botw/src/Game/AI/Action/actionAnimalMoveStraightTim...

38 lines
1.3 KiB
C++

#include "Game/AI/Action/actionAnimalMoveStraightTimed.h"
namespace uking::action {
AnimalMoveStraightTimed::AnimalMoveStraightTimed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AnimalMoveStraightTimed::~AnimalMoveStraightTimed() = default;
bool AnimalMoveStraightTimed::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AnimalMoveStraightTimed::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AnimalMoveStraightTimed::leave_() {
ksys::act::ai::Action::leave_();
}
void AnimalMoveStraightTimed::loadParams_() {
getStaticParam(&mFramesUntilFinish_s, "FramesUntilFinish");
getStaticParam(&mMinUseGear_s, "MinUseGear");
getStaticParam(&mMaxUseGear_s, "MaxUseGear");
getStaticParam(&mUseGearType_s, "UseGearType");
getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown");
getStaticParam(&mLOSCheckTimeAhead_s, "LOSCheckTimeAhead");
getStaticParam(&mIsFinishOnLOSCheckFail_s, "IsFinishOnLOSCheckFail");
getStaticParam(&mUseDesiredMoveDir_s, "UseDesiredMoveDir");
getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled");
}
void AnimalMoveStraightTimed::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action