botw/src/Game/AI/Action/actionKorokFlowerWait.cpp

32 lines
752 B
C++

#include "Game/AI/Action/actionKorokFlowerWait.h"
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::action {
KorokFlowerWait::KorokFlowerWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
KorokFlowerWait::~KorokFlowerWait() = default;
bool KorokFlowerWait::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void KorokFlowerWait::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void KorokFlowerWait::leave_() {
ksys::act::ai::Action::leave_();
}
void KorokFlowerWait::loadParams_() {}
void KorokFlowerWait::calc_() {
if (mActor->checkBasicSig()) {
mFlags.set(Flag::Changeable);
setFinished();
}
}
} // namespace uking::action