botw/src/Game/AI/Query/queryIsOnInstEventFlag.cpp

20 lines
544 B
C++

#include "Game/AI/Query/queryIsOnInstEventFlag.h"
#include <evfl/Query.h>
#include "KingSystem/ActorSystem/actActor.h"
namespace uking::query {
IsOnInstEventFlag::IsOnInstEventFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {}
IsOnInstEventFlag::~IsOnInstEventFlag() = default;
int IsOnInstEventFlag::doQuery() {
return mActor->getActorFlags2().isOn(ksys::act::Actor::ActorFlag2::InstEvent);
}
void IsOnInstEventFlag::loadParams(const evfl::QueryArg& arg) {}
void IsOnInstEventFlag::loadParams() {}
} // namespace uking::query