mirror of https://github.com/zeldaret/botw.git
2523 lines
52 KiB
YAML
2523 lines
52 KiB
YAML
ai::ActorWaterDepthSelect:
|
|
status: done
|
|
ai::AddBasicLinkOn:
|
|
status: pending
|
|
ai::AddCarried:
|
|
status: pending
|
|
ai::AddCarriedBase:
|
|
status: pending
|
|
ai::AddDemoCall:
|
|
status: pending
|
|
ai::AddNodeNodeCarried:
|
|
status: pending
|
|
ai::AddNoiseToTargetPos:
|
|
status: pending
|
|
ai::AddPlayerLargeAttackJustGuard:
|
|
status: pending
|
|
ai::AddSwarmMove:
|
|
status: pending
|
|
ai::AddViewTargetPos:
|
|
status: pending
|
|
ai::AddViewTargetPosBase:
|
|
status: pending
|
|
ai::AirOctaBoardBurn:
|
|
status: pending
|
|
ai::AirOctaBurnReaction:
|
|
status: pending
|
|
ai::AirOctaFlyUp:
|
|
status: pending
|
|
ai::AirOctaReaction:
|
|
status: pending
|
|
ai::AirOctaRoot:
|
|
status: pending
|
|
ai::AirOctaState:
|
|
status: pending
|
|
ai::AirOctaWait:
|
|
status: pending
|
|
ai::AlertCreationNestOnTree:
|
|
status: pending
|
|
ai::AmbushableWeaponShoot:
|
|
status: pending
|
|
ai::AnchorRangeSelectTwoAction:
|
|
status: pending
|
|
ai::AncientNecklaceBall:
|
|
status: pending
|
|
ai::AncientNecklaceBallBase:
|
|
status: pending
|
|
ai::AnimalAttackOtherTarget:
|
|
status: pending
|
|
ai::AnimalBattleAggressive:
|
|
status: pending
|
|
ai::AnimalBattleMoveLeave:
|
|
status: pending
|
|
ai::AnimalEscapeAfterDamage:
|
|
status: pending
|
|
ai::AnimalEscapeAI:
|
|
status: pending
|
|
ai::AnimalFollowTarget:
|
|
status: pending
|
|
ai::AnimalLineOfSightSelector:
|
|
status: pending
|
|
ai::AnimalPreAttack:
|
|
status: pending
|
|
ai::AnimalRangeKeepMove:
|
|
status: pending
|
|
ai::AnimalRangeKeepMoveWithLOS:
|
|
status: pending
|
|
ai::AnimalRoam:
|
|
status: pending
|
|
ai::AnimalRoamBase:
|
|
status: pending
|
|
ai::AnimalRoamCheckWater:
|
|
status: pending
|
|
ai::AnimalRushAttack:
|
|
status: pending
|
|
ai::AnimalTimelineAI:
|
|
status: pending
|
|
ai::AppearFromTargetFrontAfterChase:
|
|
status: pending
|
|
ai::AppearFromTargetFrontGround:
|
|
status: pending
|
|
ai::AppearNearTarget:
|
|
status: pending
|
|
ai::AppearNearTargetOutOfScrnGnd:
|
|
status: pending
|
|
ai::ArmorSearchKorokRoot:
|
|
status: pending
|
|
ai::AroundEnemyCheckSelect:
|
|
status: pending
|
|
ai::Arrow:
|
|
status: pending
|
|
ai::ArrowChargeAndShoot:
|
|
status: pending
|
|
ai::ArrowDelete:
|
|
status: pending
|
|
ai::ArrowStickAndPick:
|
|
status: pending
|
|
ai::AssassinBattle:
|
|
status: pending
|
|
ai::AssassinBattleMove:
|
|
status: pending
|
|
ai::AssassinBattleRange:
|
|
status: pending
|
|
ai::AssassinBossAttackSeq:
|
|
status: pending
|
|
ai::AssassinBossBattle:
|
|
status: pending
|
|
ai::AssassinBossEscapeFromTarget:
|
|
status: pending
|
|
ai::AssassinBossFirstBattle:
|
|
status: pending
|
|
ai::AssassinBossFirstBattleMove:
|
|
status: pending
|
|
ai::AssassinBossFirstRangeKeepMove:
|
|
status: pending
|
|
ai::AssassinBossFirstRoot:
|
|
status: pending
|
|
ai::AssassinBossIronBallAttack:
|
|
status: pending
|
|
ai::AssassinBossLastAttack:
|
|
status: pending
|
|
ai::AssassinBossRoot:
|
|
status: pending
|
|
ai::AssassinBossRootBase:
|
|
status: pending
|
|
ai::AssassinCallSelect:
|
|
status: pending
|
|
ai::AssassinFieldShooterBattle:
|
|
status: pending
|
|
ai::AssassinFieldShooterBattleBase:
|
|
status: pending
|
|
ai::AssassinMagicTgtSelect:
|
|
status: pending
|
|
ai::AssassinMiddleAzitoDlcRoot:
|
|
status: pending
|
|
ai::AssassinMiddleAzitoNoMemberDemo:
|
|
status: pending
|
|
ai::AssassinMiddleAzitoRoot:
|
|
status: pending
|
|
ai::AssassinMiddleAzitoRootAccept:
|
|
status: pending
|
|
ai::AssassinMiddleDlcGrabAdapter:
|
|
status: pending
|
|
ai::AssassinMiddleMagicAfter:
|
|
status: pending
|
|
ai::AssassinMiddleRoot:
|
|
status: pending
|
|
ai::AssassinNormal:
|
|
status: pending
|
|
ai::AssassinRoot:
|
|
status: pending
|
|
ai::AssassinShooterJuniorAzitoRoot:
|
|
status: pending
|
|
ai::ASWeaponRoot:
|
|
status: pending
|
|
ai::AttackGrave:
|
|
status: pending
|
|
ai::AttackGraveChase:
|
|
status: pending
|
|
ai::AttackGraveChaseWithSensor:
|
|
status: pending
|
|
ai::AttackHitCheck:
|
|
status: pending
|
|
ai::AwarenessScale:
|
|
status: pending
|
|
ai::BackAttackEnemyBattle:
|
|
status: pending
|
|
ai::BackStepAndAttack:
|
|
status: pending
|
|
ai::BalloonPlantNormal:
|
|
status: pending
|
|
ai::BarrelBomb:
|
|
status: pending
|
|
ai::BasicStatusRoot:
|
|
status: pending
|
|
ai::BattleBgmRequestFinishTag:
|
|
status: pending
|
|
ai::BeamExplode:
|
|
status: pending
|
|
ai::BeamExplodeBase:
|
|
status: pending
|
|
ai::BeamExplodeEitherHit:
|
|
status: pending
|
|
ai::BeamosCarried:
|
|
status: pending
|
|
ai::BeeBattle:
|
|
status: pending
|
|
ai::BeeSwarmFindPlayer:
|
|
status: pending
|
|
ai::BeeSwarmNormal:
|
|
status: pending
|
|
ai::BeeSwarmReaction:
|
|
status: pending
|
|
ai::BeeSwarmRoot:
|
|
status: pending
|
|
ai::BirdDead:
|
|
status: pending
|
|
ai::BirdEscape:
|
|
status: pending
|
|
ai::BlownOff:
|
|
status: pending
|
|
ai::BocoblinBackStepAttack:
|
|
status: pending
|
|
ai::BokoblinArrowAttack:
|
|
status: pending
|
|
ai::BokoblinArrowBattle:
|
|
status: pending
|
|
ai::BokoblinHoldArrow:
|
|
status: pending
|
|
ai::BokoblinNoise:
|
|
status: pending
|
|
ai::BokoblinRestraint:
|
|
status: pending
|
|
ai::BokoblinRoam:
|
|
status: pending
|
|
ai::BossBattleRoomRoot:
|
|
status: pending
|
|
ai::BowEquiped:
|
|
status: pending
|
|
ai::BowlPin:
|
|
status: pending
|
|
ai::BowShoot:
|
|
status: pending
|
|
ai::BoxWaterRoot:
|
|
status: pending
|
|
ai::BreathAttackEnemyBattle:
|
|
status: pending
|
|
ai::BreathEnemyRangeKeepMove:
|
|
status: pending
|
|
ai::CalledEnemyMove:
|
|
status: pending
|
|
ai::CameraAI:
|
|
status: pending
|
|
ai::CameraBow:
|
|
status: pending
|
|
ai::CameraEditRoot:
|
|
status: pending
|
|
ai::CameraEvent:
|
|
status: pending
|
|
ai::CameraEventReturnSavePoint:
|
|
status: pending
|
|
ai::CameraEventTalk:
|
|
status: pending
|
|
ai::CameraEventTalkAI:
|
|
status: pending
|
|
ai::CameraEventTalkAIRet:
|
|
status: pending
|
|
ai::CameraGameRoot:
|
|
status: pending
|
|
ai::CameraRoot:
|
|
status: pending
|
|
ai::CameraTool:
|
|
status: pending
|
|
ai::CannonBallRoot:
|
|
status: pending
|
|
ai::CapturedActDeadSelector:
|
|
status: pending
|
|
ai::CapturedActorReaction:
|
|
status: pending
|
|
ai::CapturedActorReactionChemical:
|
|
status: pending
|
|
ai::CarryBox:
|
|
status: pending
|
|
ai::CastleLynelBattle:
|
|
status: pending
|
|
ai::ChangeWeatherTagRoot:
|
|
status: pending
|
|
ai::ChangeWindTagRoot:
|
|
status: pending
|
|
ai::ChaseSound:
|
|
status: pending
|
|
ai::ChemicalEnemyFindPlayer:
|
|
status: pending
|
|
ai::ChemicalEnemyRoot:
|
|
status: pending
|
|
ai::ChemicalExplode:
|
|
status: pending
|
|
ai::ChemicalGiantArmorRoot:
|
|
status: pending
|
|
ai::ChemicalStayObjectRoot:
|
|
status: pending
|
|
ai::ChemicalWeaponRoot:
|
|
status: pending
|
|
ai::ChildDeviceReflectArrow:
|
|
status: pending
|
|
ai::ChildFavoriteSelector:
|
|
status: pending
|
|
ai::ChildFavoriteSelectorBase:
|
|
status: pending
|
|
ai::ChildHaveSelect:
|
|
status: pending
|
|
ai::ChmCheck:
|
|
status: pending
|
|
ai::ChmVolRateCheck:
|
|
status: pending
|
|
ai::ChmVolRateCheckBlankOk:
|
|
status: pending
|
|
ai::ChuchuDieSelect:
|
|
status: pending
|
|
ai::ChuchuJellyRoot:
|
|
status: pending
|
|
ai::ChuchuNavMoveTarget:
|
|
status: pending
|
|
ai::ChuchuRoot:
|
|
status: pending
|
|
ai::ChuchuTypeSelect:
|
|
status: pending
|
|
ai::CircleMove:
|
|
status: pending
|
|
ai::CircleMoveFlying:
|
|
status: pending
|
|
ai::CircleMoveInFluid:
|
|
status: pending
|
|
ai::CircleMoveInWater:
|
|
status: pending
|
|
ai::CircleMovePos:
|
|
status: pending
|
|
ai::CircleMoveTarget:
|
|
status: pending
|
|
ai::CliffCheckSelect:
|
|
status: pending
|
|
ai::CliffCheckTargetDirSelect:
|
|
status: pending
|
|
ai::CliffCheckToTargetPosDirSelect:
|
|
status: pending
|
|
ai::CliffDistanceSelectThreeAction:
|
|
status: pending
|
|
ai::CloseSmallAttack:
|
|
status: pending
|
|
ai::CloseSmallAttackBase:
|
|
status: pending
|
|
ai::ClusterRenderCheckTag:
|
|
status: pending
|
|
ai::ColGroundHitSelect:
|
|
status: pending
|
|
ai::CollaborationShootingStarRoot:
|
|
status: pending
|
|
ai::CommonPickedItem:
|
|
status: pending
|
|
ai::ConditionMoveActionSelect:
|
|
status: pending
|
|
ai::CookPotRoot:
|
|
status: pending
|
|
ai::CountSelect:
|
|
status: pending
|
|
ai::CreateActor:
|
|
status: pending
|
|
ai::CreateActorWithTarget:
|
|
status: pending
|
|
ai::CreateCarryActor:
|
|
status: pending
|
|
ai::CreateOnFaceSelect:
|
|
status: pending
|
|
ai::CreationNestOnTree:
|
|
status: pending
|
|
ai::DamageAttrSelect:
|
|
status: pending
|
|
ai::DamageTypeSelect:
|
|
status: pending
|
|
ai::DangerAvoidFlagSelect:
|
|
status: pending
|
|
ai::DashAndAttack:
|
|
status: pending
|
|
ai::DeadlyBlowWeaponRoot:
|
|
status: pending
|
|
ai::DeadOrOtherState:
|
|
status: pending
|
|
ai::DefWanderAI:
|
|
status: pending
|
|
ai::DemoRailMoveRemains:
|
|
status: pending
|
|
ai::DemoRootAI:
|
|
status: pending
|
|
ai::DgnObj_DLC_CogWheel2:
|
|
status: pending
|
|
ai::DgnObj_DLC_CogWheel_Physics_Ctr:
|
|
status: pending
|
|
ai::DgnObj_DLC_CWRotDirSwitch:
|
|
status: pending
|
|
ai::DgnObj_DLC_CW_WithEntityBody00:
|
|
status: pending
|
|
ai::DgnObj_DLC_DungeonRotateTag:
|
|
status: pending
|
|
ai::DgnObj_DLC_Faucet:
|
|
status: pending
|
|
ai::DgnObj_DLC_SliderBlock:
|
|
status: pending
|
|
ai::DieSelect:
|
|
status: pending
|
|
ai::DieSelectBombPlus:
|
|
status: pending
|
|
ai::DieSelectChemicalPlus:
|
|
status: pending
|
|
ai::DieSelectChemShockPlus:
|
|
status: pending
|
|
ai::DisplaySelect:
|
|
status: pending
|
|
ai::DistanceKeepMove:
|
|
status: pending
|
|
ai::DistanceLostCheck:
|
|
status: pending
|
|
ai::DoChangeOneTime:
|
|
status: pending
|
|
ai::DogNormal:
|
|
status: pending
|
|
ai::DomesticNormal:
|
|
status: pending
|
|
ai::DominoRoot:
|
|
status: pending
|
|
ai::DoorRoot:
|
|
status: pending
|
|
ai::DoubtItemSubTargetSelect:
|
|
status: pending
|
|
ai::DragonDropItemTargetRootAI:
|
|
status: pending
|
|
ai::DragonElecRoot:
|
|
status: pending
|
|
ai::DragonFireRoot:
|
|
status: pending
|
|
ai::DragonIceRoot:
|
|
status: pending
|
|
ai::DragonIceWaitRunel:
|
|
status: pending
|
|
ai::DragonItemRoot:
|
|
status: pending
|
|
ai::DragonReturn:
|
|
status: pending
|
|
ai::DragonRoot:
|
|
status: pending
|
|
ai::DragonRootBase:
|
|
status: pending
|
|
ai::DragonTurn:
|
|
status: pending
|
|
ai::DrawnSwordBowSelect:
|
|
status: pending
|
|
ai::DrawnWeaponSelector:
|
|
status: pending
|
|
ai::DuckRoot:
|
|
status: pending
|
|
ai::DungeonCannonBallAutoDelete:
|
|
status: pending
|
|
ai::DungeonEntranceRoot:
|
|
status: pending
|
|
ai::DungeonMoveTag:
|
|
status: pending
|
|
ai::DungeonMoveTagCont:
|
|
status: pending
|
|
ai::DungeonRemainsFire:
|
|
status: pending
|
|
ai::DungeonResetPosTag:
|
|
status: pending
|
|
ai::DungeonRotateTag:
|
|
status: pending
|
|
ai::DungeonRotateTag3D:
|
|
status: pending
|
|
ai::DungeonRotateTag4ElecApp:
|
|
status: pending
|
|
ai::DungeonRotateTag4FireApp:
|
|
status: pending
|
|
ai::DungeonRotateTag4WaterApp:
|
|
status: pending
|
|
ai::DungeonRotateTag4WindApp:
|
|
status: pending
|
|
ai::DungeonRotateTagCont:
|
|
status: pending
|
|
ai::DungeonRotateTagInOrder:
|
|
status: pending
|
|
ai::DungeonRotateTagShuttle:
|
|
status: pending
|
|
ai::DungeonRotateTagWaterChemical:
|
|
status: pending
|
|
ai::DynTargetStoneShootEnemyBattle:
|
|
status: pending
|
|
ai::DynTgBreathAttackEnemyBattle:
|
|
status: pending
|
|
ai::EarthReleaseAttack:
|
|
status: pending
|
|
ai::ElectricBall:
|
|
status: pending
|
|
ai::ElectricCable:
|
|
status: pending
|
|
ai::EnemyAngry:
|
|
status: pending
|
|
ai::EnemyAttackAndAway:
|
|
status: pending
|
|
ai::EnemyBaseArrowAttack:
|
|
status: pending
|
|
ai::EnemyBaseFindPlayer:
|
|
status: pending
|
|
ai::EnemyBattle:
|
|
status: pending
|
|
ai::EnemyBattleWithAreaCheck:
|
|
status: pending
|
|
ai::EnemyCalledAppear:
|
|
status: pending
|
|
ai::EnemyChaseShield:
|
|
status: pending
|
|
ai::EnemyChaseTargetAndAction:
|
|
status: pending
|
|
ai::EnemyChemicalPowerSelect:
|
|
status: pending
|
|
ai::EnemyChemicalSelect:
|
|
status: pending
|
|
ai::EnemyChemTargetAction:
|
|
status: pending
|
|
ai::EnemyChemTargetActionBase:
|
|
status: pending
|
|
ai::EnemyConfuse:
|
|
status: pending
|
|
ai::EnemyCutRope:
|
|
status: pending
|
|
ai::EnemyDefaultReaction:
|
|
status: pending
|
|
ai::EnemyDemoSumonRecgTgt:
|
|
status: pending
|
|
ai::EnemyEscape:
|
|
status: pending
|
|
ai::EnemyEscapeMove:
|
|
status: pending
|
|
ai::EnemyEscapeRoot:
|
|
status: pending
|
|
ai::EnemyFeintBattle:
|
|
status: pending
|
|
ai::EnemyFindBadStatusFriend:
|
|
status: pending
|
|
ai::EnemyFindHorseRideTarget:
|
|
status: pending
|
|
ai::EnemyFindShootable:
|
|
status: pending
|
|
ai::EnemyFortressChat:
|
|
status: pending
|
|
ai::EnemyFortressMgrTag:
|
|
status: pending
|
|
ai::EnemyFortressWait:
|
|
status: pending
|
|
ai::EnemyFortressWatchKeepingWait:
|
|
status: pending
|
|
ai::EnemyHide:
|
|
status: pending
|
|
ai::EnemyHideGrass:
|
|
status: pending
|
|
ai::EnemyHideShootingBattle:
|
|
status: pending
|
|
ai::EnemyHorseRide:
|
|
status: pending
|
|
ai::EnemyLifeSelect:
|
|
status: pending
|
|
ai::EnemyLifted:
|
|
status: pending
|
|
ai::EnemyLiftShootItem:
|
|
status: pending
|
|
ai::EnemyLost:
|
|
status: pending
|
|
ai::EnemyMimicrySelect:
|
|
status: pending
|
|
ai::EnemyMoveBattle:
|
|
status: pending
|
|
ai::EnemyMoveToGround:
|
|
status: pending
|
|
ai::EnemyNoiseTarget:
|
|
status: pending
|
|
ai::EnemyNormal:
|
|
status: pending
|
|
ai::EnemyNotice:
|
|
status: pending
|
|
ai::EnemyNoticeActiveEnemy:
|
|
status: pending
|
|
ai::EnemyNoticeFearfulLastAttacker:
|
|
status: pending
|
|
ai::EnemyNoticeFearfulTarget:
|
|
status: pending
|
|
ai::EnemyNoticeLimit:
|
|
status: pending
|
|
ai::EnemyNoticeSound:
|
|
status: pending
|
|
ai::EnemyNoticeSoundSensitive:
|
|
status: pending
|
|
ai::EnemyNoticeSoundSensitiveTimer:
|
|
status: pending
|
|
ai::EnemyNoticeSoundWithUI:
|
|
status: pending
|
|
ai::EnemyNoticeTerror:
|
|
status: pending
|
|
ai::EnemyPermitAttackSelect:
|
|
status: pending
|
|
ai::EnemyPursuingArrowBattle:
|
|
status: pending
|
|
ai::EnemyPursuingAttackCheck:
|
|
status: pending
|
|
ai::EnemyPursuingBattle:
|
|
status: pending
|
|
ai::EnemyRandomRepeatSideStep:
|
|
status: pending
|
|
ai::EnemyRangeKeepMove:
|
|
status: pending
|
|
ai::EnemyRangeKeepSwimMove:
|
|
status: pending
|
|
ai::EnemyRecognizeTarget:
|
|
status: pending
|
|
ai::EnemyRecognizeTargetBase:
|
|
status: pending
|
|
ai::EnemyRestraintCheckBattle:
|
|
status: pending
|
|
ai::EnemyReturnSelect:
|
|
status: pending
|
|
ai::EnemyRoam:
|
|
status: pending
|
|
ai::EnemyRoamSelect:
|
|
status: pending
|
|
ai::EnemyRoamViewItem:
|
|
status: pending
|
|
ai::EnemyRoot:
|
|
status: pending
|
|
ai::EnemySearchHorse:
|
|
status: pending
|
|
ai::EnemySearchShieldItemFindPlayer:
|
|
status: pending
|
|
ai::EnemyShieldSearchOrBattle:
|
|
status: pending
|
|
ai::EnemyShootAttackExplosives:
|
|
status: pending
|
|
ai::EnemySittingTogether:
|
|
status: pending
|
|
ai::EnemySkyArrowAttack:
|
|
status: pending
|
|
ai::EnemySomeIgniteBattle:
|
|
status: pending
|
|
ai::EnemySyncAttack:
|
|
status: pending
|
|
ai::EnemyTargetGearSelect:
|
|
status: pending
|
|
ai::EnemyTargetInAreaSelect:
|
|
status: pending
|
|
ai::EnemyTargetInSightSelect:
|
|
status: pending
|
|
ai::EnemyTimelineAI:
|
|
status: pending
|
|
ai::EnemyTired:
|
|
status: pending
|
|
ai::EnemyTreeWeaponSearchOrBattle:
|
|
status: pending
|
|
ai::EnemyVacuumBombSelect:
|
|
status: pending
|
|
ai::EnemyVacuumBombSelectBase:
|
|
status: pending
|
|
ai::EnemyVacuumChangeItemSelect:
|
|
status: pending
|
|
ai::EnemyVacuumWeaponTypeSelect:
|
|
status: pending
|
|
ai::EnemyWaitViewItem:
|
|
status: pending
|
|
ai::EnemyWarnNoticeEndChase:
|
|
status: pending
|
|
ai::EnemyWarnNoticeSelect:
|
|
status: pending
|
|
ai::EnemyWatchKeepingWait:
|
|
status: pending
|
|
ai::EnterFromResetSelect:
|
|
status: pending
|
|
ai::EnvSeEmitPointRootAI:
|
|
status: pending
|
|
ai::EquipConditionSelect:
|
|
status: pending
|
|
ai::EquipHaveSelector:
|
|
status: pending
|
|
ai::EquipShieldEnemySearchWeapon:
|
|
status: pending
|
|
ai::EquipStand:
|
|
status: pending
|
|
ai::EscapeFromTargetFront:
|
|
status: pending
|
|
ai::EscapeFromTargetFrontRandomDir:
|
|
status: pending
|
|
ai::EscapeOppositeToTargetInWater:
|
|
status: pending
|
|
ai::EscapeOrWaitSelect:
|
|
status: pending
|
|
ai::EternalPlayerTarget:
|
|
status: pending
|
|
ai::EventTagRootAI:
|
|
status: pending
|
|
ai::EventTimeRoot:
|
|
status: pending
|
|
ai::ExceededImpulseCheck:
|
|
status: pending
|
|
ai::ExplodeCheck:
|
|
status: pending
|
|
ai::FirstSelect:
|
|
status: pending
|
|
ai::FishGoToAndNibble:
|
|
status: pending
|
|
ai::FishRoot:
|
|
status: pending
|
|
ai::FishSafeReturn:
|
|
status: pending
|
|
ai::FixableLiftable:
|
|
status: pending
|
|
ai::FldObjDlcHeroMapRelief:
|
|
status: pending
|
|
ai::FldObjIvyBurnRoot:
|
|
status: pending
|
|
ai::FlyingEnemyBackKeepMove:
|
|
status: pending
|
|
ai::FlyingEnemyDiagonallyKeepMove:
|
|
status: pending
|
|
ai::FlyingEnemyFindPlayer:
|
|
status: pending
|
|
ai::FlyingEnemyFrontKeepMove:
|
|
status: pending
|
|
ai::FlyingEnemyKeepMove:
|
|
status: pending
|
|
ai::FlyingEnemySideKeepMove:
|
|
status: pending
|
|
ai::FlyInsectRoam:
|
|
status: pending
|
|
ai::FlyMoveToTarget:
|
|
status: pending
|
|
ai::ForbidDoubleNoticeSelect:
|
|
status: pending
|
|
ai::ForestGiantBattle:
|
|
status: pending
|
|
ai::ForestGiantBattleMove:
|
|
status: pending
|
|
ai::ForestGiantChanceWait:
|
|
status: pending
|
|
ai::ForestGiantClosestAttackSelect:
|
|
status: pending
|
|
ai::ForestGiantFindPlayer:
|
|
status: pending
|
|
ai::ForestGiantNormal:
|
|
status: pending
|
|
ai::ForestGiantNoticeSound:
|
|
status: pending
|
|
ai::ForestGiantReaction:
|
|
status: pending
|
|
ai::ForestGiantRecognizeTarget:
|
|
status: pending
|
|
ai::ForestGiantRoam:
|
|
status: pending
|
|
ai::ForestGiantRoot:
|
|
status: pending
|
|
ai::ForestGiantStoneShootBattle:
|
|
status: pending
|
|
ai::Fork2AI:
|
|
status: done
|
|
ai::Fork2AIUpperLowerBody:
|
|
status: done
|
|
ai::Fork3AI:
|
|
status: done
|
|
ai::Fork4AI:
|
|
status: done
|
|
ai::Fork5AI:
|
|
status: done
|
|
ai::Fork6AI:
|
|
status: done
|
|
ai::ForkActionAndJoin:
|
|
status: pending
|
|
ai::ForkAI:
|
|
status: done
|
|
ai::ForkBeastGanonRoot:
|
|
status: pending
|
|
ai::ForSaleOrNot:
|
|
status: pending
|
|
ai::FreezeInWaterSelect:
|
|
status: pending
|
|
ai::FriendCallAction:
|
|
status: pending
|
|
ai::FromPopPoolDamageSelect:
|
|
status: pending
|
|
ai::GambleTreasureBoxRoot:
|
|
status: pending
|
|
ai::GameDataFlagSelector:
|
|
status: pending
|
|
ai::GanonApproachOnFloorRoot:
|
|
status: pending
|
|
ai::GanonApproachOnWallRoot:
|
|
status: pending
|
|
ai::GanonBattleOnFloorRoot:
|
|
status: pending
|
|
ai::GanonBattleOnWallRoot:
|
|
status: pending
|
|
ai::GanonBattleRoot:
|
|
status: pending
|
|
ai::GanonBeamOnFloor:
|
|
status: pending
|
|
ai::GanonBeamOnWall:
|
|
status: pending
|
|
ai::GanonBeastDying:
|
|
status: pending
|
|
ai::GanonBeastMoveSelect:
|
|
status: pending
|
|
ai::GanonBeastReaction:
|
|
status: pending
|
|
ai::GanonBeastRoot:
|
|
status: pending
|
|
ai::GanonBeastStairState:
|
|
status: pending
|
|
ai::GanonBeastSufferChanger:
|
|
status: pending
|
|
ai::GanonBeastWait:
|
|
status: pending
|
|
ai::GanonDemoMoveSeqTwoAction:
|
|
status: pending
|
|
ai::GanonFarAttackRootOnWall:
|
|
status: pending
|
|
ai::GanonGrudgeNormal:
|
|
status: pending
|
|
ai::GanonNearAttackOnFloorRoot:
|
|
status: pending
|
|
ai::GanonNormalRoot:
|
|
status: pending
|
|
ai::GanonReaction:
|
|
status: pending
|
|
ai::GanonRecognizeRoot:
|
|
status: pending
|
|
ai::GanonShockRoot:
|
|
status: pending
|
|
ai::GanonStateChangeRoot:
|
|
status: pending
|
|
ai::GanonThrowActorRoot:
|
|
status: pending
|
|
ai::GanonThrowMultiActorRoot:
|
|
status: pending
|
|
ai::GanonWeaponAttackOnFloor:
|
|
status: pending
|
|
ai::GearRangeSelect:
|
|
status: pending
|
|
ai::GelEnemyReaction:
|
|
status: pending
|
|
ai::GerudoHeroSoulGiftRoot:
|
|
status: pending
|
|
ai::GerudoQueenBattle:
|
|
status: pending
|
|
ai::GetItemBrightBow:
|
|
status: pending
|
|
ai::GetItemNormal:
|
|
status: pending
|
|
ai::GiantArmorAsWeakPoint:
|
|
status: pending
|
|
ai::GiantArmorRoot:
|
|
status: pending
|
|
ai::GiantEarthReleaseAttack:
|
|
status: pending
|
|
ai::GiantEscapeFromDamageWater:
|
|
status: pending
|
|
ai::GiantNavMoveTarget:
|
|
status: pending
|
|
ai::GiantNavMoveWithFirstAction:
|
|
status: pending
|
|
ai::GiantRoamSelect:
|
|
status: pending
|
|
ai::GiantSleepNormal:
|
|
status: pending
|
|
ai::GiantSleepReaction:
|
|
status: pending
|
|
ai::GiantStoneShootAngrySelect:
|
|
status: pending
|
|
ai::GolemChemicalResetSelect:
|
|
status: pending
|
|
ai::GolemChemicalVanishedSelect:
|
|
status: pending
|
|
ai::GolemClimbedSelect:
|
|
status: pending
|
|
ai::GolemClimbedTimeSelect:
|
|
status: pending
|
|
ai::GolemFindPlayer:
|
|
status: pending
|
|
ai::GolemFireREnemyBattle:
|
|
status: pending
|
|
ai::GolemNormal:
|
|
status: pending
|
|
ai::GolemNoticeWorry:
|
|
status: pending
|
|
ai::GolemPartRoot:
|
|
status: pending
|
|
ai::GolemPartsSelect:
|
|
status: pending
|
|
ai::GolemReaction:
|
|
status: pending
|
|
ai::GolemRoot:
|
|
status: pending
|
|
ai::GolemRootBase:
|
|
status: pending
|
|
ai::GolemRWeakPointRoot:
|
|
status: pending
|
|
ai::GolemSleepNormal:
|
|
status: pending
|
|
ai::GolemSleepTypeSelect:
|
|
status: pending
|
|
ai::GolemWeakPointRoot:
|
|
status: pending
|
|
ai::GolfBallRoot:
|
|
status: pending
|
|
ai::GoronCannon:
|
|
status: pending
|
|
ai::GoronCannonBase:
|
|
status: pending
|
|
ai::GoronHeroDescendentRoot:
|
|
status: pending
|
|
ai::GoronHeroSoulGiftRoot:
|
|
status: pending
|
|
ai::GroundAngleSelect:
|
|
status: pending
|
|
ai::GroundHitSelect:
|
|
status: pending
|
|
ai::GrudgeEyeball:
|
|
status: pending
|
|
ai::GuardAndRevenge:
|
|
status: pending
|
|
ai::GuardFlagSelect:
|
|
status: pending
|
|
ai::GuardFrequencySelect:
|
|
status: pending
|
|
ai::GuardianAI:
|
|
status: pending
|
|
ai::GuardianBattleBeamAttack:
|
|
status: pending
|
|
ai::GuardianBeam:
|
|
status: pending
|
|
ai::GuardianBeamAttack:
|
|
status: pending
|
|
ai::GuardianBeamAttackBase:
|
|
status: pending
|
|
ai::GuardianBezierRailMove:
|
|
status: pending
|
|
ai::GuardianChase:
|
|
status: pending
|
|
ai::GuardianCloseBattle:
|
|
status: pending
|
|
ai::GuardianDown:
|
|
status: pending
|
|
ai::GuardianMini2ndBattle:
|
|
status: pending
|
|
ai::GuardianMini2ndBattleAttack:
|
|
status: pending
|
|
ai::GuardianMiniBattle:
|
|
status: pending
|
|
ai::GuardianMiniBattleStateSelect:
|
|
status: pending
|
|
ai::GuardianMiniBeam:
|
|
status: pending
|
|
ai::GuardianMiniBeamAttack:
|
|
status: pending
|
|
ai::GuardianMiniBeamAttackMove:
|
|
status: pending
|
|
ai::GuardianMiniBeamAttackNoWait:
|
|
status: pending
|
|
ai::GuardianMiniBeamToExplosives:
|
|
status: pending
|
|
ai::GuardianMiniBlownOff:
|
|
status: pending
|
|
ai::GuardianMiniChangeWeapon:
|
|
status: pending
|
|
ai::GuardianMiniFinalBattle:
|
|
status: pending
|
|
ai::GuardianMiniFindPlayer:
|
|
status: pending
|
|
ai::GuardianMiniGroggy:
|
|
status: pending
|
|
ai::GuardianMiniGuardSelect:
|
|
status: pending
|
|
ai::GuardianMiniNoWeaponSelect:
|
|
status: pending
|
|
ai::GuardianMiniOnNoNavMesh:
|
|
status: pending
|
|
ai::GuardianMiniRangeKeepMove:
|
|
status: pending
|
|
ai::GuardianMiniReaction:
|
|
status: pending
|
|
ai::GuardianMiniRecognizeTarget:
|
|
status: pending
|
|
ai::GuardianMiniRollingAttackMove:
|
|
status: pending
|
|
ai::GuardianMiniRoot:
|
|
status: pending
|
|
ai::GuardianMiniTargetOnScalffold:
|
|
status: pending
|
|
ai::GuardianMiniTransformSelect:
|
|
status: pending
|
|
ai::GuardianMiniViewWait:
|
|
status: pending
|
|
ai::GuardianRoam:
|
|
status: pending
|
|
ai::GuardianRoot:
|
|
status: pending
|
|
ai::GuardianTargetLost:
|
|
status: pending
|
|
ai::GuardianWait:
|
|
status: pending
|
|
ai::GuardNearTarget:
|
|
status: pending
|
|
ai::GyroActivateTerminal:
|
|
status: pending
|
|
ai::HangedLamp:
|
|
status: pending
|
|
ai::HasPreActorSelect:
|
|
status: pending
|
|
ai::HaveNoWeaponSelector:
|
|
status: pending
|
|
ai::HeightSelectTwoAction:
|
|
status: pending
|
|
ai::HeroSoulGiftRoot:
|
|
status: pending
|
|
ai::HiddenKorokRoot:
|
|
status: pending
|
|
ai::HiddenOctarockFindPlayer:
|
|
status: pending
|
|
ai::HiddenOctarockNormal:
|
|
status: pending
|
|
ai::HiddenOctarockSearchTarget:
|
|
status: pending
|
|
ai::HomePosDistanceSelector:
|
|
status: pending
|
|
ai::Horse:
|
|
status: pending
|
|
ai::HorseCheckLineOfSightSelector:
|
|
status: pending
|
|
ai::HorseCheckLineOfSightSelectorBase:
|
|
status: pending
|
|
ai::HorseDamageTypeSelect:
|
|
status: pending
|
|
ai::HorseEscapeRouteRailAI:
|
|
status: pending
|
|
ai::HorseFollow:
|
|
status: pending
|
|
ai::HorseGoToEatAI:
|
|
status: pending
|
|
ai::HorseLoopTarget:
|
|
status: pending
|
|
ai::HorseLoopTargetAndWaitAI:
|
|
status: pending
|
|
ai::HorseMoveToPlayer:
|
|
status: pending
|
|
ai::HorseNatureSelectAI:
|
|
status: pending
|
|
ai::HorseNotRidden:
|
|
status: pending
|
|
ai::HorsePrevRiddenStatusSelector:
|
|
status: pending
|
|
ai::HorseReins:
|
|
status: pending
|
|
ai::HorseRiddenAI:
|
|
status: pending
|
|
ai::HorseRiddenByEnemyAI:
|
|
status: pending
|
|
ai::HorseRiddenByNPC:
|
|
status: pending
|
|
ai::HorseRiddenByNPCBase:
|
|
status: pending
|
|
ai::HorseRideChargeAttack:
|
|
status: pending
|
|
ai::HorseRideChaseBattleAttackMove:
|
|
status: pending
|
|
ai::HorseRideChaseBattleMove:
|
|
status: pending
|
|
ai::HorseRideChaseBattleMoveBase:
|
|
status: pending
|
|
ai::HorseRideDamagedSelector:
|
|
status: pending
|
|
ai::HorseRideEnemyBattle:
|
|
status: pending
|
|
ai::HorseRideEnemyFindPlayer:
|
|
status: pending
|
|
ai::HorseRideEnemyNormal:
|
|
status: pending
|
|
ai::HorseRideMoveTo:
|
|
status: pending
|
|
ai::HorseRideRangeKeepMove:
|
|
status: pending
|
|
ai::HorseRideShooterFindPlayer:
|
|
status: pending
|
|
ai::HorseRideShootingEnemyBattle:
|
|
status: pending
|
|
ai::HorseRideTurn:
|
|
status: pending
|
|
ai::HorseWanderAI:
|
|
status: pending
|
|
ai::IAIAttack:
|
|
status: pending
|
|
ai::IbutsuWaterFallRoot:
|
|
status: pending
|
|
ai::IceEnemyFeintBattle:
|
|
status: pending
|
|
ai::IceMakerBlock:
|
|
status: pending
|
|
ai::IncredibleAction:
|
|
status: pending
|
|
ai::InDemoSelect:
|
|
status: pending
|
|
ai::InForceEnemyLostAreaSelect:
|
|
status: pending
|
|
ai::InitFromInCarryBoxSelect:
|
|
status: pending
|
|
ai::InsectEscape:
|
|
status: pending
|
|
ai::InsectFairyRoot:
|
|
status: pending
|
|
ai::InsectRoam:
|
|
status: pending
|
|
ai::InsectRoot:
|
|
status: pending
|
|
ai::InTerritorySelector:
|
|
status: pending
|
|
ai::InvincibleHiddenOctarock:
|
|
status: pending
|
|
ai::InvisibleKorokRailMove:
|
|
status: pending
|
|
ai::InWaterKeepSelect:
|
|
status: pending
|
|
ai::InWaterSelect:
|
|
status: pending
|
|
ai::IsPlacementAreaEnemy:
|
|
status: pending
|
|
ai::ItemAmiiboRoot:
|
|
status: pending
|
|
ai::ItemConductor:
|
|
status: pending
|
|
ai::ItemOnTree:
|
|
status: pending
|
|
ai::ItemRoot:
|
|
status: pending
|
|
ai::JumpAttack:
|
|
status: pending
|
|
ai::JustAvoidFinishWait:
|
|
status: pending
|
|
ai::KakarikoKokkoTimeline:
|
|
status: pending
|
|
ai::KeepBackSelect:
|
|
status: pending
|
|
ai::KeeseDieSelect:
|
|
status: pending
|
|
ai::KeeseHangOnCeil:
|
|
status: pending
|
|
ai::KeeseNormal:
|
|
status: pending
|
|
ai::KeeseRoam:
|
|
status: pending
|
|
ai::KeeseSwarmNormal:
|
|
status: pending
|
|
ai::KeeseSwarmRoam:
|
|
status: pending
|
|
ai::KeyLockedShutter:
|
|
status: pending
|
|
ai::KokkoAngry:
|
|
status: pending
|
|
ai::KokkoAngryTargetSelect:
|
|
status: pending
|
|
ai::KokkoEscapeAI:
|
|
status: pending
|
|
ai::KokkoRoot:
|
|
status: pending
|
|
ai::KorokAnswerResponceRoot:
|
|
status: pending
|
|
ai::KorokFlowerColorRoot:
|
|
status: pending
|
|
ai::KorokFlowerRoot:
|
|
status: pending
|
|
ai::KorokGoalTimerRootAI:
|
|
status: pending
|
|
ai::KorokPinWheelRoot:
|
|
status: pending
|
|
ai::KorokPotRootAI:
|
|
status: pending
|
|
ai::KorokRailMove:
|
|
status: pending
|
|
ai::KorokStartStandRoot:
|
|
status: pending
|
|
ai::KorokStoneLift:
|
|
status: pending
|
|
ai::KorokTargetRailMove:
|
|
status: pending
|
|
ai::LandHumEnemyFindBait:
|
|
status: pending
|
|
ai::LandHumEnemyFindBaitWeapon:
|
|
status: pending
|
|
ai::LandHumEnemyFindPlayer:
|
|
status: pending
|
|
ai::LandHumEnemyNormal:
|
|
status: pending
|
|
ai::LandHumEnemyThrowWeapon:
|
|
status: pending
|
|
ai::LandHumEnemyUnarmedBattle:
|
|
status: pending
|
|
ai::LandHumGourmandEnemyNormal:
|
|
status: pending
|
|
ai::LandingChemicalBall:
|
|
status: pending
|
|
ai::LargeCannonAttackRoot:
|
|
status: pending
|
|
ai::LargeEnemyFindPlayer:
|
|
status: pending
|
|
ai::LastAttackerSelect:
|
|
status: pending
|
|
ai::LastAttackerSpecialActionSelect:
|
|
status: pending
|
|
ai::LastBossBeamAttackRoot:
|
|
status: pending
|
|
ai::LastBossDemoWarpMove:
|
|
status: pending
|
|
ai::LastBossDemoWarpRoot:
|
|
status: pending
|
|
ai::LastBossNormalWarpRoot:
|
|
status: pending
|
|
ai::LastBossRailWarpRoot:
|
|
status: pending
|
|
ai::LastBossRoot:
|
|
status: pending
|
|
ai::LastBossShieldBash:
|
|
status: pending
|
|
ai::LastBossShootGaleArrowRoot:
|
|
status: pending
|
|
ai::LastBossShootNormalArrowRoot:
|
|
status: pending
|
|
ai::LastBossSwordWhirlSlash:
|
|
status: pending
|
|
ai::LastBossThunderRoot:
|
|
status: pending
|
|
ai::LastBossWeaponAttackRoot:
|
|
status: pending
|
|
ai::LeaderDistanceSelector:
|
|
status: pending
|
|
ai::LeadToTarget:
|
|
status: pending
|
|
ai::LeaveFromTarget:
|
|
status: pending
|
|
ai::LifeChangeDemoCaller:
|
|
status: pending
|
|
ai::Lifted:
|
|
status: pending
|
|
ai::LimitedTimeredActorCreator:
|
|
status: pending
|
|
ai::LineCheckTag:
|
|
status: pending
|
|
ai::LinkageEnemyNormal:
|
|
status: pending
|
|
ai::LinkTagCheck:
|
|
status: pending
|
|
ai::LizalfosBreathAttack:
|
|
status: pending
|
|
ai::LOSFurthestHitPointFinder:
|
|
status: pending
|
|
ai::LumberjackFallenTree:
|
|
status: pending
|
|
ai::LumberjackTree:
|
|
status: pending
|
|
ai::LynelArrowAttackSelect:
|
|
status: pending
|
|
ai::LynelArrowAttackSelectBase:
|
|
status: pending
|
|
ai::LynelArrowAttackSelectOnce:
|
|
status: pending
|
|
ai::LynelArrowBattle:
|
|
status: pending
|
|
ai::LynelAttackThroughMove:
|
|
status: pending
|
|
ai::LynelBackStepFromTarget:
|
|
status: pending
|
|
ai::LynelBattle:
|
|
status: pending
|
|
ai::LynelChaseBattleMove:
|
|
status: pending
|
|
ai::LynelCloseBattle:
|
|
status: pending
|
|
ai::LynelDirSelect:
|
|
status: pending
|
|
ai::LynelDistanceLostCheck:
|
|
status: pending
|
|
ai::LynelEscapeFromTarget:
|
|
status: pending
|
|
ai::LynelFindPlayer:
|
|
status: pending
|
|
ai::LynelLineMoveAttack:
|
|
status: pending
|
|
ai::LynelNavMoveNoStop:
|
|
status: pending
|
|
ai::LynelNavMoveTarget:
|
|
status: pending
|
|
ai::LynelNormal:
|
|
status: pending
|
|
ai::LynelNoticeAttacked:
|
|
status: pending
|
|
ai::LynelNoticeTerror:
|
|
status: pending
|
|
ai::LynelOnNoNavMeshPos:
|
|
status: pending
|
|
ai::LynelRecognizeTarget:
|
|
status: pending
|
|
ai::LynelRepeatAttack:
|
|
status: pending
|
|
ai::LynelRoam:
|
|
status: pending
|
|
ai::LynelRodeo:
|
|
status: pending
|
|
ai::LynelRoot:
|
|
status: pending
|
|
ai::LynelTackleMove:
|
|
status: pending
|
|
ai::LynelThreeBreathAttack:
|
|
status: pending
|
|
ai::LynelWarp:
|
|
status: pending
|
|
ai::MagneGearRoot:
|
|
status: pending
|
|
ai::MagneGrabbedPartsRangeSelector:
|
|
status: pending
|
|
ai::MagneGrabSelect:
|
|
status: pending
|
|
ai::MagneShaftRoot:
|
|
status: pending
|
|
ai::MagneShaftRootBase:
|
|
status: pending
|
|
ai::MagneSliderBlockRootThunder:
|
|
status: pending
|
|
ai::MagneStickRoot:
|
|
status: pending
|
|
ai::Magnetglove:
|
|
status: pending
|
|
ai::MainFieldDungeonSelect:
|
|
status: pending
|
|
ai::MasquaradeSubTargetSelect:
|
|
status: pending
|
|
ai::MasterSwordBase100EnemyRoot:
|
|
status: pending
|
|
ai::MasterSwordRoot:
|
|
status: pending
|
|
ai::MergedDungeonPartsRoot:
|
|
status: pending
|
|
ai::MessageReceiveCheck:
|
|
status: pending
|
|
ai::MessageReceiveCheckBasic:
|
|
status: pending
|
|
ai::MessageReceiveCheckEveryFrame:
|
|
status: pending
|
|
ai::MetalObjectBuried:
|
|
status: pending
|
|
ai::MetalObjectFixed:
|
|
status: pending
|
|
ai::MimicCliffStopEnemyNormal:
|
|
status: pending
|
|
ai::MimicCliffStopEnemyNormalBase:
|
|
status: pending
|
|
ai::MimicEnemyFindPlayer:
|
|
status: pending
|
|
ai::MimicEnemyNormal:
|
|
status: pending
|
|
ai::MimicFlagSelect:
|
|
status: pending
|
|
ai::MimicryResetCheck:
|
|
status: pending
|
|
ai::MiniBeamAttack:
|
|
status: pending
|
|
ai::MiniGolemLifted:
|
|
status: pending
|
|
ai::MiniGolemReaction:
|
|
status: pending
|
|
ai::MiniGolemRoot:
|
|
status: pending
|
|
ai::MiniGolemSleep:
|
|
status: pending
|
|
ai::MoonAI:
|
|
status: pending
|
|
ai::MoonNameTag:
|
|
status: pending
|
|
ai::MoriblinSpearBattle:
|
|
status: pending
|
|
ai::MoriblinSpearNearBattle:
|
|
status: pending
|
|
ai::MoriblinUnarmedBattle:
|
|
status: pending
|
|
ai::MotorcycleRoot:
|
|
status: pending
|
|
ai::MotorcycleRootBase:
|
|
status: pending
|
|
ai::MoveAndFreeFallGondola:
|
|
status: pending
|
|
ai::MoveAroundTarget:
|
|
status: pending
|
|
ai::MoveLOSFeedback:
|
|
status: pending
|
|
ai::MoveRemainsElectric:
|
|
status: pending
|
|
ai::MoveToCameraFrontXZ:
|
|
status: pending
|
|
ai::MoveToTargetCollisionFeedback:
|
|
status: pending
|
|
ai::NavMeshTurnAwayFromHitPos:
|
|
status: pending
|
|
ai::NavMoveNearTarget:
|
|
status: pending
|
|
ai::NavMoveTarget:
|
|
status: pending
|
|
ai::NavMoveTargetClosestPoint:
|
|
status: pending
|
|
ai::NavMoveTargetWithJumpWater:
|
|
status: pending
|
|
ai::NavViewMove:
|
|
status: pending
|
|
ai::NearCreateAppearTypeSelect:
|
|
status: pending
|
|
ai::NearCreateSelect:
|
|
status: pending
|
|
ai::NewMannequinRoot:
|
|
status: pending
|
|
ai::NonPlayerHorseRide:
|
|
status: pending
|
|
ai::NormalHumanEquipableShield:
|
|
status: pending
|
|
ai::NoticePartsRangeSelector:
|
|
status: pending
|
|
ai::NPCAlert:
|
|
status: pending
|
|
ai::NPCArtistRoot:
|
|
status: pending
|
|
ai::NPCAttack:
|
|
status: pending
|
|
ai::NPCAttentionAI:
|
|
status: pending
|
|
ai::NPCAvoid:
|
|
status: pending
|
|
ai::NPCChasePlayerBlueFire:
|
|
status: pending
|
|
ai::NPCClerkRoot:
|
|
status: pending
|
|
ai::NPCConfront:
|
|
status: pending
|
|
ai::NPCConfrontEnemy:
|
|
status: pending
|
|
ai::NpcDemoRoot:
|
|
status: pending
|
|
ai::NPCGerudoQueenRoot:
|
|
status: pending
|
|
ai::NPCHeartsRoot:
|
|
status: pending
|
|
ai::NPCHorseRide:
|
|
status: pending
|
|
ai::NPCHorseRideWait:
|
|
status: pending
|
|
ai::NPCMamonoShopRoot:
|
|
status: pending
|
|
ai::NPCMove:
|
|
status: pending
|
|
ai::NpcMoveToAnchor:
|
|
status: pending
|
|
ai::NPCMoveToRailPoint:
|
|
status: pending
|
|
ai::NPCReaction:
|
|
status: pending
|
|
ai::NPCReturnAnchor:
|
|
status: pending
|
|
ai::NPCReturnRestPosRoot:
|
|
status: pending
|
|
ai::NPCRoam:
|
|
status: pending
|
|
ai::NPCRoot:
|
|
status: pending
|
|
ai::NPCRunaway:
|
|
status: pending
|
|
ai::NPCSearch:
|
|
status: pending
|
|
ai::NPCSurprised:
|
|
status: pending
|
|
ai::NPCSuspend:
|
|
status: pending
|
|
ai::NPCTalkBalloon:
|
|
status: pending
|
|
ai::NpcTebaRoot:
|
|
status: pending
|
|
ai::NpcTebaTrainingRoot:
|
|
status: pending
|
|
ai::NPCTerrorAI:
|
|
status: pending
|
|
ai::NPCTimeline:
|
|
status: pending
|
|
ai::NPCTravel:
|
|
status: pending
|
|
ai::NPCTravelBase:
|
|
status: pending
|
|
ai::NPCTravelerRoot:
|
|
status: pending
|
|
ai::NPCWander:
|
|
status: pending
|
|
ai::NushiEscapeSelector:
|
|
status: pending
|
|
ai::NushiWarp:
|
|
status: pending
|
|
ai::OctarockBattle:
|
|
status: pending
|
|
ai::OctarockEscape:
|
|
status: pending
|
|
ai::OctarockHideEscape:
|
|
status: pending
|
|
ai::OctarockOptionRoot:
|
|
status: pending
|
|
ai::OctarockReaction:
|
|
status: pending
|
|
ai::OctarockRoot:
|
|
status: pending
|
|
ai::OctarockRootBase:
|
|
status: pending
|
|
ai::OctarockServiceHideWait:
|
|
status: pending
|
|
ai::OctarockWaterWait:
|
|
status: pending
|
|
ai::OnCliffEnemyBattle:
|
|
status: pending
|
|
ai::OnCliffSurfaceSelect:
|
|
status: pending
|
|
ai::OnCliffViewWait:
|
|
status: pending
|
|
ai::OneMemoryMagicBattle:
|
|
status: pending
|
|
ai::OneMemoryMagicBattleBase:
|
|
status: pending
|
|
ai::OnEnterEventModeSelect:
|
|
status: pending
|
|
ai::OnNavFaceSelect:
|
|
status: pending
|
|
ai::OnRagdollSelect:
|
|
status: pending
|
|
ai::OptionalWeaponAI:
|
|
status: pending
|
|
ai::OutOfScreen:
|
|
status: pending
|
|
ai::PartHaveSelect:
|
|
status: pending
|
|
ai::PartsNoticeSelect:
|
|
status: pending
|
|
ai::PartsSleepSelect:
|
|
status: pending
|
|
ai::PauseMenuPlayerRoot:
|
|
status: pending
|
|
ai::PickShootItemRoot:
|
|
status: pending
|
|
ai::PillarCrack:
|
|
status: pending
|
|
ai::PipeDrawing:
|
|
status: pending
|
|
ai::PlayerAttack:
|
|
status: pending
|
|
ai::PlayerBarrierBlow:
|
|
status: pending
|
|
ai::PlayerBeetle:
|
|
status: pending
|
|
ai::PlayerCamera:
|
|
status: pending
|
|
ai::PlayerCaught:
|
|
status: pending
|
|
ai::PlayerClimb:
|
|
status: pending
|
|
ai::PlayerCutJump:
|
|
status: pending
|
|
ai::PlayerDead:
|
|
status: pending
|
|
ai::PlayerDemoRoot:
|
|
status: pending
|
|
ai::PlayerGrab:
|
|
status: pending
|
|
ai::PlayerItem:
|
|
status: pending
|
|
ai::PlayerLadder:
|
|
status: pending
|
|
ai::PlayerNavDestinationMove:
|
|
status: pending
|
|
ai::PlayerNormal:
|
|
status: pending
|
|
ai::PlayerRideHorse:
|
|
status: pending
|
|
ai::PlayerRoot:
|
|
status: pending
|
|
ai::PlayerSetTarget:
|
|
status: pending
|
|
ai::PlayerSit:
|
|
status: pending
|
|
ai::PlayerSwim:
|
|
status: pending
|
|
ai::PlayerWaterFall:
|
|
status: pending
|
|
ai::PlayerZoraRide:
|
|
status: pending
|
|
ai::PointWindTagRoot:
|
|
status: pending
|
|
ai::PracticeGuardianMiniNormal:
|
|
status: pending
|
|
ai::PreSleepCheck:
|
|
status: pending
|
|
ai::PrevASEndSeq:
|
|
status: pending
|
|
ai::PrevASOR2SelectTwo:
|
|
status: pending
|
|
ai::PrevASSelect:
|
|
status: pending
|
|
ai::PrevASSkipSeq:
|
|
status: pending
|
|
ai::PrevSomeASSelect:
|
|
status: pending
|
|
ai::PreyChemicalDeadReaction:
|
|
status: pending
|
|
ai::PreyDead:
|
|
status: pending
|
|
ai::PreyDeadCauseSelector:
|
|
status: pending
|
|
ai::PreyDefWanderAI:
|
|
status: pending
|
|
ai::PreyDropItemRoot:
|
|
status: pending
|
|
ai::PreyLookAtTarget:
|
|
status: pending
|
|
ai::PreyNormal:
|
|
status: pending
|
|
ai::PreyReaction:
|
|
status: pending
|
|
ai::PreyRoot:
|
|
status: pending
|
|
ai::PreyStun:
|
|
status: pending
|
|
ai::PriestBossActorCloneRoot:
|
|
status: pending
|
|
ai::PriestBossActorEnemyRoot:
|
|
status: pending
|
|
ai::PriestBossActorGiantFouthRoot:
|
|
status: pending
|
|
ai::PriestBossActorGiantRoot:
|
|
status: pending
|
|
ai::PriestBossActorNormalMode:
|
|
status: pending
|
|
ai::PriestBossActorNormalRoot:
|
|
status: pending
|
|
ai::PriestBossActorPhaseSecondStart:
|
|
status: pending
|
|
ai::PriestBossActorRoot:
|
|
status: pending
|
|
ai::PriestBossAfterImageRoot:
|
|
status: pending
|
|
ai::PriestBossAttackGrave:
|
|
status: pending
|
|
ai::PriestBossBananaMode:
|
|
status: pending
|
|
ai::PriestBossBeamExplode:
|
|
status: pending
|
|
ai::PriestBossBlowoffDamageSelect:
|
|
status: pending
|
|
ai::PriestBossBlowoffReadyReaction:
|
|
status: pending
|
|
ai::PriestBossBowEquiped:
|
|
status: pending
|
|
ai::PriestBossCircleFormationRush:
|
|
status: pending
|
|
ai::PriestBossCircleFormationShoot:
|
|
status: pending
|
|
ai::PriestBossCloneBananaMode:
|
|
status: pending
|
|
ai::PriestBossCloneBulletRoot:
|
|
status: pending
|
|
ai::PriestBossDamageTypeSelect:
|
|
status: pending
|
|
ai::PriestBossEyeBeam:
|
|
status: pending
|
|
ai::PriestBossEyeBeamFourth:
|
|
status: pending
|
|
ai::PriestBossEyeBeamStandAim:
|
|
status: pending
|
|
ai::PriestBossEyeBeamThird:
|
|
status: pending
|
|
ai::PriestBossFastWarpAttack:
|
|
status: pending
|
|
ai::PriestBossFormation:
|
|
status: pending
|
|
ai::PriestBossGiantDeadSelector:
|
|
status: pending
|
|
ai::PriestBossGiantDownSeq:
|
|
status: pending
|
|
ai::PriestBossGiantEnemyRoot:
|
|
status: pending
|
|
ai::PriestBossGiantReaction:
|
|
status: pending
|
|
ai::PriestBossGiantStageRotate:
|
|
status: pending
|
|
ai::PriestBossGiantStageRotRoot:
|
|
status: pending
|
|
ai::PriestBossIAIAttack:
|
|
status: pending
|
|
ai::PriestBossIronBall:
|
|
status: pending
|
|
ai::PriestBossIronBallRoot:
|
|
status: pending
|
|
ai::PriestBossIronBallStageRotate:
|
|
status: pending
|
|
ai::PriestBossLineFormationAppear:
|
|
status: pending
|
|
ai::PriestBossLineFormationFall:
|
|
status: pending
|
|
ai::PriestBossLineFormationRush:
|
|
status: pending
|
|
ai::PriestBossMakeClone:
|
|
status: pending
|
|
ai::PriestBossMeta:
|
|
status: pending
|
|
ai::PriestBossMetaAIRoot:
|
|
status: pending
|
|
ai::PriestBossMode:
|
|
status: pending
|
|
ai::PriestBossNormalMoveSelector:
|
|
status: pending
|
|
ai::PriestBossNormalQuickRecover:
|
|
status: pending
|
|
ai::PriestBossNormalReaction:
|
|
status: pending
|
|
ai::PriestBossPhase:
|
|
status: pending
|
|
ai::PriestBossPhaseFinish:
|
|
status: pending
|
|
ai::PriestBossPhaseFirst:
|
|
status: pending
|
|
ai::PriestBossPhaseFourth:
|
|
status: pending
|
|
ai::PriestBossPhaseSecond:
|
|
status: pending
|
|
ai::PriestBossPhaseSelector:
|
|
status: pending
|
|
ai::PriestBossPhaseThird:
|
|
status: pending
|
|
ai::PriestBossShadowCloneEnemyRoot:
|
|
status: pending
|
|
ai::PriestBossShadowClonesReaction:
|
|
status: pending
|
|
ai::PriestBossShadowCloneThrow:
|
|
status: pending
|
|
ai::PriestBossSlowWarpMove:
|
|
status: pending
|
|
ai::PriestBossStageRotationSelector:
|
|
status: pending
|
|
ai::PriestBossSynchroMode:
|
|
status: pending
|
|
ai::PriestBossWalkAttack:
|
|
status: pending
|
|
ai::PriestBossWarpToSafePos:
|
|
status: pending
|
|
ai::PriestIronBallAttack:
|
|
status: pending
|
|
ai::PullOutTree:
|
|
status: pending
|
|
ai::RailMove:
|
|
status: pending
|
|
ai::RailMoveObject:
|
|
status: pending
|
|
ai::RailMoveObjectOneWay:
|
|
status: pending
|
|
ai::RailMoveRandomIgnoreStop:
|
|
status: pending
|
|
ai::RailMoveRemains:
|
|
status: pending
|
|
ai::RailMoveRemainsBGCamera:
|
|
status: pending
|
|
ai::RailMoveRndIgnrStopPlayAS:
|
|
status: pending
|
|
ai::RailMoveWithClose:
|
|
status: pending
|
|
ai::RandomSelectThreeAction:
|
|
status: pending
|
|
ai::RandomSelectThreeActionBase:
|
|
status: pending
|
|
ai::RandomSelectTwoAction:
|
|
status: pending
|
|
ai::RandomSelectTwoActionBase:
|
|
status: pending
|
|
ai::RangeAttackSelect:
|
|
status: pending
|
|
ai::RangeCheckSeqTwoAction:
|
|
status: pending
|
|
ai::RangeHeightSelectTwoAction:
|
|
status: pending
|
|
ai::RangeLineReachSelectTwoAction:
|
|
status: pending
|
|
ai::RangeObstacleCheck:
|
|
status: pending
|
|
ai::RangeSelect:
|
|
status: pending
|
|
ai::RangeSelectAction:
|
|
status: pending
|
|
ai::RangeSelectThreeAction:
|
|
status: pending
|
|
ai::RangeSelectTwoAction:
|
|
status: pending
|
|
ai::RapidAttackAllowSelect:
|
|
status: pending
|
|
ai::ReduceDistanceToTargetPos:
|
|
status: pending
|
|
ai::ReferenceNPCViewWithDynAS:
|
|
status: pending
|
|
ai::ReflectableBulletThrown:
|
|
status: pending
|
|
ai::ReflectableEscape:
|
|
status: pending
|
|
ai::ReflectableIgnitedThrown:
|
|
status: pending
|
|
ai::ReflectableThrown:
|
|
status: pending
|
|
ai::RegistedActorNumTwoSelect:
|
|
status: pending
|
|
ai::RegistedActorNumTwoSelectBase:
|
|
status: pending
|
|
ai::RemainElectricCannonBeamAttack:
|
|
status: pending
|
|
ai::RemainElectricCannonRoot:
|
|
status: pending
|
|
ai::RemainElectricCannonRootBase:
|
|
status: pending
|
|
ai::RemainsElectricBGCamera:
|
|
status: pending
|
|
ai::RemainsElectricRoot:
|
|
status: pending
|
|
ai::RemainsFireBattleMove:
|
|
status: pending
|
|
ai::RemainsFireBattleStepSelector:
|
|
status: pending
|
|
ai::RemainsFireDroneNormal:
|
|
status: pending
|
|
ai::RemainsFireRoot:
|
|
status: pending
|
|
ai::RemainsLithograph:
|
|
status: pending
|
|
ai::RemainsRoot:
|
|
status: pending
|
|
ai::RemainsWaterBattleRoot:
|
|
status: pending
|
|
ai::RemainsWaterBulletController:
|
|
status: pending
|
|
ai::RemainsWaterChaseBulletRoot:
|
|
status: pending
|
|
ai::RemainsWaterNormal:
|
|
status: pending
|
|
ai::RemainsWaterRoot:
|
|
status: pending
|
|
ai::RemainsWaterWeakPointRoot:
|
|
status: pending
|
|
ai::RemainsWindBatteryAttack:
|
|
status: pending
|
|
ai::RemainsWindBatteryRoot:
|
|
status: pending
|
|
ai::RemainsWindRoot:
|
|
status: pending
|
|
ai::RememberMesOneActorEnemyRoot:
|
|
status: pending
|
|
ai::RemoteBomb:
|
|
status: pending
|
|
ai::RepeatByLargeDamage:
|
|
status: pending
|
|
ai::RestLifeSelect:
|
|
status: pending
|
|
ai::RestreintTired:
|
|
status: pending
|
|
ai::ReturnFromReactionSelect:
|
|
status: pending
|
|
ai::ReuseBulletPartsRoot:
|
|
status: pending
|
|
ai::RideHorseAI:
|
|
status: pending
|
|
ai::RitoHeroSoulGiftRoot:
|
|
status: pending
|
|
ai::RodEnemyFindPlayer:
|
|
status: pending
|
|
ai::RodRoot:
|
|
status: pending
|
|
ai::RopeRoot:
|
|
status: pending
|
|
ai::RuinGuardianRoot:
|
|
status: pending
|
|
ai::RupeeRabbitNormal:
|
|
status: pending
|
|
ai::SafeMoveAroundTarget:
|
|
status: pending
|
|
ai::SandfallWithSound:
|
|
status: pending
|
|
ai::SandwormAttackMove:
|
|
status: pending
|
|
ai::SandwormBattle:
|
|
status: pending
|
|
ai::SandwormBlownOff:
|
|
status: pending
|
|
ai::SandwormCircleMoveTarget:
|
|
status: pending
|
|
ai::SandwormFindTarget:
|
|
status: pending
|
|
ai::SandwormLost:
|
|
status: pending
|
|
ai::SandwormNavSearchWait:
|
|
status: pending
|
|
ai::SandwormNormal:
|
|
status: pending
|
|
ai::SandwormNormalBase:
|
|
status: pending
|
|
ai::SandwormNoticeSound:
|
|
status: pending
|
|
ai::SandwormReaction:
|
|
status: pending
|
|
ai::SandwormRNormal:
|
|
status: pending
|
|
ai::SandwormRoam:
|
|
status: pending
|
|
ai::SandwormRoot:
|
|
status: pending
|
|
ai::SandwormRRoot:
|
|
status: pending
|
|
ai::SandwormStun:
|
|
status: pending
|
|
ai::SelfXRotSelector:
|
|
status: pending
|
|
ai::SeqAnimalAttack:
|
|
status: pending
|
|
ai::SeqAtHitAction:
|
|
status: pending
|
|
ai::SeqCloseDistTwoAction:
|
|
status: pending
|
|
ai::SeqDynamicTimeredTwoAction:
|
|
status: pending
|
|
ai::SeqFirstPointTwo:
|
|
status: pending
|
|
ai::SeqGroundHit:
|
|
status: pending
|
|
ai::SeqGroundHitAssassinBoss:
|
|
status: pending
|
|
ai::SeqHiddenOctarockSearch:
|
|
status: pending
|
|
ai::SeqIfElseAction:
|
|
status: pending
|
|
ai::SeqIfFailAction:
|
|
status: pending
|
|
ai::SeqNextMessage:
|
|
status: pending
|
|
ai::SeqOctarockAttack:
|
|
status: pending
|
|
ai::SeqOctarockWigReaction:
|
|
status: pending
|
|
ai::SeqPredictOctarockAttack:
|
|
status: pending
|
|
ai::SeqPursuit:
|
|
status: pending
|
|
ai::SeqRandomRepeat:
|
|
status: pending
|
|
ai::SeqTargetTwoAction:
|
|
status: pending
|
|
ai::SeqThreeAction:
|
|
status: pending
|
|
ai::SeqTimeredAction:
|
|
status: pending
|
|
ai::SeqTimeredPlusRandomTwoAction:
|
|
status: pending
|
|
ai::SeqTimeredTwoAction:
|
|
status: pending
|
|
ai::SeqTrgPartsNotice:
|
|
status: pending
|
|
ai::SeqTwoAction:
|
|
status: pending
|
|
ai::SeqTwoLineReachableTargetAction:
|
|
status: pending
|
|
ai::SeqTwoLineReachableTargetActionBase:
|
|
status: pending
|
|
ai::SeqTwoWeakPointOnFirstDo:
|
|
status: pending
|
|
ai::SetPartBind:
|
|
status: pending
|
|
ai::SetTargetPosForAngryKokko:
|
|
status: pending
|
|
ai::SetTargetPosForFlyThroughMove:
|
|
status: pending
|
|
ai::SetTargetPosToPlayer:
|
|
status: pending
|
|
ai::ShootingEnemyBattle:
|
|
status: pending
|
|
ai::ShootingEnemyFindPlayer:
|
|
status: pending
|
|
ai::ShootingStarRoot:
|
|
status: pending
|
|
ai::ShutterFence:
|
|
status: pending
|
|
ai::SignaledSpotBgmTrigger:
|
|
status: pending
|
|
ai::SignalFlowchartRootAI:
|
|
status: pending
|
|
ai::SignalSendingMagneStickAcceptor:
|
|
status: pending
|
|
ai::SimpleASBridge:
|
|
status: pending
|
|
ai::SimpleEnemyNormal:
|
|
status: pending
|
|
ai::SimpleEscapeFromTarget:
|
|
status: pending
|
|
ai::SimpleKokkoRoot:
|
|
status: pending
|
|
ai::SimpleLiftable:
|
|
status: pending
|
|
ai::SimpleLiftableDLC:
|
|
status: pending
|
|
ai::SimpleLineBeam:
|
|
status: pending
|
|
ai::SimpleShootingEnemyFindPlayer:
|
|
status: pending
|
|
ai::SimpleWildlifeRoot:
|
|
status: pending
|
|
ai::SiteBossApproachRoot:
|
|
status: pending
|
|
ai::SiteBossArrowRainAttack:
|
|
status: pending
|
|
ai::SiteBossAttackRoot:
|
|
status: pending
|
|
ai::SiteBossBigFlameBall:
|
|
status: pending
|
|
ai::SiteBossBlowOff:
|
|
status: pending
|
|
ai::SiteBossBowChildDeviceRoot:
|
|
status: pending
|
|
ai::SiteBossBowRoot:
|
|
status: pending
|
|
ai::SiteBossChemicalProjectile:
|
|
status: pending
|
|
ai::SiteBossFlameBall:
|
|
status: pending
|
|
ai::SiteBossGaleArrowRoot:
|
|
status: pending
|
|
ai::SiteBossIceSplinterRoot:
|
|
status: pending
|
|
ai::SiteBossLswordAttackRoot:
|
|
status: pending
|
|
ai::SiteBossLswordFireBallRoot:
|
|
status: pending
|
|
ai::SiteBossLswordRoot:
|
|
status: pending
|
|
ai::SiteBossLswordTornadoRoot:
|
|
status: pending
|
|
ai::SiteBossNormalRoot:
|
|
status: pending
|
|
ai::SiteBossPierceBulletAttack:
|
|
status: pending
|
|
ai::SiteBossReaction:
|
|
status: pending
|
|
ai::SiteBossRecognizeRoot:
|
|
status: pending
|
|
ai::SiteBossRecognizeRootBase:
|
|
status: pending
|
|
ai::SiteBossReflectArrowRoot:
|
|
status: pending
|
|
ai::SiteBossRoot:
|
|
status: pending
|
|
ai::SiteBossShootArrowRoot:
|
|
status: pending
|
|
ai::SiteBossShootNormalArrowRoot:
|
|
status: pending
|
|
ai::SiteBossSmallDamageRoot:
|
|
status: pending
|
|
ai::SiteBossSpearAttackRoot:
|
|
status: pending
|
|
ai::SiteBossSpearLifeSelector:
|
|
status: pending
|
|
ai::SiteBossSpearRoot:
|
|
status: pending
|
|
ai::SiteBossSpearThrow:
|
|
status: pending
|
|
ai::SiteBossSwordApproachRoot:
|
|
status: pending
|
|
ai::SiteBossSwordAttackRoot:
|
|
status: pending
|
|
ai::SiteBossSwordIronPileRoot:
|
|
status: pending
|
|
ai::SiteBossSwordRailApproach:
|
|
status: pending
|
|
ai::SiteBossSwordRoot:
|
|
status: pending
|
|
ai::SiteBossSwordSeqThreeAI:
|
|
status: pending
|
|
ai::SiteBossSwordWeapon:
|
|
status: pending
|
|
ai::SiteBossThrowIceRoot:
|
|
status: pending
|
|
ai::SleepBedRoot:
|
|
status: pending
|
|
ai::SleepSelect:
|
|
status: pending
|
|
ai::SnowBallNormal:
|
|
status: pending
|
|
ai::SnowOctarockBattle:
|
|
status: pending
|
|
ai::SoundTriggerTag:
|
|
status: pending
|
|
ai::SpearWeaponSelect:
|
|
status: pending
|
|
ai::SpecialEnemySleep:
|
|
status: pending
|
|
ai::SpotBgmTrigger:
|
|
status: pending
|
|
ai::StalEnemyBlownOff:
|
|
status: pending
|
|
ai::StalEnemyChasePart:
|
|
status: pending
|
|
ai::StalEnemyDoShootPartSelect:
|
|
status: pending
|
|
ai::StalEnemyGrabShootOwnPart:
|
|
status: pending
|
|
ai::StalEnemyNoHeadWait:
|
|
status: pending
|
|
ai::StalEnemyReaction:
|
|
status: pending
|
|
ai::StalEnemyRoot:
|
|
status: pending
|
|
ai::StalEnemySleep:
|
|
status: pending
|
|
ai::StalGiantEnemyReaction:
|
|
status: pending
|
|
ai::StalGiantEnemyRoot:
|
|
status: pending
|
|
ai::StalGiantSleepNormal:
|
|
status: pending
|
|
ai::StalHeadLifted:
|
|
status: pending
|
|
ai::StalHeadPartRoot:
|
|
status: pending
|
|
ai::StalPartCatch:
|
|
status: pending
|
|
ai::StalPartNormal:
|
|
status: pending
|
|
ai::StalPartRoot:
|
|
status: pending
|
|
ai::StalPartsHasSelect:
|
|
status: pending
|
|
ai::Stole:
|
|
status: pending
|
|
ai::StoneBall_BRoot:
|
|
status: pending
|
|
ai::StoneOctarockBattle:
|
|
status: pending
|
|
ai::StoneOctarockGuardNearTarget:
|
|
status: pending
|
|
ai::StoneOctarockWait:
|
|
status: pending
|
|
ai::StoneShootEnemyBattle:
|
|
status: pending
|
|
ai::StoneStickRoot:
|
|
status: pending
|
|
ai::StopTimerObserver:
|
|
status: pending
|
|
ai::StraightMove:
|
|
status: pending
|
|
ai::StunBossReaction:
|
|
status: pending
|
|
ai::StunWithDamageReaction:
|
|
status: pending
|
|
ai::SubsAngleSelect:
|
|
status: pending
|
|
ai::SunAI:
|
|
status: pending
|
|
ai::SunazarashiEscapeMove:
|
|
status: pending
|
|
ai::SunazarashiNormal:
|
|
status: pending
|
|
ai::SunazarashiReturn:
|
|
status: pending
|
|
ai::SunazarashiRoot:
|
|
status: pending
|
|
ai::SunazarashiTowing:
|
|
status: pending
|
|
ai::SwarmBattle:
|
|
status: pending
|
|
ai::SwarmEscapeDie:
|
|
status: pending
|
|
ai::SwarmRangeKeepCircleMove:
|
|
status: pending
|
|
ai::SwarmReaction:
|
|
status: pending
|
|
ai::SwarmRoot:
|
|
status: pending
|
|
ai::SwarmStopTimerEscape:
|
|
status: pending
|
|
ai::SwimEnemyFindPlayer:
|
|
status: pending
|
|
ai::SwimEnemyNormal:
|
|
status: pending
|
|
ai::SwimEnemyRoam:
|
|
status: pending
|
|
ai::SwitchAI:
|
|
status: pending
|
|
ai::SwitchDistance:
|
|
status: pending
|
|
ai::SwitchElectric:
|
|
status: pending
|
|
ai::SwitchHit:
|
|
status: pending
|
|
ai::SwitchHitOnce:
|
|
status: pending
|
|
ai::SwitchLinkTagCheck:
|
|
status: pending
|
|
ai::SwitchRightAndWrong:
|
|
status: pending
|
|
ai::SwitchTimeLag:
|
|
status: pending
|
|
ai::SwitchTimeLimited:
|
|
status: pending
|
|
ai::SwitchTimer:
|
|
status: pending
|
|
ai::SwitchTorch:
|
|
status: pending
|
|
ai::SwitchWheel:
|
|
status: pending
|
|
ai::SwitchWindHit:
|
|
status: pending
|
|
ai::TargetAbsolutePos:
|
|
status: pending
|
|
ai::TargetActorDistanceSelect:
|
|
status: pending
|
|
ai::TargetActorGrabAdapter:
|
|
status: pending
|
|
ai::TargetAngerSelect:
|
|
status: pending
|
|
ai::TargetAttackAttitudeTgtSelect:
|
|
status: pending
|
|
ai::TargetAttackAttitudeTgtSelectBase:
|
|
status: pending
|
|
ai::TargetBaitTypeSelect:
|
|
status: pending
|
|
ai::TargetBeatCheck:
|
|
status: pending
|
|
ai::TargetBeatGetDrop:
|
|
status: pending
|
|
ai::TargetClimbSelect:
|
|
status: pending
|
|
ai::TargetDirLRInHideSelect:
|
|
status: pending
|
|
ai::TargetDirLRSelect:
|
|
status: pending
|
|
ai::TargetDistanceSelect:
|
|
status: pending
|
|
ai::TargetDynamicActorPos:
|
|
status: pending
|
|
ai::TargetElevationGapSelect:
|
|
status: pending
|
|
ai::TargetExistSelect:
|
|
status: pending
|
|
ai::TargetHomeDir:
|
|
status: pending
|
|
ai::TargetHomePos:
|
|
status: pending
|
|
ai::TargetHomeRangeSelect:
|
|
status: pending
|
|
ai::TargetInAreaSelect:
|
|
status: pending
|
|
ai::TargetInFanAreaSelect:
|
|
status: pending
|
|
ai::TargetIsEquipItemSelector:
|
|
status: pending
|
|
ai::TargetKnockBackBasePos:
|
|
status: pending
|
|
ai::TargetLastAttackedPos:
|
|
status: pending
|
|
ai::TargetLastAttacker:
|
|
status: pending
|
|
ai::TargetLastAttackerPos:
|
|
status: pending
|
|
ai::TargetLastDamagedPos:
|
|
status: pending
|
|
ai::TargetLostCheck:
|
|
status: pending
|
|
ai::TargetMyUp:
|
|
status: pending
|
|
ai::TargetNPCTypeSelector:
|
|
status: pending
|
|
ai::TargetOnMovableNavmeshSelect:
|
|
status: pending
|
|
ai::TargetPartsPos:
|
|
status: pending
|
|
ai::TargetPickedItem:
|
|
status: pending
|
|
ai::TargetPlayerPos:
|
|
status: pending
|
|
ai::TargetPosAI:
|
|
status: pending
|
|
ai::TargetPosAnchorOffsetSelf:
|
|
status: pending
|
|
ai::TargetPosAnchorOffsetTarget:
|
|
status: pending
|
|
ai::TargetPosDirLRSelect:
|
|
status: pending
|
|
ai::TargetPosDynParamRot:
|
|
status: pending
|
|
ai::TargetPosDynParamRotFromCtrPos:
|
|
status: pending
|
|
ai::TargetPosLostCheck:
|
|
status: pending
|
|
ai::TargetPosOffset:
|
|
status: pending
|
|
ai::TargetPosOffsetFromMyPos:
|
|
status: pending
|
|
ai::TargetPosOnNavFaceSelect:
|
|
status: pending
|
|
ai::TargetPosRotFromMyPos:
|
|
status: pending
|
|
ai::TargetPosTracking:
|
|
status: pending
|
|
ai::TargetPredictRotSpdTargetPos:
|
|
status: pending
|
|
ai::TargetRangeSelect:
|
|
status: pending
|
|
ai::TargetRepeat:
|
|
status: pending
|
|
ai::TargetStateSelect:
|
|
status: pending
|
|
ai::TargetTargetPos:
|
|
status: pending
|
|
ai::TargetTypeSelector:
|
|
status: pending
|
|
ai::TemperatureRandSelect:
|
|
status: pending
|
|
ai::TerminalEnduranceWarpRoot:
|
|
status: pending
|
|
ai::TimeControlTagRoot:
|
|
status: pending
|
|
ai::TimedGuardNearTarget:
|
|
status: pending
|
|
ai::TimelineAI:
|
|
status: pending
|
|
ai::TimeredViewWait:
|
|
status: pending
|
|
ai::TimidityEnemyDrawback:
|
|
status: pending
|
|
ai::TiredDistSelect:
|
|
status: pending
|
|
ai::TornadoRoot:
|
|
status: pending
|
|
ai::Towing:
|
|
status: pending
|
|
ai::TowingPlayer:
|
|
status: pending
|
|
ai::TreasureBox:
|
|
status: pending
|
|
ai::TreasureBoxRoot:
|
|
status: pending
|
|
ai::TreasureSpot:
|
|
status: pending
|
|
ai::TrgTargetChangeToPlayerSelect:
|
|
status: pending
|
|
ai::TrolleyGrabbedByMagnet:
|
|
status: pending
|
|
ai::TrolleyOnRail:
|
|
status: pending
|
|
ai::TrolleyRoot:
|
|
status: pending
|
|
ai::TurnForLookingAround:
|
|
status: pending
|
|
ai::TurnPreAction:
|
|
status: pending
|
|
ai::TwnObjDlcFlightTrainingTarget:
|
|
status: pending
|
|
ai::UnarmedEnemyNoiseTarget:
|
|
status: pending
|
|
ai::UnarmedEnemySearch:
|
|
status: pending
|
|
ai::UnarmedEnemySearchWeapon:
|
|
status: pending
|
|
ai::UnarmedWeaponEquipableEnemyAct:
|
|
status: pending
|
|
ai::UnderWaterDepthSelect:
|
|
status: pending
|
|
ai::UrbosasFuryDamageSelector:
|
|
status: pending
|
|
ai::VacuumedBombDamageSelect:
|
|
status: pending
|
|
ai::VehicleSelector:
|
|
status: pending
|
|
ai::ViewChaseSound:
|
|
status: pending
|
|
ai::ViewfrustumCheckTagRoot:
|
|
status: pending
|
|
ai::ViewMove:
|
|
status: pending
|
|
ai::ViewWait:
|
|
status: pending
|
|
ai::ViewWaitEndWhenAimed:
|
|
status: pending
|
|
ai::ViewWaitRiskAvoid:
|
|
status: pending
|
|
ai::ViewWaitWithFaceView:
|
|
status: pending
|
|
ai::ViewWaitWithInstDynActor:
|
|
status: pending
|
|
ai::WaistRotEnemyArrowAttack:
|
|
status: pending
|
|
ai::WaitAndFaceLeader:
|
|
status: pending
|
|
ai::WaitForCloseOrWaterSide:
|
|
status: pending
|
|
ai::WaitForTargetClose:
|
|
status: pending
|
|
ai::WaitNearTarget:
|
|
status: pending
|
|
ai::WaitNearTargetAwarenessRange:
|
|
status: pending
|
|
ai::WaitPartsSleep:
|
|
status: pending
|
|
ai::WarpActivateTerminal:
|
|
status: pending
|
|
ai::WarpSafeTagRoot:
|
|
status: pending
|
|
ai::WarpTagRoot:
|
|
status: pending
|
|
ai::WaterFallWithSound:
|
|
status: pending
|
|
ai::WaterSurface:
|
|
status: pending
|
|
ai::WaterSurface4RemainsLava:
|
|
status: pending
|
|
ai::WaterSurfaceBase:
|
|
status: pending
|
|
ai::WeakPointRoot:
|
|
status: pending
|
|
ai::WeakStateSelecter:
|
|
status: pending
|
|
ai::WeaponEquipedAI:
|
|
status: pending
|
|
ai::WeaponEquipEnemyWakeUp:
|
|
status: pending
|
|
ai::WeaponHoldSelector:
|
|
status: pending
|
|
ai::WeaponOnetimeUse:
|
|
status: pending
|
|
ai::WeaponPrepareSelect:
|
|
status: pending
|
|
ai::WeaponRangeKindSelect:
|
|
status: pending
|
|
ai::WeaponRootAI:
|
|
status: pending
|
|
ai::WeaponSelector:
|
|
status: pending
|
|
ai::WeaponSubTypeSelect:
|
|
status: pending
|
|
ai::WeaponThrowerSelector:
|
|
status: pending
|
|
ai::WeaponTrueFormSelect:
|
|
status: pending
|
|
ai::WeaponUsageSelect:
|
|
status: pending
|
|
ai::WeatherReactionCheck:
|
|
status: pending
|
|
ai::WetSelect:
|
|
status: pending
|
|
ai::WholeDungeonRotateTag:
|
|
status: pending
|
|
ai::WildHorseDefWanderAI:
|
|
status: pending
|
|
ai::WillBallAttackLevelSelect:
|
|
status: pending
|
|
ai::WillBallFollowAttack:
|
|
status: pending
|
|
ai::WillBallFollowAttackWithDynAng:
|
|
status: pending
|
|
ai::WillBallOperated:
|
|
status: pending
|
|
ai::WillBallRoot:
|
|
status: pending
|
|
ai::WindBoxPlace:
|
|
status: pending
|
|
ai::WindGenerator:
|
|
status: pending
|
|
ai::WindGeneratorSignal:
|
|
status: pending
|
|
ai::WithoutWeaponArrow:
|
|
status: pending
|
|
ai::WizzrobeBlownOff:
|
|
status: pending
|
|
ai::WizzrobeCircleMove:
|
|
status: pending
|
|
ai::WizzrobeCombat:
|
|
status: pending
|
|
ai::WizzrobeCombatMove:
|
|
status: pending
|
|
ai::WizzrobeFindPlayer:
|
|
status: pending
|
|
ai::WizzrobeRoam:
|
|
status: pending
|
|
ai::WizzrobeRoot:
|
|
status: pending
|
|
ai::WizzrobeWeatherMagic:
|
|
status: pending
|
|
ai::WolfLinkAmiibo:
|
|
status: pending
|
|
ai::WolfLinkBattleRoot:
|
|
status: pending
|
|
ai::WolfLinkChainAttack:
|
|
status: pending
|
|
ai::WolfLinkFollowPlayerRoot:
|
|
status: pending
|
|
ai::WolfLinkFollowWait:
|
|
status: pending
|
|
ai::WolfLinkGoToTarget:
|
|
status: pending
|
|
ai::WolfLinkLeadToTarget:
|
|
status: pending
|
|
ai::WolfLinkNormalRoot:
|
|
status: pending
|
|
ai::WolfLinkReaction:
|
|
status: pending
|
|
ai::WolfLinkRoot:
|
|
status: pending
|
|
ai::WolfLinkRushAttack:
|
|
status: pending
|
|
ai::WolfLinkSeqAttack:
|
|
status: pending
|
|
ai::WolfLinkShiekSensorRoot:
|
|
status: pending
|
|
ai::WolfLinkWarp:
|
|
status: pending
|
|
ai::YunBoCannon:
|
|
status: pending
|
|
ai::YunBoCannonBallRoot:
|
|
status: pending
|
|
ai::ZokuchoSunazarashi:
|
|
status: pending
|
|
ai::ZoraHeroRelicBattleNormal:
|
|
status: pending
|
|
ai::ZoraHeroRelicBattleRidePlayer:
|
|
status: pending
|
|
ai::ZoraHeroRelicBattleRoot:
|
|
status: pending
|
|
ai::ZoraHeroSoulGiftRoot:
|
|
status: pending
|
|
ai::ZoraHeroWarp2Player:
|
|
status: pending
|