ksys/gdt: Fix array getters/setters being generated incorrectly

They were treated as non-array flags.
This commit is contained in:
Léo Lam 2020-11-09 17:30:51 +01:00
parent aee089b720
commit d5bdc23ef5
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
4 changed files with 359 additions and 332 deletions

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@ -52426,8 +52426,8 @@
0x00000071008e48dc,resetFlagMaybe_ActorName_SeakSensor_Slot0,24,
0x00000071008e48f4,sub_71008E48F4,160,
0x00000071008e4994,setFlag_AlbumPictureActorName,224,
0x00000071008e4a74,getFlag_AlbumPictureIndex,180,
0x00000071008e4b28,sub_71008E4B28,192,
0x00000071008e4a74,getFlag_AlbumPictureIndex,180,_ZN4ksys3gdt25getFlag_AlbumPictureIndexEib
0x00000071008e4b28,sub_71008E4B28,192,_ZN4ksys3gdt25setFlag_AlbumPictureIndexEiib
0x00000071008e4d14,sub_71008E4D14,180,
0x00000071008e4e88,getFlag_AlbumSaveDistrictName,160,
0x00000071008e4f28,setFlag_AlbumSaveDistrictName,224,

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@ -99,26 +99,26 @@ void getFlag_ActorName_SeakSensor_Slot1(char const** value, bool debug) { getStr
void setFlag_ActorName_SeakSensor_Slot1(const sead::SafeString& value, bool debug) { setStr64(value, flag_ActorName_SeakSensor_Slot1(), debug); }
void getFlag_ActorName_SeakSensor_Slot2(char const** value, bool debug) { getStr64(flag_ActorName_SeakSensor_Slot2(), value, debug); }
void setFlag_ActorName_SeakSensor_Slot2(const sead::SafeString& value, bool debug) { setStr64(value, flag_ActorName_SeakSensor_Slot2(), debug); }
void getFlag_AlbumPictureActorName(char const** value, bool debug) { getStr64(flag_AlbumPictureActorName(), value, debug); }
void setFlag_AlbumPictureActorName(const sead::SafeString& value, bool debug) { setStr64(value, flag_AlbumPictureActorName(), debug); }
s32 getFlag_AlbumPictureIndex(bool debug) { return getS32(flag_AlbumPictureIndex(), debug); }
void setFlag_AlbumPictureIndex(s32 value, bool debug) { setS32(value, flag_AlbumPictureIndex(), debug); }
s32 getFlag_AlbumPictureSize(bool debug) { return getS32(flag_AlbumPictureSize(), debug); }
void setFlag_AlbumPictureSize(s32 value, bool debug) { setS32(value, flag_AlbumPictureSize(), debug); }
void getFlag_AlbumSaveDistrictName(char const** value, bool debug) { getStr256(flag_AlbumSaveDistrictName(), value, debug); }
void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, bool debug) { setStr256(value, flag_AlbumSaveDistrictName(), debug); }
void getFlag_AlbumSaveLocationName(char const** value, bool debug) { getStr256(flag_AlbumSaveLocationName(), value, debug); }
void setFlag_AlbumSaveLocationName(const sead::SafeString& value, bool debug) { setStr256(value, flag_AlbumSaveLocationName(), debug); }
void getFlag_AlbumPictureActorName(char const** value, s32 idx, bool debug) { getStr64(flag_AlbumPictureActorName(), value, idx, debug); }
void setFlag_AlbumPictureActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AlbumPictureActorName(), idx, debug); }
s32 getFlag_AlbumPictureIndex(s32 idx, bool debug) { return getS32(flag_AlbumPictureIndex(), idx, debug); }
void setFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug) { setS32(value, flag_AlbumPictureIndex(), idx, debug); }
s32 getFlag_AlbumPictureSize(s32 idx, bool debug) { return getS32(flag_AlbumPictureSize(), idx, debug); }
void setFlag_AlbumPictureSize(s32 value, s32 idx, bool debug) { setS32(value, flag_AlbumPictureSize(), idx, debug); }
void getFlag_AlbumSaveDistrictName(char const** value, s32 idx, bool debug) { getStr256(flag_AlbumSaveDistrictName(), value, idx, debug); }
void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_AlbumSaveDistrictName(), idx, debug); }
void getFlag_AlbumSaveLocationName(char const** value, s32 idx, bool debug) { getStr256(flag_AlbumSaveLocationName(), value, idx, debug); }
void setFlag_AlbumSaveLocationName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_AlbumSaveLocationName(), idx, debug); }
s32 getFlag_AllMaterialValue(bool debug) { return getS32(flag_AllMaterialValue(), debug); }
void setFlag_AllMaterialValue(s32 value, bool debug) { setS32(value, flag_AllMaterialValue(), debug); }
bool getFlag_AmiiboItemOnOff(bool debug) { return getBool(flag_AmiiboItemOnOff(), debug); }
void setFlag_AmiiboItemOnOff(bool value, bool debug) { setBool(value, flag_AmiiboItemOnOff(), debug); }
s32 getFlag_AmiiboLastTouchDate(bool debug) { return getS32(flag_AmiiboLastTouchDate(), debug); }
void setFlag_AmiiboLastTouchDate(s32 value, bool debug) { setS32(value, flag_AmiiboLastTouchDate(), debug); }
void getFlag_AmiiboTouchHistory(char const** value, bool debug) { getStr64(flag_AmiiboTouchHistory(), value, debug); }
void setFlag_AmiiboTouchHistory(const sead::SafeString& value, bool debug) { setStr64(value, flag_AmiiboTouchHistory(), debug); }
void getFlag_AmiiboTouchHistoryTotal(char const** value, bool debug) { getStr64(flag_AmiiboTouchHistoryTotal(), value, debug); }
void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, bool debug) { setStr64(value, flag_AmiiboTouchHistoryTotal(), debug); }
void getFlag_AmiiboTouchHistory(char const** value, s32 idx, bool debug) { getStr64(flag_AmiiboTouchHistory(), value, idx, debug); }
void setFlag_AmiiboTouchHistory(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AmiiboTouchHistory(), idx, debug); }
void getFlag_AmiiboTouchHistoryTotal(char const** value, s32 idx, bool debug) { getStr64(flag_AmiiboTouchHistoryTotal(), value, idx, debug); }
void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_AmiiboTouchHistoryTotal(), idx, debug); }
s32 getFlag_AmountRupeeForNextRevivalFountain(bool debug) { return getS32(flag_AmountRupeeForNextRevivalFountain(), debug); }
void setFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug) { setS32(value, flag_AmountRupeeForNextRevivalFountain(), debug); }
s32 getFlag_AmountRupeeForRevivalFountain1(bool debug) { return getS32(flag_AmountRupeeForRevivalFountain1(), debug); }
@ -175,8 +175,8 @@ f32 getFlag_App_Map_Scale(bool debug) { return getF32(flag_App_Map_Scale(), debu
void setFlag_App_Map_Scale(f32 value, bool debug) { setF32(value, flag_App_Map_Scale(), debug); }
void getFlag_App_Map_WarpLocationName(char const** value, bool debug) { getStr64(flag_App_Map_WarpLocationName(), value, debug); }
void setFlag_App_Map_WarpLocationName(const sead::SafeString& value, bool debug) { setStr64(value, flag_App_Map_WarpLocationName(), debug); }
s32 getFlag_App_Menu_ButtonOrder(bool debug) { return getS32(flag_App_Menu_ButtonOrder(), debug); }
void setFlag_App_Menu_ButtonOrder(s32 value, bool debug) { setS32(value, flag_App_Menu_ButtonOrder(), debug); }
s32 getFlag_App_Menu_ButtonOrder(s32 idx, bool debug) { return getS32(flag_App_Menu_ButtonOrder(), idx, debug); }
void setFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug) { setS32(value, flag_App_Menu_ButtonOrder(), idx, debug); }
s32 getFlag_App_Menu_NewFlag(bool debug) { return getS32(flag_App_Menu_NewFlag(), debug); }
void setFlag_App_Menu_NewFlag(s32 value, bool debug) { setS32(value, flag_App_Menu_NewFlag(), debug); }
s32 getFlag_App_Pedometer_StepCount(bool debug) { return getS32(flag_App_Pedometer_StepCount(), debug); }
@ -451,12 +451,12 @@ bool getFlag_ClearTutorial_SpinAttack(bool debug) { return getBool(flag_ClearTut
void setFlag_ClearTutorial_SpinAttack(bool value, bool debug) { setBool(value, flag_ClearTutorial_SpinAttack(), debug); }
bool getFlag_climateFirst(bool debug) { return getBool(flag_climateFirst(), debug); }
void setFlag_climateFirst(bool value, bool debug) { setBool(value, flag_climateFirst(), debug); }
s32 getFlag_climateWeather(bool debug) { return getS32(flag_climateWeather(), debug); }
void setFlag_climateWeather(s32 value, bool debug) { setS32(value, flag_climateWeather(), debug); }
s32 getFlag_climateWeather2(bool debug) { return getS32(flag_climateWeather2(), debug); }
void setFlag_climateWeather2(s32 value, bool debug) { setS32(value, flag_climateWeather2(), debug); }
s32 getFlag_climateWeather3(bool debug) { return getS32(flag_climateWeather3(), debug); }
void setFlag_climateWeather3(s32 value, bool debug) { setS32(value, flag_climateWeather3(), debug); }
s32 getFlag_climateWeather(s32 idx, bool debug) { return getS32(flag_climateWeather(), idx, debug); }
void setFlag_climateWeather(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather(), idx, debug); }
s32 getFlag_climateWeather2(s32 idx, bool debug) { return getS32(flag_climateWeather2(), idx, debug); }
void setFlag_climateWeather2(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather2(), idx, debug); }
s32 getFlag_climateWeather3(s32 idx, bool debug) { return getS32(flag_climateWeather3(), idx, debug); }
void setFlag_climateWeather3(s32 value, s32 idx, bool debug) { setS32(value, flag_climateWeather3(), idx, debug); }
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_1_fallout(), debug); }
void setFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool value, bool debug) { setBool(value, flag_CollaborationShootingStar_Xenoblade2_1_1_fallout(), debug); }
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug) { return getBool(flag_CollaborationShootingStar_Xenoblade2_1_1_open(), debug); }
@ -749,20 +749,20 @@ bool getFlag_CompleteTreasure_Dungeon135(bool debug) { return getBool(flag_Compl
void setFlag_CompleteTreasure_Dungeon135(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon135(), debug); }
bool getFlag_CompleteTreasure_Dungeon136(bool debug) { return getBool(flag_CompleteTreasure_Dungeon136(), debug); }
void setFlag_CompleteTreasure_Dungeon136(bool value, bool debug) { setBool(value, flag_CompleteTreasure_Dungeon136(), debug); }
void getFlag_CookEffect0(sead::Vector2f* value, bool debug) { getVec2f(flag_CookEffect0(), value, debug); }
void setFlag_CookEffect0(const sead::Vector2f& value, bool debug) { setVec2f(value, flag_CookEffect0(), debug); }
void getFlag_CookEffect1(sead::Vector2f* value, bool debug) { getVec2f(flag_CookEffect1(), value, debug); }
void setFlag_CookEffect1(const sead::Vector2f& value, bool debug) { setVec2f(value, flag_CookEffect1(), debug); }
void getFlag_CookMaterialName0(char const** value, bool debug) { getStr64(flag_CookMaterialName0(), value, debug); }
void setFlag_CookMaterialName0(const sead::SafeString& value, bool debug) { setStr64(value, flag_CookMaterialName0(), debug); }
void getFlag_CookMaterialName1(char const** value, bool debug) { getStr64(flag_CookMaterialName1(), value, debug); }
void setFlag_CookMaterialName1(const sead::SafeString& value, bool debug) { setStr64(value, flag_CookMaterialName1(), debug); }
void getFlag_CookMaterialName2(char const** value, bool debug) { getStr64(flag_CookMaterialName2(), value, debug); }
void setFlag_CookMaterialName2(const sead::SafeString& value, bool debug) { setStr64(value, flag_CookMaterialName2(), debug); }
void getFlag_CookMaterialName3(char const** value, bool debug) { getStr64(flag_CookMaterialName3(), value, debug); }
void setFlag_CookMaterialName3(const sead::SafeString& value, bool debug) { setStr64(value, flag_CookMaterialName3(), debug); }
void getFlag_CookMaterialName4(char const** value, bool debug) { getStr64(flag_CookMaterialName4(), value, debug); }
void setFlag_CookMaterialName4(const sead::SafeString& value, bool debug) { setStr64(value, flag_CookMaterialName4(), debug); }
void getFlag_CookEffect0(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_CookEffect0(), value, idx, debug); }
void setFlag_CookEffect0(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_CookEffect0(), idx, debug); }
void getFlag_CookEffect1(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_CookEffect1(), value, idx, debug); }
void setFlag_CookEffect1(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_CookEffect1(), idx, debug); }
void getFlag_CookMaterialName0(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName0(), value, idx, debug); }
void setFlag_CookMaterialName0(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName0(), idx, debug); }
void getFlag_CookMaterialName1(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName1(), value, idx, debug); }
void setFlag_CookMaterialName1(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName1(), idx, debug); }
void getFlag_CookMaterialName2(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName2(), value, idx, debug); }
void setFlag_CookMaterialName2(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName2(), idx, debug); }
void getFlag_CookMaterialName3(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName3(), value, idx, debug); }
void setFlag_CookMaterialName3(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName3(), idx, debug); }
void getFlag_CookMaterialName4(char const** value, s32 idx, bool debug) { getStr64(flag_CookMaterialName4(), value, idx, debug); }
void setFlag_CookMaterialName4(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_CookMaterialName4(), idx, debug); }
s32 getFlag_Counter_TerminalElectric(bool debug) { return getS32(flag_Counter_TerminalElectric(), debug); }
void setFlag_Counter_TerminalElectric(s32 value, bool debug) { setS32(value, flag_Counter_TerminalElectric(), debug); }
s32 getFlag_Counter_TerminalFinalTrial(bool debug) { return getS32(flag_Counter_TerminalFinalTrial(), debug); }
@ -797,28 +797,28 @@ bool getFlag_DarkWoods_Giant_Clear(bool debug) { return getBool(flag_DarkWoods_G
void setFlag_DarkWoods_Giant_Clear(bool value, bool debug) { setBool(value, flag_DarkWoods_Giant_Clear(), debug); }
bool getFlag_DarkWoods_Necklace_Active(bool debug) { return getBool(flag_DarkWoods_Necklace_Active(), debug); }
void setFlag_DarkWoods_Necklace_Active(bool value, bool debug) { setBool(value, flag_DarkWoods_Necklace_Active(), debug); }
void getFlag_DeadHorse_ActorName(char const** value, bool debug) { getStr64(flag_DeadHorse_ActorName(), value, debug); }
void setFlag_DeadHorse_ActorName(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_ActorName(), debug); }
void getFlag_DeadHorse_AmiiboUidHash(char const** value, bool debug) { getStr64(flag_DeadHorse_AmiiboUidHash(), value, debug); }
void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_AmiiboUidHash(), debug); }
s32 getFlag_DeadHorse_CollarType(bool debug) { return getS32(flag_DeadHorse_CollarType(), debug); }
void setFlag_DeadHorse_CollarType(s32 value, bool debug) { setS32(value, flag_DeadHorse_CollarType(), debug); }
s32 getFlag_DeadHorse_DeadCause(bool debug) { return getS32(flag_DeadHorse_DeadCause(), debug); }
void setFlag_DeadHorse_DeadCause(s32 value, bool debug) { setS32(value, flag_DeadHorse_DeadCause(), debug); }
f32 getFlag_DeadHorse_Familiarity(bool debug) { return getF32(flag_DeadHorse_Familiarity(), debug); }
void setFlag_DeadHorse_Familiarity(f32 value, bool debug) { setF32(value, flag_DeadHorse_Familiarity(), debug); }
s32 getFlag_DeadHorse_FootType(bool debug) { return getS32(flag_DeadHorse_FootType(), debug); }
void setFlag_DeadHorse_FootType(s32 value, bool debug) { setS32(value, flag_DeadHorse_FootType(), debug); }
void getFlag_DeadHorse_ManeName(char const** value, bool debug) { getStr64(flag_DeadHorse_ManeName(), value, debug); }
void setFlag_DeadHorse_ManeName(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_ManeName(), debug); }
void getFlag_DeadHorse_ReinsName(char const** value, bool debug) { getStr64(flag_DeadHorse_ReinsName(), value, debug); }
void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_ReinsName(), debug); }
s32 getFlag_DeadHorse_RideTimeSec(bool debug) { return getS32(flag_DeadHorse_RideTimeSec(), debug); }
void setFlag_DeadHorse_RideTimeSec(s32 value, bool debug) { setS32(value, flag_DeadHorse_RideTimeSec(), debug); }
void getFlag_DeadHorse_SaddleName(char const** value, bool debug) { getStr64(flag_DeadHorse_SaddleName(), value, debug); }
void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_SaddleName(), debug); }
void getFlag_DeadHorse_UserName(char const** value, bool debug) { getStr64(flag_DeadHorse_UserName(), value, debug); }
void setFlag_DeadHorse_UserName(const sead::SafeString& value, bool debug) { setStr64(value, flag_DeadHorse_UserName(), debug); }
void getFlag_DeadHorse_ActorName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ActorName(), value, idx, debug); }
void setFlag_DeadHorse_ActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ActorName(), idx, debug); }
void getFlag_DeadHorse_AmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_AmiiboUidHash(), value, idx, debug); }
void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_AmiiboUidHash(), idx, debug); }
s32 getFlag_DeadHorse_CollarType(s32 idx, bool debug) { return getS32(flag_DeadHorse_CollarType(), idx, debug); }
void setFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_CollarType(), idx, debug); }
s32 getFlag_DeadHorse_DeadCause(s32 idx, bool debug) { return getS32(flag_DeadHorse_DeadCause(), idx, debug); }
void setFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_DeadCause(), idx, debug); }
f32 getFlag_DeadHorse_Familiarity(s32 idx, bool debug) { return getF32(flag_DeadHorse_Familiarity(), idx, debug); }
void setFlag_DeadHorse_Familiarity(f32 value, s32 idx, bool debug) { setF32(value, flag_DeadHorse_Familiarity(), idx, debug); }
s32 getFlag_DeadHorse_FootType(s32 idx, bool debug) { return getS32(flag_DeadHorse_FootType(), idx, debug); }
void setFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_FootType(), idx, debug); }
void getFlag_DeadHorse_ManeName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ManeName(), value, idx, debug); }
void setFlag_DeadHorse_ManeName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ManeName(), idx, debug); }
void getFlag_DeadHorse_ReinsName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_ReinsName(), value, idx, debug); }
void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_ReinsName(), idx, debug); }
s32 getFlag_DeadHorse_RideTimeSec(s32 idx, bool debug) { return getS32(flag_DeadHorse_RideTimeSec(), idx, debug); }
void setFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug) { setS32(value, flag_DeadHorse_RideTimeSec(), idx, debug); }
void getFlag_DeadHorse_SaddleName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_SaddleName(), value, idx, debug); }
void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_SaddleName(), idx, debug); }
void getFlag_DeadHorse_UserName(char const** value, s32 idx, bool debug) { getStr64(flag_DeadHorse_UserName(), value, idx, debug); }
void setFlag_DeadHorse_UserName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_DeadHorse_UserName(), idx, debug); }
f32 getFlag_DebugMoveDistance(bool debug) { return getF32(flag_DebugMoveDistance(), debug); }
void setFlag_DebugMoveDistance(f32 value, bool debug) { setF32(value, flag_DebugMoveDistance(), debug); }
bool getFlag_Defeat_OneHitDungeon001(bool debug) { return getBool(flag_Defeat_OneHitDungeon001(), debug); }
@ -1101,8 +1101,8 @@ f32 getFlag_DRC_AppBatteryValue(bool debug) { return getF32(flag_DRC_AppBatteryV
void setFlag_DRC_AppBatteryValue(f32 value, bool debug) { setF32(value, flag_DRC_AppBatteryValue(), debug); }
void getFlag_dummy_string256(char const** value, bool debug) { getStr256(flag_dummy_string256(), value, debug); }
void setFlag_dummy_string256(const sead::SafeString& value, bool debug) { setStr256(value, flag_dummy_string256(), debug); }
void getFlag_dummy_string64_array(char const** value, bool debug) { getStr64(flag_dummy_string64_array(), value, debug); }
void setFlag_dummy_string64_array(const sead::SafeString& value, bool debug) { setStr64(value, flag_dummy_string64_array(), debug); }
void getFlag_dummy_string64_array(char const** value, s32 idx, bool debug) { getStr64(flag_dummy_string64_array(), value, idx, debug); }
void setFlag_dummy_string64_array(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_dummy_string64_array(), idx, debug); }
void getFlag_dummy_vec2(sead::Vector2f* value, bool debug) { getVec2f(flag_dummy_vec2(), value, debug); }
void setFlag_dummy_vec2(const sead::Vector2f& value, bool debug) { setVec2f(value, flag_dummy_vec2(), debug); }
bool getFlag_Dungeon008_BallExist_1(bool debug) { return getBool(flag_Dungeon008_BallExist_1(), debug); }
@ -1275,8 +1275,8 @@ bool getFlag_Enemy_Dragon_Ice_DoorOpen(bool debug) { return getBool(flag_Enemy_D
void setFlag_Enemy_Dragon_Ice_DoorOpen(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_DoorOpen(), debug); }
bool getFlag_Enemy_Dragon_Ice_DropItem(bool debug) { return getBool(flag_Enemy_Dragon_Ice_DropItem(), debug); }
void setFlag_Enemy_Dragon_Ice_DropItem(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_DropItem(), debug); }
bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeAlive(), debug); }
void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeAlive(), debug); }
bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeAlive(), idx, debug); }
void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, s32 idx, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeAlive(), idx, debug); }
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeDestroyComplete(), debug); }
void setFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool value, bool debug) { setBool(value, flag_Enemy_Dragon_Ice_GrudgeDestroyComplete(), debug); }
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug) { return getBool(flag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(), debug); }
@ -1579,30 +1579,30 @@ bool getFlag_Enter_RemainsWind(bool debug) { return getBool(flag_Enter_RemainsWi
void setFlag_Enter_RemainsWind(bool value, bool debug) { setBool(value, flag_Enter_RemainsWind(), debug); }
bool getFlag_EnterDungeonProhibition(bool debug) { return getBool(flag_EnterDungeonProhibition(), debug); }
void setFlag_EnterDungeonProhibition(bool value, bool debug) { setBool(value, flag_EnterDungeonProhibition(), debug); }
s32 getFlag_EquipStandBow_FlagSp(bool debug) { return getS32(flag_EquipStandBow_FlagSp(), debug); }
void setFlag_EquipStandBow_FlagSp(s32 value, bool debug) { setS32(value, flag_EquipStandBow_FlagSp(), debug); }
s32 getFlag_EquipStandBow_Life_Slot(bool debug) { return getS32(flag_EquipStandBow_Life_Slot(), debug); }
void setFlag_EquipStandBow_Life_Slot(s32 value, bool debug) { setS32(value, flag_EquipStandBow_Life_Slot(), debug); }
void getFlag_EquipStandBow_Slot(char const** value, bool debug) { getStr64(flag_EquipStandBow_Slot(), value, debug); }
void setFlag_EquipStandBow_Slot(const sead::SafeString& value, bool debug) { setStr64(value, flag_EquipStandBow_Slot(), debug); }
s32 getFlag_EquipStandBow_ValueSp(bool debug) { return getS32(flag_EquipStandBow_ValueSp(), debug); }
void setFlag_EquipStandBow_ValueSp(s32 value, bool debug) { setS32(value, flag_EquipStandBow_ValueSp(), debug); }
s32 getFlag_EquipStandShield_FlagSp(bool debug) { return getS32(flag_EquipStandShield_FlagSp(), debug); }
void setFlag_EquipStandShield_FlagSp(s32 value, bool debug) { setS32(value, flag_EquipStandShield_FlagSp(), debug); }
s32 getFlag_EquipStandShield_Life_Slot(bool debug) { return getS32(flag_EquipStandShield_Life_Slot(), debug); }
void setFlag_EquipStandShield_Life_Slot(s32 value, bool debug) { setS32(value, flag_EquipStandShield_Life_Slot(), debug); }
void getFlag_EquipStandShield_Slot(char const** value, bool debug) { getStr64(flag_EquipStandShield_Slot(), value, debug); }
void setFlag_EquipStandShield_Slot(const sead::SafeString& value, bool debug) { setStr64(value, flag_EquipStandShield_Slot(), debug); }
s32 getFlag_EquipStandShield_ValueSp(bool debug) { return getS32(flag_EquipStandShield_ValueSp(), debug); }
void setFlag_EquipStandShield_ValueSp(s32 value, bool debug) { setS32(value, flag_EquipStandShield_ValueSp(), debug); }
s32 getFlag_EquipStandSword_FlagSp(bool debug) { return getS32(flag_EquipStandSword_FlagSp(), debug); }
void setFlag_EquipStandSword_FlagSp(s32 value, bool debug) { setS32(value, flag_EquipStandSword_FlagSp(), debug); }
s32 getFlag_EquipStandSword_Life_Slot(bool debug) { return getS32(flag_EquipStandSword_Life_Slot(), debug); }
void setFlag_EquipStandSword_Life_Slot(s32 value, bool debug) { setS32(value, flag_EquipStandSword_Life_Slot(), debug); }
void getFlag_EquipStandSword_Slot(char const** value, bool debug) { getStr64(flag_EquipStandSword_Slot(), value, debug); }
void setFlag_EquipStandSword_Slot(const sead::SafeString& value, bool debug) { setStr64(value, flag_EquipStandSword_Slot(), debug); }
s32 getFlag_EquipStandSword_ValueSp(bool debug) { return getS32(flag_EquipStandSword_ValueSp(), debug); }
void setFlag_EquipStandSword_ValueSp(s32 value, bool debug) { setS32(value, flag_EquipStandSword_ValueSp(), debug); }
s32 getFlag_EquipStandBow_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandBow_FlagSp(), idx, debug); }
void setFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_FlagSp(), idx, debug); }
s32 getFlag_EquipStandBow_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandBow_Life_Slot(), idx, debug); }
void setFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_Life_Slot(), idx, debug); }
void getFlag_EquipStandBow_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandBow_Slot(), value, idx, debug); }
void setFlag_EquipStandBow_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandBow_Slot(), idx, debug); }
s32 getFlag_EquipStandBow_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandBow_ValueSp(), idx, debug); }
void setFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandBow_ValueSp(), idx, debug); }
s32 getFlag_EquipStandShield_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandShield_FlagSp(), idx, debug); }
void setFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_FlagSp(), idx, debug); }
s32 getFlag_EquipStandShield_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandShield_Life_Slot(), idx, debug); }
void setFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_Life_Slot(), idx, debug); }
void getFlag_EquipStandShield_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandShield_Slot(), value, idx, debug); }
void setFlag_EquipStandShield_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandShield_Slot(), idx, debug); }
s32 getFlag_EquipStandShield_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandShield_ValueSp(), idx, debug); }
void setFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandShield_ValueSp(), idx, debug); }
s32 getFlag_EquipStandSword_FlagSp(s32 idx, bool debug) { return getS32(flag_EquipStandSword_FlagSp(), idx, debug); }
void setFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_FlagSp(), idx, debug); }
s32 getFlag_EquipStandSword_Life_Slot(s32 idx, bool debug) { return getS32(flag_EquipStandSword_Life_Slot(), idx, debug); }
void setFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_Life_Slot(), idx, debug); }
void getFlag_EquipStandSword_Slot(char const** value, s32 idx, bool debug) { getStr64(flag_EquipStandSword_Slot(), value, idx, debug); }
void setFlag_EquipStandSword_Slot(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_EquipStandSword_Slot(), idx, debug); }
s32 getFlag_EquipStandSword_ValueSp(s32 idx, bool debug) { return getS32(flag_EquipStandSword_ValueSp(), idx, debug); }
void setFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_EquipStandSword_ValueSp(), idx, debug); }
bool getFlag_FairyCountCheck(bool debug) { return getBool(flag_FairyCountCheck(), debug); }
void setFlag_FairyCountCheck(bool value, bool debug) { setBool(value, flag_FairyCountCheck(), debug); }
s32 getFlag_FairyRevivalNum(bool debug) { return getS32(flag_FairyRevivalNum(), debug); }
@ -1877,10 +1877,10 @@ bool getFlag_giant_dungeon(bool debug) { return getBool(flag_giant_dungeon(), de
void setFlag_giant_dungeon(bool value, bool debug) { setBool(value, flag_giant_dungeon(), debug); }
s32 getFlag_GiveItemNumber(bool debug) { return getS32(flag_GiveItemNumber(), debug); }
void setFlag_GiveItemNumber(s32 value, bool debug) { setS32(value, flag_GiveItemNumber(), debug); }
f32 getFlag_GodBless_LastUseTime(bool debug) { return getF32(flag_GodBless_LastUseTime(), debug); }
void setFlag_GodBless_LastUseTime(f32 value, bool debug) { setF32(value, flag_GodBless_LastUseTime(), debug); }
s32 getFlag_GodBless_LastUseWeek(bool debug) { return getS32(flag_GodBless_LastUseWeek(), debug); }
void setFlag_GodBless_LastUseWeek(s32 value, bool debug) { setS32(value, flag_GodBless_LastUseWeek(), debug); }
f32 getFlag_GodBless_LastUseTime(s32 idx, bool debug) { return getF32(flag_GodBless_LastUseTime(), idx, debug); }
void setFlag_GodBless_LastUseTime(f32 value, s32 idx, bool debug) { setF32(value, flag_GodBless_LastUseTime(), idx, debug); }
s32 getFlag_GodBless_LastUseWeek(s32 idx, bool debug) { return getS32(flag_GodBless_LastUseWeek(), idx, debug); }
void setFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug) { setS32(value, flag_GodBless_LastUseWeek(), idx, debug); }
bool getFlag_GodTree_Finish(bool debug) { return getBool(flag_GodTree_Finish(), debug); }
void setFlag_GodTree_Finish(bool value, bool debug) { setBool(value, flag_GodTree_Finish(), debug); }
s32 getFlag_GoronCamp_BestScore(bool debug) { return getS32(flag_GoronCamp_BestScore(), debug); }
@ -2131,30 +2131,30 @@ bool getFlag_HigakkareMini_RedDragon_Activated(bool debug) { return getBool(flag
void setFlag_HigakkareMini_RedDragon_Activated(bool value, bool debug) { setBool(value, flag_HigakkareMini_RedDragon_Activated(), debug); }
s32 getFlag_Horse_ActiveIndex(bool debug) { return getS32(flag_Horse_ActiveIndex(), debug); }
void setFlag_Horse_ActiveIndex(s32 value, bool debug) { setS32(value, flag_Horse_ActiveIndex(), debug); }
void getFlag_Horse_ActorName(char const** value, bool debug) { getStr64(flag_Horse_ActorName(), value, debug); }
void setFlag_Horse_ActorName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_ActorName(), debug); }
void getFlag_Horse_AmiiboUidHash(char const** value, bool debug) { getStr64(flag_Horse_AmiiboUidHash(), value, debug); }
void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_AmiiboUidHash(), debug); }
s32 getFlag_Horse_CollarType(bool debug) { return getS32(flag_Horse_CollarType(), debug); }
void setFlag_Horse_CollarType(s32 value, bool debug) { setS32(value, flag_Horse_CollarType(), debug); }
void getFlag_Horse_ActorName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ActorName(), value, idx, debug); }
void setFlag_Horse_ActorName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ActorName(), idx, debug); }
void getFlag_Horse_AmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_AmiiboUidHash(), value, idx, debug); }
void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_AmiiboUidHash(), idx, debug); }
s32 getFlag_Horse_CollarType(s32 idx, bool debug) { return getS32(flag_Horse_CollarType(), idx, debug); }
void setFlag_Horse_CollarType(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_CollarType(), idx, debug); }
s32 getFlag_Horse_CurrentChargeNum(bool debug) { return getS32(flag_Horse_CurrentChargeNum(), debug); }
void setFlag_Horse_CurrentChargeNum(s32 value, bool debug) { setS32(value, flag_Horse_CurrentChargeNum(), debug); }
s32 getFlag_Horse_CurrentExtraChargeNum(bool debug) { return getS32(flag_Horse_CurrentExtraChargeNum(), debug); }
void setFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug) { setS32(value, flag_Horse_CurrentExtraChargeNum(), debug); }
s32 getFlag_Horse_Extra_Charge_Num(bool debug) { return getS32(flag_Horse_Extra_Charge_Num(), debug); }
void setFlag_Horse_Extra_Charge_Num(s32 value, bool debug) { setS32(value, flag_Horse_Extra_Charge_Num(), debug); }
f32 getFlag_Horse_Familiarity(bool debug) { return getF32(flag_Horse_Familiarity(), debug); }
void setFlag_Horse_Familiarity(f32 value, bool debug) { setF32(value, flag_Horse_Familiarity(), debug); }
s32 getFlag_Horse_FootType(bool debug) { return getS32(flag_Horse_FootType(), debug); }
void setFlag_Horse_FootType(s32 value, bool debug) { setS32(value, flag_Horse_FootType(), debug); }
f32 getFlag_Horse_Familiarity(s32 idx, bool debug) { return getF32(flag_Horse_Familiarity(), idx, debug); }
void setFlag_Horse_Familiarity(f32 value, s32 idx, bool debug) { setF32(value, flag_Horse_Familiarity(), idx, debug); }
s32 getFlag_Horse_FootType(s32 idx, bool debug) { return getS32(flag_Horse_FootType(), idx, debug); }
void setFlag_Horse_FootType(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_FootType(), idx, debug); }
bool getFlag_Horse_Is_LastRidden_Owned(bool debug) { return getBool(flag_Horse_Is_LastRidden_Owned(), debug); }
void setFlag_Horse_Is_LastRidden_Owned(bool value, bool debug) { setBool(value, flag_Horse_Is_LastRidden_Owned(), debug); }
bool getFlag_Horse_Is_Registration(bool debug) { return getBool(flag_Horse_Is_Registration(), debug); }
void setFlag_Horse_Is_Registration(bool value, bool debug) { setBool(value, flag_Horse_Is_Registration(), debug); }
bool getFlag_Horse_IsAssociated(bool debug) { return getBool(flag_Horse_IsAssociated(), debug); }
void setFlag_Horse_IsAssociated(bool value, bool debug) { setBool(value, flag_Horse_IsAssociated(), debug); }
bool getFlag_Horse_IsFamiliarityChecked(bool debug) { return getBool(flag_Horse_IsFamiliarityChecked(), debug); }
void setFlag_Horse_IsFamiliarityChecked(bool value, bool debug) { setBool(value, flag_Horse_IsFamiliarityChecked(), debug); }
bool getFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug) { return getBool(flag_Horse_IsFamiliarityChecked(), idx, debug); }
void setFlag_Horse_IsFamiliarityChecked(bool value, s32 idx, bool debug) { setBool(value, flag_Horse_IsFamiliarityChecked(), idx, debug); }
bool getFlag_Horse_IsInHyruleCastleArea(bool debug) { return getBool(flag_Horse_IsInHyruleCastleArea(), debug); }
void setFlag_Horse_IsInHyruleCastleArea(bool value, bool debug) { setBool(value, flag_Horse_IsInHyruleCastleArea(), debug); }
bool getFlag_Horse_IsNewNameEntered(bool debug) { return getBool(flag_Horse_IsNewNameEntered(), debug); }
@ -2169,30 +2169,30 @@ bool getFlag_Horse_Large_Exists(bool debug) { return getBool(flag_Horse_Large_Ex
void setFlag_Horse_Large_Exists(bool value, bool debug) { setBool(value, flag_Horse_Large_Exists(), debug); }
s32 getFlag_Horse_LastActiveIndex(bool debug) { return getS32(flag_Horse_LastActiveIndex(), debug); }
void setFlag_Horse_LastActiveIndex(s32 value, bool debug) { setS32(value, flag_Horse_LastActiveIndex(), debug); }
void getFlag_Horse_ManeName(char const** value, bool debug) { getStr64(flag_Horse_ManeName(), value, debug); }
void setFlag_Horse_ManeName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_ManeName(), debug); }
void getFlag_Horse_ManeName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ManeName(), value, idx, debug); }
void setFlag_Horse_ManeName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ManeName(), idx, debug); }
void getFlag_Horse_NewName(char const** value, bool debug) { getStr64(flag_Horse_NewName(), value, debug); }
void setFlag_Horse_NewName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_NewName(), debug); }
void getFlag_Horse_Pos(sead::Vector3f* value, bool debug) { getVec3f(flag_Horse_Pos(), value, debug); }
void setFlag_Horse_Pos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Horse_Pos(), debug); }
void getFlag_Horse_Pos_For_Map(sead::Vector3f* value, bool debug) { getVec3f(flag_Horse_Pos_For_Map(), value, debug); }
void setFlag_Horse_Pos_For_Map(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_Horse_Pos_For_Map(), debug); }
void getFlag_Horse_ReinsName(char const** value, bool debug) { getStr64(flag_Horse_ReinsName(), value, debug); }
void setFlag_Horse_ReinsName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_ReinsName(), debug); }
s32 getFlag_Horse_RideTimeSec(bool debug) { return getS32(flag_Horse_RideTimeSec(), debug); }
void setFlag_Horse_RideTimeSec(s32 value, bool debug) { setS32(value, flag_Horse_RideTimeSec(), debug); }
void getFlag_Horse_ReinsName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_ReinsName(), value, idx, debug); }
void setFlag_Horse_ReinsName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_ReinsName(), idx, debug); }
s32 getFlag_Horse_RideTimeSec(s32 idx, bool debug) { return getS32(flag_Horse_RideTimeSec(), idx, debug); }
void setFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug) { setS32(value, flag_Horse_RideTimeSec(), idx, debug); }
f32 getFlag_Horse_RotY(bool debug) { return getF32(flag_Horse_RotY(), debug); }
void setFlag_Horse_RotY(f32 value, bool debug) { setF32(value, flag_Horse_RotY(), debug); }
void getFlag_Horse_SaddleName(char const** value, bool debug) { getStr64(flag_Horse_SaddleName(), value, debug); }
void setFlag_Horse_SaddleName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_SaddleName(), debug); }
void getFlag_Horse_SaddleName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_SaddleName(), value, idx, debug); }
void setFlag_Horse_SaddleName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_SaddleName(), idx, debug); }
s32 getFlag_Horse_SelectedIndex(bool debug) { return getS32(flag_Horse_SelectedIndex(), debug); }
void setFlag_Horse_SelectedIndex(s32 value, bool debug) { setS32(value, flag_Horse_SelectedIndex(), debug); }
s32 getFlag_Horse_UnreachableCause(bool debug) { return getS32(flag_Horse_UnreachableCause(), debug); }
void setFlag_Horse_UnreachableCause(s32 value, bool debug) { setS32(value, flag_Horse_UnreachableCause(), debug); }
void getFlag_Horse_UsedAmiiboUidHash(char const** value, bool debug) { getStr64(flag_Horse_UsedAmiiboUidHash(), value, debug); }
void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_UsedAmiiboUidHash(), debug); }
void getFlag_Horse_UserName(char const** value, bool debug) { getStr64(flag_Horse_UserName(), value, debug); }
void setFlag_Horse_UserName(const sead::SafeString& value, bool debug) { setStr64(value, flag_Horse_UserName(), debug); }
void getFlag_Horse_UsedAmiiboUidHash(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_UsedAmiiboUidHash(), value, idx, debug); }
void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_UsedAmiiboUidHash(), idx, debug); }
void getFlag_Horse_UserName(char const** value, s32 idx, bool debug) { getStr64(flag_Horse_UserName(), value, idx, debug); }
void setFlag_Horse_UserName(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_Horse_UserName(), idx, debug); }
bool getFlag_Horse_Zelda_Exists(bool debug) { return getBool(flag_Horse_Zelda_Exists(), debug); }
void setFlag_Horse_Zelda_Exists(bool value, bool debug) { setBool(value, flag_Horse_Zelda_Exists(), debug); }
bool getFlag_HorseAssociationCustum001_DispNameFlag(bool debug) { return getBool(flag_HorseAssociationCustum001_DispNameFlag(), debug); }
@ -4419,8 +4419,8 @@ bool getFlag_IsLogicalDelete(bool debug) { return getBool(flag_IsLogicalDelete()
void setFlag_IsLogicalDelete(bool value, bool debug) { setBool(value, flag_IsLogicalDelete(), debug); }
bool getFlag_IsOpenAppCamera(bool debug) { return getBool(flag_IsOpenAppCamera(), debug); }
void setFlag_IsOpenAppCamera(bool value, bool debug) { setBool(value, flag_IsOpenAppCamera(), debug); }
bool getFlag_IsOpenItemCategory(bool debug) { return getBool(flag_IsOpenItemCategory(), debug); }
void setFlag_IsOpenItemCategory(bool value, bool debug) { setBool(value, flag_IsOpenItemCategory(), debug); }
bool getFlag_IsOpenItemCategory(s32 idx, bool debug) { return getBool(flag_IsOpenItemCategory(), idx, debug); }
void setFlag_IsOpenItemCategory(bool value, s32 idx, bool debug) { setBool(value, flag_IsOpenItemCategory(), idx, debug); }
bool getFlag_IsOpenShopInfo_Demo(bool debug) { return getBool(flag_IsOpenShopInfo_Demo(), debug); }
void setFlag_IsOpenShopInfo_Demo(bool value, bool debug) { setBool(value, flag_IsOpenShopInfo_Demo(), debug); }
bool getFlag_IsOtherFairyRevivalForGreatFairy1(bool debug) { return getBool(flag_IsOtherFairyRevivalForGreatFairy1(), debug); }
@ -5171,18 +5171,18 @@ bool getFlag_MamonoShop_Start_D(bool debug) { return getBool(flag_MamonoShop_Sta
void setFlag_MamonoShop_Start_D(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_D(), debug); }
bool getFlag_MamonoShop_Start_First(bool debug) { return getBool(flag_MamonoShop_Start_First(), debug); }
void setFlag_MamonoShop_Start_First(bool value, bool debug) { setBool(value, flag_MamonoShop_Start_First(), debug); }
s32 getFlag_MapApp_MapIconNo(bool debug) { return getS32(flag_MapApp_MapIconNo(), debug); }
void setFlag_MapApp_MapIconNo(s32 value, bool debug) { setS32(value, flag_MapApp_MapIconNo(), debug); }
void getFlag_MapApp_MapIconPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapApp_MapIconPos(), value, debug); }
void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapApp_MapIconPos(), debug); }
void getFlag_MapApp_PointGuideInvisibleKey(char const** value, bool debug) { getStr64(flag_MapApp_PointGuideInvisibleKey(), value, debug); }
void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, bool debug) { setStr64(value, flag_MapApp_PointGuideInvisibleKey(), debug); }
s32 getFlag_MapApp_MapIconNo(s32 idx, bool debug) { return getS32(flag_MapApp_MapIconNo(), idx, debug); }
void setFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug) { setS32(value, flag_MapApp_MapIconNo(), idx, debug); }
void getFlag_MapApp_MapIconPos(sead::Vector3f* value, s32 idx, bool debug) { getVec3f(flag_MapApp_MapIconPos(), value, idx, debug); }
void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, s32 idx, bool debug) { setVec3f(value, flag_MapApp_MapIconPos(), idx, debug); }
void getFlag_MapApp_PointGuideInvisibleKey(char const** value, s32 idx, bool debug) { getStr64(flag_MapApp_PointGuideInvisibleKey(), value, idx, debug); }
void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_MapApp_PointGuideInvisibleKey(), idx, debug); }
void getFlag_MapApp_PointGuidePoint(sead::Vector3f* value, bool debug) { getVec3f(flag_MapApp_PointGuidePoint(), value, debug); }
void setFlag_MapApp_PointGuidePoint(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapApp_PointGuidePoint(), debug); }
void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapApp_PointGuidePos(), value, debug); }
void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, bool debug) { setVec3f(value, flag_MapApp_PointGuidePos(), debug); }
void getFlag_MapApp_PointGuideVisibleKey(char const** value, bool debug) { getStr64(flag_MapApp_PointGuideVisibleKey(), value, debug); }
void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, bool debug) { setStr64(value, flag_MapApp_PointGuideVisibleKey(), debug); }
void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, s32 idx, bool debug) { getVec3f(flag_MapApp_PointGuidePos(), value, idx, debug); }
void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, s32 idx, bool debug) { setVec3f(value, flag_MapApp_PointGuidePos(), idx, debug); }
void getFlag_MapApp_PointGuideVisibleKey(char const** value, s32 idx, bool debug) { getStr64(flag_MapApp_PointGuideVisibleKey(), value, idx, debug); }
void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_MapApp_PointGuideVisibleKey(), idx, debug); }
bool getFlag_MapTower_01(bool debug) { return getBool(flag_MapTower_01(), debug); }
void setFlag_MapTower_01(bool value, bool debug) { setBool(value, flag_MapTower_01(), debug); }
void getFlag_MapTower_01_OpenCenterPos(sead::Vector3f* value, bool debug) { getVec3f(flag_MapTower_01_OpenCenterPos(), value, debug); }
@ -5283,10 +5283,10 @@ f32 getFlag_MasterSwordRecoverTime(bool debug) { return getF32(flag_MasterSwordR
void setFlag_MasterSwordRecoverTime(f32 value, bool debug) { setF32(value, flag_MasterSwordRecoverTime(), debug); }
s32 getFlag_MaxHartValue(bool debug) { return getS32(flag_MaxHartValue(), debug); }
void setFlag_MaxHartValue(s32 value, bool debug) { setS32(value, flag_MaxHartValue(), debug); }
void getFlag_MemoryPhotoSaveDistrictName(char const** value, bool debug) { getStr256(flag_MemoryPhotoSaveDistrictName(), value, debug); }
void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, bool debug) { setStr256(value, flag_MemoryPhotoSaveDistrictName(), debug); }
void getFlag_MemoryPhotoSaveLocationName(char const** value, bool debug) { getStr256(flag_MemoryPhotoSaveLocationName(), value, debug); }
void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, bool debug) { setStr256(value, flag_MemoryPhotoSaveLocationName(), debug); }
void getFlag_MemoryPhotoSaveDistrictName(char const** value, s32 idx, bool debug) { getStr256(flag_MemoryPhotoSaveDistrictName(), value, idx, debug); }
void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_MemoryPhotoSaveDistrictName(), idx, debug); }
void getFlag_MemoryPhotoSaveLocationName(char const** value, s32 idx, bool debug) { getStr256(flag_MemoryPhotoSaveLocationName(), value, idx, debug); }
void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, s32 idx, bool debug) { setStr256(value, flag_MemoryPhotoSaveLocationName(), idx, debug); }
bool getFlag_MinakkareHatago_NPC002_Ichikara(bool debug) { return getBool(flag_MinakkareHatago_NPC002_Ichikara(), debug); }
void setFlag_MinakkareHatago_NPC002_Ichikara(bool value, bool debug) { setBool(value, flag_MinakkareHatago_NPC002_Ichikara(), debug); }
f32 getFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug) { return getF32(flag_MiniGame_BirdMan_HillTower_CurrentDistance(), debug); }
@ -6889,24 +6889,24 @@ s32 getFlag_PlayReport_PlayTime_Console(bool debug) { return getS32(flag_PlayRep
void setFlag_PlayReport_PlayTime_Console(s32 value, bool debug) { setS32(value, flag_PlayReport_PlayTime_Console(), debug); }
s32 getFlag_PlayReport_PlayTime_Handheld(bool debug) { return getS32(flag_PlayReport_PlayTime_Handheld(), debug); }
void setFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug) { setS32(value, flag_PlayReport_PlayTime_Handheld(), debug); }
s32 getFlag_PorchBow_FlagSp(bool debug) { return getS32(flag_PorchBow_FlagSp(), debug); }
void setFlag_PorchBow_FlagSp(s32 value, bool debug) { setS32(value, flag_PorchBow_FlagSp(), debug); }
s32 getFlag_PorchBow_ValueSp(bool debug) { return getS32(flag_PorchBow_ValueSp(), debug); }
void setFlag_PorchBow_ValueSp(s32 value, bool debug) { setS32(value, flag_PorchBow_ValueSp(), debug); }
void getFlag_PorchItem(char const** value, bool debug) { getStr64(flag_PorchItem(), value, debug); }
void setFlag_PorchItem(const sead::SafeString& value, bool debug) { setStr64(value, flag_PorchItem(), debug); }
bool getFlag_PorchItem_EquipFlag(bool debug) { return getBool(flag_PorchItem_EquipFlag(), debug); }
void setFlag_PorchItem_EquipFlag(bool value, bool debug) { setBool(value, flag_PorchItem_EquipFlag(), debug); }
s32 getFlag_PorchItem_Value1(bool debug) { return getS32(flag_PorchItem_Value1(), debug); }
void setFlag_PorchItem_Value1(s32 value, bool debug) { setS32(value, flag_PorchItem_Value1(), debug); }
s32 getFlag_PorchShield_FlagSp(bool debug) { return getS32(flag_PorchShield_FlagSp(), debug); }
void setFlag_PorchShield_FlagSp(s32 value, bool debug) { setS32(value, flag_PorchShield_FlagSp(), debug); }
s32 getFlag_PorchShield_ValueSp(bool debug) { return getS32(flag_PorchShield_ValueSp(), debug); }
void setFlag_PorchShield_ValueSp(s32 value, bool debug) { setS32(value, flag_PorchShield_ValueSp(), debug); }
s32 getFlag_PorchSword_FlagSp(bool debug) { return getS32(flag_PorchSword_FlagSp(), debug); }
void setFlag_PorchSword_FlagSp(s32 value, bool debug) { setS32(value, flag_PorchSword_FlagSp(), debug); }
s32 getFlag_PorchSword_ValueSp(bool debug) { return getS32(flag_PorchSword_ValueSp(), debug); }
void setFlag_PorchSword_ValueSp(s32 value, bool debug) { setS32(value, flag_PorchSword_ValueSp(), debug); }
s32 getFlag_PorchBow_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchBow_FlagSp(), idx, debug); }
void setFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchBow_FlagSp(), idx, debug); }
s32 getFlag_PorchBow_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchBow_ValueSp(), idx, debug); }
void setFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchBow_ValueSp(), idx, debug); }
void getFlag_PorchItem(char const** value, s32 idx, bool debug) { getStr64(flag_PorchItem(), value, idx, debug); }
void setFlag_PorchItem(const sead::SafeString& value, s32 idx, bool debug) { setStr64(value, flag_PorchItem(), idx, debug); }
bool getFlag_PorchItem_EquipFlag(s32 idx, bool debug) { return getBool(flag_PorchItem_EquipFlag(), idx, debug); }
void setFlag_PorchItem_EquipFlag(bool value, s32 idx, bool debug) { setBool(value, flag_PorchItem_EquipFlag(), idx, debug); }
s32 getFlag_PorchItem_Value1(s32 idx, bool debug) { return getS32(flag_PorchItem_Value1(), idx, debug); }
void setFlag_PorchItem_Value1(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchItem_Value1(), idx, debug); }
s32 getFlag_PorchShield_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchShield_FlagSp(), idx, debug); }
void setFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchShield_FlagSp(), idx, debug); }
s32 getFlag_PorchShield_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchShield_ValueSp(), idx, debug); }
void setFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchShield_ValueSp(), idx, debug); }
s32 getFlag_PorchSword_FlagSp(s32 idx, bool debug) { return getS32(flag_PorchSword_FlagSp(), idx, debug); }
void setFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchSword_FlagSp(), idx, debug); }
s32 getFlag_PorchSword_ValueSp(s32 idx, bool debug) { return getS32(flag_PorchSword_ValueSp(), idx, debug); }
void setFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug) { setS32(value, flag_PorchSword_ValueSp(), idx, debug); }
bool getFlag_PortableUnit_PowerOn(bool debug) { return getBool(flag_PortableUnit_PowerOn(), debug); }
void setFlag_PortableUnit_PowerOn(bool value, bool debug) { setBool(value, flag_PortableUnit_PowerOn(), debug); }
s32 getFlag_PosTrackEndPointBlockNumber(bool debug) { return getS32(flag_PosTrackEndPointBlockNumber(), debug); }
@ -7047,10 +7047,10 @@ bool getFlag_SaveProhibitionArea(bool debug) { return getBool(flag_SaveProhibiti
void setFlag_SaveProhibitionArea(bool value, bool debug) { setBool(value, flag_SaveProhibitionArea(), debug); }
void getFlag_ScoreStringBuffer(char const** value, bool debug) { getStr(flag_ScoreStringBuffer(), value, debug); }
void setFlag_ScoreStringBuffer(const sead::SafeString& value, bool debug) { setStr(value, flag_ScoreStringBuffer(), debug); }
s32 getFlag_SeakSensorPictureIndex(bool debug) { return getS32(flag_SeakSensorPictureIndex(), debug); }
void setFlag_SeakSensorPictureIndex(s32 value, bool debug) { setS32(value, flag_SeakSensorPictureIndex(), debug); }
s32 getFlag_SeakSensorPictureSize(bool debug) { return getS32(flag_SeakSensorPictureSize(), debug); }
void setFlag_SeakSensorPictureSize(s32 value, bool debug) { setS32(value, flag_SeakSensorPictureSize(), debug); }
s32 getFlag_SeakSensorPictureIndex(s32 idx, bool debug) { return getS32(flag_SeakSensorPictureIndex(), idx, debug); }
void setFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug) { setS32(value, flag_SeakSensorPictureIndex(), idx, debug); }
s32 getFlag_SeakSensorPictureSize(s32 idx, bool debug) { return getS32(flag_SeakSensorPictureSize(), idx, debug); }
void setFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug) { setS32(value, flag_SeakSensorPictureSize(), idx, debug); }
bool getFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug) { return getBool(flag_Self_HorseAssociationCustum_DispNameFlag(), debug); }
void setFlag_Self_HorseAssociationCustum_DispNameFlag(bool value, bool debug) { setBool(value, flag_Self_HorseAssociationCustum_DispNameFlag(), debug); }
s32 getFlag_SetItemCurrentNo(bool debug) { return getS32(flag_SetItemCurrentNo(), debug); }
@ -7109,8 +7109,8 @@ s32 getFlag_ShopTradePrice(bool debug) { return getS32(flag_ShopTradePrice(), de
void setFlag_ShopTradePrice(s32 value, bool debug) { setS32(value, flag_ShopTradePrice(), debug); }
bool getFlag_ShowLocationProhibitionInDemo(bool debug) { return getBool(flag_ShowLocationProhibitionInDemo(), debug); }
void setFlag_ShowLocationProhibitionInDemo(bool value, bool debug) { setBool(value, flag_ShowLocationProhibitionInDemo(), debug); }
s32 getFlag_SmallKey(bool debug) { return getS32(flag_SmallKey(), debug); }
void setFlag_SmallKey(s32 value, bool debug) { setS32(value, flag_SmallKey(), debug); }
s32 getFlag_SmallKey(s32 idx, bool debug) { return getS32(flag_SmallKey(), idx, debug); }
void setFlag_SmallKey(s32 value, s32 idx, bool debug) { setS32(value, flag_SmallKey(), idx, debug); }
bool getFlag_SnowMountainRescue_Activated(bool debug) { return getBool(flag_SnowMountainRescue_Activated(), debug); }
void setFlag_SnowMountainRescue_Activated(bool value, bool debug) { setBool(value, flag_SnowMountainRescue_Activated(), debug); }
bool getFlag_SnowMountainRescue_Finished(bool debug) { return getBool(flag_SnowMountainRescue_Finished(), debug); }
@ -7141,8 +7141,8 @@ f32 getFlag_StaminaCurrentMax(bool debug) { return getF32(flag_StaminaCurrentMax
void setFlag_StaminaCurrentMax(f32 value, bool debug) { setF32(value, flag_StaminaCurrentMax(), debug); }
f32 getFlag_StaminaMax(bool debug) { return getF32(flag_StaminaMax(), debug); }
void setFlag_StaminaMax(f32 value, bool debug) { setF32(value, flag_StaminaMax(), debug); }
void getFlag_StaminaRecover(sead::Vector2f* value, bool debug) { getVec2f(flag_StaminaRecover(), value, debug); }
void setFlag_StaminaRecover(const sead::Vector2f& value, bool debug) { setVec2f(value, flag_StaminaRecover(), debug); }
void getFlag_StaminaRecover(sead::Vector2f* value, s32 idx, bool debug) { getVec2f(flag_StaminaRecover(), value, idx, debug); }
void setFlag_StaminaRecover(const sead::Vector2f& value, s32 idx, bool debug) { setVec2f(value, flag_StaminaRecover(), idx, debug); }
s32 getFlag_STErrorCode(bool debug) { return getS32(flag_STErrorCode(), debug); }
void setFlag_STErrorCode(s32 value, bool debug) { setS32(value, flag_STErrorCode(), debug); }
s32 getFlag_StickSensitivity(bool debug) { return getS32(flag_StickSensitivity(), debug); }

View File

@ -102,26 +102,26 @@ void getFlag_ActorName_SeakSensor_Slot1(char const** value, bool debug = false);
void setFlag_ActorName_SeakSensor_Slot1(const sead::SafeString& value, bool debug = false);
void getFlag_ActorName_SeakSensor_Slot2(char const** value, bool debug = false);
void setFlag_ActorName_SeakSensor_Slot2(const sead::SafeString& value, bool debug = false);
void getFlag_AlbumPictureActorName(char const** value, bool debug = false);
void setFlag_AlbumPictureActorName(const sead::SafeString& value, bool debug = false);
s32 getFlag_AlbumPictureIndex(bool debug = false);
void setFlag_AlbumPictureIndex(s32 value, bool debug = false);
s32 getFlag_AlbumPictureSize(bool debug = false);
void setFlag_AlbumPictureSize(s32 value, bool debug = false);
void getFlag_AlbumSaveDistrictName(char const** value, bool debug = false);
void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, bool debug = false);
void getFlag_AlbumSaveLocationName(char const** value, bool debug = false);
void setFlag_AlbumSaveLocationName(const sead::SafeString& value, bool debug = false);
void getFlag_AlbumPictureActorName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumPictureActorName(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_AlbumPictureIndex(s32 idx, bool debug = false);
void setFlag_AlbumPictureIndex(s32 value, s32 idx, bool debug = false);
s32 getFlag_AlbumPictureSize(s32 idx, bool debug = false);
void setFlag_AlbumPictureSize(s32 value, s32 idx, bool debug = false);
void getFlag_AlbumSaveDistrictName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_AlbumSaveLocationName(char const** value, s32 idx, bool debug = false);
void setFlag_AlbumSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_AllMaterialValue(bool debug = false);
void setFlag_AllMaterialValue(s32 value, bool debug = false);
bool getFlag_AmiiboItemOnOff(bool debug = false);
void setFlag_AmiiboItemOnOff(bool value, bool debug = false);
s32 getFlag_AmiiboLastTouchDate(bool debug = false);
void setFlag_AmiiboLastTouchDate(s32 value, bool debug = false);
void getFlag_AmiiboTouchHistory(char const** value, bool debug = false);
void setFlag_AmiiboTouchHistory(const sead::SafeString& value, bool debug = false);
void getFlag_AmiiboTouchHistoryTotal(char const** value, bool debug = false);
void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, bool debug = false);
void getFlag_AmiiboTouchHistory(char const** value, s32 idx, bool debug = false);
void setFlag_AmiiboTouchHistory(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_AmiiboTouchHistoryTotal(char const** value, s32 idx, bool debug = false);
void setFlag_AmiiboTouchHistoryTotal(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_AmountRupeeForNextRevivalFountain(bool debug = false);
void setFlag_AmountRupeeForNextRevivalFountain(s32 value, bool debug = false);
s32 getFlag_AmountRupeeForRevivalFountain1(bool debug = false);
@ -178,8 +178,8 @@ f32 getFlag_App_Map_Scale(bool debug = false);
void setFlag_App_Map_Scale(f32 value, bool debug = false);
void getFlag_App_Map_WarpLocationName(char const** value, bool debug = false);
void setFlag_App_Map_WarpLocationName(const sead::SafeString& value, bool debug = false);
s32 getFlag_App_Menu_ButtonOrder(bool debug = false);
void setFlag_App_Menu_ButtonOrder(s32 value, bool debug = false);
s32 getFlag_App_Menu_ButtonOrder(s32 idx, bool debug = false);
void setFlag_App_Menu_ButtonOrder(s32 value, s32 idx, bool debug = false);
s32 getFlag_App_Menu_NewFlag(bool debug = false);
void setFlag_App_Menu_NewFlag(s32 value, bool debug = false);
s32 getFlag_App_Pedometer_StepCount(bool debug = false);
@ -454,12 +454,12 @@ bool getFlag_ClearTutorial_SpinAttack(bool debug = false);
void setFlag_ClearTutorial_SpinAttack(bool value, bool debug = false);
bool getFlag_climateFirst(bool debug = false);
void setFlag_climateFirst(bool value, bool debug = false);
s32 getFlag_climateWeather(bool debug = false);
void setFlag_climateWeather(s32 value, bool debug = false);
s32 getFlag_climateWeather2(bool debug = false);
void setFlag_climateWeather2(s32 value, bool debug = false);
s32 getFlag_climateWeather3(bool debug = false);
void setFlag_climateWeather3(s32 value, bool debug = false);
s32 getFlag_climateWeather(s32 idx, bool debug = false);
void setFlag_climateWeather(s32 value, s32 idx, bool debug = false);
s32 getFlag_climateWeather2(s32 idx, bool debug = false);
void setFlag_climateWeather2(s32 value, s32 idx, bool debug = false);
s32 getFlag_climateWeather3(s32 idx, bool debug = false);
void setFlag_climateWeather3(s32 value, s32 idx, bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool debug = false);
void setFlag_CollaborationShootingStar_Xenoblade2_1_1_fallout(bool value, bool debug = false);
bool getFlag_CollaborationShootingStar_Xenoblade2_1_1_open(bool debug = false);
@ -752,20 +752,20 @@ bool getFlag_CompleteTreasure_Dungeon135(bool debug = false);
void setFlag_CompleteTreasure_Dungeon135(bool value, bool debug = false);
bool getFlag_CompleteTreasure_Dungeon136(bool debug = false);
void setFlag_CompleteTreasure_Dungeon136(bool value, bool debug = false);
void getFlag_CookEffect0(sead::Vector2f* value, bool debug = false);
void setFlag_CookEffect0(const sead::Vector2f& value, bool debug = false);
void getFlag_CookEffect1(sead::Vector2f* value, bool debug = false);
void setFlag_CookEffect1(const sead::Vector2f& value, bool debug = false);
void getFlag_CookMaterialName0(char const** value, bool debug = false);
void setFlag_CookMaterialName0(const sead::SafeString& value, bool debug = false);
void getFlag_CookMaterialName1(char const** value, bool debug = false);
void setFlag_CookMaterialName1(const sead::SafeString& value, bool debug = false);
void getFlag_CookMaterialName2(char const** value, bool debug = false);
void setFlag_CookMaterialName2(const sead::SafeString& value, bool debug = false);
void getFlag_CookMaterialName3(char const** value, bool debug = false);
void setFlag_CookMaterialName3(const sead::SafeString& value, bool debug = false);
void getFlag_CookMaterialName4(char const** value, bool debug = false);
void setFlag_CookMaterialName4(const sead::SafeString& value, bool debug = false);
void getFlag_CookEffect0(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_CookEffect0(const sead::Vector2f& value, s32 idx, bool debug = false);
void getFlag_CookEffect1(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_CookEffect1(const sead::Vector2f& value, s32 idx, bool debug = false);
void getFlag_CookMaterialName0(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName0(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_CookMaterialName1(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName1(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_CookMaterialName2(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName2(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_CookMaterialName3(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName3(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_CookMaterialName4(char const** value, s32 idx, bool debug = false);
void setFlag_CookMaterialName4(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_Counter_TerminalElectric(bool debug = false);
void setFlag_Counter_TerminalElectric(s32 value, bool debug = false);
s32 getFlag_Counter_TerminalFinalTrial(bool debug = false);
@ -800,28 +800,28 @@ bool getFlag_DarkWoods_Giant_Clear(bool debug = false);
void setFlag_DarkWoods_Giant_Clear(bool value, bool debug = false);
bool getFlag_DarkWoods_Necklace_Active(bool debug = false);
void setFlag_DarkWoods_Necklace_Active(bool value, bool debug = false);
void getFlag_DeadHorse_ActorName(char const** value, bool debug = false);
void setFlag_DeadHorse_ActorName(const sead::SafeString& value, bool debug = false);
void getFlag_DeadHorse_AmiiboUidHash(char const** value, bool debug = false);
void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, bool debug = false);
s32 getFlag_DeadHorse_CollarType(bool debug = false);
void setFlag_DeadHorse_CollarType(s32 value, bool debug = false);
s32 getFlag_DeadHorse_DeadCause(bool debug = false);
void setFlag_DeadHorse_DeadCause(s32 value, bool debug = false);
f32 getFlag_DeadHorse_Familiarity(bool debug = false);
void setFlag_DeadHorse_Familiarity(f32 value, bool debug = false);
s32 getFlag_DeadHorse_FootType(bool debug = false);
void setFlag_DeadHorse_FootType(s32 value, bool debug = false);
void getFlag_DeadHorse_ManeName(char const** value, bool debug = false);
void setFlag_DeadHorse_ManeName(const sead::SafeString& value, bool debug = false);
void getFlag_DeadHorse_ReinsName(char const** value, bool debug = false);
void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, bool debug = false);
s32 getFlag_DeadHorse_RideTimeSec(bool debug = false);
void setFlag_DeadHorse_RideTimeSec(s32 value, bool debug = false);
void getFlag_DeadHorse_SaddleName(char const** value, bool debug = false);
void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, bool debug = false);
void getFlag_DeadHorse_UserName(char const** value, bool debug = false);
void setFlag_DeadHorse_UserName(const sead::SafeString& value, bool debug = false);
void getFlag_DeadHorse_ActorName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_DeadHorse_AmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_DeadHorse_CollarType(s32 idx, bool debug = false);
void setFlag_DeadHorse_CollarType(s32 value, s32 idx, bool debug = false);
s32 getFlag_DeadHorse_DeadCause(s32 idx, bool debug = false);
void setFlag_DeadHorse_DeadCause(s32 value, s32 idx, bool debug = false);
f32 getFlag_DeadHorse_Familiarity(s32 idx, bool debug = false);
void setFlag_DeadHorse_Familiarity(f32 value, s32 idx, bool debug = false);
s32 getFlag_DeadHorse_FootType(s32 idx, bool debug = false);
void setFlag_DeadHorse_FootType(s32 value, s32 idx, bool debug = false);
void getFlag_DeadHorse_ManeName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_DeadHorse_ReinsName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_DeadHorse_RideTimeSec(s32 idx, bool debug = false);
void setFlag_DeadHorse_RideTimeSec(s32 value, s32 idx, bool debug = false);
void getFlag_DeadHorse_SaddleName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_DeadHorse_UserName(char const** value, s32 idx, bool debug = false);
void setFlag_DeadHorse_UserName(const sead::SafeString& value, s32 idx, bool debug = false);
f32 getFlag_DebugMoveDistance(bool debug = false);
void setFlag_DebugMoveDistance(f32 value, bool debug = false);
bool getFlag_Defeat_OneHitDungeon001(bool debug = false);
@ -1104,8 +1104,8 @@ f32 getFlag_DRC_AppBatteryValue(bool debug = false);
void setFlag_DRC_AppBatteryValue(f32 value, bool debug = false);
void getFlag_dummy_string256(char const** value, bool debug = false);
void setFlag_dummy_string256(const sead::SafeString& value, bool debug = false);
void getFlag_dummy_string64_array(char const** value, bool debug = false);
void setFlag_dummy_string64_array(const sead::SafeString& value, bool debug = false);
void getFlag_dummy_string64_array(char const** value, s32 idx, bool debug = false);
void setFlag_dummy_string64_array(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_dummy_vec2(sead::Vector2f* value, bool debug = false);
void setFlag_dummy_vec2(const sead::Vector2f& value, bool debug = false);
bool getFlag_Dungeon008_BallExist_1(bool debug = false);
@ -1278,8 +1278,8 @@ bool getFlag_Enemy_Dragon_Ice_DoorOpen(bool debug = false);
void setFlag_Enemy_Dragon_Ice_DoorOpen(bool value, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_DropItem(bool debug = false);
void setFlag_Enemy_Dragon_Ice_DropItem(bool value, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeAlive(s32 idx, bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeAlive(bool value, s32 idx, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool debug = false);
void setFlag_Enemy_Dragon_Ice_GrudgeDestroyComplete(bool value, bool debug = false);
bool getFlag_Enemy_Dragon_Ice_GrudgeDestroyDemoEnd(bool debug = false);
@ -1582,30 +1582,30 @@ bool getFlag_Enter_RemainsWind(bool debug = false);
void setFlag_Enter_RemainsWind(bool value, bool debug = false);
bool getFlag_EnterDungeonProhibition(bool debug = false);
void setFlag_EnterDungeonProhibition(bool value, bool debug = false);
s32 getFlag_EquipStandBow_FlagSp(bool debug = false);
void setFlag_EquipStandBow_FlagSp(s32 value, bool debug = false);
s32 getFlag_EquipStandBow_Life_Slot(bool debug = false);
void setFlag_EquipStandBow_Life_Slot(s32 value, bool debug = false);
void getFlag_EquipStandBow_Slot(char const** value, bool debug = false);
void setFlag_EquipStandBow_Slot(const sead::SafeString& value, bool debug = false);
s32 getFlag_EquipStandBow_ValueSp(bool debug = false);
void setFlag_EquipStandBow_ValueSp(s32 value, bool debug = false);
s32 getFlag_EquipStandShield_FlagSp(bool debug = false);
void setFlag_EquipStandShield_FlagSp(s32 value, bool debug = false);
s32 getFlag_EquipStandShield_Life_Slot(bool debug = false);
void setFlag_EquipStandShield_Life_Slot(s32 value, bool debug = false);
void getFlag_EquipStandShield_Slot(char const** value, bool debug = false);
void setFlag_EquipStandShield_Slot(const sead::SafeString& value, bool debug = false);
s32 getFlag_EquipStandShield_ValueSp(bool debug = false);
void setFlag_EquipStandShield_ValueSp(s32 value, bool debug = false);
s32 getFlag_EquipStandSword_FlagSp(bool debug = false);
void setFlag_EquipStandSword_FlagSp(s32 value, bool debug = false);
s32 getFlag_EquipStandSword_Life_Slot(bool debug = false);
void setFlag_EquipStandSword_Life_Slot(s32 value, bool debug = false);
void getFlag_EquipStandSword_Slot(char const** value, bool debug = false);
void setFlag_EquipStandSword_Slot(const sead::SafeString& value, bool debug = false);
s32 getFlag_EquipStandSword_ValueSp(bool debug = false);
void setFlag_EquipStandSword_ValueSp(s32 value, bool debug = false);
s32 getFlag_EquipStandBow_FlagSp(s32 idx, bool debug = false);
void setFlag_EquipStandBow_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_EquipStandBow_Life_Slot(s32 idx, bool debug = false);
void setFlag_EquipStandBow_Life_Slot(s32 value, s32 idx, bool debug = false);
void getFlag_EquipStandBow_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandBow_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_EquipStandBow_ValueSp(s32 idx, bool debug = false);
void setFlag_EquipStandBow_ValueSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_FlagSp(s32 idx, bool debug = false);
void setFlag_EquipStandShield_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_Life_Slot(s32 idx, bool debug = false);
void setFlag_EquipStandShield_Life_Slot(s32 value, s32 idx, bool debug = false);
void getFlag_EquipStandShield_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandShield_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_EquipStandShield_ValueSp(s32 idx, bool debug = false);
void setFlag_EquipStandShield_ValueSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_FlagSp(s32 idx, bool debug = false);
void setFlag_EquipStandSword_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_Life_Slot(s32 idx, bool debug = false);
void setFlag_EquipStandSword_Life_Slot(s32 value, s32 idx, bool debug = false);
void getFlag_EquipStandSword_Slot(char const** value, s32 idx, bool debug = false);
void setFlag_EquipStandSword_Slot(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_EquipStandSword_ValueSp(s32 idx, bool debug = false);
void setFlag_EquipStandSword_ValueSp(s32 value, s32 idx, bool debug = false);
bool getFlag_FairyCountCheck(bool debug = false);
void setFlag_FairyCountCheck(bool value, bool debug = false);
s32 getFlag_FairyRevivalNum(bool debug = false);
@ -1880,10 +1880,10 @@ bool getFlag_giant_dungeon(bool debug = false);
void setFlag_giant_dungeon(bool value, bool debug = false);
s32 getFlag_GiveItemNumber(bool debug = false);
void setFlag_GiveItemNumber(s32 value, bool debug = false);
f32 getFlag_GodBless_LastUseTime(bool debug = false);
void setFlag_GodBless_LastUseTime(f32 value, bool debug = false);
s32 getFlag_GodBless_LastUseWeek(bool debug = false);
void setFlag_GodBless_LastUseWeek(s32 value, bool debug = false);
f32 getFlag_GodBless_LastUseTime(s32 idx, bool debug = false);
void setFlag_GodBless_LastUseTime(f32 value, s32 idx, bool debug = false);
s32 getFlag_GodBless_LastUseWeek(s32 idx, bool debug = false);
void setFlag_GodBless_LastUseWeek(s32 value, s32 idx, bool debug = false);
bool getFlag_GodTree_Finish(bool debug = false);
void setFlag_GodTree_Finish(bool value, bool debug = false);
s32 getFlag_GoronCamp_BestScore(bool debug = false);
@ -2134,30 +2134,30 @@ bool getFlag_HigakkareMini_RedDragon_Activated(bool debug = false);
void setFlag_HigakkareMini_RedDragon_Activated(bool value, bool debug = false);
s32 getFlag_Horse_ActiveIndex(bool debug = false);
void setFlag_Horse_ActiveIndex(s32 value, bool debug = false);
void getFlag_Horse_ActorName(char const** value, bool debug = false);
void setFlag_Horse_ActorName(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_AmiiboUidHash(char const** value, bool debug = false);
void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, bool debug = false);
s32 getFlag_Horse_CollarType(bool debug = false);
void setFlag_Horse_CollarType(s32 value, bool debug = false);
void getFlag_Horse_ActorName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ActorName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_Horse_AmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_AmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_Horse_CollarType(s32 idx, bool debug = false);
void setFlag_Horse_CollarType(s32 value, s32 idx, bool debug = false);
s32 getFlag_Horse_CurrentChargeNum(bool debug = false);
void setFlag_Horse_CurrentChargeNum(s32 value, bool debug = false);
s32 getFlag_Horse_CurrentExtraChargeNum(bool debug = false);
void setFlag_Horse_CurrentExtraChargeNum(s32 value, bool debug = false);
s32 getFlag_Horse_Extra_Charge_Num(bool debug = false);
void setFlag_Horse_Extra_Charge_Num(s32 value, bool debug = false);
f32 getFlag_Horse_Familiarity(bool debug = false);
void setFlag_Horse_Familiarity(f32 value, bool debug = false);
s32 getFlag_Horse_FootType(bool debug = false);
void setFlag_Horse_FootType(s32 value, bool debug = false);
f32 getFlag_Horse_Familiarity(s32 idx, bool debug = false);
void setFlag_Horse_Familiarity(f32 value, s32 idx, bool debug = false);
s32 getFlag_Horse_FootType(s32 idx, bool debug = false);
void setFlag_Horse_FootType(s32 value, s32 idx, bool debug = false);
bool getFlag_Horse_Is_LastRidden_Owned(bool debug = false);
void setFlag_Horse_Is_LastRidden_Owned(bool value, bool debug = false);
bool getFlag_Horse_Is_Registration(bool debug = false);
void setFlag_Horse_Is_Registration(bool value, bool debug = false);
bool getFlag_Horse_IsAssociated(bool debug = false);
void setFlag_Horse_IsAssociated(bool value, bool debug = false);
bool getFlag_Horse_IsFamiliarityChecked(bool debug = false);
void setFlag_Horse_IsFamiliarityChecked(bool value, bool debug = false);
bool getFlag_Horse_IsFamiliarityChecked(s32 idx, bool debug = false);
void setFlag_Horse_IsFamiliarityChecked(bool value, s32 idx, bool debug = false);
bool getFlag_Horse_IsInHyruleCastleArea(bool debug = false);
void setFlag_Horse_IsInHyruleCastleArea(bool value, bool debug = false);
bool getFlag_Horse_IsNewNameEntered(bool debug = false);
@ -2172,30 +2172,30 @@ bool getFlag_Horse_Large_Exists(bool debug = false);
void setFlag_Horse_Large_Exists(bool value, bool debug = false);
s32 getFlag_Horse_LastActiveIndex(bool debug = false);
void setFlag_Horse_LastActiveIndex(s32 value, bool debug = false);
void getFlag_Horse_ManeName(char const** value, bool debug = false);
void setFlag_Horse_ManeName(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_ManeName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ManeName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_Horse_NewName(char const** value, bool debug = false);
void setFlag_Horse_NewName(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_Pos(sead::Vector3f* value, bool debug = false);
void setFlag_Horse_Pos(const sead::Vector3f& value, bool debug = false);
void getFlag_Horse_Pos_For_Map(sead::Vector3f* value, bool debug = false);
void setFlag_Horse_Pos_For_Map(const sead::Vector3f& value, bool debug = false);
void getFlag_Horse_ReinsName(char const** value, bool debug = false);
void setFlag_Horse_ReinsName(const sead::SafeString& value, bool debug = false);
s32 getFlag_Horse_RideTimeSec(bool debug = false);
void setFlag_Horse_RideTimeSec(s32 value, bool debug = false);
void getFlag_Horse_ReinsName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_ReinsName(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_Horse_RideTimeSec(s32 idx, bool debug = false);
void setFlag_Horse_RideTimeSec(s32 value, s32 idx, bool debug = false);
f32 getFlag_Horse_RotY(bool debug = false);
void setFlag_Horse_RotY(f32 value, bool debug = false);
void getFlag_Horse_SaddleName(char const** value, bool debug = false);
void setFlag_Horse_SaddleName(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_SaddleName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_SaddleName(const sead::SafeString& value, s32 idx, bool debug = false);
s32 getFlag_Horse_SelectedIndex(bool debug = false);
void setFlag_Horse_SelectedIndex(s32 value, bool debug = false);
s32 getFlag_Horse_UnreachableCause(bool debug = false);
void setFlag_Horse_UnreachableCause(s32 value, bool debug = false);
void getFlag_Horse_UsedAmiiboUidHash(char const** value, bool debug = false);
void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_UserName(char const** value, bool debug = false);
void setFlag_Horse_UserName(const sead::SafeString& value, bool debug = false);
void getFlag_Horse_UsedAmiiboUidHash(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_UsedAmiiboUidHash(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_Horse_UserName(char const** value, s32 idx, bool debug = false);
void setFlag_Horse_UserName(const sead::SafeString& value, s32 idx, bool debug = false);
bool getFlag_Horse_Zelda_Exists(bool debug = false);
void setFlag_Horse_Zelda_Exists(bool value, bool debug = false);
bool getFlag_HorseAssociationCustum001_DispNameFlag(bool debug = false);
@ -4422,8 +4422,8 @@ bool getFlag_IsLogicalDelete(bool debug = false);
void setFlag_IsLogicalDelete(bool value, bool debug = false);
bool getFlag_IsOpenAppCamera(bool debug = false);
void setFlag_IsOpenAppCamera(bool value, bool debug = false);
bool getFlag_IsOpenItemCategory(bool debug = false);
void setFlag_IsOpenItemCategory(bool value, bool debug = false);
bool getFlag_IsOpenItemCategory(s32 idx, bool debug = false);
void setFlag_IsOpenItemCategory(bool value, s32 idx, bool debug = false);
bool getFlag_IsOpenShopInfo_Demo(bool debug = false);
void setFlag_IsOpenShopInfo_Demo(bool value, bool debug = false);
bool getFlag_IsOtherFairyRevivalForGreatFairy1(bool debug = false);
@ -5174,18 +5174,18 @@ bool getFlag_MamonoShop_Start_D(bool debug = false);
void setFlag_MamonoShop_Start_D(bool value, bool debug = false);
bool getFlag_MamonoShop_Start_First(bool debug = false);
void setFlag_MamonoShop_Start_First(bool value, bool debug = false);
s32 getFlag_MapApp_MapIconNo(bool debug = false);
void setFlag_MapApp_MapIconNo(s32 value, bool debug = false);
void getFlag_MapApp_MapIconPos(sead::Vector3f* value, bool debug = false);
void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, bool debug = false);
void getFlag_MapApp_PointGuideInvisibleKey(char const** value, bool debug = false);
void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, bool debug = false);
s32 getFlag_MapApp_MapIconNo(s32 idx, bool debug = false);
void setFlag_MapApp_MapIconNo(s32 value, s32 idx, bool debug = false);
void getFlag_MapApp_MapIconPos(sead::Vector3f* value, s32 idx, bool debug = false);
void setFlag_MapApp_MapIconPos(const sead::Vector3f& value, s32 idx, bool debug = false);
void getFlag_MapApp_PointGuideInvisibleKey(char const** value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuideInvisibleKey(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_MapApp_PointGuidePoint(sead::Vector3f* value, bool debug = false);
void setFlag_MapApp_PointGuidePoint(const sead::Vector3f& value, bool debug = false);
void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, bool debug = false);
void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, bool debug = false);
void getFlag_MapApp_PointGuideVisibleKey(char const** value, bool debug = false);
void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, bool debug = false);
void getFlag_MapApp_PointGuidePos(sead::Vector3f* value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuidePos(const sead::Vector3f& value, s32 idx, bool debug = false);
void getFlag_MapApp_PointGuideVisibleKey(char const** value, s32 idx, bool debug = false);
void setFlag_MapApp_PointGuideVisibleKey(const sead::SafeString& value, s32 idx, bool debug = false);
bool getFlag_MapTower_01(bool debug = false);
void setFlag_MapTower_01(bool value, bool debug = false);
void getFlag_MapTower_01_OpenCenterPos(sead::Vector3f* value, bool debug = false);
@ -5286,10 +5286,10 @@ f32 getFlag_MasterSwordRecoverTime(bool debug = false);
void setFlag_MasterSwordRecoverTime(f32 value, bool debug = false);
s32 getFlag_MaxHartValue(bool debug = false);
void setFlag_MaxHartValue(s32 value, bool debug = false);
void getFlag_MemoryPhotoSaveDistrictName(char const** value, bool debug = false);
void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, bool debug = false);
void getFlag_MemoryPhotoSaveLocationName(char const** value, bool debug = false);
void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, bool debug = false);
void getFlag_MemoryPhotoSaveDistrictName(char const** value, s32 idx, bool debug = false);
void setFlag_MemoryPhotoSaveDistrictName(const sead::SafeString& value, s32 idx, bool debug = false);
void getFlag_MemoryPhotoSaveLocationName(char const** value, s32 idx, bool debug = false);
void setFlag_MemoryPhotoSaveLocationName(const sead::SafeString& value, s32 idx, bool debug = false);
bool getFlag_MinakkareHatago_NPC002_Ichikara(bool debug = false);
void setFlag_MinakkareHatago_NPC002_Ichikara(bool value, bool debug = false);
f32 getFlag_MiniGame_BirdMan_HillTower_CurrentDistance(bool debug = false);
@ -6892,24 +6892,24 @@ s32 getFlag_PlayReport_PlayTime_Console(bool debug = false);
void setFlag_PlayReport_PlayTime_Console(s32 value, bool debug = false);
s32 getFlag_PlayReport_PlayTime_Handheld(bool debug = false);
void setFlag_PlayReport_PlayTime_Handheld(s32 value, bool debug = false);
s32 getFlag_PorchBow_FlagSp(bool debug = false);
void setFlag_PorchBow_FlagSp(s32 value, bool debug = false);
s32 getFlag_PorchBow_ValueSp(bool debug = false);
void setFlag_PorchBow_ValueSp(s32 value, bool debug = false);
void getFlag_PorchItem(char const** value, bool debug = false);
void setFlag_PorchItem(const sead::SafeString& value, bool debug = false);
bool getFlag_PorchItem_EquipFlag(bool debug = false);
void setFlag_PorchItem_EquipFlag(bool value, bool debug = false);
s32 getFlag_PorchItem_Value1(bool debug = false);
void setFlag_PorchItem_Value1(s32 value, bool debug = false);
s32 getFlag_PorchShield_FlagSp(bool debug = false);
void setFlag_PorchShield_FlagSp(s32 value, bool debug = false);
s32 getFlag_PorchShield_ValueSp(bool debug = false);
void setFlag_PorchShield_ValueSp(s32 value, bool debug = false);
s32 getFlag_PorchSword_FlagSp(bool debug = false);
void setFlag_PorchSword_FlagSp(s32 value, bool debug = false);
s32 getFlag_PorchSword_ValueSp(bool debug = false);
void setFlag_PorchSword_ValueSp(s32 value, bool debug = false);
s32 getFlag_PorchBow_FlagSp(s32 idx, bool debug = false);
void setFlag_PorchBow_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_PorchBow_ValueSp(s32 idx, bool debug = false);
void setFlag_PorchBow_ValueSp(s32 value, s32 idx, bool debug = false);
void getFlag_PorchItem(char const** value, s32 idx, bool debug = false);
void setFlag_PorchItem(const sead::SafeString& value, s32 idx, bool debug = false);
bool getFlag_PorchItem_EquipFlag(s32 idx, bool debug = false);
void setFlag_PorchItem_EquipFlag(bool value, s32 idx, bool debug = false);
s32 getFlag_PorchItem_Value1(s32 idx, bool debug = false);
void setFlag_PorchItem_Value1(s32 value, s32 idx, bool debug = false);
s32 getFlag_PorchShield_FlagSp(s32 idx, bool debug = false);
void setFlag_PorchShield_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_PorchShield_ValueSp(s32 idx, bool debug = false);
void setFlag_PorchShield_ValueSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_PorchSword_FlagSp(s32 idx, bool debug = false);
void setFlag_PorchSword_FlagSp(s32 value, s32 idx, bool debug = false);
s32 getFlag_PorchSword_ValueSp(s32 idx, bool debug = false);
void setFlag_PorchSword_ValueSp(s32 value, s32 idx, bool debug = false);
bool getFlag_PortableUnit_PowerOn(bool debug = false);
void setFlag_PortableUnit_PowerOn(bool value, bool debug = false);
s32 getFlag_PosTrackEndPointBlockNumber(bool debug = false);
@ -7050,10 +7050,10 @@ bool getFlag_SaveProhibitionArea(bool debug = false);
void setFlag_SaveProhibitionArea(bool value, bool debug = false);
void getFlag_ScoreStringBuffer(char const** value, bool debug = false);
void setFlag_ScoreStringBuffer(const sead::SafeString& value, bool debug = false);
s32 getFlag_SeakSensorPictureIndex(bool debug = false);
void setFlag_SeakSensorPictureIndex(s32 value, bool debug = false);
s32 getFlag_SeakSensorPictureSize(bool debug = false);
void setFlag_SeakSensorPictureSize(s32 value, bool debug = false);
s32 getFlag_SeakSensorPictureIndex(s32 idx, bool debug = false);
void setFlag_SeakSensorPictureIndex(s32 value, s32 idx, bool debug = false);
s32 getFlag_SeakSensorPictureSize(s32 idx, bool debug = false);
void setFlag_SeakSensorPictureSize(s32 value, s32 idx, bool debug = false);
bool getFlag_Self_HorseAssociationCustum_DispNameFlag(bool debug = false);
void setFlag_Self_HorseAssociationCustum_DispNameFlag(bool value, bool debug = false);
s32 getFlag_SetItemCurrentNo(bool debug = false);
@ -7112,8 +7112,8 @@ s32 getFlag_ShopTradePrice(bool debug = false);
void setFlag_ShopTradePrice(s32 value, bool debug = false);
bool getFlag_ShowLocationProhibitionInDemo(bool debug = false);
void setFlag_ShowLocationProhibitionInDemo(bool value, bool debug = false);
s32 getFlag_SmallKey(bool debug = false);
void setFlag_SmallKey(s32 value, bool debug = false);
s32 getFlag_SmallKey(s32 idx, bool debug = false);
void setFlag_SmallKey(s32 value, s32 idx, bool debug = false);
bool getFlag_SnowMountainRescue_Activated(bool debug = false);
void setFlag_SnowMountainRescue_Activated(bool value, bool debug = false);
bool getFlag_SnowMountainRescue_Finished(bool debug = false);
@ -7144,8 +7144,8 @@ f32 getFlag_StaminaCurrentMax(bool debug = false);
void setFlag_StaminaCurrentMax(f32 value, bool debug = false);
f32 getFlag_StaminaMax(bool debug = false);
void setFlag_StaminaMax(f32 value, bool debug = false);
void getFlag_StaminaRecover(sead::Vector2f* value, bool debug = false);
void setFlag_StaminaRecover(const sead::Vector2f& value, bool debug = false);
void getFlag_StaminaRecover(sead::Vector2f* value, s32 idx, bool debug = false);
void setFlag_StaminaRecover(const sead::Vector2f& value, s32 idx, bool debug = false);
s32 getFlag_STErrorCode(bool debug = false);
void setFlag_STErrorCode(s32 value, bool debug = false);
s32 getFlag_StickSensitivity(bool debug = false);

View File

@ -239,6 +239,18 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug = false);
""")
for i, name in enumerate(exe_flag_list):
info = flag_type_info[flag_types[name]]
if info.is_value_array():
# Getter
if info.is_value_inline():
f.write(
f"{info.arg_type} getFlag_{name}(s32 idx, bool debug = false);\n")
else:
f.write(
f"void getFlag_{name}({info.arg_type}* value, s32 idx, bool debug = false);\n")
# Setter
f.write(f"void setFlag_{name}({info.get_setter_arg_type()} value, s32 idx, bool debug = false);\n")
# TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example)
else:
# Getter
if info.is_value_inline():
f.write(
@ -250,6 +262,7 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug = false);
f.write(f"void setFlag_{name}({info.get_setter_arg_type()} value, bool debug = false);\n")
# TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example)
f.write("""\
// clang-format on
@ -274,6 +287,20 @@ s32 getFlagGenericS32(FlagHandle handle, bool debug) { return getS32(handle, deb
""")
for i, name in enumerate(exe_flag_list):
info = flag_type_info[flag_types[name]]
if info.is_value_array():
# Getter
if info.is_value_inline():
f.write(
f"{info.arg_type} getFlag_{name}(s32 idx, bool debug) {{ return {info.get_getter_fn_name()}(flag_{name}(), idx, debug); }}\n")
else:
f.write(
f"void getFlag_{name}({info.arg_type}* value, s32 idx, bool debug) {{ {info.get_getter_fn_name()}(flag_{name}(), value, idx, debug); }}\n")
# Setter
f.write(
f"void setFlag_{name}({info.get_setter_arg_type()} value, s32 idx, bool debug) {{ "
f"{info.get_setter_fn_name()}(value, flag_{name}(), idx, debug); }}\n")
# TODO: resetter (see resetFlag_ActorName_SeakSensor_Slot0 for an example)
else:
# Getter
if info.is_value_inline():
f.write(