mirror of https://github.com/zeldaret/botw.git
ksys/res: Implement GParamList SeriesArmor
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@ -85,6 +85,7 @@ add_executable(uking
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h
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src/KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h
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@ -89174,7 +89174,7 @@
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0x00000071011a7cd4,sub_71011A7CD4,12,_ZNK4ksys3res25GParamListObjectArmorHead7getNameEv
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0x00000071011a7cd4,sub_71011A7CD4,12,_ZNK4ksys3res25GParamListObjectArmorHead7getNameEv
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0x00000071011a7ce0,sub_71011A7CE0,12,_ZNK4ksys3res26GParamListObjectArmorUpper7getNameEv
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0x00000071011a7ce0,sub_71011A7CE0,12,_ZNK4ksys3res26GParamListObjectArmorUpper7getNameEv
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0x00000071011a7cec,sub_71011A7CEC,12,_ZNK4ksys3res28GParamListObjectShiekerStone7getNameEv
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0x00000071011a7cec,sub_71011A7CEC,12,_ZNK4ksys3res28GParamListObjectShiekerStone7getNameEv
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0x00000071011a7cf8,sub_71011A7CF8,12,
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0x00000071011a7cf8,sub_71011A7CF8,12,_ZNK4ksys3res27GParamListObjectSeriesArmor7getNameEv
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0x00000071011a7d04,sub_71011A7D04,12,
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0x00000071011a7d04,sub_71011A7D04,12,
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0x00000071011a7d10,sub_71011A7D10,12,
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0x00000071011a7d10,sub_71011A7D10,12,
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0x00000071011a7d1c,sub_71011A7D1C,12,
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0x00000071011a7d1c,sub_71011A7D1C,12,
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Can't render this file because it is too large.
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@ -0,0 +1,26 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectSeriesArmor : public GParamListObject {
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public:
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GParamListObjectSeriesArmor();
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const char* getName() const override { return "SeriesArmor"; }
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agl::utl::Parameter<sead::SafeString> mSeriesType;
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agl::utl::Parameter<bool> mEnableCompBonus;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectSeriesArmor, 0x80);
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inline GParamListObjectSeriesArmor::GParamListObjectSeriesArmor() {
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auto* const obj = &mObj;
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mSeriesType.init("", "SeriesType", "", obj);
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mEnableCompBonus.init(false, "EnableCompBonus", "", obj);
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}
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} // namespace ksys::res
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@ -24,6 +24,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectPlayer.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSeriesArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShiekerStone.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSmallSword.h"
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@ -97,6 +98,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
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add<GParamListObjType::ArmorHead>(archive.getRootList(), "ArmorHead", heap, dummy_list);
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add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
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add<GParamListObjType::ArmorUpper>(archive.getRootList(), "ArmorUpper", heap, dummy_list);
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add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
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add<GParamListObjType::ShiekerStone>(archive.getRootList(), "ShiekerStone", heap, dummy_list);
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add<GParamListObjType::SeriesArmor>(archive.getRootList(), "SeriesArmor", heap, dummy_list);
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// TODO: the rest
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// TODO: the rest
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