mirror of https://github.com/zeldaret/botw.git
32 lines
734 B
C++
32 lines
734 B
C++
#include "Game/AI/Action/actionNPCWaitDynFrame.h"
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namespace uking::action {
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NPCWaitDynFrame::NPCWaitDynFrame(const InitArg& arg) : NPCWaitFrame(arg) {}
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NPCWaitDynFrame::~NPCWaitDynFrame() = default;
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bool NPCWaitDynFrame::init_(sead::Heap* heap) {
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return NPCWaitFrame::init_(heap);
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}
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void NPCWaitDynFrame::enter_(ksys::act::ai::InlineParamPack* params) {
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NPCWaitFrame::enter_(params);
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}
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void NPCWaitDynFrame::leave_() {
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NPCWaitFrame::leave_();
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}
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void NPCWaitDynFrame::loadParams_() {
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NPCWaitFrame::loadParams_();
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getDynamicParam(&mDynWaitFrame_d, "DynWaitFrame");
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getDynamicParam(&mDynASName_d, "DynASName");
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}
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void NPCWaitDynFrame::calc_() {
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NPCWaitFrame::calc_();
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}
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} // namespace uking::action
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