ksys/res: Implement GParamList Grab

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Léo Lam 2020-09-20 01:07:31 +02:00
parent 1fe88a8707
commit e28d742e27
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
4 changed files with 51 additions and 2 deletions

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@ -74,6 +74,7 @@ add_executable(uking
src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h
src/KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h

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@ -89080,7 +89080,7 @@
0x00000071011922e8,BgparamlistObjectGuardianMiniWeapon::ctor,608,_ZN4ksys3res34GParamListObjectGuardianMiniWeaponC2Ev
0x0000007101192548,BgparamlistObjectPlayer::ctor,11236,_ZN4ksys3res22GParamListObjectPlayerC2Ev
0x000000710119512c,BgparamlistObjectCamera::ctor,884,_ZN4ksys3res22GParamListObjectCameraC2Ev
0x00000071011954a0,BgparamlistObjectGrab::ctor,1188,
0x00000071011954a0,BgparamlistObjectGrab::ctor,1188,_ZN4ksys3res20GParamListObjectGrabC2Ev
0x0000007101195944,BgparamlistObjectArmor::ctor,700,
0x0000007101195c00,BgparamlistObjectArmorEffect::ctor,540,
0x0000007101195e1c,BgparamlistObjectArmorHead::ctor,400,
@ -89168,7 +89168,7 @@
0x00000071011a7c8c,sub_71011A7C8C,12,_ZNK4ksys3res34GParamListObjectGuardianMiniWeapon7getNameEv
0x00000071011a7c98,sub_71011A7C98,12,_ZNK4ksys3res22GParamListObjectPlayer7getNameEv
0x00000071011a7ca4,sub_71011A7CA4,12,_ZNK4ksys3res22GParamListObjectCamera7getNameEv
0x00000071011a7cb0,sub_71011A7CB0,12,
0x00000071011a7cb0,sub_71011A7CB0,12,_ZNK4ksys3res20GParamListObjectGrab7getNameEv
0x00000071011a7cbc,sub_71011A7CBC,12,
0x00000071011a7cc8,sub_71011A7CC8,12,
0x00000071011a7cd4,sub_71011A7CD4,12,

Can't render this file because it is too large.

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@ -0,0 +1,46 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectGrab : public GParamListObject {
public:
GParamListObjectGrab();
const char* getName() const override { return "Grab"; }
agl::utl::Parameter<sead::SafeString> mSlot0Node;
agl::utl::Parameter<sead::SafeString> mSlot1Node;
agl::utl::Parameter<sead::SafeString> mSlot2Node;
agl::utl::Parameter<sead::SafeString> mSlot3Node;
agl::utl::Parameter<sead::SafeString> mSlot4Node;
agl::utl::Parameter<sead::SafeString> mSlot5Node;
agl::utl::Parameter<sead::SafeString> mSlot0PodNode;
agl::utl::Parameter<sead::SafeString> mSlot1PodNode;
agl::utl::Parameter<sead::SafeString> mSlot2PodNode;
agl::utl::Parameter<sead::SafeString> mSlot3PodNode;
agl::utl::Parameter<sead::SafeString> mSlot4PodNode;
agl::utl::Parameter<sead::SafeString> mSlot5PodNode;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectGrab, 0x218);
inline GParamListObjectGrab::GParamListObjectGrab() {
auto* const obj = &mObj;
mSlot0Node.init("", "Slot0Node", "", obj);
mSlot1Node.init("", "Slot1Node", "", obj);
mSlot2Node.init("", "Slot2Node", "", obj);
mSlot3Node.init("", "Slot3Node", "", obj);
mSlot4Node.init("", "Slot4Node", "", obj);
mSlot5Node.init("", "Slot5Node", "", obj);
mSlot0PodNode.init("", "Slot0PodNode", "", obj);
mSlot1PodNode.init("", "Slot1PodNode", "", obj);
mSlot2PodNode.init("", "Slot2PodNode", "", obj);
mSlot3PodNode.init("", "Slot3PodNode", "", obj);
mSlot4PodNode.init("", "Slot4PodNode", "", obj);
mSlot5PodNode.init("", "Slot5PodNode", "", obj);
}
} // namespace ksys::res

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@ -13,6 +13,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyRace.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
@ -85,6 +86,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
dummy_list);
add<GParamListObjType::Player>(archive.getRootList(), "Player", heap, dummy_list);
add<GParamListObjType::Camera>(archive.getRootList(), "Camera", heap, dummy_list);
add<GParamListObjType::Grab>(archive.getRootList(), "Grab", heap, dummy_list);
// TODO: the rest