botw/src/Game/AI/Action/actionSiteBossFlyWaitTurnTo...

31 lines
873 B
C++

#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h"
namespace uking::action {
SiteBossFlyWaitTurnToTarget::SiteBossFlyWaitTurnToTarget(const InitArg& arg)
: LastBossFlyWaitTurnToTarget(arg) {}
SiteBossFlyWaitTurnToTarget::~SiteBossFlyWaitTurnToTarget() = default;
bool SiteBossFlyWaitTurnToTarget::init_(sead::Heap* heap) {
return LastBossFlyWait::init_(heap); // NOLINT(bugprone-parent-virtual-call)
}
void SiteBossFlyWaitTurnToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
LastBossFlyWaitTurnToTarget::enter_(params);
}
void SiteBossFlyWaitTurnToTarget::leave_() {
LastBossFlyWaitTurnToTarget::leave_();
}
void SiteBossFlyWaitTurnToTarget::loadParams_() {
LastBossFlyWaitTurnToTarget::loadParams_();
}
void SiteBossFlyWaitTurnToTarget::calc_() {
LastBossFlyWaitTurnToTarget::calc_();
}
} // namespace uking::action