mirror of https://github.com/zeldaret/botw.git
38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
#include "Game/AI/Action/actionAnimalMoveStraightTimed.h"
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namespace uking::action {
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AnimalMoveStraightTimed::AnimalMoveStraightTimed(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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AnimalMoveStraightTimed::~AnimalMoveStraightTimed() = default;
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bool AnimalMoveStraightTimed::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void AnimalMoveStraightTimed::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void AnimalMoveStraightTimed::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void AnimalMoveStraightTimed::loadParams_() {
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getStaticParam(&mFramesUntilFinish_s, "FramesUntilFinish");
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getStaticParam(&mMinUseGear_s, "MinUseGear");
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getStaticParam(&mMaxUseGear_s, "MaxUseGear");
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getStaticParam(&mUseGearType_s, "UseGearType");
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getStaticParam(&mMinGearAtAutoGearDown_s, "MinGearAtAutoGearDown");
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getStaticParam(&mLOSCheckTimeAhead_s, "LOSCheckTimeAhead");
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getStaticParam(&mIsFinishOnLOSCheckFail_s, "IsFinishOnLOSCheckFail");
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getStaticParam(&mUseDesiredMoveDir_s, "UseDesiredMoveDir");
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getStaticParam(&mIsAutoGearDownEnabled_s, "IsAutoGearDownEnabled");
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}
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void AnimalMoveStraightTimed::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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