botw/data/status_ai.yml

2523 lines
52 KiB
YAML

ai::ActorWaterDepthSelect:
status: done
ai::AddBasicLinkOn:
status: pending
ai::AddCarried:
status: pending
ai::AddCarriedBase:
status: pending
ai::AddDemoCall:
status: pending
ai::AddNodeNodeCarried:
status: pending
ai::AddNoiseToTargetPos:
status: pending
ai::AddPlayerLargeAttackJustGuard:
status: pending
ai::AddSwarmMove:
status: pending
ai::AddViewTargetPos:
status: pending
ai::AddViewTargetPosBase:
status: pending
ai::AirOctaBoardBurn:
status: pending
ai::AirOctaBurnReaction:
status: pending
ai::AirOctaFlyUp:
status: pending
ai::AirOctaReaction:
status: pending
ai::AirOctaRoot:
status: pending
ai::AirOctaState:
status: pending
ai::AirOctaWait:
status: pending
ai::AlertCreationNestOnTree:
status: pending
ai::AmbushableWeaponShoot:
status: pending
ai::AnchorRangeSelectTwoAction:
status: pending
ai::AncientNecklaceBall:
status: pending
ai::AncientNecklaceBallBase:
status: pending
ai::AnimalAttackOtherTarget:
status: pending
ai::AnimalBattleAggressive:
status: pending
ai::AnimalBattleMoveLeave:
status: pending
ai::AnimalEscapeAfterDamage:
status: pending
ai::AnimalEscapeAI:
status: pending
ai::AnimalFollowTarget:
status: pending
ai::AnimalLineOfSightSelector:
status: pending
ai::AnimalPreAttack:
status: pending
ai::AnimalRangeKeepMove:
status: pending
ai::AnimalRangeKeepMoveWithLOS:
status: pending
ai::AnimalRoam:
status: pending
ai::AnimalRoamBase:
status: pending
ai::AnimalRoamCheckWater:
status: pending
ai::AnimalRushAttack:
status: pending
ai::AnimalTimelineAI:
status: pending
ai::AppearFromTargetFrontAfterChase:
status: pending
ai::AppearFromTargetFrontGround:
status: pending
ai::AppearNearTarget:
status: pending
ai::AppearNearTargetOutOfScrnGnd:
status: pending
ai::ArmorSearchKorokRoot:
status: pending
ai::AroundEnemyCheckSelect:
status: pending
ai::Arrow:
status: pending
ai::ArrowChargeAndShoot:
status: pending
ai::ArrowDelete:
status: pending
ai::ArrowStickAndPick:
status: pending
ai::AssassinBattle:
status: pending
ai::AssassinBattleMove:
status: pending
ai::AssassinBattleRange:
status: pending
ai::AssassinBossAttackSeq:
status: pending
ai::AssassinBossBattle:
status: pending
ai::AssassinBossEscapeFromTarget:
status: pending
ai::AssassinBossFirstBattle:
status: pending
ai::AssassinBossFirstBattleMove:
status: pending
ai::AssassinBossFirstRangeKeepMove:
status: pending
ai::AssassinBossFirstRoot:
status: pending
ai::AssassinBossIronBallAttack:
status: pending
ai::AssassinBossLastAttack:
status: pending
ai::AssassinBossRoot:
status: pending
ai::AssassinBossRootBase:
status: pending
ai::AssassinCallSelect:
status: pending
ai::AssassinFieldShooterBattle:
status: pending
ai::AssassinFieldShooterBattleBase:
status: pending
ai::AssassinMagicTgtSelect:
status: pending
ai::AssassinMiddleAzitoDlcRoot:
status: pending
ai::AssassinMiddleAzitoNoMemberDemo:
status: pending
ai::AssassinMiddleAzitoRoot:
status: pending
ai::AssassinMiddleAzitoRootAccept:
status: pending
ai::AssassinMiddleDlcGrabAdapter:
status: pending
ai::AssassinMiddleMagicAfter:
status: pending
ai::AssassinMiddleRoot:
status: pending
ai::AssassinNormal:
status: pending
ai::AssassinRoot:
status: pending
ai::AssassinShooterJuniorAzitoRoot:
status: pending
ai::ASWeaponRoot:
status: pending
ai::AttackGrave:
status: pending
ai::AttackGraveChase:
status: pending
ai::AttackGraveChaseWithSensor:
status: pending
ai::AttackHitCheck:
status: pending
ai::AwarenessScale:
status: pending
ai::BackAttackEnemyBattle:
status: pending
ai::BackStepAndAttack:
status: pending
ai::BalloonPlantNormal:
status: pending
ai::BarrelBomb:
status: pending
ai::BasicStatusRoot:
status: pending
ai::BattleBgmRequestFinishTag:
status: pending
ai::BeamExplode:
status: pending
ai::BeamExplodeBase:
status: pending
ai::BeamExplodeEitherHit:
status: pending
ai::BeamosCarried:
status: pending
ai::BeeBattle:
status: pending
ai::BeeSwarmFindPlayer:
status: pending
ai::BeeSwarmNormal:
status: pending
ai::BeeSwarmReaction:
status: pending
ai::BeeSwarmRoot:
status: pending
ai::BirdDead:
status: pending
ai::BirdEscape:
status: pending
ai::BlownOff:
status: pending
ai::BocoblinBackStepAttack:
status: pending
ai::BokoblinArrowAttack:
status: pending
ai::BokoblinArrowBattle:
status: pending
ai::BokoblinHoldArrow:
status: pending
ai::BokoblinNoise:
status: pending
ai::BokoblinRestraint:
status: pending
ai::BokoblinRoam:
status: pending
ai::BossBattleRoomRoot:
status: pending
ai::BowEquiped:
status: pending
ai::BowlPin:
status: pending
ai::BowShoot:
status: pending
ai::BoxWaterRoot:
status: pending
ai::BreathAttackEnemyBattle:
status: pending
ai::BreathEnemyRangeKeepMove:
status: pending
ai::CalledEnemyMove:
status: pending
ai::CameraAI:
status: pending
ai::CameraBow:
status: pending
ai::CameraEditRoot:
status: pending
ai::CameraEvent:
status: pending
ai::CameraEventReturnSavePoint:
status: pending
ai::CameraEventTalk:
status: pending
ai::CameraEventTalkAI:
status: pending
ai::CameraEventTalkAIRet:
status: pending
ai::CameraGameRoot:
status: pending
ai::CameraRoot:
status: pending
ai::CameraTool:
status: pending
ai::CannonBallRoot:
status: pending
ai::CapturedActDeadSelector:
status: pending
ai::CapturedActorReaction:
status: pending
ai::CapturedActorReactionChemical:
status: pending
ai::CarryBox:
status: pending
ai::CastleLynelBattle:
status: pending
ai::ChangeWeatherTagRoot:
status: pending
ai::ChangeWindTagRoot:
status: pending
ai::ChaseSound:
status: pending
ai::ChemicalEnemyFindPlayer:
status: pending
ai::ChemicalEnemyRoot:
status: pending
ai::ChemicalExplode:
status: pending
ai::ChemicalGiantArmorRoot:
status: pending
ai::ChemicalStayObjectRoot:
status: pending
ai::ChemicalWeaponRoot:
status: pending
ai::ChildDeviceReflectArrow:
status: pending
ai::ChildFavoriteSelector:
status: pending
ai::ChildFavoriteSelectorBase:
status: pending
ai::ChildHaveSelect:
status: pending
ai::ChmCheck:
status: pending
ai::ChmVolRateCheck:
status: pending
ai::ChmVolRateCheckBlankOk:
status: pending
ai::ChuchuDieSelect:
status: pending
ai::ChuchuJellyRoot:
status: pending
ai::ChuchuNavMoveTarget:
status: pending
ai::ChuchuRoot:
status: pending
ai::ChuchuTypeSelect:
status: pending
ai::CircleMove:
status: pending
ai::CircleMoveFlying:
status: pending
ai::CircleMoveInFluid:
status: pending
ai::CircleMoveInWater:
status: pending
ai::CircleMovePos:
status: pending
ai::CircleMoveTarget:
status: pending
ai::CliffCheckSelect:
status: pending
ai::CliffCheckTargetDirSelect:
status: pending
ai::CliffCheckToTargetPosDirSelect:
status: pending
ai::CliffDistanceSelectThreeAction:
status: pending
ai::CloseSmallAttack:
status: pending
ai::CloseSmallAttackBase:
status: pending
ai::ClusterRenderCheckTag:
status: pending
ai::ColGroundHitSelect:
status: pending
ai::CollaborationShootingStarRoot:
status: pending
ai::CommonPickedItem:
status: pending
ai::ConditionMoveActionSelect:
status: pending
ai::CookPotRoot:
status: pending
ai::CountSelect:
status: pending
ai::CreateActor:
status: pending
ai::CreateActorWithTarget:
status: pending
ai::CreateCarryActor:
status: pending
ai::CreateOnFaceSelect:
status: pending
ai::CreationNestOnTree:
status: pending
ai::DamageAttrSelect:
status: pending
ai::DamageTypeSelect:
status: pending
ai::DangerAvoidFlagSelect:
status: pending
ai::DashAndAttack:
status: pending
ai::DeadlyBlowWeaponRoot:
status: pending
ai::DeadOrOtherState:
status: pending
ai::DefWanderAI:
status: pending
ai::DemoRailMoveRemains:
status: pending
ai::DemoRootAI:
status: pending
ai::DgnObj_DLC_CogWheel2:
status: pending
ai::DgnObj_DLC_CogWheel_Physics_Ctr:
status: pending
ai::DgnObj_DLC_CWRotDirSwitch:
status: pending
ai::DgnObj_DLC_CW_WithEntityBody00:
status: pending
ai::DgnObj_DLC_DungeonRotateTag:
status: pending
ai::DgnObj_DLC_Faucet:
status: pending
ai::DgnObj_DLC_SliderBlock:
status: pending
ai::DieSelect:
status: pending
ai::DieSelectBombPlus:
status: pending
ai::DieSelectChemicalPlus:
status: pending
ai::DieSelectChemShockPlus:
status: pending
ai::DisplaySelect:
status: pending
ai::DistanceKeepMove:
status: pending
ai::DistanceLostCheck:
status: pending
ai::DoChangeOneTime:
status: pending
ai::DogNormal:
status: pending
ai::DomesticNormal:
status: pending
ai::DominoRoot:
status: pending
ai::DoorRoot:
status: pending
ai::DoubtItemSubTargetSelect:
status: pending
ai::DragonDropItemTargetRootAI:
status: pending
ai::DragonElecRoot:
status: pending
ai::DragonFireRoot:
status: pending
ai::DragonIceRoot:
status: pending
ai::DragonIceWaitRunel:
status: pending
ai::DragonItemRoot:
status: pending
ai::DragonReturn:
status: pending
ai::DragonRoot:
status: pending
ai::DragonRootBase:
status: pending
ai::DragonTurn:
status: pending
ai::DrawnSwordBowSelect:
status: pending
ai::DrawnWeaponSelector:
status: pending
ai::DuckRoot:
status: pending
ai::DungeonCannonBallAutoDelete:
status: pending
ai::DungeonEntranceRoot:
status: pending
ai::DungeonMoveTag:
status: pending
ai::DungeonMoveTagCont:
status: pending
ai::DungeonRemainsFire:
status: pending
ai::DungeonResetPosTag:
status: pending
ai::DungeonRotateTag:
status: pending
ai::DungeonRotateTag3D:
status: pending
ai::DungeonRotateTag4ElecApp:
status: pending
ai::DungeonRotateTag4FireApp:
status: pending
ai::DungeonRotateTag4WaterApp:
status: pending
ai::DungeonRotateTag4WindApp:
status: pending
ai::DungeonRotateTagCont:
status: pending
ai::DungeonRotateTagInOrder:
status: pending
ai::DungeonRotateTagShuttle:
status: pending
ai::DungeonRotateTagWaterChemical:
status: pending
ai::DynTargetStoneShootEnemyBattle:
status: pending
ai::DynTgBreathAttackEnemyBattle:
status: pending
ai::EarthReleaseAttack:
status: pending
ai::ElectricBall:
status: pending
ai::ElectricCable:
status: pending
ai::EnemyAngry:
status: pending
ai::EnemyAttackAndAway:
status: pending
ai::EnemyBaseArrowAttack:
status: pending
ai::EnemyBaseFindPlayer:
status: pending
ai::EnemyBattle:
status: pending
ai::EnemyBattleWithAreaCheck:
status: pending
ai::EnemyCalledAppear:
status: pending
ai::EnemyChaseShield:
status: pending
ai::EnemyChaseTargetAndAction:
status: pending
ai::EnemyChemicalPowerSelect:
status: pending
ai::EnemyChemicalSelect:
status: pending
ai::EnemyChemTargetAction:
status: pending
ai::EnemyChemTargetActionBase:
status: pending
ai::EnemyConfuse:
status: pending
ai::EnemyCutRope:
status: pending
ai::EnemyDefaultReaction:
status: pending
ai::EnemyDemoSumonRecgTgt:
status: pending
ai::EnemyEscape:
status: pending
ai::EnemyEscapeMove:
status: pending
ai::EnemyEscapeRoot:
status: pending
ai::EnemyFeintBattle:
status: pending
ai::EnemyFindBadStatusFriend:
status: pending
ai::EnemyFindHorseRideTarget:
status: pending
ai::EnemyFindShootable:
status: pending
ai::EnemyFortressChat:
status: pending
ai::EnemyFortressMgrTag:
status: pending
ai::EnemyFortressWait:
status: pending
ai::EnemyFortressWatchKeepingWait:
status: pending
ai::EnemyHide:
status: pending
ai::EnemyHideGrass:
status: pending
ai::EnemyHideShootingBattle:
status: pending
ai::EnemyHorseRide:
status: pending
ai::EnemyLifeSelect:
status: pending
ai::EnemyLifted:
status: pending
ai::EnemyLiftShootItem:
status: pending
ai::EnemyLost:
status: pending
ai::EnemyMimicrySelect:
status: pending
ai::EnemyMoveBattle:
status: pending
ai::EnemyMoveToGround:
status: pending
ai::EnemyNoiseTarget:
status: pending
ai::EnemyNormal:
status: pending
ai::EnemyNotice:
status: pending
ai::EnemyNoticeActiveEnemy:
status: pending
ai::EnemyNoticeFearfulLastAttacker:
status: pending
ai::EnemyNoticeFearfulTarget:
status: pending
ai::EnemyNoticeLimit:
status: pending
ai::EnemyNoticeSound:
status: pending
ai::EnemyNoticeSoundSensitive:
status: pending
ai::EnemyNoticeSoundSensitiveTimer:
status: pending
ai::EnemyNoticeSoundWithUI:
status: pending
ai::EnemyNoticeTerror:
status: pending
ai::EnemyPermitAttackSelect:
status: pending
ai::EnemyPursuingArrowBattle:
status: pending
ai::EnemyPursuingAttackCheck:
status: pending
ai::EnemyPursuingBattle:
status: pending
ai::EnemyRandomRepeatSideStep:
status: pending
ai::EnemyRangeKeepMove:
status: pending
ai::EnemyRangeKeepSwimMove:
status: pending
ai::EnemyRecognizeTarget:
status: pending
ai::EnemyRecognizeTargetBase:
status: pending
ai::EnemyRestraintCheckBattle:
status: pending
ai::EnemyReturnSelect:
status: pending
ai::EnemyRoam:
status: pending
ai::EnemyRoamSelect:
status: pending
ai::EnemyRoamViewItem:
status: pending
ai::EnemyRoot:
status: pending
ai::EnemySearchHorse:
status: pending
ai::EnemySearchShieldItemFindPlayer:
status: pending
ai::EnemyShieldSearchOrBattle:
status: pending
ai::EnemyShootAttackExplosives:
status: pending
ai::EnemySittingTogether:
status: pending
ai::EnemySkyArrowAttack:
status: pending
ai::EnemySomeIgniteBattle:
status: pending
ai::EnemySyncAttack:
status: pending
ai::EnemyTargetGearSelect:
status: pending
ai::EnemyTargetInAreaSelect:
status: pending
ai::EnemyTargetInSightSelect:
status: pending
ai::EnemyTimelineAI:
status: pending
ai::EnemyTired:
status: pending
ai::EnemyTreeWeaponSearchOrBattle:
status: pending
ai::EnemyVacuumBombSelect:
status: pending
ai::EnemyVacuumBombSelectBase:
status: pending
ai::EnemyVacuumChangeItemSelect:
status: pending
ai::EnemyVacuumWeaponTypeSelect:
status: pending
ai::EnemyWaitViewItem:
status: pending
ai::EnemyWarnNoticeEndChase:
status: pending
ai::EnemyWarnNoticeSelect:
status: pending
ai::EnemyWatchKeepingWait:
status: pending
ai::EnterFromResetSelect:
status: pending
ai::EnvSeEmitPointRootAI:
status: pending
ai::EquipConditionSelect:
status: pending
ai::EquipHaveSelector:
status: pending
ai::EquipShieldEnemySearchWeapon:
status: pending
ai::EquipStand:
status: pending
ai::EscapeFromTargetFront:
status: pending
ai::EscapeFromTargetFrontRandomDir:
status: pending
ai::EscapeOppositeToTargetInWater:
status: pending
ai::EscapeOrWaitSelect:
status: pending
ai::EternalPlayerTarget:
status: pending
ai::EventTagRootAI:
status: pending
ai::EventTimeRoot:
status: pending
ai::ExceededImpulseCheck:
status: pending
ai::ExplodeCheck:
status: pending
ai::FirstSelect:
status: pending
ai::FishGoToAndNibble:
status: pending
ai::FishRoot:
status: pending
ai::FishSafeReturn:
status: pending
ai::FixableLiftable:
status: pending
ai::FldObjDlcHeroMapRelief:
status: pending
ai::FldObjIvyBurnRoot:
status: pending
ai::FlyingEnemyBackKeepMove:
status: pending
ai::FlyingEnemyDiagonallyKeepMove:
status: pending
ai::FlyingEnemyFindPlayer:
status: pending
ai::FlyingEnemyFrontKeepMove:
status: pending
ai::FlyingEnemyKeepMove:
status: pending
ai::FlyingEnemySideKeepMove:
status: pending
ai::FlyInsectRoam:
status: pending
ai::FlyMoveToTarget:
status: pending
ai::ForbidDoubleNoticeSelect:
status: pending
ai::ForestGiantBattle:
status: pending
ai::ForestGiantBattleMove:
status: pending
ai::ForestGiantChanceWait:
status: pending
ai::ForestGiantClosestAttackSelect:
status: pending
ai::ForestGiantFindPlayer:
status: pending
ai::ForestGiantNormal:
status: pending
ai::ForestGiantNoticeSound:
status: pending
ai::ForestGiantReaction:
status: pending
ai::ForestGiantRecognizeTarget:
status: pending
ai::ForestGiantRoam:
status: pending
ai::ForestGiantRoot:
status: pending
ai::ForestGiantStoneShootBattle:
status: pending
ai::Fork2AI:
status: done
ai::Fork2AIUpperLowerBody:
status: done
ai::Fork3AI:
status: done
ai::Fork4AI:
status: done
ai::Fork5AI:
status: done
ai::Fork6AI:
status: done
ai::ForkActionAndJoin:
status: pending
ai::ForkAI:
status: done
ai::ForkBeastGanonRoot:
status: pending
ai::ForSaleOrNot:
status: pending
ai::FreezeInWaterSelect:
status: pending
ai::FriendCallAction:
status: pending
ai::FromPopPoolDamageSelect:
status: pending
ai::GambleTreasureBoxRoot:
status: pending
ai::GameDataFlagSelector:
status: pending
ai::GanonApproachOnFloorRoot:
status: pending
ai::GanonApproachOnWallRoot:
status: pending
ai::GanonBattleOnFloorRoot:
status: pending
ai::GanonBattleOnWallRoot:
status: pending
ai::GanonBattleRoot:
status: pending
ai::GanonBeamOnFloor:
status: pending
ai::GanonBeamOnWall:
status: pending
ai::GanonBeastDying:
status: pending
ai::GanonBeastMoveSelect:
status: pending
ai::GanonBeastReaction:
status: pending
ai::GanonBeastRoot:
status: pending
ai::GanonBeastStairState:
status: pending
ai::GanonBeastSufferChanger:
status: pending
ai::GanonBeastWait:
status: pending
ai::GanonDemoMoveSeqTwoAction:
status: pending
ai::GanonFarAttackRootOnWall:
status: pending
ai::GanonGrudgeNormal:
status: pending
ai::GanonNearAttackOnFloorRoot:
status: pending
ai::GanonNormalRoot:
status: pending
ai::GanonReaction:
status: pending
ai::GanonRecognizeRoot:
status: pending
ai::GanonShockRoot:
status: pending
ai::GanonStateChangeRoot:
status: pending
ai::GanonThrowActorRoot:
status: pending
ai::GanonThrowMultiActorRoot:
status: pending
ai::GanonWeaponAttackOnFloor:
status: pending
ai::GearRangeSelect:
status: pending
ai::GelEnemyReaction:
status: pending
ai::GerudoHeroSoulGiftRoot:
status: pending
ai::GerudoQueenBattle:
status: pending
ai::GetItemBrightBow:
status: pending
ai::GetItemNormal:
status: pending
ai::GiantArmorAsWeakPoint:
status: pending
ai::GiantArmorRoot:
status: pending
ai::GiantEarthReleaseAttack:
status: pending
ai::GiantEscapeFromDamageWater:
status: pending
ai::GiantNavMoveTarget:
status: pending
ai::GiantNavMoveWithFirstAction:
status: pending
ai::GiantRoamSelect:
status: pending
ai::GiantSleepNormal:
status: pending
ai::GiantSleepReaction:
status: pending
ai::GiantStoneShootAngrySelect:
status: pending
ai::GolemChemicalResetSelect:
status: pending
ai::GolemChemicalVanishedSelect:
status: pending
ai::GolemClimbedSelect:
status: pending
ai::GolemClimbedTimeSelect:
status: pending
ai::GolemFindPlayer:
status: pending
ai::GolemFireREnemyBattle:
status: pending
ai::GolemNormal:
status: pending
ai::GolemNoticeWorry:
status: pending
ai::GolemPartRoot:
status: pending
ai::GolemPartsSelect:
status: pending
ai::GolemReaction:
status: pending
ai::GolemRoot:
status: pending
ai::GolemRootBase:
status: pending
ai::GolemRWeakPointRoot:
status: pending
ai::GolemSleepNormal:
status: pending
ai::GolemSleepTypeSelect:
status: pending
ai::GolemWeakPointRoot:
status: pending
ai::GolfBallRoot:
status: pending
ai::GoronCannon:
status: pending
ai::GoronCannonBase:
status: pending
ai::GoronHeroDescendentRoot:
status: pending
ai::GoronHeroSoulGiftRoot:
status: pending
ai::GroundAngleSelect:
status: pending
ai::GroundHitSelect:
status: pending
ai::GrudgeEyeball:
status: pending
ai::GuardAndRevenge:
status: pending
ai::GuardFlagSelect:
status: pending
ai::GuardFrequencySelect:
status: pending
ai::GuardianAI:
status: pending
ai::GuardianBattleBeamAttack:
status: pending
ai::GuardianBeam:
status: pending
ai::GuardianBeamAttack:
status: pending
ai::GuardianBeamAttackBase:
status: pending
ai::GuardianBezierRailMove:
status: pending
ai::GuardianChase:
status: pending
ai::GuardianCloseBattle:
status: pending
ai::GuardianDown:
status: pending
ai::GuardianMini2ndBattle:
status: pending
ai::GuardianMini2ndBattleAttack:
status: pending
ai::GuardianMiniBattle:
status: pending
ai::GuardianMiniBattleStateSelect:
status: pending
ai::GuardianMiniBeam:
status: pending
ai::GuardianMiniBeamAttack:
status: pending
ai::GuardianMiniBeamAttackMove:
status: pending
ai::GuardianMiniBeamAttackNoWait:
status: pending
ai::GuardianMiniBeamToExplosives:
status: pending
ai::GuardianMiniBlownOff:
status: pending
ai::GuardianMiniChangeWeapon:
status: pending
ai::GuardianMiniFinalBattle:
status: pending
ai::GuardianMiniFindPlayer:
status: pending
ai::GuardianMiniGroggy:
status: pending
ai::GuardianMiniGuardSelect:
status: pending
ai::GuardianMiniNoWeaponSelect:
status: pending
ai::GuardianMiniOnNoNavMesh:
status: pending
ai::GuardianMiniRangeKeepMove:
status: pending
ai::GuardianMiniReaction:
status: pending
ai::GuardianMiniRecognizeTarget:
status: pending
ai::GuardianMiniRollingAttackMove:
status: pending
ai::GuardianMiniRoot:
status: pending
ai::GuardianMiniTargetOnScalffold:
status: pending
ai::GuardianMiniTransformSelect:
status: pending
ai::GuardianMiniViewWait:
status: pending
ai::GuardianRoam:
status: pending
ai::GuardianRoot:
status: pending
ai::GuardianTargetLost:
status: pending
ai::GuardianWait:
status: pending
ai::GuardNearTarget:
status: pending
ai::GyroActivateTerminal:
status: pending
ai::HangedLamp:
status: pending
ai::HasPreActorSelect:
status: pending
ai::HaveNoWeaponSelector:
status: pending
ai::HeightSelectTwoAction:
status: pending
ai::HeroSoulGiftRoot:
status: pending
ai::HiddenKorokRoot:
status: pending
ai::HiddenOctarockFindPlayer:
status: pending
ai::HiddenOctarockNormal:
status: pending
ai::HiddenOctarockSearchTarget:
status: pending
ai::HomePosDistanceSelector:
status: pending
ai::Horse:
status: pending
ai::HorseCheckLineOfSightSelector:
status: pending
ai::HorseCheckLineOfSightSelectorBase:
status: pending
ai::HorseDamageTypeSelect:
status: pending
ai::HorseEscapeRouteRailAI:
status: pending
ai::HorseFollow:
status: pending
ai::HorseGoToEatAI:
status: pending
ai::HorseLoopTarget:
status: pending
ai::HorseLoopTargetAndWaitAI:
status: pending
ai::HorseMoveToPlayer:
status: pending
ai::HorseNatureSelectAI:
status: pending
ai::HorseNotRidden:
status: pending
ai::HorsePrevRiddenStatusSelector:
status: pending
ai::HorseReins:
status: pending
ai::HorseRiddenAI:
status: pending
ai::HorseRiddenByEnemyAI:
status: pending
ai::HorseRiddenByNPC:
status: pending
ai::HorseRiddenByNPCBase:
status: pending
ai::HorseRideChargeAttack:
status: pending
ai::HorseRideChaseBattleAttackMove:
status: pending
ai::HorseRideChaseBattleMove:
status: pending
ai::HorseRideChaseBattleMoveBase:
status: pending
ai::HorseRideDamagedSelector:
status: pending
ai::HorseRideEnemyBattle:
status: pending
ai::HorseRideEnemyFindPlayer:
status: pending
ai::HorseRideEnemyNormal:
status: pending
ai::HorseRideMoveTo:
status: pending
ai::HorseRideRangeKeepMove:
status: pending
ai::HorseRideShooterFindPlayer:
status: pending
ai::HorseRideShootingEnemyBattle:
status: pending
ai::HorseRideTurn:
status: pending
ai::HorseWanderAI:
status: pending
ai::IAIAttack:
status: pending
ai::IbutsuWaterFallRoot:
status: pending
ai::IceEnemyFeintBattle:
status: pending
ai::IceMakerBlock:
status: pending
ai::IncredibleAction:
status: pending
ai::InDemoSelect:
status: pending
ai::InForceEnemyLostAreaSelect:
status: pending
ai::InitFromInCarryBoxSelect:
status: pending
ai::InsectEscape:
status: pending
ai::InsectFairyRoot:
status: pending
ai::InsectRoam:
status: pending
ai::InsectRoot:
status: pending
ai::InTerritorySelector:
status: pending
ai::InvincibleHiddenOctarock:
status: pending
ai::InvisibleKorokRailMove:
status: pending
ai::InWaterKeepSelect:
status: pending
ai::InWaterSelect:
status: pending
ai::IsPlacementAreaEnemy:
status: pending
ai::ItemAmiiboRoot:
status: pending
ai::ItemConductor:
status: pending
ai::ItemOnTree:
status: pending
ai::ItemRoot:
status: pending
ai::JumpAttack:
status: pending
ai::JustAvoidFinishWait:
status: pending
ai::KakarikoKokkoTimeline:
status: pending
ai::KeepBackSelect:
status: pending
ai::KeeseDieSelect:
status: pending
ai::KeeseHangOnCeil:
status: pending
ai::KeeseNormal:
status: pending
ai::KeeseRoam:
status: pending
ai::KeeseSwarmNormal:
status: pending
ai::KeeseSwarmRoam:
status: pending
ai::KeyLockedShutter:
status: pending
ai::KokkoAngry:
status: pending
ai::KokkoAngryTargetSelect:
status: pending
ai::KokkoEscapeAI:
status: pending
ai::KokkoRoot:
status: pending
ai::KorokAnswerResponceRoot:
status: pending
ai::KorokFlowerColorRoot:
status: pending
ai::KorokFlowerRoot:
status: pending
ai::KorokGoalTimerRootAI:
status: pending
ai::KorokPinWheelRoot:
status: pending
ai::KorokPotRootAI:
status: pending
ai::KorokRailMove:
status: pending
ai::KorokStartStandRoot:
status: pending
ai::KorokStoneLift:
status: pending
ai::KorokTargetRailMove:
status: pending
ai::LandHumEnemyFindBait:
status: pending
ai::LandHumEnemyFindBaitWeapon:
status: pending
ai::LandHumEnemyFindPlayer:
status: pending
ai::LandHumEnemyNormal:
status: pending
ai::LandHumEnemyThrowWeapon:
status: pending
ai::LandHumEnemyUnarmedBattle:
status: pending
ai::LandHumGourmandEnemyNormal:
status: pending
ai::LandingChemicalBall:
status: pending
ai::LargeCannonAttackRoot:
status: pending
ai::LargeEnemyFindPlayer:
status: pending
ai::LastAttackerSelect:
status: pending
ai::LastAttackerSpecialActionSelect:
status: pending
ai::LastBossBeamAttackRoot:
status: pending
ai::LastBossDemoWarpMove:
status: pending
ai::LastBossDemoWarpRoot:
status: pending
ai::LastBossNormalWarpRoot:
status: pending
ai::LastBossRailWarpRoot:
status: pending
ai::LastBossRoot:
status: pending
ai::LastBossShieldBash:
status: pending
ai::LastBossShootGaleArrowRoot:
status: pending
ai::LastBossShootNormalArrowRoot:
status: pending
ai::LastBossSwordWhirlSlash:
status: pending
ai::LastBossThunderRoot:
status: pending
ai::LastBossWeaponAttackRoot:
status: pending
ai::LeaderDistanceSelector:
status: pending
ai::LeadToTarget:
status: pending
ai::LeaveFromTarget:
status: pending
ai::LifeChangeDemoCaller:
status: pending
ai::Lifted:
status: pending
ai::LimitedTimeredActorCreator:
status: pending
ai::LineCheckTag:
status: pending
ai::LinkageEnemyNormal:
status: pending
ai::LinkTagCheck:
status: pending
ai::LizalfosBreathAttack:
status: pending
ai::LOSFurthestHitPointFinder:
status: pending
ai::LumberjackFallenTree:
status: pending
ai::LumberjackTree:
status: pending
ai::LynelArrowAttackSelect:
status: pending
ai::LynelArrowAttackSelectBase:
status: pending
ai::LynelArrowAttackSelectOnce:
status: pending
ai::LynelArrowBattle:
status: pending
ai::LynelAttackThroughMove:
status: pending
ai::LynelBackStepFromTarget:
status: pending
ai::LynelBattle:
status: pending
ai::LynelChaseBattleMove:
status: pending
ai::LynelCloseBattle:
status: pending
ai::LynelDirSelect:
status: pending
ai::LynelDistanceLostCheck:
status: pending
ai::LynelEscapeFromTarget:
status: pending
ai::LynelFindPlayer:
status: pending
ai::LynelLineMoveAttack:
status: pending
ai::LynelNavMoveNoStop:
status: pending
ai::LynelNavMoveTarget:
status: pending
ai::LynelNormal:
status: pending
ai::LynelNoticeAttacked:
status: pending
ai::LynelNoticeTerror:
status: pending
ai::LynelOnNoNavMeshPos:
status: pending
ai::LynelRecognizeTarget:
status: pending
ai::LynelRepeatAttack:
status: pending
ai::LynelRoam:
status: pending
ai::LynelRodeo:
status: pending
ai::LynelRoot:
status: pending
ai::LynelTackleMove:
status: pending
ai::LynelThreeBreathAttack:
status: pending
ai::LynelWarp:
status: pending
ai::MagneGearRoot:
status: pending
ai::MagneGrabbedPartsRangeSelector:
status: pending
ai::MagneGrabSelect:
status: pending
ai::MagneShaftRoot:
status: pending
ai::MagneShaftRootBase:
status: pending
ai::MagneSliderBlockRootThunder:
status: pending
ai::MagneStickRoot:
status: pending
ai::Magnetglove:
status: pending
ai::MainFieldDungeonSelect:
status: pending
ai::MasquaradeSubTargetSelect:
status: pending
ai::MasterSwordBase100EnemyRoot:
status: pending
ai::MasterSwordRoot:
status: pending
ai::MergedDungeonPartsRoot:
status: pending
ai::MessageReceiveCheck:
status: pending
ai::MessageReceiveCheckBasic:
status: pending
ai::MessageReceiveCheckEveryFrame:
status: pending
ai::MetalObjectBuried:
status: pending
ai::MetalObjectFixed:
status: pending
ai::MimicCliffStopEnemyNormal:
status: pending
ai::MimicCliffStopEnemyNormalBase:
status: pending
ai::MimicEnemyFindPlayer:
status: pending
ai::MimicEnemyNormal:
status: pending
ai::MimicFlagSelect:
status: pending
ai::MimicryResetCheck:
status: pending
ai::MiniBeamAttack:
status: pending
ai::MiniGolemLifted:
status: pending
ai::MiniGolemReaction:
status: pending
ai::MiniGolemRoot:
status: pending
ai::MiniGolemSleep:
status: pending
ai::MoonAI:
status: pending
ai::MoonNameTag:
status: pending
ai::MoriblinSpearBattle:
status: pending
ai::MoriblinSpearNearBattle:
status: pending
ai::MoriblinUnarmedBattle:
status: pending
ai::MotorcycleRoot:
status: pending
ai::MotorcycleRootBase:
status: pending
ai::MoveAndFreeFallGondola:
status: pending
ai::MoveAroundTarget:
status: pending
ai::MoveLOSFeedback:
status: pending
ai::MoveRemainsElectric:
status: pending
ai::MoveToCameraFrontXZ:
status: pending
ai::MoveToTargetCollisionFeedback:
status: pending
ai::NavMeshTurnAwayFromHitPos:
status: pending
ai::NavMoveNearTarget:
status: pending
ai::NavMoveTarget:
status: pending
ai::NavMoveTargetClosestPoint:
status: pending
ai::NavMoveTargetWithJumpWater:
status: pending
ai::NavViewMove:
status: pending
ai::NearCreateAppearTypeSelect:
status: pending
ai::NearCreateSelect:
status: pending
ai::NewMannequinRoot:
status: pending
ai::NonPlayerHorseRide:
status: pending
ai::NormalHumanEquipableShield:
status: pending
ai::NoticePartsRangeSelector:
status: pending
ai::NPCAlert:
status: pending
ai::NPCArtistRoot:
status: pending
ai::NPCAttack:
status: pending
ai::NPCAttentionAI:
status: pending
ai::NPCAvoid:
status: pending
ai::NPCChasePlayerBlueFire:
status: pending
ai::NPCClerkRoot:
status: pending
ai::NPCConfront:
status: pending
ai::NPCConfrontEnemy:
status: pending
ai::NpcDemoRoot:
status: pending
ai::NPCGerudoQueenRoot:
status: pending
ai::NPCHeartsRoot:
status: pending
ai::NPCHorseRide:
status: pending
ai::NPCHorseRideWait:
status: pending
ai::NPCMamonoShopRoot:
status: pending
ai::NPCMove:
status: pending
ai::NpcMoveToAnchor:
status: pending
ai::NPCMoveToRailPoint:
status: pending
ai::NPCReaction:
status: pending
ai::NPCReturnAnchor:
status: pending
ai::NPCReturnRestPosRoot:
status: pending
ai::NPCRoam:
status: pending
ai::NPCRoot:
status: pending
ai::NPCRunaway:
status: pending
ai::NPCSearch:
status: pending
ai::NPCSurprised:
status: pending
ai::NPCSuspend:
status: pending
ai::NPCTalkBalloon:
status: pending
ai::NpcTebaRoot:
status: pending
ai::NpcTebaTrainingRoot:
status: pending
ai::NPCTerrorAI:
status: pending
ai::NPCTimeline:
status: pending
ai::NPCTravel:
status: pending
ai::NPCTravelBase:
status: pending
ai::NPCTravelerRoot:
status: pending
ai::NPCWander:
status: pending
ai::NushiEscapeSelector:
status: pending
ai::NushiWarp:
status: pending
ai::OctarockBattle:
status: pending
ai::OctarockEscape:
status: pending
ai::OctarockHideEscape:
status: pending
ai::OctarockOptionRoot:
status: pending
ai::OctarockReaction:
status: pending
ai::OctarockRoot:
status: pending
ai::OctarockRootBase:
status: pending
ai::OctarockServiceHideWait:
status: pending
ai::OctarockWaterWait:
status: pending
ai::OnCliffEnemyBattle:
status: pending
ai::OnCliffSurfaceSelect:
status: pending
ai::OnCliffViewWait:
status: pending
ai::OneMemoryMagicBattle:
status: pending
ai::OneMemoryMagicBattleBase:
status: pending
ai::OnEnterEventModeSelect:
status: pending
ai::OnNavFaceSelect:
status: pending
ai::OnRagdollSelect:
status: pending
ai::OptionalWeaponAI:
status: pending
ai::OutOfScreen:
status: pending
ai::PartHaveSelect:
status: pending
ai::PartsNoticeSelect:
status: pending
ai::PartsSleepSelect:
status: pending
ai::PauseMenuPlayerRoot:
status: pending
ai::PickShootItemRoot:
status: pending
ai::PillarCrack:
status: pending
ai::PipeDrawing:
status: pending
ai::PlayerAttack:
status: pending
ai::PlayerBarrierBlow:
status: pending
ai::PlayerBeetle:
status: pending
ai::PlayerCamera:
status: pending
ai::PlayerCaught:
status: pending
ai::PlayerClimb:
status: pending
ai::PlayerCutJump:
status: pending
ai::PlayerDead:
status: pending
ai::PlayerDemoRoot:
status: pending
ai::PlayerGrab:
status: pending
ai::PlayerItem:
status: pending
ai::PlayerLadder:
status: pending
ai::PlayerNavDestinationMove:
status: pending
ai::PlayerNormal:
status: pending
ai::PlayerRideHorse:
status: pending
ai::PlayerRoot:
status: pending
ai::PlayerSetTarget:
status: pending
ai::PlayerSit:
status: pending
ai::PlayerSwim:
status: pending
ai::PlayerWaterFall:
status: pending
ai::PlayerZoraRide:
status: pending
ai::PointWindTagRoot:
status: pending
ai::PracticeGuardianMiniNormal:
status: pending
ai::PreSleepCheck:
status: pending
ai::PrevASEndSeq:
status: pending
ai::PrevASOR2SelectTwo:
status: pending
ai::PrevASSelect:
status: pending
ai::PrevASSkipSeq:
status: pending
ai::PrevSomeASSelect:
status: pending
ai::PreyChemicalDeadReaction:
status: pending
ai::PreyDead:
status: pending
ai::PreyDeadCauseSelector:
status: pending
ai::PreyDefWanderAI:
status: pending
ai::PreyDropItemRoot:
status: pending
ai::PreyLookAtTarget:
status: pending
ai::PreyNormal:
status: pending
ai::PreyReaction:
status: pending
ai::PreyRoot:
status: pending
ai::PreyStun:
status: pending
ai::PriestBossActorCloneRoot:
status: pending
ai::PriestBossActorEnemyRoot:
status: pending
ai::PriestBossActorGiantFouthRoot:
status: pending
ai::PriestBossActorGiantRoot:
status: pending
ai::PriestBossActorNormalMode:
status: pending
ai::PriestBossActorNormalRoot:
status: pending
ai::PriestBossActorPhaseSecondStart:
status: pending
ai::PriestBossActorRoot:
status: pending
ai::PriestBossAfterImageRoot:
status: pending
ai::PriestBossAttackGrave:
status: pending
ai::PriestBossBananaMode:
status: pending
ai::PriestBossBeamExplode:
status: pending
ai::PriestBossBlowoffDamageSelect:
status: pending
ai::PriestBossBlowoffReadyReaction:
status: pending
ai::PriestBossBowEquiped:
status: pending
ai::PriestBossCircleFormationRush:
status: pending
ai::PriestBossCircleFormationShoot:
status: pending
ai::PriestBossCloneBananaMode:
status: pending
ai::PriestBossCloneBulletRoot:
status: pending
ai::PriestBossDamageTypeSelect:
status: pending
ai::PriestBossEyeBeam:
status: pending
ai::PriestBossEyeBeamFourth:
status: pending
ai::PriestBossEyeBeamStandAim:
status: pending
ai::PriestBossEyeBeamThird:
status: pending
ai::PriestBossFastWarpAttack:
status: pending
ai::PriestBossFormation:
status: pending
ai::PriestBossGiantDeadSelector:
status: pending
ai::PriestBossGiantDownSeq:
status: pending
ai::PriestBossGiantEnemyRoot:
status: pending
ai::PriestBossGiantReaction:
status: pending
ai::PriestBossGiantStageRotate:
status: pending
ai::PriestBossGiantStageRotRoot:
status: pending
ai::PriestBossIAIAttack:
status: pending
ai::PriestBossIronBall:
status: pending
ai::PriestBossIronBallRoot:
status: pending
ai::PriestBossIronBallStageRotate:
status: pending
ai::PriestBossLineFormationAppear:
status: pending
ai::PriestBossLineFormationFall:
status: pending
ai::PriestBossLineFormationRush:
status: pending
ai::PriestBossMakeClone:
status: pending
ai::PriestBossMeta:
status: pending
ai::PriestBossMetaAIRoot:
status: pending
ai::PriestBossMode:
status: pending
ai::PriestBossNormalMoveSelector:
status: pending
ai::PriestBossNormalQuickRecover:
status: pending
ai::PriestBossNormalReaction:
status: pending
ai::PriestBossPhase:
status: pending
ai::PriestBossPhaseFinish:
status: pending
ai::PriestBossPhaseFirst:
status: pending
ai::PriestBossPhaseFourth:
status: pending
ai::PriestBossPhaseSecond:
status: pending
ai::PriestBossPhaseSelector:
status: pending
ai::PriestBossPhaseThird:
status: pending
ai::PriestBossShadowCloneEnemyRoot:
status: pending
ai::PriestBossShadowClonesReaction:
status: pending
ai::PriestBossShadowCloneThrow:
status: pending
ai::PriestBossSlowWarpMove:
status: pending
ai::PriestBossStageRotationSelector:
status: pending
ai::PriestBossSynchroMode:
status: pending
ai::PriestBossWalkAttack:
status: pending
ai::PriestBossWarpToSafePos:
status: pending
ai::PriestIronBallAttack:
status: pending
ai::PullOutTree:
status: pending
ai::RailMove:
status: pending
ai::RailMoveObject:
status: pending
ai::RailMoveObjectOneWay:
status: pending
ai::RailMoveRandomIgnoreStop:
status: pending
ai::RailMoveRemains:
status: pending
ai::RailMoveRemainsBGCamera:
status: pending
ai::RailMoveRndIgnrStopPlayAS:
status: pending
ai::RailMoveWithClose:
status: pending
ai::RandomSelectThreeAction:
status: pending
ai::RandomSelectThreeActionBase:
status: pending
ai::RandomSelectTwoAction:
status: pending
ai::RandomSelectTwoActionBase:
status: pending
ai::RangeAttackSelect:
status: pending
ai::RangeCheckSeqTwoAction:
status: pending
ai::RangeHeightSelectTwoAction:
status: pending
ai::RangeLineReachSelectTwoAction:
status: pending
ai::RangeObstacleCheck:
status: pending
ai::RangeSelect:
status: pending
ai::RangeSelectAction:
status: pending
ai::RangeSelectThreeAction:
status: pending
ai::RangeSelectTwoAction:
status: pending
ai::RapidAttackAllowSelect:
status: pending
ai::ReduceDistanceToTargetPos:
status: pending
ai::ReferenceNPCViewWithDynAS:
status: pending
ai::ReflectableBulletThrown:
status: pending
ai::ReflectableEscape:
status: pending
ai::ReflectableIgnitedThrown:
status: pending
ai::ReflectableThrown:
status: pending
ai::RegistedActorNumTwoSelect:
status: pending
ai::RegistedActorNumTwoSelectBase:
status: pending
ai::RemainElectricCannonBeamAttack:
status: pending
ai::RemainElectricCannonRoot:
status: pending
ai::RemainElectricCannonRootBase:
status: pending
ai::RemainsElectricBGCamera:
status: pending
ai::RemainsElectricRoot:
status: pending
ai::RemainsFireBattleMove:
status: pending
ai::RemainsFireBattleStepSelector:
status: pending
ai::RemainsFireDroneNormal:
status: pending
ai::RemainsFireRoot:
status: pending
ai::RemainsLithograph:
status: pending
ai::RemainsRoot:
status: pending
ai::RemainsWaterBattleRoot:
status: pending
ai::RemainsWaterBulletController:
status: pending
ai::RemainsWaterChaseBulletRoot:
status: pending
ai::RemainsWaterNormal:
status: pending
ai::RemainsWaterRoot:
status: pending
ai::RemainsWaterWeakPointRoot:
status: pending
ai::RemainsWindBatteryAttack:
status: pending
ai::RemainsWindBatteryRoot:
status: pending
ai::RemainsWindRoot:
status: pending
ai::RememberMesOneActorEnemyRoot:
status: pending
ai::RemoteBomb:
status: pending
ai::RepeatByLargeDamage:
status: pending
ai::RestLifeSelect:
status: pending
ai::RestreintTired:
status: pending
ai::ReturnFromReactionSelect:
status: pending
ai::ReuseBulletPartsRoot:
status: pending
ai::RideHorseAI:
status: pending
ai::RitoHeroSoulGiftRoot:
status: pending
ai::RodEnemyFindPlayer:
status: pending
ai::RodRoot:
status: pending
ai::RopeRoot:
status: pending
ai::RuinGuardianRoot:
status: pending
ai::RupeeRabbitNormal:
status: pending
ai::SafeMoveAroundTarget:
status: pending
ai::SandfallWithSound:
status: pending
ai::SandwormAttackMove:
status: pending
ai::SandwormBattle:
status: pending
ai::SandwormBlownOff:
status: pending
ai::SandwormCircleMoveTarget:
status: pending
ai::SandwormFindTarget:
status: pending
ai::SandwormLost:
status: pending
ai::SandwormNavSearchWait:
status: pending
ai::SandwormNormal:
status: pending
ai::SandwormNormalBase:
status: pending
ai::SandwormNoticeSound:
status: pending
ai::SandwormReaction:
status: pending
ai::SandwormRNormal:
status: pending
ai::SandwormRoam:
status: pending
ai::SandwormRoot:
status: pending
ai::SandwormRRoot:
status: pending
ai::SandwormStun:
status: pending
ai::SelfXRotSelector:
status: pending
ai::SeqAnimalAttack:
status: pending
ai::SeqAtHitAction:
status: pending
ai::SeqCloseDistTwoAction:
status: pending
ai::SeqDynamicTimeredTwoAction:
status: pending
ai::SeqFirstPointTwo:
status: pending
ai::SeqGroundHit:
status: pending
ai::SeqGroundHitAssassinBoss:
status: pending
ai::SeqHiddenOctarockSearch:
status: pending
ai::SeqIfElseAction:
status: pending
ai::SeqIfFailAction:
status: pending
ai::SeqNextMessage:
status: pending
ai::SeqOctarockAttack:
status: pending
ai::SeqOctarockWigReaction:
status: pending
ai::SeqPredictOctarockAttack:
status: pending
ai::SeqPursuit:
status: pending
ai::SeqRandomRepeat:
status: pending
ai::SeqTargetTwoAction:
status: pending
ai::SeqThreeAction:
status: pending
ai::SeqTimeredAction:
status: pending
ai::SeqTimeredPlusRandomTwoAction:
status: pending
ai::SeqTimeredTwoAction:
status: pending
ai::SeqTrgPartsNotice:
status: pending
ai::SeqTwoAction:
status: pending
ai::SeqTwoLineReachableTargetAction:
status: pending
ai::SeqTwoLineReachableTargetActionBase:
status: pending
ai::SeqTwoWeakPointOnFirstDo:
status: pending
ai::SetPartBind:
status: pending
ai::SetTargetPosForAngryKokko:
status: pending
ai::SetTargetPosForFlyThroughMove:
status: pending
ai::SetTargetPosToPlayer:
status: pending
ai::ShootingEnemyBattle:
status: pending
ai::ShootingEnemyFindPlayer:
status: pending
ai::ShootingStarRoot:
status: pending
ai::ShutterFence:
status: pending
ai::SignaledSpotBgmTrigger:
status: pending
ai::SignalFlowchartRootAI:
status: pending
ai::SignalSendingMagneStickAcceptor:
status: pending
ai::SimpleASBridge:
status: pending
ai::SimpleEnemyNormal:
status: pending
ai::SimpleEscapeFromTarget:
status: pending
ai::SimpleKokkoRoot:
status: pending
ai::SimpleLiftable:
status: pending
ai::SimpleLiftableDLC:
status: pending
ai::SimpleLineBeam:
status: pending
ai::SimpleShootingEnemyFindPlayer:
status: pending
ai::SimpleWildlifeRoot:
status: pending
ai::SiteBossApproachRoot:
status: pending
ai::SiteBossArrowRainAttack:
status: pending
ai::SiteBossAttackRoot:
status: pending
ai::SiteBossBigFlameBall:
status: pending
ai::SiteBossBlowOff:
status: pending
ai::SiteBossBowChildDeviceRoot:
status: pending
ai::SiteBossBowRoot:
status: pending
ai::SiteBossChemicalProjectile:
status: pending
ai::SiteBossFlameBall:
status: pending
ai::SiteBossGaleArrowRoot:
status: pending
ai::SiteBossIceSplinterRoot:
status: pending
ai::SiteBossLswordAttackRoot:
status: pending
ai::SiteBossLswordFireBallRoot:
status: pending
ai::SiteBossLswordRoot:
status: pending
ai::SiteBossLswordTornadoRoot:
status: pending
ai::SiteBossNormalRoot:
status: pending
ai::SiteBossPierceBulletAttack:
status: pending
ai::SiteBossReaction:
status: pending
ai::SiteBossRecognizeRoot:
status: pending
ai::SiteBossRecognizeRootBase:
status: pending
ai::SiteBossReflectArrowRoot:
status: pending
ai::SiteBossRoot:
status: pending
ai::SiteBossShootArrowRoot:
status: pending
ai::SiteBossShootNormalArrowRoot:
status: pending
ai::SiteBossSmallDamageRoot:
status: pending
ai::SiteBossSpearAttackRoot:
status: pending
ai::SiteBossSpearLifeSelector:
status: pending
ai::SiteBossSpearRoot:
status: pending
ai::SiteBossSpearThrow:
status: pending
ai::SiteBossSwordApproachRoot:
status: pending
ai::SiteBossSwordAttackRoot:
status: pending
ai::SiteBossSwordIronPileRoot:
status: pending
ai::SiteBossSwordRailApproach:
status: pending
ai::SiteBossSwordRoot:
status: pending
ai::SiteBossSwordSeqThreeAI:
status: pending
ai::SiteBossSwordWeapon:
status: pending
ai::SiteBossThrowIceRoot:
status: pending
ai::SleepBedRoot:
status: pending
ai::SleepSelect:
status: pending
ai::SnowBallNormal:
status: pending
ai::SnowOctarockBattle:
status: pending
ai::SoundTriggerTag:
status: pending
ai::SpearWeaponSelect:
status: pending
ai::SpecialEnemySleep:
status: pending
ai::SpotBgmTrigger:
status: pending
ai::StalEnemyBlownOff:
status: pending
ai::StalEnemyChasePart:
status: pending
ai::StalEnemyDoShootPartSelect:
status: pending
ai::StalEnemyGrabShootOwnPart:
status: pending
ai::StalEnemyNoHeadWait:
status: pending
ai::StalEnemyReaction:
status: pending
ai::StalEnemyRoot:
status: pending
ai::StalEnemySleep:
status: pending
ai::StalGiantEnemyReaction:
status: pending
ai::StalGiantEnemyRoot:
status: pending
ai::StalGiantSleepNormal:
status: pending
ai::StalHeadLifted:
status: pending
ai::StalHeadPartRoot:
status: pending
ai::StalPartCatch:
status: pending
ai::StalPartNormal:
status: pending
ai::StalPartRoot:
status: pending
ai::StalPartsHasSelect:
status: pending
ai::Stole:
status: pending
ai::StoneBall_BRoot:
status: pending
ai::StoneOctarockBattle:
status: pending
ai::StoneOctarockGuardNearTarget:
status: pending
ai::StoneOctarockWait:
status: pending
ai::StoneShootEnemyBattle:
status: pending
ai::StoneStickRoot:
status: pending
ai::StopTimerObserver:
status: pending
ai::StraightMove:
status: pending
ai::StunBossReaction:
status: pending
ai::StunWithDamageReaction:
status: pending
ai::SubsAngleSelect:
status: pending
ai::SunAI:
status: pending
ai::SunazarashiEscapeMove:
status: pending
ai::SunazarashiNormal:
status: pending
ai::SunazarashiReturn:
status: pending
ai::SunazarashiRoot:
status: pending
ai::SunazarashiTowing:
status: pending
ai::SwarmBattle:
status: pending
ai::SwarmEscapeDie:
status: pending
ai::SwarmRangeKeepCircleMove:
status: pending
ai::SwarmReaction:
status: pending
ai::SwarmRoot:
status: pending
ai::SwarmStopTimerEscape:
status: pending
ai::SwimEnemyFindPlayer:
status: pending
ai::SwimEnemyNormal:
status: pending
ai::SwimEnemyRoam:
status: pending
ai::SwitchAI:
status: pending
ai::SwitchDistance:
status: pending
ai::SwitchElectric:
status: pending
ai::SwitchHit:
status: pending
ai::SwitchHitOnce:
status: pending
ai::SwitchLinkTagCheck:
status: pending
ai::SwitchRightAndWrong:
status: pending
ai::SwitchTimeLag:
status: pending
ai::SwitchTimeLimited:
status: pending
ai::SwitchTimer:
status: pending
ai::SwitchTorch:
status: pending
ai::SwitchWheel:
status: pending
ai::SwitchWindHit:
status: pending
ai::TargetAbsolutePos:
status: pending
ai::TargetActorDistanceSelect:
status: pending
ai::TargetActorGrabAdapter:
status: pending
ai::TargetAngerSelect:
status: pending
ai::TargetAttackAttitudeTgtSelect:
status: pending
ai::TargetAttackAttitudeTgtSelectBase:
status: pending
ai::TargetBaitTypeSelect:
status: pending
ai::TargetBeatCheck:
status: pending
ai::TargetBeatGetDrop:
status: pending
ai::TargetClimbSelect:
status: pending
ai::TargetDirLRInHideSelect:
status: pending
ai::TargetDirLRSelect:
status: pending
ai::TargetDistanceSelect:
status: pending
ai::TargetDynamicActorPos:
status: pending
ai::TargetElevationGapSelect:
status: pending
ai::TargetExistSelect:
status: pending
ai::TargetHomeDir:
status: pending
ai::TargetHomePos:
status: pending
ai::TargetHomeRangeSelect:
status: pending
ai::TargetInAreaSelect:
status: pending
ai::TargetInFanAreaSelect:
status: pending
ai::TargetIsEquipItemSelector:
status: pending
ai::TargetKnockBackBasePos:
status: pending
ai::TargetLastAttackedPos:
status: pending
ai::TargetLastAttacker:
status: pending
ai::TargetLastAttackerPos:
status: pending
ai::TargetLastDamagedPos:
status: pending
ai::TargetLostCheck:
status: pending
ai::TargetMyUp:
status: pending
ai::TargetNPCTypeSelector:
status: pending
ai::TargetOnMovableNavmeshSelect:
status: pending
ai::TargetPartsPos:
status: pending
ai::TargetPickedItem:
status: pending
ai::TargetPlayerPos:
status: pending
ai::TargetPosAI:
status: pending
ai::TargetPosAnchorOffsetSelf:
status: pending
ai::TargetPosAnchorOffsetTarget:
status: pending
ai::TargetPosDirLRSelect:
status: pending
ai::TargetPosDynParamRot:
status: pending
ai::TargetPosDynParamRotFromCtrPos:
status: pending
ai::TargetPosLostCheck:
status: pending
ai::TargetPosOffset:
status: pending
ai::TargetPosOffsetFromMyPos:
status: pending
ai::TargetPosOnNavFaceSelect:
status: pending
ai::TargetPosRotFromMyPos:
status: pending
ai::TargetPosTracking:
status: pending
ai::TargetPredictRotSpdTargetPos:
status: pending
ai::TargetRangeSelect:
status: pending
ai::TargetRepeat:
status: pending
ai::TargetStateSelect:
status: pending
ai::TargetTargetPos:
status: pending
ai::TargetTypeSelector:
status: pending
ai::TemperatureRandSelect:
status: pending
ai::TerminalEnduranceWarpRoot:
status: pending
ai::TimeControlTagRoot:
status: pending
ai::TimedGuardNearTarget:
status: pending
ai::TimelineAI:
status: pending
ai::TimeredViewWait:
status: pending
ai::TimidityEnemyDrawback:
status: pending
ai::TiredDistSelect:
status: pending
ai::TornadoRoot:
status: pending
ai::Towing:
status: pending
ai::TowingPlayer:
status: pending
ai::TreasureBox:
status: pending
ai::TreasureBoxRoot:
status: pending
ai::TreasureSpot:
status: pending
ai::TrgTargetChangeToPlayerSelect:
status: pending
ai::TrolleyGrabbedByMagnet:
status: pending
ai::TrolleyOnRail:
status: pending
ai::TrolleyRoot:
status: pending
ai::TurnForLookingAround:
status: pending
ai::TurnPreAction:
status: pending
ai::TwnObjDlcFlightTrainingTarget:
status: pending
ai::UnarmedEnemyNoiseTarget:
status: pending
ai::UnarmedEnemySearch:
status: pending
ai::UnarmedEnemySearchWeapon:
status: pending
ai::UnarmedWeaponEquipableEnemyAct:
status: pending
ai::UnderWaterDepthSelect:
status: pending
ai::UrbosasFuryDamageSelector:
status: pending
ai::VacuumedBombDamageSelect:
status: pending
ai::VehicleSelector:
status: pending
ai::ViewChaseSound:
status: pending
ai::ViewfrustumCheckTagRoot:
status: pending
ai::ViewMove:
status: pending
ai::ViewWait:
status: pending
ai::ViewWaitEndWhenAimed:
status: pending
ai::ViewWaitRiskAvoid:
status: pending
ai::ViewWaitWithFaceView:
status: pending
ai::ViewWaitWithInstDynActor:
status: pending
ai::WaistRotEnemyArrowAttack:
status: pending
ai::WaitAndFaceLeader:
status: pending
ai::WaitForCloseOrWaterSide:
status: pending
ai::WaitForTargetClose:
status: pending
ai::WaitNearTarget:
status: pending
ai::WaitNearTargetAwarenessRange:
status: pending
ai::WaitPartsSleep:
status: pending
ai::WarpActivateTerminal:
status: pending
ai::WarpSafeTagRoot:
status: pending
ai::WarpTagRoot:
status: pending
ai::WaterFallWithSound:
status: pending
ai::WaterSurface:
status: pending
ai::WaterSurface4RemainsLava:
status: pending
ai::WaterSurfaceBase:
status: pending
ai::WeakPointRoot:
status: pending
ai::WeakStateSelecter:
status: pending
ai::WeaponEquipedAI:
status: pending
ai::WeaponEquipEnemyWakeUp:
status: pending
ai::WeaponHoldSelector:
status: pending
ai::WeaponOnetimeUse:
status: pending
ai::WeaponPrepareSelect:
status: pending
ai::WeaponRangeKindSelect:
status: pending
ai::WeaponRootAI:
status: pending
ai::WeaponSelector:
status: pending
ai::WeaponSubTypeSelect:
status: pending
ai::WeaponThrowerSelector:
status: pending
ai::WeaponTrueFormSelect:
status: pending
ai::WeaponUsageSelect:
status: pending
ai::WeatherReactionCheck:
status: pending
ai::WetSelect:
status: pending
ai::WholeDungeonRotateTag:
status: pending
ai::WildHorseDefWanderAI:
status: pending
ai::WillBallAttackLevelSelect:
status: pending
ai::WillBallFollowAttack:
status: pending
ai::WillBallFollowAttackWithDynAng:
status: pending
ai::WillBallOperated:
status: pending
ai::WillBallRoot:
status: pending
ai::WindBoxPlace:
status: pending
ai::WindGenerator:
status: pending
ai::WindGeneratorSignal:
status: pending
ai::WithoutWeaponArrow:
status: pending
ai::WizzrobeBlownOff:
status: pending
ai::WizzrobeCircleMove:
status: pending
ai::WizzrobeCombat:
status: pending
ai::WizzrobeCombatMove:
status: pending
ai::WizzrobeFindPlayer:
status: pending
ai::WizzrobeRoam:
status: pending
ai::WizzrobeRoot:
status: pending
ai::WizzrobeWeatherMagic:
status: pending
ai::WolfLinkAmiibo:
status: pending
ai::WolfLinkBattleRoot:
status: pending
ai::WolfLinkChainAttack:
status: pending
ai::WolfLinkFollowPlayerRoot:
status: pending
ai::WolfLinkFollowWait:
status: pending
ai::WolfLinkGoToTarget:
status: pending
ai::WolfLinkLeadToTarget:
status: pending
ai::WolfLinkNormalRoot:
status: pending
ai::WolfLinkReaction:
status: pending
ai::WolfLinkRoot:
status: pending
ai::WolfLinkRushAttack:
status: pending
ai::WolfLinkSeqAttack:
status: pending
ai::WolfLinkShiekSensorRoot:
status: pending
ai::WolfLinkWarp:
status: pending
ai::YunBoCannon:
status: pending
ai::YunBoCannonBallRoot:
status: pending
ai::ZokuchoSunazarashi:
status: pending
ai::ZoraHeroRelicBattleNormal:
status: pending
ai::ZoraHeroRelicBattleRidePlayer:
status: pending
ai::ZoraHeroRelicBattleRoot:
status: pending
ai::ZoraHeroSoulGiftRoot:
status: pending
ai::ZoraHeroWarp2Player:
status: pending