mirror of https://github.com/zeldaret/botw.git
hopefully this will fix some errors
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#pragma once
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#pragma once
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#include "KingSystem/ActorSystem/actAiAi.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "Game/AI/AI/aiAirOctaRoot.h"
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namespace uking {
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namespace uking {
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class AirOctaDataMgr {
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class AirOctaDataMgr {
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public: static const sead::RuntimeTypeInfo::Interface* getRuntimeTypeInfoStatic() { static const sead::RuntimeTypeInfo::Root typeInfo; return &typeInfo; } static bool checkDerivedRuntimeTypeInfoStatic( const sead::RuntimeTypeInfo::Interface* typeInfo) { const sead::RuntimeTypeInfo::Interface* clsTypeInfo = AirOctaDataMgr::getRuntimeTypeInfoStatic(); return typeInfo == clsTypeInfo; } virtual bool checkDerivedRuntimeTypeInfo(const sead::RuntimeTypeInfo::Interface* typeInfo) const { return checkDerivedRuntimeTypeInfoStatic(typeInfo); } virtual const sead::RuntimeTypeInfo::Interface* getRuntimeTypeInfo() const { return getRuntimeTypeInfoStatic(); }
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SEAD_RTTI_BASE(AirOctaDataMgr)
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//friend uking::ai::AI::AirOctaFlyUp;
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//friend uking::ai::AI::AirOctaFlyUp;
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public:
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public:
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ksys::act::BaseProcLink& getProc() { return mBaseProcLink; }
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ksys::act::BaseProcLink& getProc() { return mBaseProcLink; }
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