botw/lib/NintendoSDK/include/nn/g3d/ResMaterialAnim.h

19 lines
350 B
C++

/**
* @file ResMaterialAnim.h
* @brief Resource file for material animations.
*/
#pragma once
namespace nn {
namespace g3d {
typedef void* TextureRef;
class ResMaterialAnim {
public:
void ReleaseTexture();
s32 BindTexture(nn::g3d::TextureRef (*)(char const*, void*), void*);
void Reset();
};
}; // namespace g3d
}; // namespace nn