mirror of https://github.com/zeldaret/botw.git
46 lines
935 B
C++
46 lines
935 B
C++
#pragma once
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#include <gfx/seadColor.h>
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#include <math/seadBoundBox.h>
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namespace sead
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{
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class Viewport;
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class Camera;
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class Projection;
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class DrawContext;
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class TextWriter
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{
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public:
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virtual ~TextWriter();
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void printImpl_(const char*, int, bool, BoundBox2f*);
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void printf(const char* format, ...);
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void printf(const char16_t* format, ...);
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void setScaleFromFontHeight(float scale);
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void setCursorFromTopLeft(const Vector2f& pos);
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void beginDraw();
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static void setupGraphics(DrawContext* context);
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Viewport* mViewport;
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Projection* mProjection;
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Camera* mCamera;
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int _20;
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int _24;
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int _28;
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int _2c;
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Vector2f mScale;
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Color4f mColor;
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int _48;
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float mLineSpace;
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BoundBox2f mBoundBox2;
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int TextWriter_x58;
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int TextWriter_x5C;
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char16_t* mFormatBuffer;
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int mFormatBufferSize;
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int _6c;
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DrawContext* mDrawContext;
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};
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} // namespace sead
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