PauseMenuDataMgr: use better variable names (#123)

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Kinak338 2023-09-03 16:45:37 +02:00 committed by GitHub
parent fd527f9216
commit fe9558b931
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 69 additions and 58 deletions

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@ -21,7 +21,7 @@ CheckGetDemoTypeFromArg::~CheckGetDemoTypeFromArg() = default;
int CheckGetDemoTypeFromArg::doQuery() { int CheckGetDemoTypeFromArg::doQuery() {
if (*mUseLastTryGetItemName && ui::PauseMenuDataMgr::instance()) { if (*mUseLastTryGetItemName && ui::PauseMenuDataMgr::instance()) {
auto* item = ui::PauseMenuDataMgr::instance()->getLastAddedItem(); auto* item = ui::PauseMenuDataMgr::instance()->getLastAddedItem();
if (item->get25()) { if (item->isInInventory()) {
if (ksys::act::hasTag(item->getName(), ksys::act::tags::ApplyHighGradeGetDemo)) if (ksys::act::hasTag(item->getName(), ksys::act::tags::ApplyHighGradeGetDemo))
return Result_HighGrade; return Result_HighGrade;
if (ksys::act::hasTag(item->getName(), ksys::act::tags::ApplyDeluxeGetDemo)) if (ksys::act::hasTag(item->getName(), ksys::act::tags::ApplyDeluxeGetDemo))

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@ -226,9 +226,9 @@ int pouchItemSortPredicateForArrow(const PouchItem* lhs, const PouchItem* rhs);
PauseMenuDataMgr::PauseMenuDataMgr() { PauseMenuDataMgr::PauseMenuDataMgr() {
mListHeads.fill(nullptr); mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) { for (s32 i = 0; i < NumTabMax; ++i) {
mArray1[i] = nullptr; mTabs[i] = nullptr;
mArray2[i] = PouchItemType::Invalid; mTabsType[i] = PouchItemType::Invalid;
} }
for (auto& x : mGrabbedItems) for (auto& x : mGrabbedItems)
x = {}; x = {};
@ -248,7 +248,7 @@ void PauseMenuDataMgr::resetItem() {
mNewlyAddedItem.mItemUse = ItemUse::Invalid; mNewlyAddedItem.mItemUse = ItemUse::Invalid;
mNewlyAddedItem.mValue = 0; mNewlyAddedItem.mValue = 0;
mNewlyAddedItem.mEquipped = false; mNewlyAddedItem.mEquipped = false;
mNewlyAddedItem._25 = 0; mNewlyAddedItem.mInInventory = false;
mNewlyAddedItem.mName.clear(); mNewlyAddedItem.mName.clear();
mNewlyAddedItem.mData.cook = {}; mNewlyAddedItem.mData.cook = {};
mNewlyAddedItem.mData.cook.mCookEffect0 = sDummyCookEffect0; mNewlyAddedItem.mData.cook.mCookEffect0 = sDummyCookEffect0;
@ -273,12 +273,12 @@ void PauseMenuDataMgr::initForNewSave() {
destroyAndRecycleItem(item); destroyAndRecycleItem(item);
mListHeads.fill(nullptr); mListHeads.fill(nullptr);
for (s32 i = 0; i < NumPouch50; ++i) { for (s32 i = 0; i < NumTabMax; ++i) {
mArray1[i] = nullptr; mTabs[i] = nullptr;
mArray2[i] = PouchItemType::Invalid; mTabsType[i] = PouchItemType::Invalid;
} }
_44498 = {}; mNumTabs = 0;
ksys::gdt::setFlag_KorokNutsNum(0); ksys::gdt::setFlag_KorokNutsNum(0);
ksys::gdt::setFlag_DungeonClearSealNum(0); ksys::gdt::setFlag_DungeonClearSealNum(0);
ksys::gdt::setFlag_FairyCountCheck(false); ksys::gdt::setFlag_FairyCountCheck(false);
@ -296,7 +296,7 @@ void PauseMenuDataMgr::initForNewSave() {
mGoronSoulItem = {}; mGoronSoulItem = {};
mZoraSoulItem = {}; mZoraSoulItem = {};
mGerudoSoulItem = {}; mGerudoSoulItem = {};
_44538 = false; mCanSeeHealthBar = false;
mEquippedWeapons.fill({}); mEquippedWeapons.fill({});
auto* player = ksys::act::PlayerInfo::instance()->getPlayer(); auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
@ -337,9 +337,9 @@ void PauseMenuDataMgr::doLoadFromGameData() {
mGoronSoulItem = nullptr; mGoronSoulItem = nullptr;
mZoraSoulItem = nullptr; mZoraSoulItem = nullptr;
mGerudoSoulItem = nullptr; mGerudoSoulItem = nullptr;
for (s32 i = 0; i < NumPouch50; ++i) { for (s32 i = 0; i < NumTabMax; ++i) {
mArray1[i] = nullptr; mTabs[i] = nullptr;
mArray2[i] = PouchItemType::Invalid; mTabsType[i] = PouchItemType::Invalid;
} }
s32 num_food = 0; s32 num_food = 0;
@ -488,8 +488,8 @@ void PauseMenuDataMgr::doLoadFromGameData() {
if (was_missing_hero_soul) if (was_missing_hero_soul)
updateDivineBeastClearFlags(num_cleared_beasts); updateDivineBeastClearFlags(num_cleared_beasts);
_44490 = -1; mLastAddedItemTab = -1;
_44494 = -1; mLastAddedItemSlot = -1;
} }
bool PauseMenuDataMgr::cannotGetItem(const sead::SafeString& name, int n) const { bool PauseMenuDataMgr::cannotGetItem(const sead::SafeString& name, int n) const {
@ -648,7 +648,7 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
int count = 0; int count = 0;
for (auto* item = list.nth(0); item && item->getType() <= PouchItemType::Shield; for (auto* item = list.nth(0); item && item->getType() <= PouchItemType::Shield;
item = list.next(item)) { item = list.next(item)) {
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
@ -656,7 +656,7 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
int count = 0; int count = 0;
for (auto* item = getItemHead(PouchCategory::Armor); for (auto* item = getItemHead(PouchCategory::Armor);
item && item->getType() <= PouchItemType::ArmorLower; item = list.next(item)) { item && item->getType() <= PouchItemType::ArmorLower; item = list.next(item)) {
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
@ -684,7 +684,7 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
int count = 0; int count = 0;
for (auto* item = *head; item && item->getType() == type; item = list.next(item)) { for (auto* item = *head; item && item->getType() == type; item = list.next(item)) {
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
} }
@ -713,7 +713,7 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
int count = 0; int count = 0;
for (auto* item = getItemHead(PouchCategory::Armor); for (auto* item = getItemHead(PouchCategory::Armor);
item && item->getType() <= PouchItemType::ArmorLower; item = list.next(item)) { item && item->getType() <= PouchItemType::ArmorLower; item = list.next(item)) {
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
@ -732,7 +732,7 @@ int PauseMenuDataMgr::countItems(PouchItemType type, bool count_any_weapon) cons
int count = 0; int count = 0;
for (auto* item = first; item && item->getType() == type; item = list.next(item)) { for (auto* item = first; item && item->getType() == type; item = list.next(item)) {
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
} }
@ -750,7 +750,7 @@ bool PauseMenuDataMgr::isWeaponSectionFull(const sead::SafeString& weapon_type)
for (auto item = getItemHead(category); item; item = nextItem(item)) { for (auto item = getItemHead(category); item; item = nextItem(item)) {
if (item->getType() != type) if (item->getType() != type)
break; break;
num += item->_25; num += item->mInInventory;
} }
} }
@ -784,7 +784,7 @@ void PauseMenuDataMgr::itemGet(const sead::SafeString& name, int value,
mNewlyAddedItem.mType = type; mNewlyAddedItem.mType = type;
mNewlyAddedItem.mValue = value; mNewlyAddedItem.mValue = value;
mNewlyAddedItem._25 = 1; mNewlyAddedItem.mInInventory = true;
mNewlyAddedItem.mName = name; mNewlyAddedItem.mName = name;
mNewlyAddedItem.mEquipped = false; mNewlyAddedItem.mEquipped = false;
@ -825,14 +825,14 @@ void PauseMenuDataMgr::updateListHeads() {
const auto set_if_null = [&](PouchCategory cat, s32 i) { const auto set_if_null = [&](PouchCategory cat, s32 i) {
if (!mListHeads[s32(cat)]) if (!mListHeads[s32(cat)])
mListHeads[s32(cat)] = &mArray1[i]; mListHeads[s32(cat)] = &mTabs[i];
}; };
for (s32 i = 0; i < NumPouch50; ++i) { for (s32 i = 0; i < NumTabMax; ++i) {
if (mArray2[i] == PouchItemType::Invalid) if (mTabsType[i] == PouchItemType::Invalid)
continue; continue;
switch (mArray2[i]) { switch (mTabsType[i]) {
case PouchItemType::Sword: case PouchItemType::Sword:
set_if_null(PouchCategory::Sword, i); set_if_null(PouchCategory::Sword, i);
break; break;
@ -875,7 +875,7 @@ void PauseMenuDataMgr::addToPouch(const sead::SafeString& name, PouchItemType ty
if (!ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanStack)) { if (!ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::CanStack)) {
for (auto* item = getItemHead(PouchCategory::KeyItem); for (auto* item = getItemHead(PouchCategory::KeyItem);
item && item->getType() == PouchItemType::KeyItem; item = lists.list1.next(item)) { item && item->getType() == PouchItemType::KeyItem; item = lists.list1.next(item)) {
if (item->get25() && item->getName() == name) if (item->isInInventory() && item->getName() == name)
return; return;
} }
} }
@ -885,7 +885,7 @@ void PauseMenuDataMgr::addToPouch(const sead::SafeString& name, PouchItemType ty
// Adding a second Master Sword should just refresh the item value or equipped status. // Adding a second Master Sword should just refresh the item value or equipped status.
for (auto* item = getItemHead(PouchCategory::Sword); for (auto* item = getItemHead(PouchCategory::Sword);
item && item->getType() == PouchItemType::Sword; item = lists.list1.next(item)) { item && item->getType() == PouchItemType::Sword; item = lists.list1.next(item)) {
if (!item->get25() || item->getName() != name) if (!item->isInInventory() || item->getName() != name)
continue; continue;
if (ksys::gdt::getFlag_MasterSwordRecoverTime() <= sead::Mathf::epsilon()) { if (ksys::gdt::getFlag_MasterSwordRecoverTime() <= sead::Mathf::epsilon()) {
@ -940,7 +940,7 @@ void PauseMenuDataMgr::saveToGameData(const sead::OffsetList<PouchItem>& list) c
continue; continue;
} }
while (item && !item->get25()) { while (item && !item->isInInventory()) {
#ifdef MATCHING_HACK_NX_CLANG #ifdef MATCHING_HACK_NX_CLANG
asm(""); // Prevent list.mOffset from being loaded too early asm(""); // Prevent list.mOffset from being loaded too early
#endif #endif
@ -1251,11 +1251,11 @@ int PauseMenuDataMgr::getItemCount(const sead::SafeString& name, bool count_equi
if (count_equipped) { if (count_equipped) {
for (auto* item = first; item; item = items.next(item)) { for (auto* item = first; item; item = items.next(item)) {
if (group_name == item->getName()) if (group_name == item->getName())
count += item->get25(); count += item->isInInventory();
} }
} else { } else {
for (auto* item = first; item; item = items.next(item)) { for (auto* item = first; item; item = items.next(item)) {
if (group_name == item->getName() && item->get25()) if (group_name == item->getName() && item->isInInventory())
count += !item->isEquipped(); count += !item->isEquipped();
} }
} }
@ -1314,7 +1314,7 @@ PouchItem* PauseMenuDataMgr::getMasterSword() const {
for (auto* item = getItemHead(PouchCategory::Sword); item; item = nextItem(item)) { for (auto* item = getItemHead(PouchCategory::Sword); item; item = nextItem(item)) {
if (item->getType() != PouchItemType::Sword) if (item->getType() != PouchItemType::Sword)
return nullptr; return nullptr;
if (item->_25 && item->getName() == "Weapon_Sword_070") if (item->mInInventory && item->getName() == "Weapon_Sword_070")
return item; return item;
} }
@ -1382,7 +1382,8 @@ bool PauseMenuDataMgr::getEquippedArrowType(sead::BufferedSafeString* name, int*
for (const auto* item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) { for (const auto* item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) {
if (item->getType() > PouchItemType::Arrow) if (item->getType() > PouchItemType::Arrow)
break; break;
if (item->getType() == PouchItemType::Arrow && item->get25() && item->isEquipped()) { if (item->getType() == PouchItemType::Arrow && item->isInInventory() &&
item->isEquipped()) {
if (name) if (name)
name->copy(item->getName()); name->copy(item->getName());
if (count) if (count)
@ -1398,7 +1399,8 @@ int PauseMenuDataMgr::getArrowCount(const sead::SafeString& name) const {
for (auto item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) { for (auto item = getItemHead(PouchCategory::Bow); item; item = nextItem(item)) {
if (item->getType() > PouchItemType::Arrow) if (item->getType() > PouchItemType::Arrow)
break; break;
if (item->getType() == PouchItemType::Arrow && item->_25 && item->getName() == name) if (item->getType() == PouchItemType::Arrow && item->mInInventory &&
item->getName() == name)
return item->getCount(); return item->getCount();
} }
return 0; return 0;
@ -1593,7 +1595,7 @@ int PauseMenuDataMgr::countCookResults(const sead::SafeString& name, s32 effect_
for (auto* item = getItemHead(PouchCategory::Food); item; item = nextItem(item)) { for (auto* item = getItemHead(PouchCategory::Food); item; item = nextItem(item)) {
if (item->getType() != PouchItemType::Food) if (item->getType() != PouchItemType::Food)
break; break;
if (!item->get25()) if (!item->isInInventory())
continue; continue;
if (!info->hasTag(item->getName().cstr(), ksys::act::tags::CookResult)) if (!info->hasTag(item->getName().cstr(), ksys::act::tags::CookResult))
continue; continue;
@ -1615,7 +1617,7 @@ int PauseMenuDataMgr::countItemsWithCategory(PouchCategory category) const {
const auto type = item->getType(); const auto type = item->getType();
if (getCategoryForType(type) != category) if (getCategoryForType(type) != category)
break; break;
count += item->get25(); count += item->isInInventory();
} }
return count; return count;
} }
@ -1668,7 +1670,7 @@ void PauseMenuDataMgr::removeCookResult(const sead::SafeString& name, s32 effect
for (auto* item = getItemHead(PouchCategory::Food); item; item = items.next(item)) { for (auto* item = getItemHead(PouchCategory::Food); item; item = items.next(item)) {
if (item->getType() != PouchItemType::Food) if (item->getType() != PouchItemType::Food)
break; break;
if (!item->get25()) if (!item->isInInventory())
continue; continue;
if (!info->hasTag(item->getName().cstr(), ksys::act::tags::CookResult)) if (!info->hasTag(item->getName().cstr(), ksys::act::tags::CookResult))
continue; continue;
@ -1912,7 +1914,7 @@ int pouchItemSortPredicate(const PouchItem* lhs, const PouchItem* rhs) {
return 0; return 0;
auto* info_data = ksys::act::InfoData::instance(); auto* info_data = ksys::act::InfoData::instance();
if (!info_data || !lhs->get25() || !rhs->get25()) if (!info_data || !lhs->isInInventory() || !rhs->isInInventory())
return 0; return 0;
const auto cat1 = getCategoryForTypeWithLookupTable(lhs->getType()); const auto cat1 = getCategoryForTypeWithLookupTable(lhs->getType());
@ -2172,7 +2174,7 @@ int pouchItemSortPredicateForArrow(const PouchItem* lhs, const PouchItem* rhs) {
return 0; return 0;
auto* info_data = ksys::act::InfoData::instance(); auto* info_data = ksys::act::InfoData::instance();
if (!info_data || !lhs->get25() || !rhs->get25()) if (!info_data || !lhs->isInInventory() || !rhs->isInInventory())
return 0; return 0;
const auto cat1 = getCategoryForTypeWithLookupTable(lhs->getType()); const auto cat1 = getCategoryForTypeWithLookupTable(lhs->getType());
@ -2232,7 +2234,8 @@ int PauseMenuDataMgr::getItemValue(const sead::SafeString& name) const {
if (ksys::act::InfoData::instance()->hasTag(group_name.cstr(), ksys::act::tags::CanStack)) { if (ksys::act::InfoData::instance()->hasTag(group_name.cstr(), ksys::act::tags::CanStack)) {
for (const auto& item : mItemLists.buffer) { for (const auto& item : mItemLists.buffer) {
if (item.get25() && item.getType() == type && !group_name.comparen(item.getName(), 64)) if (item.isInInventory() && item.getType() == type &&
!group_name.comparen(item.getName(), 64))
return item.getValue(); return item.getValue();
} }
return 0; return 0;
@ -2240,7 +2243,8 @@ int PauseMenuDataMgr::getItemValue(const sead::SafeString& name) const {
s32 count = 0; s32 count = 0;
for (const auto& item : mItemLists.buffer) { for (const auto& item : mItemLists.buffer) {
if (item.get25() && item.getType() == type && !group_name.comparen(item.getName(), 64)) if (item.isInInventory() && item.getType() == type &&
!group_name.comparen(item.getName(), 64))
count++; count++;
} }
return count; return count;
@ -2278,7 +2282,8 @@ int PauseMenuDataMgr::countArmorDye() const {
int count = 0; int count = 0;
using namespace ksys::act; using namespace ksys::act;
for (const auto& item : getItems()) { for (const auto& item : getItems()) {
if (item.get25() && InfoData::instance()->hasTag(item.getName().cstr(), tags::ArmorDye)) if (item.isInInventory() &&
InfoData::instance()->hasTag(item.getName().cstr(), tags::ArmorDye))
++count; ++count;
} }
return count; return count;
@ -2288,7 +2293,8 @@ int PauseMenuDataMgr::countAlreadyDyedArmor() const {
int count = 0; int count = 0;
using namespace ksys::act; using namespace ksys::act;
for (const auto& item : getItems()) { for (const auto& item : getItems()) {
if (item.get25() && InfoData::instance()->hasTag(item.getName().cstr(), tags::ArmorDye) && if (item.isInInventory() &&
InfoData::instance()->hasTag(item.getName().cstr(), tags::ArmorDye) &&
item.getValue() > 0) { item.getValue() > 0) {
++count; ++count;
} }
@ -2470,7 +2476,7 @@ bool PauseMenuDataMgr::hasItemDye() const {
for (const auto& item : getItems()) { for (const auto& item : getItems()) {
auto* info = ksys::act::InfoData::instance(); auto* info = ksys::act::InfoData::instance();
const int color = ksys::act::getItemStainColor(info, item.getName().cstr()); const int color = ksys::act::getItemStainColor(info, item.getName().cstr());
if (color >= FirstDyeColorIndex && color <= LastDyeColorIndex && item.get25()) { if (color >= FirstDyeColorIndex && color <= LastDyeColorIndex && item.isInInventory()) {
counts[color] += item.getValue(); counts[color] += item.getValue();
if (counts[color] >= NumRequiredDyeItemsPerColor) if (counts[color] >= NumRequiredDyeItemsPerColor)
return true; return true;
@ -2483,7 +2489,8 @@ bool PauseMenuDataMgr::hasItemDye(int color) const {
int count = 0; int count = 0;
for (const auto& item : getItems()) { for (const auto& item : getItems()) {
auto* info = ksys::act::InfoData::instance(); auto* info = ksys::act::InfoData::instance();
if (ksys::act::getItemStainColor(info, item.getName().cstr()) == color && item.get25()) { if (ksys::act::getItemStainColor(info, item.getName().cstr()) == color &&
item.isInInventory()) {
count += item.getValue(); count += item.getValue();
if (count >= NumRequiredDyeItemsPerColor) if (count >= NumRequiredDyeItemsPerColor)
return true; return true;
@ -2562,7 +2569,7 @@ int PauseMenuDataMgr::countArmors(const sead::SafeString& lowest_rank_armor_name
for (auto* item = *mListHeads[u32(PouchCategory::Armor)]; item; item = nextItem(item)) { for (auto* item = *mListHeads[u32(PouchCategory::Armor)]; item; item = nextItem(item)) {
if (item->getType() > PouchItemType::ArmorLower) if (item->getType() > PouchItemType::ArmorLower)
break; break;
if (item->get25() && armor_name == item->getName()) if (item->isInInventory() && armor_name == item->getName())
++count; ++count;
} }
armor_name = ksys::act::getArmorNextRankName(info, armor_name.cstr()); armor_name = ksys::act::getArmorNextRankName(info, armor_name.cstr());
@ -2584,8 +2591,8 @@ void PauseMenuDataMgr::addNonDefaultItem(const sead::SafeString& name, int value
} }
void PauseMenuDataMgr::openItemCategoryIfNeeded() const { void PauseMenuDataMgr::openItemCategoryIfNeeded() const {
for (s32 i = 0; i < NumPouch50; ++i) { for (s32 i = 0; i < NumTabMax; ++i) {
const auto type = mArray2[i]; const auto type = mTabsType[i];
if (isPouchItemArmor(type)) { if (isPouchItemArmor(type)) {
ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Armor)); ksys::gdt::setFlag_IsOpenItemCategory(true, u32(PouchCategory::Armor));
} else { } else {

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@ -49,8 +49,9 @@ static_assert(NumPouchItemsMax == 420, "NumPouchItemsMax must be 420 for now");
constexpr int ItemStackSizeMax = 999; constexpr int ItemStackSizeMax = 999;
// TODO: figure out what this is // Maximum number of tabs (pages with 20 items) you can have.
constexpr int NumPouch50 = 50; // Going beyond this limit will glitch the menu.
constexpr int NumTabMax = 50;
constexpr int NumGrabbableItems = 5; constexpr int NumGrabbableItems = 5;
@ -174,7 +175,7 @@ public:
PouchItemType getType() const { return mType; } PouchItemType getType() const { return mType; }
bool isEquipped() const { return mEquipped; } bool isEquipped() const { return mEquipped; }
u8 get25() const { return _25; } bool isInInventory() const { return mInInventory; }
const sead::SafeString& getName() const { return mName; } const sead::SafeString& getName() const { return mName; }
ItemUse getItemUse() const { return mItemUse; } ItemUse getItemUse() const { return mItemUse; }
@ -236,7 +237,7 @@ private:
ItemUse mItemUse = ItemUse::Invalid; ItemUse mItemUse = ItemUse::Invalid;
s32 mValue = 0; s32 mValue = 0;
bool mEquipped = false; bool mEquipped = false;
u8 _25 = 1; bool mInInventory = true;
sead::FixedSafeString<64> mName; sead::FixedSafeString<64> mName;
Data mData{}; Data mData{};
sead::FixedObjArray<sead::FixedSafeString<64>, NumIngredientsMax> mIngredients; sead::FixedObjArray<sead::FixedSafeString<64>, NumIngredientsMax> mIngredients;
@ -479,12 +480,12 @@ private:
mutable sead::CriticalSection mCritSection; mutable sead::CriticalSection mCritSection;
Lists mItemLists; Lists mItemLists;
sead::SafeArray<PouchItem**, NumPouchCategories> mListHeads; sead::SafeArray<PouchItem**, NumPouchCategories> mListHeads;
sead::SafeArray<PouchItem*, NumPouch50> mArray1; sead::SafeArray<PouchItem*, NumTabMax> mTabs;
sead::SafeArray<PouchItemType, NumPouch50> mArray2; sead::SafeArray<PouchItemType, NumTabMax> mTabsType;
PouchItem* mLastAddedItem{}; PouchItem* mLastAddedItem{};
s32 _44490 = -1; s32 mLastAddedItemTab = -1;
s32 _44494 = -1; s32 mLastAddedItemSlot = -1;
s32 _44498{}; s32 mNumTabs = 0;
sead::SafeArray<GrabbedItemInfo, NumGrabbableItems> mGrabbedItems; sead::SafeArray<GrabbedItemInfo, NumGrabbableItems> mGrabbedItems;
PouchItem* mItem_444f0{}; PouchItem* mItem_444f0{};
s32 _444f8 = -1; s32 _444f8 = -1;
@ -499,7 +500,10 @@ private:
PouchItem* mGoronSoulItem{}; PouchItem* mGoronSoulItem{};
PouchItem* mZoraSoulItem{}; PouchItem* mZoraSoulItem{};
PouchItem* mGerudoSoulItem{}; PouchItem* mGerudoSoulItem{};
bool _44538 = false;
// Indicates if the Champion's Tunic or a divine helm is equipped
// and whether the player can see enemy HP.
bool mCanSeeHealthBar = false;
PouchItem mNewlyAddedItem; PouchItem mNewlyAddedItem;
/// Indicates if a temporary inventory ("pouch for quest") is being used. /// Indicates if a temporary inventory ("pouch for quest") is being used.