botw/src/Game/AI/Action/actionAddNoUseTerritoryCoun...

34 lines
942 B
C++

#include "Game/AI/Action/actionAddNoUseTerritoryCounter.h"
namespace uking::action {
AddNoUseTerritoryCounter::AddNoUseTerritoryCounter(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
AddNoUseTerritoryCounter::~AddNoUseTerritoryCounter() = default;
bool AddNoUseTerritoryCounter::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AddNoUseTerritoryCounter::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AddNoUseTerritoryCounter::leave_() {
ksys::act::ai::Action::leave_();
}
void AddNoUseTerritoryCounter::loadParams_() {
getStaticParam(&mCounter_s, "Counter");
getStaticParam(&mCamDist_s, "CamDist");
getMapUnitParam(&mTerritoryArea_m, "TerritoryArea");
getAITreeVariable(&mIsUseTerritory_a, "IsUseTerritory");
}
void AddNoUseTerritoryCounter::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action