mirror of https://github.com/zeldaret/botw.git
ksys/act: Implement ActorUtil "has tag" functions
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parent
3559c31bc9
commit
fc55c87f12
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@ -80190,12 +80190,12 @@
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0x0000007100edd390,_ZNK4gsys16ModelSceneBuffer27isOutlineSilhouetteEnabled_Ev,36,
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0x0000007100edd3b4,_ZN3act12hasTagByNameEP5ActorRKN4sead10SafeStringE,76,_ZN4ksys3act6hasTagEPNS0_5ActorERKN4sead14SafeStringBaseIcEE
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0x0000007100edd400,_ZN3act12hasTagByNameERKN4sead10SafeStringES3_,124,_ZN4ksys3act6hasTagERKN4sead14SafeStringBaseIcEES5_
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0x0000007100edd47c,_ZN3act6hasTagEP5ActorNS_3TagE,20,
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0x0000007100edd490,_ZN3act6hasTagER12BaseProcLinkNS_3TagE,84,
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0x0000007100edd4e4,_ZN3act6hasTagERKN4sead10SafeStringENS_3TagE,104,
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0x0000007100edd54c,act::hasOneTagByNames_0,1160,
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0x0000007100edd9d4,act::hasOneTagByNames,724,
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0x0000007100eddca8,ActorAccessor::hasOneTagByNames,688,
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0x0000007100edd47c,_ZN3act6hasTagEP5ActorNS_3TagE,20,_ZN4ksys3act6hasTagEPNS0_5ActorEj
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0x0000007100edd490,_ZN3act6hasTagER12BaseProcLinkNS_3TagE,84,_ZN4ksys3act6hasTagEPNS0_12BaseProcLinkEj
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0x0000007100edd4e4,_ZN3act6hasTagERKN4sead10SafeStringENS_3TagE,104,_ZN4ksys3act6hasTagERKN4sead14SafeStringBaseIcEEj
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0x0000007100edd54c,act::hasOneTagByNames_0,1160,_ZN4ksys3act16hasOneTagAtLeastEPNS0_5ActorERKN4sead14SafeStringBaseIcEE
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0x0000007100edd9d4,act::hasOneTagByNames,724,_ZN4ksys3act16hasOneTagAtLeastEPNS0_12BaseProcLinkERKN4sead14SafeStringBaseIcEE
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0x0000007100eddca8,ActorAccessor::hasOneTagByNames,688,_ZN4ksys3act16hasOneTagAtLeastERKNS0_20ActorConstDataAccessERKN4sead14SafeStringBaseIcEE
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0x0000007100eddf58,PlacementObj::shouldSkipSpawnWeatherStuff,108,
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0x0000007100eddfc4,PlacementObj::isAnimalMasterAppearance,148,
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0x0000007100ede058,PlacementObj::shouldSkipSpawnGodForestActor,256,
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Can't render this file because it is too large.
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@ -28,7 +28,7 @@ public:
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const sead::SafeString& getProfile() const;
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const sead::SafeString& getName() const;
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bool hasTag(const sead::SafeString& tag) const;
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bool hasTag(const char* tag) const;
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bool hasTag(u32 tag) const;
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u32 getId() const;
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bool acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const;
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@ -1,20 +1,83 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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namespace ksys::act {
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static ActorConstDataAccess getAccessor(BaseProcLink* link) {
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ActorConstDataAccess accessor;
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acquireActor(link, &accessor);
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return accessor;
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}
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bool hasTag(Actor* actor, const sead::SafeString& tag) {
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if (!actor)
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return false;
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return actor->getParam()->getRes().mActorLink->hasTag(tag.cstr());
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}
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bool hasTag(BaseProcLink* link, const sead::SafeString& tag) {
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return hasTag(getAccessor(link), tag);
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}
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bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag) {
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return accessor.hasTag(tag.cstr());
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}
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bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag) {
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auto* data = InfoData::instance();
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return data && data->hasTag(actor.cstr(), tag.cstr());
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}
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bool hasTag(Actor* actor, u32 tag) {
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return actor && actor->getParam()->getRes().mActorLink->hasTag(tag);
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}
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bool hasTag(BaseProcLink* link, u32 tag) {
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return hasTag(getAccessor(link), tag);
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}
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bool hasTag(const ActorConstDataAccess& accessor, u32 tag) {
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return accessor.hasTag(tag);
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}
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bool hasTag(const sead::SafeString& actor, u32 tag) {
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auto* data = InfoData::instance();
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return data && data->hasTag(actor.cstr(), tag);
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}
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bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(actor, tag))
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return true;
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}
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return false;
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}
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bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(link, tag))
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return true;
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}
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return false;
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}
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bool act::hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(accessor, tag))
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return true;
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}
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return false;
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}
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} // namespace ksys::act
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@ -45,17 +45,20 @@ enum class ZukanType {
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};
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bool hasTag(Actor* actor, const sead::SafeString& tag);
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bool hasTag(BaseProcLink* link, const sead::SafeString& tag);
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bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag);
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bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag);
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bool hasTag(Actor* actor, u32 tag);
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bool hasTag(BaseProcLink* link, u32 tag);
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bool hasTag(const ActorConstDataAccess& accessor, u32 tag);
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bool hasTag(const sead::SafeString& actor, u32 tag);
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/// Checks whether the actor has at least one of the specified tags.
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/// @param tags A comma separated list of tags.
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bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags);
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bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags);
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bool hasOneTagAtLeast(ActorConstDataAccess* accessor, const sead::SafeString& tags);
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bool hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags);
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bool shouldSkipSpawnForWeatherReasons(map::Object* obj);
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bool isAnimalMasterAppearance(map::Object* obj);
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