mirror of https://github.com/zeldaret/botw.git
19 lines
350 B
C++
19 lines
350 B
C++
/**
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* @file ResMaterialAnim.h
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* @brief Resource file for material animations.
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*/
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#pragma once
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namespace nn {
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namespace g3d {
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typedef void* TextureRef;
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class ResMaterialAnim {
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public:
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void ReleaseTexture();
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s32 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*);
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void Reset();
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};
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}; // namespace g3d
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}; // namespace nn
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