 @@ void MotionAccessor::setMotionFlag(RigidBody::MotionFlag flag) {
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mBody->setMotionFlag(flag);
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}
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bool MotionAccessor::hasMotionSet(RigidBody::MotionFlag flag) const {
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bool MotionAccessor::hasMotionFlagSet(RigidBody::MotionFlag flag) const {
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return mBody->getMotionFlags().isOn(flag);
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}
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bool MotionAccessor::hasMotionDisabled(RigidBody::MotionFlag flag) const {
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bool MotionAccessor::hasMotionFlagDisabled(RigidBody::MotionFlag flag) const {
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return mBody->getMotionFlags().isOff(flag);
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}
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@ -16,8 +16,8 @@ public:
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MotionType getMotionInfo() const;
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hkpMotion* getMotion() const;
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void setMotionFlag(RigidBody::MotionFlag flag);
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bool hasMotionSet(RigidBody::MotionFlag flag) const;
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bool hasMotionDisabled(RigidBody::MotionFlag flag) const;
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bool hasMotionFlagSet(RigidBody::MotionFlag flag) const;
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bool hasMotionFlagDisabled(RigidBody::MotionFlag flag) const;
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void disableMotionFlag(RigidBody::MotionFlag flag);
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private:
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