mirror of https://github.com/zeldaret/botw.git
31 lines
873 B
C++
31 lines
873 B
C++
#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h"
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namespace uking::action {
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SiteBossFlyWaitTurnToTarget::SiteBossFlyWaitTurnToTarget(const InitArg& arg)
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: LastBossFlyWaitTurnToTarget(arg) {}
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SiteBossFlyWaitTurnToTarget::~SiteBossFlyWaitTurnToTarget() = default;
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bool SiteBossFlyWaitTurnToTarget::init_(sead::Heap* heap) {
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return LastBossFlyWait::init_(heap); // NOLINT(bugprone-parent-virtual-call)
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}
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void SiteBossFlyWaitTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
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LastBossFlyWaitTurnToTarget::enter_(params);
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}
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void SiteBossFlyWaitTurnToTarget::leave_() {
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LastBossFlyWaitTurnToTarget::leave_();
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}
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void SiteBossFlyWaitTurnToTarget::loadParams_() {
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LastBossFlyWaitTurnToTarget::loadParams_();
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}
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void SiteBossFlyWaitTurnToTarget::calc_() {
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LastBossFlyWaitTurnToTarget::calc_();
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}
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} // namespace uking::action
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