botw/src/Game/AI/Action/actionNPCWaitDynFrame.cpp

32 lines
734 B
C++

#include "Game/AI/Action/actionNPCWaitDynFrame.h"
namespace uking::action {
NPCWaitDynFrame::NPCWaitDynFrame(const InitArg& arg) : NPCWaitFrame(arg) {}
NPCWaitDynFrame::~NPCWaitDynFrame() = default;
bool NPCWaitDynFrame::init_(sead::Heap* heap) {
return NPCWaitFrame::init_(heap);
}
void NPCWaitDynFrame::enter_(ksys::act::ai::InlineParamPack* params) {
NPCWaitFrame::enter_(params);
}
void NPCWaitDynFrame::leave_() {
NPCWaitFrame::leave_();
}
void NPCWaitDynFrame::loadParams_() {
NPCWaitFrame::loadParams_();
getDynamicParam(&mDynWaitFrame_d, "DynWaitFrame");
getDynamicParam(&mDynASName_d, "DynASName");
}
void NPCWaitDynFrame::calc_() {
NPCWaitFrame::calc_();
}
} // namespace uking::action