mirror of https://github.com/zeldaret/botw.git
Added VFR::getDeltaFrame (#122)
* Added getDeltaFrame and changed getDeltaTime * Replaced getDeltaTime usages with getDeltaFrame * Moved getDeltaTime above getDeltaFrame
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bdd6e57d63
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fd527f9216
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@ -111,7 +111,7 @@ void PlacementMgr::x() {
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f32 last_time = mTime;
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f32 last_time = mTime;
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auto* vfr = VFR::instance();
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auto* vfr = VFR::instance();
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mTime += vfr->getDeltaTime();
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mTime += vfr->getDeltaFrame();
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mTimeUpdated = s32(last_time) != s32(mTime);
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mTimeUpdated = s32(last_time) != s32(mTime);
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}
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}
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@ -26,7 +26,7 @@ void SystemTimers::prepareStageUnload() {}
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void SystemTimers::incrementCountersAndUpdate() {
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void SystemTimers::incrementCountersAndUpdate() {
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mFrameCounter++;
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mFrameCounter++;
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mFrameCounter2++;
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mFrameCounter2++;
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f32 deltaTime = VFR::instance()->getDeltaTime();
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f32 deltaTime = VFR::instance()->getDeltaFrame();
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mVfrTimer += deltaTime;
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mVfrTimer += deltaTime;
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while (mVfrTimer >= 1) {
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while (mVfrTimer >= 1) {
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@ -4,7 +4,7 @@
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namespace ksys {
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namespace ksys {
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void Timer::update(f32* t, f32 rate) {
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void Timer::update(f32* t, f32 rate) {
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*t += VFR::instance()->getDeltaTime() * rate;
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*t += VFR::instance()->getDeltaFrame() * rate;
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}
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}
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void Timer::update() {
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void Timer::update() {
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@ -189,7 +189,7 @@ void VFR::ScopedDeltaSetter::set(u32 include_mask, u32 exclude_mask) {
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f32 raw_delta;
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f32 raw_delta;
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const auto delta = vfr->getDeltaAndSetMin(&raw_delta, include_mask, exclude_mask);
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const auto delta = vfr->getDeltaAndSetMin(&raw_delta, include_mask, exclude_mask);
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const auto time = vfr->getDeltaTime();
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const auto time = vfr->getDeltaFrame();
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if (delta != time) {
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if (delta != time) {
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mPreviousDelta = raw_delta;
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mPreviousDelta = raw_delta;
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if (delta > 0.0)
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if (delta > 0.0)
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@ -69,7 +69,10 @@ public:
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// TODO: requires ksys::Sound
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// TODO: requires ksys::Sound
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void resetTimeMultiplier(u32 idx);
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void resetTimeMultiplier(u32 idx);
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f32 getDeltaTime(u32 core) const { return *mDeltaFrames[core]; }
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f32 getDeltaFrame(u32 core) const { return *mDeltaFrames[core]; }
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f32 getDeltaFrame() const { return getDeltaFrame(sead::CoreInfo::getCurrentCoreId()); }
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f32 getDeltaTime(u32 core) const { return *mDeltaTimes[core]; }
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f32 getDeltaTime() const { return getDeltaTime(sead::CoreInfo::getCurrentCoreId()); }
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f32 getDeltaTime() const { return getDeltaTime(sead::CoreInfo::getCurrentCoreId()); }
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f32 getIntervalRatio(u32 core) const { return *mIntervalRatios[core]; }
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f32 getIntervalRatio(u32 core) const { return *mIntervalRatios[core]; }
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@ -77,16 +80,16 @@ public:
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template <typename T>
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template <typename T>
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static inline void add(T* value, const T& v) {
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static inline void add(T* value, const T& v) {
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*value += v * instance()->getDeltaTime();
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*value += v * instance()->getDeltaFrame();
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}
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}
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template <typename T>
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template <typename T>
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static inline void multiply(T* value, f32 scalar) {
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static inline void multiply(T* value, f32 scalar) {
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*value *= std::pow(scalar, instance()->getDeltaTime());
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*value *= std::pow(scalar, instance()->getDeltaFrame());
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}
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}
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static inline f32 getLerpFactor(f32 t) {
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static inline f32 getLerpFactor(f32 t) {
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return 1.0f - std::pow(1.0f - t, instance()->getDeltaTime());
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return 1.0f - std::pow(1.0f - t, instance()->getDeltaFrame());
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}
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}
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template <typename T>
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template <typename T>
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@ -97,7 +100,7 @@ public:
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template <typename T>
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template <typename T>
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static inline void lerp(T* value, const T& b, f32 t, f32 max_delta) {
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static inline void lerp(T* value, const T& b, f32 t, f32 max_delta) {
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const auto f = getLerpFactor(t);
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const auto f = getLerpFactor(t);
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const auto max_d = instance()->getDeltaTime() * max_delta;
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const auto max_d = instance()->getDeltaFrame() * max_delta;
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const auto diff = b - *value;
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const auto diff = b - *value;
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const auto d = f * sead::Mathf::abs(diff);
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const auto d = f * sead::Mathf::abs(diff);
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if (d > max_d)
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if (d > max_d)
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@ -109,8 +112,8 @@ public:
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template <typename T>
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template <typename T>
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static inline bool lerp(T* value, const T& b, f32 t, f32 max_delta, f32 min_delta) {
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static inline bool lerp(T* value, const T& b, f32 t, f32 max_delta, f32 min_delta) {
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const auto f = getLerpFactor(t);
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const auto f = getLerpFactor(t);
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const auto max_d = instance()->getDeltaTime() * max_delta;
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const auto max_d = instance()->getDeltaFrame() * max_delta;
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const auto min_d = instance()->getDeltaTime() * min_delta;
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const auto min_d = instance()->getDeltaFrame() * min_delta;
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const auto diff = b - *value;
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const auto diff = b - *value;
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const auto d = f * sead::Mathf::abs(diff);
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const auto d = f * sead::Mathf::abs(diff);
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@ -132,7 +135,7 @@ public:
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template <typename VectorT>
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template <typename VectorT>
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static inline bool chaseVec(VectorT* value, const VectorT& target, f32 t) {
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static inline bool chaseVec(VectorT* value, const VectorT& target, f32 t) {
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const auto delta = instance()->getDeltaTime() * t;
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const auto delta = instance()->getDeltaFrame() * t;
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const auto diff = target - *value;
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const auto diff = target - *value;
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const auto norm = diff.length();
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const auto norm = diff.length();
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@ -13,7 +13,7 @@ util::InitTimeInfoEx sInitInfo;
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template <typename T>
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template <typename T>
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void updateStatsImpl(const T& value, T* prev_value, T* mean) {
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void updateStatsImpl(const T& value, T* prev_value, T* mean) {
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const T new_mean = ((*prev_value + value) / 2) * VFR::instance()->getDeltaTime();
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const T new_mean = ((*prev_value + value) / 2) * VFR::instance()->getDeltaFrame();
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*prev_value = value;
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*prev_value = value;
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*mean = new_mean;
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*mean = new_mean;
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}
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}
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@ -49,7 +49,7 @@ bool VFRValue::lerp(const f32& b, f32 t, f32 max_delta, f32 min_delta) {
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}
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}
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bool VFRValue::chase(const f32& target, f32 step) {
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bool VFRValue::chase(const f32& target, f32 step) {
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const auto delta = step * VFR::instance()->getDeltaTime();
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const auto delta = step * VFR::instance()->getDeltaFrame();
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return sead::Mathf::chase(&value, target, delta);
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return sead::Mathf::chase(&value, target, delta);
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}
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}
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@ -345,14 +345,14 @@ void EnvMgr::updateForcedBloodMoon() {
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case 1:
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case 1:
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// Update the forced blood moon timer
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// Update the forced blood moon timer
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if (evt::Manager::instance()->hasActiveEvent() || mBloodMoonProhibited) {
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if (evt::Manager::instance()->hasActiveEvent() || mBloodMoonProhibited) {
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
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if (mForcedBloodMoonTimer <= 0.0f) {
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if (mForcedBloodMoonTimer <= 0.0f) {
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonStatus = 0;
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mForcedBloodMoonStatus = 0;
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mForcedBloodMoonReady = false;
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mForcedBloodMoonReady = false;
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}
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}
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} else {
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} else {
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mForcedBloodMoonTimer += VFR::instance()->getDeltaTime();
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mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame();
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if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
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if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
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mForcedBloodMoonTimer = BloodMoonTimerDuration;
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mForcedBloodMoonTimer = BloodMoonTimerDuration;
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mForcedBloodMoonReady = true;
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mForcedBloodMoonReady = true;
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@ -376,7 +376,7 @@ void EnvMgr::updateForcedBloodMoon() {
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case 3:
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case 3:
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// Slowly fade out the blood moon state
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// Slowly fade out the blood moon state
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
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if (mForcedBloodMoonTimer <= 0.0f) {
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if (mForcedBloodMoonTimer <= 0.0f) {
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonStatus = 0;
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mForcedBloodMoonStatus = 0;
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@ -389,14 +389,14 @@ void EnvMgr::updateForcedBloodMoon() {
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case 4:
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case 4:
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// [Alternative state 2] Wait for blood moons to be allowed again
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// [Alternative state 2] Wait for blood moons to be allowed again
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if (mBloodMoonProhibited && !mDeactivateForcedBloodMoon) {
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if (mBloodMoonProhibited && !mDeactivateForcedBloodMoon) {
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
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mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
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if (mForcedBloodMoonTimer <= 0.0f) {
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if (mForcedBloodMoonTimer <= 0.0f) {
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonTimer = 0.0f;
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mForcedBloodMoonStatus = 0;
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mForcedBloodMoonStatus = 0;
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return;
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return;
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}
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}
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} else {
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} else {
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mForcedBloodMoonTimer += VFR::instance()->getDeltaTime();
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mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame();
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if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
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if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
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mForcedBloodMoonTimer = BloodMoonTimerDuration;
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mForcedBloodMoonTimer = BloodMoonTimerDuration;
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mForcedBloodMoonReady = true;
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mForcedBloodMoonReady = true;
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@ -317,7 +317,7 @@ void TimeMgr::calc_() {
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if (!mPlayedDemo103Or997 || evt::Manager::instance()->hasActiveEvent())
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if (!mPlayedDemo103Or997 || evt::Manager::instance()->hasActiveEvent())
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break;
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break;
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const auto delta = mTimeStep * VFR::instance()->getDeltaTime();
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const auto delta = mTimeStep * VFR::instance()->getDeltaFrame();
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mIsTimeFlowingNormally = true;
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mIsTimeFlowingNormally = true;
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mTime += delta;
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mTime += delta;
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if (mTime >= 24_h) {
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if (mTime >= 24_h) {
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@ -431,7 +431,7 @@ void TimeMgr::calc_() {
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break;
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break;
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case TimeUpdateMode::OnlyUpdateTimeOfDay:
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case TimeUpdateMode::OnlyUpdateTimeOfDay:
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mTime += mTimeStep * VFR::instance()->getDeltaTime();
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mTime += mTimeStep * VFR::instance()->getDeltaFrame();
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if (mTime >= 24_h)
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if (mTime >= 24_h)
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mTime -= 24_h;
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mTime -= 24_h;
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break;
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break;
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@ -7,7 +7,7 @@ SEAD_SINGLETON_DISPOSER_IMPL(DebugInput)
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void DebugInput::update() {
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void DebugInput::update() {
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if (mFlags.isOnBit(0)) {
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if (mFlags.isOnBit(0)) {
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mLastDelta += VFR::instance()->getDeltaTime();
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mLastDelta += VFR::instance()->getDeltaFrame();
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while (mLastDelta > 30.0) {
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while (mLastDelta > 30.0) {
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mLastDelta -= 30.0;
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mLastDelta -= 30.0;
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}
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}
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