botw/lib/sead/include/gfx/seadTextWriter.h

46 lines
935 B
C++

#pragma once
#include <gfx/seadColor.h>
#include <math/seadBoundBox.h>
namespace sead
{
class Viewport;
class Camera;
class Projection;
class DrawContext;
class TextWriter
{
public:
virtual ~TextWriter();
void printImpl_(const char*, int, bool, BoundBox2f*);
void printf(const char* format, ...);
void printf(const char16_t* format, ...);
void setScaleFromFontHeight(float scale);
void setCursorFromTopLeft(const Vector2f& pos);
void beginDraw();
static void setupGraphics(DrawContext* context);
Viewport* mViewport;
Projection* mProjection;
Camera* mCamera;
int _20;
int _24;
int _28;
int _2c;
Vector2f mScale;
Color4f mColor;
int _48;
float mLineSpace;
BoundBox2f mBoundBox2;
int TextWriter_x58;
int TextWriter_x5C;
char16_t* mFormatBuffer;
int mFormatBufferSize;
int _6c;
DrawContext* mDrawContext;
};
} // namespace sead