botw/lib/NintendoSDK/include/nn/vfx/System.h

27 lines
430 B
C++

/**
* @file System.h
* @brief VFX system implementation.
*/
#pragma once
#include <nn/types.h>
#include <nn/vfx/Config.h>
// this class is massive
namespace nn {
namespace vfx {
struct Heap;
class System {
public:
System(nn::vfx::Config const&);
virtual ~System();
virtual void Initialize(nn::vfx::Heap*, nn::vfx::Heap*, nn::vfx::Config const&);
u8 _0[0x1700];
};
}; // namespace vfx
}; // namespace nn