mirror of https://github.com/zeldaret/botw.git
uking/ui: Add some more PauseMenuDataMgr functions
This commit is contained in:
parent
8a18657290
commit
f90e96360e
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@ -56328,7 +56328,7 @@
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0x000000710096dc34,PauseMenuDataMgr::getItemCategory,2004,_ZN5uking2ui16PauseMenuDataMgr7getTypeERKN4sead14SafeStringBaseIcEEPN2al9ByamlIterE
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0x000000710096e408,sub_710096E408,1028,
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0x000000710096e80c,sub_710096E80C,772,
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0x000000710096eb10,sub_710096EB10,1192,
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0x000000710096eb10,sub_710096EB10,1192,_ZNK5uking2ui16PauseMenuDataMgr19isWeaponSectionFullERKN4sead14SafeStringBaseIcEE
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0x000000710096efb8,PauseMenuDataMgr::__auto4,688,
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0x000000710096f268,PauseMenuDataMgr::increasePouchNumStackable,1876,
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0x000000710096f9bc,PauseMenuDataMgr::saveToGameData,1700,
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@ -56340,7 +56340,7 @@
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0x00000071009704bc,PauseMenuDataMgr::removeOneFromInventory,1352,
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0x0000007100970a04,PauseMenuDataMgr::removeFromInventory_,896,
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0x0000007100970d84,sub_7100970D84,512,_ZN5uking2ui16PauseMenuDataMgr11removeArrowERKN4sead14SafeStringBaseIcEEi
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0x0000007100970f84,PauseMenuDataMgr::getItemNum,1204,
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0x0000007100970f84,PauseMenuDataMgr::getItemNum,1204,_ZNK5uking2ui16PauseMenuDataMgr12getItemCountERKN4sead14SafeStringBaseIcEEb|
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0x0000007100971438,PauseMenuDataMgr::setPorchValue1,204,_ZN5uking2ui16PauseMenuDataMgr18setWeaponItemValueEiNS0_13PouchItemTypeE
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0x0000007100971504,PauseMenuDataMgr::fromSaveDataMaybe,716,
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0x00000071009717d0,sub_71009717D0,40,_ZNK5uking2ui16PauseMenuDataMgr19getDefaultEquipmentEj
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@ -56349,8 +56349,8 @@
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0x0000007100971b00,PauseMenuDataMgr::__auto7,620,
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0x0000007100971d6c,sub_7100971D6C,1152,
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0x00000071009721ec,sub_71009721EC,392,
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0x0000007100972374,PauseMenuDataMgr::getPorchNum,356,
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0x00000071009724d8,PauseMenuDataMgr::getPorchNumFromSaveOrPouch,304,
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0x0000007100972374,PauseMenuDataMgr::getPorchNum,356,_ZNK5uking2ui16PauseMenuDataMgr13getArrowCountERKN4sead14SafeStringBaseIcEE
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0x00000071009724d8,PauseMenuDataMgr::getPorchNumFromSaveOrPouch,304,_ZNK5uking2ui16PauseMenuDataMgr17getRealArrowCountERKN4sead14SafeStringBaseIcEE
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0x0000007100972608,sub_7100972608,212,
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0x00000071009726dc,PauseMenuDataMgr::restoreMasterSwordLife,228,
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0x00000071009727c0,PauseMenuDataMgr::checkWeaponFreeSlotMaybe,976,
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Can't render this file because it is too large.
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@ -206,6 +206,44 @@ PouchItemType PauseMenuDataMgr::getType(const sead::SafeString& item, al::ByamlI
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return PouchItemType::Material;
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}
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bool PauseMenuDataMgr::isWeaponSectionFull(const sead::SafeString& weapon_type) const {
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const auto lock = sead::makeScopedLock(mCritSection);
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const auto check = [this](auto get_flag, PouchCategory category, PouchItemType type) {
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const s32 num_slots = get_flag(false);
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if (mItemLists.list2.isEmpty())
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return true;
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s32 num = 0;
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if (!getItems().isEmpty()) {
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for (auto item = getItemHead(category); item; item = nextItem(item)) {
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if (item->getType() != type)
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break;
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num += item->_25;
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}
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}
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return num_slots <= num;
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};
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if (weapon_type == sValues.WeaponSmallSword || weapon_type == sValues.WeaponLargeSword ||
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weapon_type == sValues.WeaponSpear) {
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return check(ksys::gdt::getFlag_WeaponPorchStockNum, PouchCategory::Weapon,
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PouchItemType::Weapon);
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}
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if (weapon_type == sValues.WeaponBow) {
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return check(ksys::gdt::getFlag_BowPorchStockNum, PouchCategory::Bow, PouchItemType::Bow);
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}
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if (weapon_type == sValues.WeaponShield) {
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return check(ksys::gdt::getFlag_ShieldPorchStockNum, PouchCategory::Shield,
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PouchItemType::Shield);
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}
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return false;
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}
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void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count) {
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if (!ksys::act::InfoData::instance()->hasTag(arrow_name.cstr(), ksys::act::tags::Arrow))
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return;
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@ -230,6 +268,52 @@ void PauseMenuDataMgr::removeArrow(const sead::SafeString& arrow_name, int count
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ksys::gdt::setFlag_PorchItem_Value1(num, idx);
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}
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int PauseMenuDataMgr::getItemCount(const sead::SafeString& name, bool x) const {
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const auto type = getType(name);
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if (isPouchItemInvalid(type))
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return 0;
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sead::SafeString same_group_actor_name;
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ksys::act::getSameGroupActorName(&same_group_actor_name, name);
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PouchItem* head;
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switch (type) {
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case PouchItemType::Weapon:
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head = getItemHead(PouchCategory::Weapon);
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break;
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case PouchItemType::Bow:
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head = getItemHead(PouchCategory::Bow);
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break;
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case PouchItemType::Arrow:
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head = getItemHead(PouchCategory::Bow);
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break;
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case PouchItemType::Shield:
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head = getItemHead(PouchCategory::Shield);
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break;
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case PouchItemType::Food:
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head = getItemHead(PouchCategory::Food);
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break;
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case PouchItemType::KeyItem:
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head = getItemHead(PouchCategory::KeyItem);
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break;
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default:
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if (type >= PouchItemType::Material)
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head = getItemHead(PouchCategory::Material);
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else
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head = getItemHead(PouchCategory::Armor);
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break;
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}
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for (auto* item = head; item; item = nextItem(item)) {
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if (item->getType() > PouchItemType::Arrow)
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break;
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// FIXME: WIP
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}
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return 0;
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}
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void PauseMenuDataMgr::setWeaponItemValue(s32 value, PouchItemType type) {
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if (isPouchItemNotWeapon(type))
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return;
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@ -276,7 +360,7 @@ bool PauseMenuDataMgr::hasItem(const sead::SafeString& name) const {
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PouchItem* PauseMenuDataMgr::getMasterSword() const {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (auto* item = getItemHead(PouchCategory::Weapon); item; item = getItems().next(item)) {
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for (auto* item = getItemHead(PouchCategory::Weapon); item; item = nextItem(item)) {
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if (item->getType() != PouchItemType::Weapon)
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return nullptr;
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if (item->_25 && item->getName() == "Weapon_Sword_070")
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@ -286,6 +370,37 @@ PouchItem* PauseMenuDataMgr::getMasterSword() const {
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return nullptr;
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}
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int PauseMenuDataMgr::getArrowCount(const sead::SafeString& name) const {
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const auto lock = sead::makeScopedLock(mCritSection);
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for (auto item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) {
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if (item->getType() > PouchItemType::Arrow)
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break;
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if (item->getType() == PouchItemType::Arrow && item->_25 && item->getName() == name)
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return item->getCount();
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}
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return 0;
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}
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int PauseMenuDataMgr::getRealArrowCount(const sead::SafeString& name) const {
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if (!mIsPouchForQuest)
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return getArrowCount(name);
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s32 count;
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s32 status = 2;
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for (u32 i = 0; i < u32(NumPouchItemsMax); ++i) {
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const char* item_name;
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ksys::gdt::getFlag_PorchItem(&item_name, i);
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if (sead::SafeString(item_name).isEmpty())
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break;
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if (sead::SafeString(item_name) == name) {
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count = ksys::gdt::getFlag_PorchItem_Value1(i);
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status = 1;
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break;
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}
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}
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return status == 2 ? 0 : count;
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}
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// NOLINTNEXTLINE(readability-convert-member-functions-to-static)
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void PauseMenuDataMgr::updateDivineBeastClearFlags(int num_cleared_beasts) {
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switch (num_cleared_beasts) {
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@ -44,6 +44,10 @@ constexpr bool isPouchItemNotWeapon(PouchItemType type) {
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return !isPouchItemWeapon(type);
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}
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constexpr bool isPouchItemInvalid(PouchItemType type) {
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return u32(type) > u32(PouchItemType::KeyItem);
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}
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enum class PouchCategory {
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Weapon = 0,
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Bow = 1,
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@ -125,8 +129,9 @@ class PauseMenuDataMgr {
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public:
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void init(sead::Heap* heap);
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static PouchItemType getType(const sead::SafeString& item, al::ByamlIter* iter);
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static PouchItemType getType(const sead::SafeString& item, al::ByamlIter* iter = nullptr);
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bool isWeaponSectionFull(const sead::SafeString& get_flag) const;
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void removeArrow(const sead::SafeString& arrow_name, int count = 1);
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int getItemCount(const sead::SafeString& name, bool x = true) const;
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void setWeaponItemValue(s32 value, PouchItemType type);
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@ -134,6 +139,11 @@ public:
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bool hasItem(const sead::SafeString& name) const;
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PouchItem* getMasterSword() const;
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int getArrowCount(const sead::SafeString& name) const;
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/// Get the number of arrows in the real inventory (ignoring any temporary inventory data).
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/// This was added in 1.3.1 to patch the Trial of the Sword arrow restock glitch.
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int getRealArrowCount(const sead::SafeString& name) const;
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private:
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// TODO: rename
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struct ItemInfo {
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@ -168,6 +178,8 @@ private:
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return *p_head;
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}
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PouchItem* nextItem(const PouchItem* item) const { return getItems().next(item); }
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/// @param num_cleared_beasts The number of divine beasts that have been done.
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void updateDivineBeastClearFlags(int num_cleared_beasts);
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