Léo Lam
f802ee16c9
ksys: Add CoreInfo to avoid hardcoding number of cores everywhere
2022-03-04 15:29:32 +01:00
Léo Lam
df36d65665
Revert "Add #ifdef declarations for NON_MATCHING code"
...
This reverts commit 42807160cf .
It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
2022-02-27 12:50:52 +01:00
Léo Lam
d893fd5ead
Remove unnecessary usages of sead::StorageFor
...
Turns out they are just value-initialised aggregates.
2022-02-08 22:11:09 +01:00
ThePixelGamer
20df9e7c7d
Update misc files to match sead math changes
2021-10-10 05:21:18 -05:00
AlexApps99
42807160cf
Add #ifdef declarations for NON_MATCHING code
2021-07-26 23:05:19 +12:00
Léo Lam
7bda72574e
ksys/world: Implement AnimalMasterController
2021-05-05 19:15:50 +02:00
Léo Lam
da65708ded
ksys/world: Implement more TimeMgr functions
2021-05-02 17:48:37 +02:00
Léo Lam
461967e278
ksys/gdt: Move FlagHandle to separate header
...
To avoid header bloat.
2021-05-02 00:22:59 +02:00
Léo Lam
2015796b80
ksys: Fix signature of KingEditorComponent::syncData
...
The buffer needs to be mutable. ActorParamMgr modifies it for example
2021-04-22 23:39:46 +02:00
Léo Lam
d253711d1b
Fix formatting issues
2021-04-11 16:10:22 +02:00
Léo Lam
2cf1e01137
ksys/gdt: Implement more TriggerParam functions and StageInfo
2021-04-07 18:46:55 +02:00
Léo Lam
cdd2a501a0
ksys/gdt: Improve accuracy of getXXXXXFlagAndIdx functions
2021-04-07 17:53:05 +02:00
Léo Lam
f49219d33c
ksys/gdt: Improve accuracy of reset functions
...
The previous version was also matching, but this is closer to how it is
implemented in the Wii U version.
2021-04-07 17:21:58 +02:00
Léo Lam
f3f4cb78a4
ksys/gdt: Implement Manager::loadShopGameDataInfo
2021-04-04 16:31:07 +02:00
Léo Lam
62181dd4db
ksys/gdt: Implement more Manager functions
2021-04-04 02:28:25 +02:00
Léo Lam
54934db3c4
ksys/gdt: Reorder Manager declarations to better match .cpp
2021-04-03 12:53:11 +02:00
Léo Lam
9251925ede
ksys/gdt: Implement more Manager functions
2021-04-03 01:22:04 +02:00
Léo Lam
24be360af1
Update sead
2021-03-27 15:53:08 +01:00
Léo Lam
aa766a1977
Implement more parts of aocManager
2021-03-27 02:34:08 +01:00
Léo Lam
b15b12e7c4
ksys/gdt: Silence -Wtautological-compare warning
2021-03-11 15:10:52 +01:00
Léo Lam
404597421d
ksys/gdt: Add some special flag utils
2021-01-16 21:18:24 +01:00
Léo Lam
15fb041a7c
ksys/gdt: Add missing bool parameter for some getters
2020-12-23 16:00:51 +01:00
Léo Lam
bfbe2db425
ksys/act: Implement ActorUtil placement functions
2020-12-02 23:11:51 +01:00
Wildex999
56f9c3ac0c
ksys/utils/byaml: First iteration of implementation.
...
4 Functions are still not fully matching with their inlined functions,
and at least one function is still missing.
2020-11-14 13:07:07 +01:00
Léo Lam
27afd0aa6a
ksys/gdt: Implement Manager increase functions
2020-11-11 12:35:59 +01:00
Léo Lam
fc4536b0d3
ksys/gdt: Add reset wrappers to Manager and CommonFlags
2020-11-11 02:04:17 +01:00
Léo Lam
acda8ab02c
ksys/gdt: Fix typo
2020-11-10 23:11:13 +01:00
Léo Lam
f2bce04e0c
Fixup 93b1b17
2020-11-10 22:01:36 +01:00
Léo Lam
93b1b17979
Fix matching errors
2020-11-10 21:52:48 +01:00
Léo Lam
8fd9863e1a
ksys/gdt: Fix "no check, force" setters for vector flags
...
And add the other setters to the CSV.
2020-11-10 17:51:41 +01:00
Léo Lam
d5bdc23ef5
ksys/gdt: Fix array getters/setters being generated incorrectly
...
They were treated as non-array flags.
2020-11-09 17:30:51 +01:00
Léo Lam
aee089b720
ksys/gdt: Fix Manager setter wrappers for string types
2020-11-09 16:45:29 +01:00
Léo Lam
607389e86e
ksys/gdt: Fix several issues in the gdtCommonFlags generation script
2020-11-09 16:35:35 +01:00
Léo Lam
441b98a31e
ksys/gdt: Add getFlagGenericBool/S32
2020-11-09 16:22:59 +01:00
Léo Lam
f2927c1de8
ksys/gdt: Do not inline gdtCommonFlagsUtils functions
2020-11-09 16:02:22 +01:00
Léo Lam
79ad7f328d
ksys/gdt: Add commonFlagsUtils
...
This is separate from gdtCommonFlags.h to avoid having a header with
over 10 thousand lines...
2020-11-09 15:43:26 +01:00
Léo Lam
f242ce69ee
ksys/gdt: Add more flag utilities
2020-11-09 15:40:30 +01:00
Léo Lam
a9ec880f2e
ksys/act: Fix ActorParamMgr struct and add ASSetting stub
2020-11-08 16:17:44 +01:00
Léo Lam
3f11fdb6d2
ksys/gdt: Add flag setters (by handle and by name)
2020-11-07 23:28:09 +01:00
Léo Lam
bfa4a2553e
ksys/gdt: Add getBool helper
2020-11-07 22:00:27 +01:00
Léo Lam
dd8ef71390
ksys/gdt: Add flag value getters to Manager
2020-11-07 16:54:19 +01:00
Léo Lam
f60734bded
aoc2: Fix the struct and implement more functions
2020-11-07 02:10:12 +01:00
Léo Lam
d87fefe1fb
ksys/gdt: Add common flags
2020-11-06 22:21:02 +01:00
Léo Lam
f2a8d32f29
ksys/gdt: Implement more Manager functions
2020-11-06 01:24:28 +01:00
Léo Lam
f9373cd154
ksys/gdt: Fix typo in TriggerParam comment
2020-11-04 17:25:22 +01:00
Léo Lam
e70c1c37cd
ksys/gdt: Start adding GameDataMgr
2020-11-04 02:12:27 +01:00
Léo Lam
0cb4d828fc
ksys/gdt: Add SaveMgr (stub) to prepare for GameDataMgr
2020-11-04 00:39:09 +01:00
Léo Lam
c9998d3abf
ksys/gdt: Make ~Manager the key function to help with dtor matching
...
Make syncData a pure virtual function that is overridden in Manager
to turn the destructor into the key function.
Otherwise, the GOT would be used to load the vtable pointer until
syncData is implemented, which is quite inconvenient.
2020-11-03 18:57:52 +01:00
Léo Lam
382cb57fc1
ksys/gdt: Declare all remaining TriggerParam functions
2020-11-01 11:45:51 +01:00
Léo Lam
6c686fb962
ksys/gdt: Implement more TriggerParam copy functions
2020-11-01 02:34:14 +01:00