Merge pull request #137 from Pistonight/pmdm_equipment_stuff

PauseMenuDataMgr createPlayerEquipment
This commit is contained in:
Michael Zhao 2025-05-02 20:50:36 -07:00 committed by GitHub
commit fd7acefdd8
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
7 changed files with 258 additions and 14 deletions

View File

@ -26,6 +26,7 @@
0x00000071024D8D58,_ZTVN4ksys3act2ai10ActionBaseE
0x00000071025129E0,_ZTVN4ksys3act2ai6ActionE
0x0000007102513268,_ZTVN4ksys3act2ai2AiE
0x00000071025C5A20,_ZN5uking3act25CreatePlayerEquipActorMgr9sInstanceE
0x00000071025CDB60,_ZN4ksys3act10PlayerInfo9sInstanceE
0x00000071025D0878,_ZN5uking10CookingMgr9sInstanceE
0x00000071025D75B8,_ZN5uking2ui16PauseMenuDataMgr9sInstanceE

1 0x0000007101E9FE68 _ZN4sead8Matrix34IfE5identE
26 0x00000071024D8D58 _ZTVN4ksys3act2ai10ActionBaseE
27 0x00000071025129E0 _ZTVN4ksys3act2ai6ActionE
28 0x0000007102513268 _ZTVN4ksys3act2ai2AiE
29 0x00000071025C5A20 _ZN5uking3act25CreatePlayerEquipActorMgr9sInstanceE
30 0x00000071025CDB60 _ZN4ksys3act10PlayerInfo9sInstanceE
31 0x00000071025D0878 _ZN5uking10CookingMgr9sInstanceE
32 0x00000071025D75B8 _ZN5uking2ui16PauseMenuDataMgr9sInstanceE

View File

@ -39993,28 +39993,28 @@ Address,Quality,Size,Name
0x0000007100665b20,U,000068,
0x0000007100665b64,U,000488,
0x0000007100665d4c,W,000100,_ZN4sead10GameConfig18SingletonDisposer_D1Ev
0x0000007100665db0,U,000108,
0x0000007100665db0,U,000108,CreatePlayerEquipActorMgr::deleteInstance
0x0000007100665e1c,U,000136,CreatePlayerEquipActorMgr::createInstance
0x0000007100665ea4,U,000172,
0x0000007100665ea4,O,000172,_ZN5uking3act15needsArmorHeadBERKN4sead14SafeStringBaseIcEES5_
0x0000007100665f50,U,000088,
0x0000007100665fa8,U,000088,
0x0000007100666000,U,000556,CreatePlayerEquipActorMgr::ctor
0x000000710066622c,U,000152,
0x000000710066622c,U,000152,CreatePlayerEquipActorMgr::dtor
0x00000071006662c4,U,000004,nullsub_2163
0x00000071006662c8,U,000036,
0x00000071006662ec,U,000296,
0x0000007100666414,U,000412,CreatePlayerEquipActorMgr::postCalc
0x00000071006665b0,U,000172,CreatePlayerEquipActorMgr::__auto1
0x000000710066665c,U,000140,
0x00000071006665b0,U,000172,CreatePlayerEquipActorMgr::resetAllEquipmentLoading
0x000000710066665c,U,000140,CreatePlayerEquipActorMgr::resetEquipmentLoading
0x00000071006666e8,U,000272,CreatePlayerEquipActorMgr::playerEquipmentActorsReady
0x00000071006667f8,U,000068,CreatePlayerEquipActorMgr::__auto2
0x000000710066683c,U,000444,
0x00000071006667f8,U,000068,CreatePlayerEquipActorMgr::isEquipmentProcReady
0x000000710066683c,U,000444,CreatePlayerEquipActorMgr::wakeEquipment
0x00000071006669f8,U,000408,CreatePlayerEquipActorMgr::requestCreateWeapon
0x0000007100666b90,U,000360,CreatePlayerEquipActorMgr::requestCreateWeaponCaller
0x0000007100666cf8,U,000688,CreatePlayerEquipActorMgr::requestCreateArmor
0x0000007100666fa8,U,000352,CreatePlayerEquipActorMgr::requestCreateArmorWrap
0x0000007100667108,U,000180,PauseMenuDataMgr::switchPlayerArmorToDefault
0x00000071006671bc,U,000192,CreatePlayerEquipActorMgr::x
0x0000007100667108,O,000180,_ZN5uking3act25CreatePlayerEquipActorMgr25requestCreateDefaultArmorEiRKN4sead14SafeStringBaseIcEE
0x00000071006671bc,O,000192,_ZN5uking3act25CreatePlayerEquipActorMgr23requestCreateArmorHeadBERKN4sead14SafeStringBaseIcEEiS6_
0x000000710066727c,U,000004,j__ZdlPv_287
0x0000007100667280,U,000324,
0x00000071006673c4,U,000100,_ZN4sead17PrimitiveRenderer18SingletonDisposer_D1Ev
@ -56396,7 +56396,7 @@ Address,Quality,Size,Name
0x0000007100970d84,O,000512,_ZN5uking2ui16PauseMenuDataMgr11removeArrowERKN4sead14SafeStringBaseIcEEi
0x0000007100970f84,M,001204,_ZNK5uking2ui16PauseMenuDataMgr12getItemCountERKN4sead14SafeStringBaseIcEEb
0x0000007100971438,O,000204,_ZN5uking2ui16PauseMenuDataMgr26setEquippedWeaponItemValueEiNS0_13PouchItemTypeE
0x0000007100971504,U,000716,PauseMenuDataMgr::fromSaveDataMaybe
0x0000007100971504,O,000716,_ZN5uking2ui16PauseMenuDataMgr21createPlayerEquipmentEv
0x00000071009717d0,O,000040,_ZNK5uking2ui16PauseMenuDataMgr19getDefaultEquipmentENS0_13EquipmentSlotE
0x00000071009717f8,O,000404,_ZNK5uking2ui16PauseMenuDataMgr7hasItemERKN4sead14SafeStringBaseIcEE
0x000000710097198c,O,000372,_ZNK5uking2ui16PauseMenuDataMgr14getMasterSwordEv
@ -61787,9 +61787,9 @@ Address,Quality,Size,Name
0x0000007100aa814c,U,000008,setColorChangeMaterialIndex
0x0000007100aa8154,U,000012,
0x0000007100aa8160,U,000008,
0x0000007100aa8168,U,000048,
0x0000007100aa8198,U,000040,
0x0000007100aa81c0,U,000212,
0x0000007100aa8168,O,000048,_ZN5uking3act22getCreateEquipmentSlotENS_2ui13PouchItemTypeE
0x0000007100aa8198,O,000040,_ZN5uking3act16getEquipmentSlotENS0_19CreateEquipmentSlotE
0x0000007100aa81c0,O,000212,_ZN5uking3act23createEquipmentFromItemEPKNS_2ui9PouchItemERKN4sead14SafeStringBaseIcEE
0x0000007100aa8294,U,000028,
0x0000007100aa82b0,U,000132,trashPouchItem
0x0000007100aa8334,U,000028,

Can't render this file because it is too large.

View File

@ -1,4 +1,6 @@
target_sources(uking PRIVATE
actCreatePlayerEquipActorMgr.cpp
actCreatePlayerEquipActorMgr.h
actDragon.cpp
actDragon.h
actWeapon.cpp

View File

@ -0,0 +1,121 @@
#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
#include <prim/seadStringBuilder.h>
#include "Game/Actor/actWeapon.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
namespace uking::act {
SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
const sead::SafeString& caller) {
switch (slot) {
case (int)CreateEquipmentSlot::ArmorHead:
doRequestCreateArmor(3, "Armor_Default_Head", -1, caller);
break;
case (int)CreateEquipmentSlot::ArmorUpper:
doRequestCreateArmor(4, "Armor_Default_Upper", -1, caller);
break;
case (int)CreateEquipmentSlot::ArmorLower:
doRequestCreateArmor(5, "Armor_Default_Lower", -1, caller);
break;
default:
break;
}
}
void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
const sead::SafeString& caller) {
sead::FixedStringBuilder<0x40> s;
s.copy(name.cstr());
s.append("_B", -1);
doRequestCreateArmor((int)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
}
bool needsArmorHeadB(const sead::SafeString& armor_head_name,
const sead::SafeString& armor_upper_name) {
if (armor_upper_name.isEmpty()) {
return false;
}
if (!ksys::act::InfoData::instance() ||
ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
armor_head_name.cstr()) != 2) {
return false;
}
if (!ksys::act::InfoData::instance() ||
ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
armor_upper_name.cstr()) == 0) {
return false;
}
return true;
}
CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type) {
switch (type) {
case ui::PouchItemType::Sword:
return CreateEquipmentSlot::WeaponSword;
case ui::PouchItemType::Bow:
return CreateEquipmentSlot::WeaponBow;
case ui::PouchItemType::Shield:
return CreateEquipmentSlot::WeaponShield;
case ui::PouchItemType::ArmorHead:
return CreateEquipmentSlot::ArmorHead;
case ui::PouchItemType::ArmorUpper:
return CreateEquipmentSlot::ArmorUpper;
case ui::PouchItemType::ArmorLower:
return CreateEquipmentSlot::ArmorLower;
default:
return CreateEquipmentSlot::Length;
}
}
ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot) {
switch (slot) {
case CreateEquipmentSlot::WeaponSword:
return ui::EquipmentSlot::WeaponRight;
case CreateEquipmentSlot::WeaponShield:
return ui::EquipmentSlot::WeaponLeft;
case CreateEquipmentSlot::WeaponBow:
return ui::EquipmentSlot::WeaponBow;
case CreateEquipmentSlot::ArmorHead:
return ui::EquipmentSlot::ArmorHead;
case CreateEquipmentSlot::ArmorUpper:
return ui::EquipmentSlot::ArmorUpper;
case CreateEquipmentSlot::ArmorLower:
return ui::EquipmentSlot::ArmorLower;
default:
return ui::EquipmentSlot::Invalid;
}
}
bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller) {
if (!item) {
return false;
}
auto* mgr = CreatePlayerEquipActorMgr::instance();
if (!mgr) {
return false;
}
auto type = item->getType();
auto slot = getCreateEquipmentSlot(type);
int slot_idx = (int)slot;
if (slot <= CreateEquipmentSlot::WeaponBow) {
WeaponModifierInfo modifier(*item);
mgr->doRequestCreateWeapon(slot_idx, item->getName(), item->getValue(), &modifier, caller);
return true;
}
if (slot <= CreateEquipmentSlot::ArmorLower) {
mgr->doRequestCreateArmor(slot_idx, item->getName(), item->getValue(), caller);
return true;
}
return false;
}
} // namespace uking::act

View File

@ -0,0 +1,51 @@
#pragma once
#include <heap/seadDisposer.h>
#include <prim/seadSafeString.h>
namespace uking::ui {
class PouchItem;
enum class PouchItemType;
enum class EquipmentSlot;
} // namespace uking::ui
namespace uking::act {
struct WeaponModifierInfo;
enum class CreateEquipmentSlot : u8 {
WeaponSword = 0,
WeaponShield = 1,
WeaponBow = 2,
ArmorHead = 3,
ArmorUpper = 4,
ArmorLower = 5,
Length = 6,
};
class CreatePlayerEquipActorMgr {
SEAD_SINGLETON_DISPOSER(CreatePlayerEquipActorMgr)
CreatePlayerEquipActorMgr();
virtual ~CreatePlayerEquipActorMgr();
public:
// TODO 0x71006669F8
void doRequestCreateWeapon(int slot_idx, const sead::SafeString& name, int value,
const WeaponModifierInfo* modifier, const sead::SafeString& caller);
// TODO 0x7100666CF8
void doRequestCreateArmor(int slot_idx, const sead::SafeString& name, int dye_color,
const sead::SafeString& caller);
void requestCreateDefaultArmor(s32 slot_idx, const sead::SafeString& caller);
void requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
const sead::SafeString& caller);
};
bool needsArmorHeadB(const sead::SafeString& armor_head_name,
const sead::SafeString& armor_upper_name);
CreateEquipmentSlot getCreateEquipmentSlot(ui::PouchItemType type);
ui::EquipmentSlot getEquipmentSlot(CreateEquipmentSlot slot);
bool createEquipmentFromItem(const ui::PouchItem* item, const sead::SafeString& caller);
} // namespace uking::act

View File

@ -4,6 +4,7 @@
#include <limits>
#include <math/seadMathCalcCommon.h>
#include <prim/seadScopedLock.h>
#include "Game/Actor/actCreatePlayerEquipActorMgr.h"
#include "Game/Actor/actWeapon.h"
#include "Game/Cooking/cookManager.h"
#include "Game/DLC/aocManager.h"
@ -1269,6 +1270,71 @@ int PauseMenuDataMgr::getItemCount(const sead::SafeString& name, bool count_equi
return count;
}
void PauseMenuDataMgr::createPlayerEquipment() {
constexpr const char* Caller = "PauseMenuDataMgr_FromSaveData";
const auto lock = sead::makeScopedLock(mCritSection);
auto* create_mgr = act::CreatePlayerEquipActorMgr::instance();
if (!create_mgr) {
return;
}
std::array<PouchItem*, (u64)act::CreateEquipmentSlot::Length> equipment_items{};
const auto& items = getItems();
PouchItem* item = items.isEmpty() ? nullptr : items.nth(0);
bool need_head_b = false;
if (item) {
for (; item; item = items.next(item)) {
auto type = item->getType();
if (type > PouchItemType::Material) {
break;
}
if (item->isInInventory() && item->isEquipped()) {
u64 slot = (u64)act::getCreateEquipmentSlot(type);
if (slot < equipment_items.size()) {
equipment_items[slot] = item;
}
}
}
const auto* head = equipment_items[(u64)act::CreateEquipmentSlot::ArmorHead];
if (head && equipment_items[(u64)act::CreateEquipmentSlot::ArmorUpper]) {
need_head_b = act::needsArmorHeadB(
head->getName(),
equipment_items[(u64)act::CreateEquipmentSlot::ArmorUpper]->getName());
}
}
auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
s32 slot = 0; // <- this is required to match
for (u64 i = 0; i != equipment_items.size(); slot = s32(++i)) {
if (equipment_items[i]) {
if (!need_head_b || i != (u64)act::CreateEquipmentSlot::ArmorHead) {
act::createEquipmentFromItem(equipment_items[i], Caller);
} else {
create_mgr->requestCreateArmorHeadB(equipment_items[i]->getName(),
equipment_items[i]->getValue(), Caller);
}
continue;
}
if (i > (u64)act::CreateEquipmentSlot::WeaponBow) {
create_mgr->requestCreateDefaultArmor(slot, Caller);
continue;
}
if (player) {
auto equipment_slot = getEquipmentSlot((act::CreateEquipmentSlot)i);
player->switchEquipment(getDefaultEquipment(equipment_slot), 30);
}
#ifdef MATCHING_HACK_NX_CLANG
asm(""); // force no unroll
#endif
}
}
void PauseMenuDataMgr::setEquippedWeaponItemValue(s32 value, PouchItemType type) {
if (isPouchItemNotWeapon(type))
return;
@ -1294,7 +1360,7 @@ void PauseMenuDataMgr::setEquippedWeaponItemValue(s32 value, PouchItemType type)
const sead::SafeString& PauseMenuDataMgr::getDefaultEquipment(EquipmentSlot idx) const {
if (idx != EquipmentSlot::WeaponArrow &&
u32(idx) < u32(sValues.default_equipment_names.size())) {
return sValues.default_equipment_names(u32(idx));
return sValues.default_equipment_names(s32(idx));
}
return sead::SafeString::cEmptyString;
}

View File

@ -34,6 +34,8 @@ struct CookItem;
namespace uking::ui {
enum class CreateEquipmentSlot : u8;
constexpr int NumSwordsMax = 20;
constexpr int NumBowsMax = 14;
constexpr int NumArrowItemsMax = 6;
@ -118,6 +120,7 @@ enum class EquipmentSlot {
ArmorHead = 4,
ArmorUpper = 5,
ArmorLower = 6,
Invalid = -1,
};
enum class ItemUse {