botw/lib/NintendoSDK/include/nn/socket.h

30 lines
839 B
C++

/**
* @file socket.h
* @brief Functions for opening sockets for wireless communication.
*/
#pragma once
#include <nn/types.h>
#include <sys/socket.h>
namespace nn {
namespace socket {
struct InAddr {
u32 addr;
};
Result Initialize(void* pool, ulong poolSize, ulong allocPoolSize, int concurLimit);
Result Finalize();
s32 SetSockOpt(s32 socket, s32 socketLevel, s32 option, void const*, u32 len);
u64 Send(s32 socket, void const* buffer, u64 bufferLength, s32 flags);
s32 Socket(s32 domain, s32 type, s32 proto);
u16 InetHtons(u16);
u32 InetAton(const char* str, InAddr*);
u32 Connect(s32 socket, const sockaddr* addr, u32 addrLen);
u32 Bind(s32 socket, const sockaddr* addr, u32 addrLen);
u32 Listen(s32 socket, s32 backlog);
u32 Accept(s32 socket, sockaddr* addrOut, u32* addrLenOut);
} // namespace socket
} // namespace nn