Merge pull request #46 from leoetlino/build-cleanup

Clean up build toolchain (and use musl for libc) and simplify setup
This commit is contained in:
Léo Lam 2021-07-22 02:57:32 +02:00 committed by GitHub
commit d74354c480
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 181 additions and 109 deletions

1
.gitignore vendored
View File

@ -29,3 +29,4 @@ perf.mData.old
.DS_Store .DS_Store
tools/aarch64-none-elf-objdump tools/aarch64-none-elf-objdump
toolchain/clang/

3
.gitmodules vendored
View File

@ -13,3 +13,6 @@
[submodule "lib/EventFlow"] [submodule "lib/EventFlow"]
path = lib/EventFlow path = lib/EventFlow
url = https://github.com/open-ead/EventFlow url = https://github.com/open-ead/EventFlow
[submodule "toolchain/musl"]
path = toolchain/musl
url = https://github.com/open-ead/botw-lib-musl

View File

@ -2,7 +2,8 @@ cmake_minimum_required(VERSION 3.13)
project(uking CXX) project(uking CXX)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_NINJA_FORCE_RESPONSE_FILE ON) # Use response files when linking objects because of the large number of source files
set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_OBJECTS ON)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
add_compile_options(-fdiagnostics-color=always) add_compile_options(-fdiagnostics-color=always)
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")

View File

@ -1,37 +0,0 @@
FROM ubuntu:latest
MAINTAINER Léo <leo@leolam.fr>
# devkitpro/devkita64:latest
ENV DEBIAN_FRONTEND=noninteractive
RUN apt-get update && \
apt-get install -y --no-install-recommends apt-utils && \
apt-get install -y --no-install-recommends sudo ca-certificates pkg-config curl wget xz-utils make git gnupg && \
apt-get install -y --no-install-recommends gdebi-core && \
apt-get install -y --no-install-recommends cmake && \
apt-get install -y --no-install-recommends libncurses5 ninja-build && \
apt-get clean && \
rm -rf /var/lib/apt/lists/*
RUN wget https://github.com/devkitPro/pacman/releases/latest/download/devkitpro-pacman.amd64.deb && \
gdebi -n devkitpro-pacman.amd64.deb && \
rm devkitpro-pacman.amd64.deb && \
dkp-pacman -Scc --noconfirm
RUN dkp-pacman -Syyu --noconfirm switch-dev && \
dkp-pacman -Scc --noconfirm
ENV DEVKITPRO=/opt/devkitpro
ENV DEVKITA64=/opt/devkitpro/devkitA64
ENV PATH=${DEVKITPRO}/tools/bin:$DEVKITA64/bin:$PATH
# BotW build
RUN wget https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-linux-gnu-debian8.tar.xz && \
tar xf clang+llvm-4.0.1-x86_64-linux-gnu-debian8.tar.xz && \
rm clang+llvm-4.0.1-x86_64-linux-gnu-debian8.tar.xz && \
mv clang+llvm-4.0.1-x86_64-linux-gnu-debian8 /opt/clang-4.0.1
ENV UKING_CLANG=/opt/clang-4.0.1

View File

@ -122,36 +122,55 @@ Just like other game decompilations, this project is probably in a legal gray zo
### Alright, how do I start contributing? ### Alright, how do I start contributing?
First, set up the build environment by following the instructions below. Then follow the [contributing guidelines here](Contributing.md). First, set up the build environment by following the instructions below.
## Building ## Building
### Dependencies
* Clang 4.0.1
* Download [Clang 4.0.1](https://releases.llvm.org/download.html#4.0.1) and extract the archive to a convenient location of your choice.
* You might also need libtinfo5. For Ubuntu or Debian users, install it with `sudo apt install libtinfo5`
* Ninja
* For Ubuntu or Debian users, install it with `sudo apt install ninja-build`
* CMake 3.13+
* If you are on Ubuntu 18.04, you must [update CMake by using the official CMake APT repository](https://apt.kitware.com/).
* devkitA64
* [Follow this guide to set it up.](https://switchbrew.org/wiki/Setting_up_Development_Environment#Setup)
Using Linux (or WSL) is recommended but not required. The rest of this guide assumes that you are using a Linux environment, though.
### Building for Switch
1. After cloning this repository, run: `git submodule update --init --recursive`
2. Run: `env UKING_CLANG=$1 DEVKITA64=$2 cmake -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_TOOLCHAIN_FILE=../ToolchainNX64.cmake -B build`
* Replace `$1` with the path to the extracted Clang archive, such that `$1/bin/clang` exists. This should be an absolute path; use `/home/<name>` instead of `~`.
* Replace `$2` with the path to devkitA64. On Linux, this is typically `/opt/devkitpro/devkitA64`.
3. Start the build by running: `ninja -C build`
On subsequent builds, just run `ninja -C build` from the project root.
Reminder: **this will not produce a playable game.** This project will not allow you to play the game if you don't already own it on a Switch. Reminder: **this will not produce a playable game.** This project will not allow you to play the game if you don't already own it on a Switch.
### For Windows users
While Linux is not a hard requirement, it is strongly advised to [set up WSL](https://docs.microsoft.com/en-us/windows/wsl/install-win10) to simplify the setup process. Ubuntu 20.04 is usually a good choice.
The instructions below assume that you are using Linux (native or WSL) or macOS.
### 1. Set up dependencies
* Python 3.6 or newer
* Ninja
* CMake 3.13+
* If you are on Ubuntu 18.04, you must first [update CMake by using the official CMake APT repository](https://apt.kitware.com/).
* [Optional] ccache (to speed up builds)
Ubuntu users can install those dependencies by running:
```shell
sudo apt install python3 ninja-build cmake ccache
```
### 2. Set up the repository
1. Clone this repository.
2. Run `git submodule update --init --recursive`
3. Run `tools/setup.py`
* This will set up [Clang 4.0.1](https://releases.llvm.org/download.html#4.0.1) and create a build directory in `build/`.
### 3. Build
To start the build, just run
```shell
ninja -C build
```
By default, Ninja will perform a multithreaded build. There is no need to pass -j manually.
To check whether everything built correctly, just run `tools/check.py` after the build completes.
## Contributing
Follow the [contributing guidelines here](Contributing.md).
## Resources ## Resources
#### Breath of the Wild documentation and datamining #### Breath of the Wild documentation and datamining

View File

@ -1,45 +0,0 @@
if (NOT DEFINED ENV{UKING_CLANG})
message(FATAL_ERROR "Please define the UKING_CLANG env variable. It should point to a path such that $UKING_CLANG/bin/clang exists")
endif()
if (NOT DEFINED ENV{DEVKITA64})
message(FATAL_ERROR "Please define the DEVKITA64 env variable.")
endif()
set(UKING_CLANG "$ENV{UKING_CLANG}")
set(DEVKITA64 "$ENV{DEVKITA64}")
set(NX64_OPT_FLAGS "-O3 -g")
set(triple aarch64-none-elf)
set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(CMAKE_SYSROOT ${UKING_CLANG})
set(CMAKE_C_COMPILER "${UKING_CLANG}/bin/clang")
set(CMAKE_C_COMPILER_TARGET ${triple})
set(CMAKE_CXX_COMPILER "${UKING_CLANG}/bin/clang++")
set(CMAKE_CXX_COMPILER_TARGET ${triple})
set(CMAKE_C_FLAGS_RELEASE ${NX64_OPT_FLAGS})
set(CMAKE_CXX_FLAGS_RELEASE ${NX64_OPT_FLAGS})
set(CMAKE_C_FLAGS_RELWITHDEBINFO ${NX64_OPT_FLAGS})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${NX64_OPT_FLAGS})
set(ARCH "-mcpu=cortex-a57+fp+simd+crypto+crc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${ARCH} -isystem ${DEVKITA64}/aarch64-none-elf/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${UKING_CLANG}/include/c++/v1 -D _LIBCPP_HAS_THREAD_API_PTHREAD ${CMAKE_C_FLAGS}")
set(CMAKE_ASM_FLAGS "${CMAKE_ASM_FLAGS} -x assembler-with-cpp ${ARCH}")
add_compile_options(-fPIC -stdlib=libc++ -mno-implicit-float)
add_link_options(-B ${DEVKITA64}/bin -fPIC -Wl,-Bsymbolic-functions -shared -nodefaultlibs)
if(EXISTS "${DEVKITA64}/bin/ld.lld")
add_link_options(-fuse-ld=lld -Wl,-z,notext)
endif()
add_definitions(-D SWITCH -D __DEVKITA64__ -D __ELF__)
add_definitions(-D NNSDK)
add_definitions(-D MATCHING_HACK_NX_CLANG)
# Helps with matching as this causes Clang to emit debug type info even for dynamic classes
# with undefined vtables.
add_compile_options(-fstandalone-debug)

View File

@ -0,0 +1,42 @@
if (DEFINED ENV{UKING_CLANG})
set(UKING_CLANG "$ENV{UKING_CLANG}")
else()
set(UKING_CLANG "toolchain/clang")
endif()
set(NX64_OPT_FLAGS "-O3 -g")
set(NX64_TRIPLE aarch64-linux-elf)
set(CMAKE_SYSTEM_NAME Generic)
set(CMAKE_SYSTEM_VERSION 1)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
set(CMAKE_SYSROOT ${CMAKE_CURRENT_LIST_DIR}/musl)
set(CMAKE_C_COMPILER "${UKING_CLANG}/bin/clang")
set(CMAKE_C_COMPILER_TARGET ${NX64_TRIPLE})
set(CMAKE_CXX_COMPILER "${UKING_CLANG}/bin/clang++")
set(CMAKE_CXX_COMPILER_TARGET ${NX64_TRIPLE})
set(CMAKE_C_FLAGS_RELEASE ${NX64_OPT_FLAGS})
set(CMAKE_CXX_FLAGS_RELEASE ${NX64_OPT_FLAGS})
set(CMAKE_C_FLAGS_RELWITHDEBINFO ${NX64_OPT_FLAGS})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${NX64_OPT_FLAGS})
# Target options
add_compile_options(-mcpu=cortex-a57+fp+simd+crypto+crc)
add_compile_options(-mno-implicit-float)
# Environment
add_compile_options(-stdlib=libc++)
add_compile_options(-fPIC)
# Helps with matching as this causes Clang to emit debug type info even for dynamic classes
# with undefined vtables.
add_compile_options(-fstandalone-debug)
add_definitions(-D SWITCH)
add_definitions(-D NNSDK)
add_definitions(-D MATCHING_HACK_NX_CLANG)
add_link_options(-stdlib=libc++ -nostdlib)
add_link_options(-fPIC -Wl,-Bsymbolic-functions -shared)
# Use lld for performance reasons (and because we don't want a dependency on GNU tools)
add_link_options(-fuse-ld=lld)

1
toolchain/musl Submodule

@ -0,0 +1 @@
Subproject commit 9a9252a54a67f54c066966f8f0599c450391bd44

87
tools/setup.py Executable file
View File

@ -0,0 +1,87 @@
#!/usr/bin/env python3
import os
import platform
from pathlib import Path
import sys
import tarfile
import tempfile
import urllib.request
ROOT = Path(__file__).parent.parent
def fail(error: str):
print(error)
sys.exit(1)
def set_up_compiler():
compiler_dir = ROOT / "toolchain" / "clang"
if compiler_dir.is_dir():
print("clang is already set up: nothing to do")
return
system = platform.system()
machine = platform.machine()
builds = {
# Linux
("Linux", "x86_64"): {
"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-linux-gnu-Fedora-25.tar.xz",
"dir_name": "clang+llvm-4.0.1-x86_64-linux-gnu-Fedora-25",
},
("Linux", "aarch64"): {
"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-aarch64-linux-gnu.tar.xz",
"dir_name": "clang+llvm-4.0.1-aarch64-linux-gnu",
},
# macOS
("Darwin", "x86_64"): {
"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-apple-darwin.tar.xz",
"dir_name": "clang+llvm-4.0.1-x86_64-apple-darwin",
},
("Darwin", "aarch64"): {
"url": "https://releases.llvm.org/4.0.1/clang+llvm-4.0.1-x86_64-apple-darwin.tar.xz",
"dir_name": "clang+llvm-4.0.1-x86_64-apple-darwin",
},
}
build_info = builds.get((system, machine))
if build_info is None:
fail(
f"unknown platform: {platform.platform()} (please report if you are on Linux and macOS)")
url: str = build_info["url"]
dir_name: str = build_info["dir_name"]
print(f"downloading Clang from {url}...")
with tempfile.TemporaryDirectory() as tmpdir:
path = tmpdir + "/" + url.split("/")[-1]
urllib.request.urlretrieve(url, path)
print(f"extracting Clang...")
with tarfile.open(path) as f:
f.extractall(compiler_dir.parent)
(compiler_dir.parent / dir_name).rename(compiler_dir)
print(">>> successfully set up Clang")
def create_build_dir():
build_dir = ROOT / "build"
if build_dir.is_dir():
print("build directory already exists: nothing to do")
return
os.system("cmake -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_TOOLCHAIN_FILE=toolchain/ToolchainNX64.cmake -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -B build/")
print(">>> created build directory")
def main():
set_up_compiler()
create_build_dir()
if __name__ == "__main__":
main()