mirror of https://github.com/zeldaret/botw.git
32 lines
752 B
C++
32 lines
752 B
C++
#include "Game/AI/Action/actionKorokFlowerWait.h"
|
|
#include "KingSystem/ActorSystem/actActor.h"
|
|
|
|
namespace uking::action {
|
|
|
|
KorokFlowerWait::KorokFlowerWait(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
KorokFlowerWait::~KorokFlowerWait() = default;
|
|
|
|
bool KorokFlowerWait::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void KorokFlowerWait::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void KorokFlowerWait::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void KorokFlowerWait::loadParams_() {}
|
|
|
|
void KorokFlowerWait::calc_() {
|
|
if (mActor->checkBasicSig()) {
|
|
mFlags.set(Flag::Changeable);
|
|
setFinished();
|
|
}
|
|
}
|
|
|
|
} // namespace uking::action
|