mirror of https://github.com/zeldaret/botw.git
Update libraries and adjust code to match again
This commit is contained in:
parent
96f611fa5d
commit
de0fd08acc
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@ -1 +1 @@
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Subproject commit 362e47b48c27ab51d6e34de11185a0d89bd32a34
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Subproject commit 8dce6534c41bf304ee9fc44fc99d3023c6fd12bf
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2
lib/sead
2
lib/sead
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@ -1 +1 @@
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Subproject commit cc672852c6218bf081325cb955dd3d87723d16cc
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Subproject commit 1decfbfc7f23f11233db326d3796ba96c813fcff
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@ -66,15 +66,15 @@ void HardModeManager::init_() {
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}
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void HardModeManager::nerfHpRestore(f32* hp) const {
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*hp = sead::Mathf::max(*hp * getMultiplier(MultiplierType::HpRestore), 1.0f);
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*hp = sead::Mathf::clampMin(*hp * getMultiplier(MultiplierType::HpRestore), 1.0f);
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}
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void HardModeManager::nerfHpRestore(s32* hp) const {
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*hp = sead::Mathi::max(*hp * getMultiplier(MultiplierType::HpRestore), 1);
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*hp = sead::Mathi::clampMin(*hp * getMultiplier(MultiplierType::HpRestore), 1);
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}
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void HardModeManager::modifyEnemyNoticeDuration(f32* value) const {
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*value = sead::Mathf::max(*value * getMultiplier(MultiplierType::EnemyNoticeDuration), 0);
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*value = sead::Mathf::clampMin(*value * getMultiplier(MultiplierType::EnemyNoticeDuration), 0);
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}
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bool HardModeManager::shouldCreateLifeRecoverInfo(ksys::act::Actor* actor) {
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@ -11,9 +11,9 @@ BoxShape* BoxShape::make(const BoxShapeParam& param, sead::Heap* heap) {
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hkpBoxShape* box = nullptr;
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if (auto* storage = util::allocStorage<hkpBoxShape>(heap)) {
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const auto radius = param.convex_radius;
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const hkVector4f half_extents{sead::Mathf::max(param.extents.x / 2 - radius, 0.001),
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sead::Mathf::max(param.extents.y / 2 - radius, 0.001),
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sead::Mathf::max(param.extents.z / 2 - radius, 0.001)};
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const hkVector4f half_extents{sead::Mathf::clampMin(param.extents.x / 2 - radius, 0.001),
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sead::Mathf::clampMin(param.extents.y / 2 - radius, 0.001),
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sead::Mathf::clampMin(param.extents.z / 2 - radius, 0.001)};
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box = new (storage) hkpBoxShape(half_extents, radius);
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}
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@ -122,9 +122,10 @@ const hkpShape* BoxShape::updateHavokShape() {
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if (mFlags.isOn(Flag::Dirty)) {
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{
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const auto radius = mHavokShape->getRadius();
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const sead::Vector3f half_extents{sead::Mathf::max(mExtents.x / 2 - radius, 0.001),
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sead::Mathf::max(mExtents.y / 2 - radius, 0.001),
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sead::Mathf::max(mExtents.z / 2 - radius, 0.001)};
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const sead::Vector3f half_extents{
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sead::Mathf::clampMin(mExtents.x / 2 - radius, 0.001),
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sead::Mathf::clampMin(mExtents.y / 2 - radius, 0.001),
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sead::Mathf::clampMin(mExtents.z / 2 - radius, 0.001)};
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const auto ref_count = mHavokShape->getReferenceCount();
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mHavokShape = new (mHavokShape) hkpBoxShape(toHkVec4(half_extents), radius);
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mHavokShape->setReferenceCount(ref_count);
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@ -84,9 +84,9 @@ bool RigidBody::initMotionAccessorForDynamicMotion(sead::Heap* heap) {
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hkMatrix3 inertia;
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body->getInertiaLocal(inertia);
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param.inertia = {sead::Mathf::max(inertia(0, 0), MinInertia),
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sead::Mathf::max(inertia(1, 1), MinInertia),
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sead::Mathf::max(inertia(2, 2), MinInertia)};
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param.inertia = {sead::Mathf::clampMin(inertia(0, 0), MinInertia),
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sead::Mathf::clampMin(inertia(1, 1), MinInertia),
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sead::Mathf::clampMin(inertia(2, 2), MinInertia)};
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param.center_of_mass = toVec3(body->getCenterOfMassLocal());
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param.linear_damping = body->getLinearDamping();
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param.angular_damping = body->getAngularDamping();
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@ -126,9 +126,9 @@ bool RigidBody::createMotion(hkpMaxSizeMotion* motion, MotionType motion_type,
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case MotionType::Dynamic: {
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hkMatrix3f inertia_local;
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inertia_local.m_col0.set(sead::Mathf::max(param.inertia.x, MinInertia), 0, 0);
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inertia_local.m_col1.set(0, sead::Mathf::max(param.inertia.y, MinInertia), 0);
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inertia_local.m_col2.set(0, 0, sead::Mathf::max(param.inertia.z, MinInertia));
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inertia_local.m_col0.set(sead::Mathf::clampMin(param.inertia.x, MinInertia), 0, 0);
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inertia_local.m_col1.set(0, sead::Mathf::clampMin(param.inertia.y, MinInertia), 0);
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inertia_local.m_col2.set(0, 0, sead::Mathf::clampMin(param.inertia.z, MinInertia));
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hkpRigidBody::createDynamicRigidMotion(
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hkpMotion::MOTION_DYNAMIC, position, rotation, param.mass, inertia_local,
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@ -1630,7 +1630,7 @@ bool RigidBody::isEntityMotionFlag80On() const {
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void RigidBody::setColImpulseScale(float scale) {
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if (!isEntity())
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return;
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scale = sead::Mathf::max(scale, 0.0);
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scale = sead::Mathf::clampMin(scale, 0.0);
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getEntityMotionAccessor()->setColImpulseScale(scale);
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}
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@ -300,14 +300,6 @@ float RigidBodyMotionEntity::getMassInv() const {
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return mMotion->getMassInv();
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}
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static inline float max3(float a, float b, float c) {
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return sead::Mathf::max(c, a > b ? a : b);
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}
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static inline float min3(float a, float b, float c) {
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return sead::Mathf::min(a < b ? a : b, c);
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}
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void RigidBodyMotionEntity::setInertiaLocal(const sead::Vector3f& inertia) {
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if (mBody->isCharacterControllerType())
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return;
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@ -317,8 +309,8 @@ void RigidBodyMotionEntity::setInertiaLocal(const sead::Vector3f& inertia) {
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return;
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}
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const float max = max3(inertia.x, inertia.y, inertia.z);
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const float min = min3(inertia.x, inertia.y, inertia.z);
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const float max = sead::Mathf::max3(inertia.x, inertia.y, inertia.z);
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const float min = sead::Mathf::min3(inertia.x, inertia.y, inertia.z);
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const float threshold = max * 0.8f;
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bool need_to_recreate_motion = false;
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@ -551,19 +551,20 @@ void ContactMgr::setImpulseEntryContactInfo(RigidBody* body_a, RigidBody* body_b
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const auto relative_vel = linvel_a - linvel_b;
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const auto dot_neg = [&](const auto& vec) { return vec.dot(-contact_point_normal); };
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float magnitude = is_flag_off ? sead::Mathf::max(0.0, relative_vel.dot(-contact_point_normal)) :
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sead::Mathf::max(0.0, relative_vel.length());
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float magnitude = is_flag_off ?
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sead::Mathf::clampMin(0.0, relative_vel.dot(-contact_point_normal)) :
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sead::Mathf::clampMin(0.0, relative_vel.length());
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if (magnitude >= entry->magnitude) {
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float i1, i2;
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if (is_flag_off) {
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i1 = sead::Mathf::min(sead::Mathf::max(0.0, dot_neg(linvel_a)), magnitude);
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i2 = sead::Mathf::min(sead::Mathf::max(0.0, linvel_b.dot(contact_point_normal)),
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sead::Mathf::max(0.0, dot_neg(relative_vel)));
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i1 = sead::Mathf::min(sead::Mathf::clampMin(0.0, dot_neg(linvel_a)), magnitude);
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i2 = sead::Mathf::min(sead::Mathf::clampMin(0.0, linvel_b.dot(contact_point_normal)),
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sead::Mathf::clampMin(0.0, dot_neg(relative_vel)));
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} else {
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i1 = sead::Mathf::min(sead::Mathf::max(0.0, linvel_a.length()), magnitude);
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i2 = sead::Mathf::min(sead::Mathf::max(0.0, linvel_b.length()),
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sead::Mathf::max(0.0, relative_vel.length()));
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i1 = sead::Mathf::min(sead::Mathf::clampMin(0.0, linvel_a.length()), magnitude);
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i2 = sead::Mathf::min(sead::Mathf::clampMin(0.0, linvel_b.length()),
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sead::Mathf::clampMin(0.0, relative_vel.length()));
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}
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entry->magnitude = magnitude;
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@ -21,7 +21,7 @@ VFR::~VFR() {
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}
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void VFR::setDelta(u32 core, f32 delta) {
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delta = sead::Mathf::max(delta, 0.01f);
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delta = sead::Mathf::clampMin(delta, 0.01f);
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*mRawDeltaFrames[core] = delta;
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*mDeltaFrames[core] = delta * *mIntervalRatios[core];
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*mRawDeltaTimes[core] = delta * mFrameTime;
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@ -111,7 +111,7 @@ void VFR::TimeSpeedMultiplier::update(f32 multiplier) {
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if (target_value < value) {
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value = target_value;
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} else {
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sead::Mathf::chase(&value, target_value, sead::Mathf::max(value * multiplier, 0.01));
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sead::Mathf::chase(&value, target_value, sead::Mathf::clampMin(value * multiplier, 0.01));
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}
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}
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@ -140,7 +140,7 @@ float Manager::calcTempDay(float height) const {
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float normal_temp = 23.0f;
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if (isMainField() && worldInfoLoaded()) {
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height = sead::Mathf::max(height, 0.0f);
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height = sead::Mathf::clampMin(height, 0.0f);
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int a = -1;
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float h{};
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@ -182,7 +182,7 @@ float Manager::calcTempNight(float height) const {
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float normal_temp = 23.0f;
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if (isMainField() && worldInfoLoaded()) {
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height = sead::Mathf::max(height, 0.0f);
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height = sead::Mathf::clampMin(height, 0.0f);
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int a = -1;
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float h{};
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@ -327,7 +327,7 @@ void TimeMgr::calc_() {
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if (!mFindDungeonActivated && mTime >= 11_h)
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mTime = 11_h;
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_d0 = sead::Mathf::max(mTimeStep / DefaultTimeStep, 1.0);
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_d0 = sead::Mathf::clampMin(mTimeStep / DefaultTimeStep, 1.0);
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mBloodMoonTimer += delta;
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break;
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}
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