mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList Global
This commit is contained in:
parent
0c2a62c7fd
commit
f2d0fcc8c0
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@ -92,6 +92,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h
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@ -89113,7 +89113,7 @@
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0x00000071011a268c,BgparamlistObjectStalEnemy::ctor,328,_ZN4ksys3res25GParamListObjectStalEnemyC2Ev
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0x00000071011a268c,BgparamlistObjectStalEnemy::ctor,328,_ZN4ksys3res25GParamListObjectStalEnemyC2Ev
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0x00000071011a27d4,BgparamlistObjectGuardianMini::ctor,672,_ZN4ksys3res28GParamListObjectGuardianMiniC2Ev
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0x00000071011a27d4,BgparamlistObjectGuardianMini::ctor,672,_ZN4ksys3res28GParamListObjectGuardianMiniC2Ev
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0x00000071011a2a74,BgparamlistObjectClothReaction::ctor,1460,_ZN4ksys3res29GParamListObjectClothReactionC2Ev
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0x00000071011a2a74,BgparamlistObjectClothReaction::ctor,1460,_ZN4ksys3res29GParamListObjectClothReactionC2Ev
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0x00000071011a3028,BgparamlistObjectGlobal::ctor,6116,
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0x00000071011a3028,BgparamlistObjectGlobal::ctor,6116,_ZN4ksys3res22GParamListObjectGlobalC2Ev
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0x00000071011a480c,BgparamlistObjectAutoGen::ctor,404,
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0x00000071011a480c,BgparamlistObjectAutoGen::ctor,404,
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0x00000071011a49a0,BgparamlistObjectChemicalType::ctor,336,
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0x00000071011a49a0,BgparamlistObjectChemicalType::ctor,336,
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0x00000071011a4af0,BgparamlistObjectGolem::ctor,676,
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0x00000071011a4af0,BgparamlistObjectGolem::ctor,676,
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@ -89212,7 +89212,7 @@
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0x00000071011a7e9c,sub_71011A7E9C,12,_ZNK4ksys3res25GParamListObjectStalEnemy7getNameEv
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0x00000071011a7e9c,sub_71011A7E9C,12,_ZNK4ksys3res25GParamListObjectStalEnemy7getNameEv
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0x00000071011a7ea8,sub_71011A7EA8,12,_ZNK4ksys3res28GParamListObjectGuardianMini7getNameEv
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0x00000071011a7ea8,sub_71011A7EA8,12,_ZNK4ksys3res28GParamListObjectGuardianMini7getNameEv
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0x00000071011a7eb4,sub_71011A7EB4,12,_ZNK4ksys3res29GParamListObjectClothReaction7getNameEv
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0x00000071011a7eb4,sub_71011A7EB4,12,_ZNK4ksys3res29GParamListObjectClothReaction7getNameEv
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0x00000071011a7ec0,sub_71011A7EC0,12,
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0x00000071011a7ec0,sub_71011A7EC0,12,_ZNK4ksys3res22GParamListObjectGlobal7getNameEv
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0x00000071011a7ecc,sub_71011A7ECC,12,
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0x00000071011a7ecc,sub_71011A7ECC,12,
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0x00000071011a7ed8,sub_71011A7ED8,12,
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0x00000071011a7ed8,sub_71011A7ED8,12,
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0x00000071011a7ee4,sub_71011A7EE4,12,
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0x00000071011a7ee4,sub_71011A7EE4,12,
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Can't render this file because it is too large.
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@ -0,0 +1,202 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectGlobal : public GParamListObject {
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public:
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GParamListObjectGlobal();
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const char* getName() const override { return "Global"; }
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agl::utl::Parameter<f32> mEnemyLifeGageDist;
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agl::utl::Parameter<f32> mEnemyNoSkitDist;
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agl::utl::Parameter<f32> mEnemyWeaponPickAllowDist;
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agl::utl::Parameter<s32> mEnemyWeaponPickForbidTime;
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agl::utl::Parameter<f32> mEnemyAnimalNoDamageDist;
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agl::utl::Parameter<f32> mEnemyNearCraeteIDDelay;
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agl::utl::Parameter<s32> mEnemyForceTiredLODCount;
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agl::utl::Parameter<s32> mEnemyForceTiredNoSightLODCount;
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agl::utl::Parameter<s32> mEnemyForceWarpReturnLODCount;
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agl::utl::Parameter<f32> mSilentAttackAng;
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agl::utl::Parameter<f32> mSilentAttackRatio;
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agl::utl::Parameter<s32> mBlownOffPlayerAtkDelay;
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agl::utl::Parameter<f32> mJustAvoidAcceptWpRangeSS;
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agl::utl::Parameter<f32> mJustAvoidAcceptWpRangeLS;
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agl::utl::Parameter<f32> mJustAvoidAcceptWpRangeSP;
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agl::utl::Parameter<s32> mForceNoticeEnemyCount;
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agl::utl::Parameter<f32> mForceNoticeEnemyDist;
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agl::utl::Parameter<s32> mWeaponRickeyLife;
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agl::utl::Parameter<f32> mWeaponDropRotSpd;
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agl::utl::Parameter<s32> mShieldRideBaseFrame;
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agl::utl::Parameter<s32> mShieldRideHitBaseDamage;
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agl::utl::Parameter<f32> mShieldDamageratio;
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agl::utl::Parameter<f32> mShieldSurfMasterFrictionRatio;
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agl::utl::Parameter<f32> mLoudNoiseRadius;
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agl::utl::Parameter<f32> mImpulse2DamageRatio;
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agl::utl::Parameter<f32> mIceMeltSpeedOnContactFire;
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agl::utl::Parameter<f32> mCriticalAttackRatio;
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agl::utl::Parameter<f32> mBooerangAttackRatio;
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agl::utl::Parameter<f32> mHitImpulseClampMax;
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agl::utl::Parameter<f32> mDropItemVelXZFromBomb;
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agl::utl::Parameter<f32> mDropItemVelYFromBomb;
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agl::utl::Parameter<f32> mDropItemVelRandomFromBomb;
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agl::utl::Parameter<f32> mDropItemAngVelFromBomb;
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agl::utl::Parameter<f32> mDropItemAngVelRandomFromBomb;
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agl::utl::Parameter<f32> mDropItemVelXZSmall;
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agl::utl::Parameter<f32> mDropItemVelYSmall;
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agl::utl::Parameter<f32> mDropItemVelRandomSmall;
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agl::utl::Parameter<f32> mDropItemAngVelSmall;
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agl::utl::Parameter<f32> mDropItemAngVelRandomSmall;
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agl::utl::Parameter<f32> mDropItemVelXZLarge;
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agl::utl::Parameter<f32> mDropItemVelYLarge;
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agl::utl::Parameter<f32> mDropItemVelRandomLarge;
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agl::utl::Parameter<f32> mDropItemAngVelLarge;
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agl::utl::Parameter<f32> mDropItemAngVelRandomLarge;
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agl::utl::Parameter<f32> mDropItemVelXZRupeeRabbit;
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agl::utl::Parameter<f32> mDropItemVelYRupeeRabbit;
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agl::utl::Parameter<f32> mDropItemVelRandomRupeeRabbit;
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agl::utl::Parameter<f32> mDropItemVelXZItemRupeeOnly;
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agl::utl::Parameter<f32> mDropItemVelYItemRupeeOnly;
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agl::utl::Parameter<f32> mDropItemVelRandomItemRupeeOnly;
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agl::utl::Parameter<f32> mDropItemInvincibleTime;
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agl::utl::Parameter<sead::Vector3f> mTreeWeaponEquipTransOffset;
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agl::utl::Parameter<sead::Vector3f> mTreeWeaponEquipRotOffset;
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agl::utl::Parameter<f32> mWetRatioToDie;
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agl::utl::Parameter<f32> mEnvWetRatioToDie;
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agl::utl::Parameter<f32> mNPCTurnAngleDiff;
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agl::utl::Parameter<s32> mNPCWaitFrameAfterEvent;
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agl::utl::Parameter<f32> mNPCIgnorePlayerTime;
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agl::utl::Parameter<f32> mNPCCancelIgnorePlayerTime;
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agl::utl::Parameter<f32> mNPCOpenDoorDistance;
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agl::utl::Parameter<f32> mNPCWalkRateOnSandAndSnow;
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agl::utl::Parameter<f32> mNPCDownVerticallyAngle;
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agl::utl::Parameter<f32> mGerudoQueenSafetyAreaRadius;
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agl::utl::Parameter<s32> mCreateFairyLimitCount;
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agl::utl::Parameter<f32> mTerrorRegistSpeed;
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agl::utl::Parameter<f32> mTerrorUnregistSpeed;
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agl::utl::Parameter<s32> mTerrorRegistTimer;
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agl::utl::Parameter<f32> mTerrorRadiusOffset;
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agl::utl::Parameter<s32> mSpeedTerrorLevel;
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agl::utl::Parameter<s32> mSpeedTerrorLevelHuge;
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agl::utl::Parameter<f32> mSpeedTerrorLevelCheckRadius;
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agl::utl::Parameter<f32> mAtDirTypeAffectRatio;
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agl::utl::Parameter<f32> mRainyAwnHearingLevel;
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agl::utl::Parameter<f32> mHorseBindOffsetYOfMaleUMii;
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agl::utl::Parameter<f32> mHorseBindOffsetYOfFemaleUMii;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreasePerFrame;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseSootheAtFirstRun;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseSootheAfterRun;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseSootheAfterGearTop;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseSootheAfterJump;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseSootheWhileResisting;
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agl::utl::Parameter<sead::Vector3f> mHorseFamiliarityIncreaseEat;
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agl::utl::Parameter<sead::Vector3f> mHorseAlertProbability;
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agl::utl::Parameter<sead::Vector3f> mHorseAlertFramesMin;
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agl::utl::Parameter<sead::Vector3f> mHorseAlertFramesMax;
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agl::utl::Parameter<s32> mHorseExtraChargeNum;
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agl::utl::Parameter<f32> mPlayerGrabThrowDiffRate;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectGlobal, 0xb78);
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inline GParamListObjectGlobal::GParamListObjectGlobal() {
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auto* const obj = &mObj;
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mEnemyLifeGageDist.init(60.0, "EnemyLifeGageDist", "", obj);
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mEnemyNoSkitDist.init(0.0, "EnemyNoSkitDist", "", obj);
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mEnemyWeaponPickAllowDist.init(5.0, "EnemyWeaponPickAllowDist", "", obj);
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mEnemyWeaponPickForbidTime.init(30, "EnemyWeaponPickForbidTime", "", obj);
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mEnemyAnimalNoDamageDist.init(70.0, "EnemyAnimalNoDamageDist", "", obj);
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mEnemyNearCraeteIDDelay.init(30.0, "EnemyNearCraeteIDDelay", "", obj);
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mEnemyForceTiredLODCount.init(60, "EnemyForceTiredLODCount", "", obj);
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mEnemyForceTiredNoSightLODCount.init(240, "EnemyForceTiredNoSightLODCount", "", obj);
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mEnemyForceWarpReturnLODCount.init(240, "EnemyForceWarpReturnLODCount", "", obj);
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mSilentAttackAng.init(0.0, "SilentAttackAng", "", obj);
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mSilentAttackRatio.init(2.0, "SilentAttackRatio", "", obj);
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mBlownOffPlayerAtkDelay.init(30, "BlownOffPlayerAtkDelay", "", obj);
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mJustAvoidAcceptWpRangeSS.init(1.6, "JustAvoidAcceptWpRangeSS", "", obj);
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mJustAvoidAcceptWpRangeLS.init(1.8, "JustAvoidAcceptWpRangeLS", "", obj);
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mJustAvoidAcceptWpRangeSP.init(5.0, "JustAvoidAcceptWpRangeSP", "", obj);
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mForceNoticeEnemyCount.init(3, "ForceNoticeEnemyCount", "", obj);
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mForceNoticeEnemyDist.init(50.0, "ForceNoticeEnemyDist", "", obj);
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mWeaponRickeyLife.init(3, "WeaponRickeyLife", "", obj);
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mWeaponDropRotSpd.init(30.0, "WeaponDropRotSpd", "", obj);
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mShieldRideBaseFrame.init(60, "ShieldRideBaseFrame", "", obj);
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mShieldRideHitBaseDamage.init(1, "ShieldRideHitBaseDamage", "", obj);
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mShieldDamageratio.init(0.2, "ShieldDamageratio", "", obj);
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mShieldSurfMasterFrictionRatio.init(0.2, "ShieldSurfMasterFrictionRatio", "", obj);
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mLoudNoiseRadius.init(80.0, "LoudNoiseRadius", "", obj);
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mImpulse2DamageRatio.init(0.004, "Impulse2DamageRatio", "", obj);
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mIceMeltSpeedOnContactFire.init(2.0, "IceMeltSpeedOnContactFire", "", obj);
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mCriticalAttackRatio.init(4.0, "CriticalAttackRatio", "", obj);
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mBooerangAttackRatio.init(1.5, "BooerangAttackRatio", "", obj);
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mHitImpulseClampMax.init(20.0, "HitImpulseClampMax", "", obj);
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mDropItemVelXZFromBomb.init(0.4, "DropItemVelXZFromBomb", "", obj);
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mDropItemVelYFromBomb.init(0.05, "DropItemVelYFromBomb", "", obj);
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mDropItemVelRandomFromBomb.init(0.1, "DropItemVelRandomFromBomb", "", obj);
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mDropItemAngVelFromBomb.init(5.0, "DropItemAngVelFromBomb", "", obj);
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mDropItemAngVelRandomFromBomb.init(0.5, "DropItemAngVelRandomFromBomb", "", obj);
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mDropItemVelXZSmall.init(0.075, "DropItemVelXZSmall", "", obj);
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mDropItemVelYSmall.init(0.05, "DropItemVelYSmall", "", obj);
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mDropItemVelRandomSmall.init(0.1, "DropItemVelRandomSmall", "", obj);
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mDropItemAngVelSmall.init(5.0, "DropItemAngVelSmall", "", obj);
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mDropItemAngVelRandomSmall.init(0.5, "DropItemAngVelRandomSmall", "", obj);
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mDropItemVelXZLarge.init(0.2, "DropItemVelXZLarge", "", obj);
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mDropItemVelYLarge.init(0.05, "DropItemVelYLarge", "", obj);
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mDropItemVelRandomLarge.init(0.1, "DropItemVelRandomLarge", "", obj);
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mDropItemAngVelLarge.init(5.0, "DropItemAngVelLarge", "", obj);
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mDropItemAngVelRandomLarge.init(0.5, "DropItemAngVelRandomLarge", "", obj);
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mDropItemVelXZRupeeRabbit.init(0.25, "DropItemVelXZRupeeRabbit", "", obj);
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mDropItemVelYRupeeRabbit.init(0.1, "DropItemVelYRupeeRabbit", "", obj);
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mDropItemVelRandomRupeeRabbit.init(0.05, "DropItemVelRandomRupeeRabbit", "", obj);
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mDropItemVelXZItemRupeeOnly.init(0.1, "DropItemVelXZItemRupeeOnly", "", obj);
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mDropItemVelYItemRupeeOnly.init(0.1, "DropItemVelYItemRupeeOnly", "", obj);
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mDropItemVelRandomItemRupeeOnly.init(0.05, "DropItemVelRandomItemRupeeOnly", "", obj);
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mDropItemInvincibleTime.init(30.0, "DropItemInvincibleTime", "", obj);
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mTreeWeaponEquipTransOffset.init({0.0, 0.0, 0.0}, "TreeWeaponEquipTransOffset", "", obj);
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mTreeWeaponEquipRotOffset.init({0.0, 0.0, 0.0}, "TreeWeaponEquipRotOffset", "", obj);
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mWetRatioToDie.init(0.5, "WetRatioToDie", "", obj);
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mEnvWetRatioToDie.init(0.95, "EnvWetRatioToDie", "", obj);
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mNPCTurnAngleDiff.init(30.0, "NPCTurnAngleDiff", "", obj);
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mNPCWaitFrameAfterEvent.init(60, "NPCWaitFrameAfterEvent", "", obj);
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mNPCIgnorePlayerTime.init(10.0, "NPCIgnorePlayerTime", "", obj);
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mNPCCancelIgnorePlayerTime.init(1800.0, "NPCCancelIgnorePlayerTime", "", obj);
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mNPCOpenDoorDistance.init(5.0, "NPCOpenDoorDistance", "", obj);
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mNPCWalkRateOnSandAndSnow.init(0.8, "NPCWalkRateOnSandAndSnow", "", obj);
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mNPCDownVerticallyAngle.init(20.0, "NPCDownVerticallyAngle", "", obj);
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mGerudoQueenSafetyAreaRadius.init(12.0, "GerudoQueenSafetyAreaRadius", "", obj);
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mCreateFairyLimitCount.init(10, "CreateFairyLimitCount", "", obj);
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mTerrorRegistSpeed.init(190.0, "TerrorRegistSpeed", "", obj);
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mTerrorUnregistSpeed.init(60.0, "TerrorUnregistSpeed", "", obj);
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mTerrorRegistTimer.init(30, "TerrorRegistTimer", "", obj);
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mTerrorRadiusOffset.init(1.5, "TerrorRadiusOffset", "", obj);
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mSpeedTerrorLevel.init(2, "SpeedTerrorLevel", "", obj);
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mSpeedTerrorLevelHuge.init(4, "SpeedTerrorLevelHuge", "", obj);
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mSpeedTerrorLevelCheckRadius.init(3.0, "SpeedTerrorLevelCheckRadius", "", obj);
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mAtDirTypeAffectRatio.init(1.0, "AtDirTypeAffectRatio", "", obj);
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mRainyAwnHearingLevel.init(0.7, "RainyAwnHearingLevel", "", obj);
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mHorseBindOffsetYOfMaleUMii.init(0.0, "HorseBindOffsetYOfMaleUMii", "", obj);
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mHorseBindOffsetYOfFemaleUMii.init(0.0, "HorseBindOffsetYOfFemaleUMii", "", obj);
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mHorseFamiliarityIncreasePerFrame.init({0.0, 0.0, 0.0}, "HorseFamiliarityIncreasePerFrame", "",
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obj);
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mHorseFamiliarityIncreaseSootheAtFirstRun.init(
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{0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAtFirstRun", "", obj);
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mHorseFamiliarityIncreaseSootheAfterRun.init({0.3, 0.08, 0.06},
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"HorseFamiliarityIncreaseSootheAfterRun", "", obj);
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mHorseFamiliarityIncreaseSootheAfterGearTop.init(
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{0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAfterGearTop", "", obj);
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mHorseFamiliarityIncreaseSootheAfterJump.init(
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{0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheAfterJump", "", obj);
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||||||
|
mHorseFamiliarityIncreaseSootheWhileResisting.init(
|
||||||
|
{0.3, 0.08, 0.06}, "HorseFamiliarityIncreaseSootheWhileResisting", "", obj);
|
||||||
|
mHorseFamiliarityIncreaseEat.init({0.7, 0.2, 0.1}, "HorseFamiliarityIncreaseEat", "", obj);
|
||||||
|
mHorseAlertProbability.init({0.001, 0.003, 0.001}, "HorseAlertProbability", "", obj);
|
||||||
|
mHorseAlertFramesMin.init({120.0, 120.0, 120.0}, "HorseAlertFramesMin", "", obj);
|
||||||
|
mHorseAlertFramesMax.init({240.0, 240.0, 240.0}, "HorseAlertFramesMax", "", obj);
|
||||||
|
mHorseExtraChargeNum.init(3, "HorseExtraChargeNum", "", obj);
|
||||||
|
mPlayerGrabThrowDiffRate.init(0.2, "PlayerGrabThrowDiffRate", "", obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ksys::res
|
|
@ -31,6 +31,7 @@
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmor.h"
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
|
||||||
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGlobal.h"
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
|
||||||
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h"
|
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h"
|
||||||
|
@ -177,6 +178,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
|
||||||
add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
|
add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
|
||||||
add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
|
add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
|
||||||
add<GParamListObjType::ClothReaction>(archive.getRootList(), "ClothReaction", heap, dummy_list);
|
add<GParamListObjType::ClothReaction>(archive.getRootList(), "ClothReaction", heap, dummy_list);
|
||||||
|
add<GParamListObjType::Global>(archive.getRootList(), "Global", heap, dummy_list);
|
||||||
|
|
||||||
// TODO: the rest
|
// TODO: the rest
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue